#[TERRAIN]A guide to the world setup tab

18 messages · Page 1 of 1 (latest)

west vigil
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The number of tiles is how many tiles the world will be composed of. Normally, the bigger the world the higher a number of tiles you want in order to keep the vert spacing on the lower side. Higher vert spacing values (1.2+) cause the non-moving Geralt issue I've found.

LOD config, all vanilla maps use 1024 clip window with 512 tile resolution, I don't think any use 1024 and 1024

Edge length in meters is the complete length of the world, width and length. A value of 14000 for example would mean your world will be 14km x 14km. This is the value that directly controls how big the world will be, not the number of tiles

Minimum and maximum elevation is the overall height of the terrain, from the lowest point to the highest in meters. A difference of 2625 like in the image means the overall height of the terrain (from top to bottom) is 2.625km. I'm not entirely sure what the values are in relation to, but I think it may be some sort of default ocean level. Needs investigating further.

When importing tiled terrains, the number of tiles and LOD config are determined by the pngs being imported. The rest of the values are taken into consideration, and should be chosen before importing the terrain.

Image 1 is the settings used, image 2 is the imported terrain in the editor and image 3 is the scale compared to Geralt.

The golden rule to avoid the floating/non-moving Geralt issue: keep the vert spacing under 1 meter, either by increasing the tile resolution, the number of tiles (both not possible without distorting already-imported terrain) or lowering the edge length.

For a custom world that's DLC sized (like B&W), the edge length is roughly about 8k meters, tile resolution is 512 and the amout of tiles is 32 x 32. This is by far big enough for any starting custom world.

If you were to have a huge edge length like 30k, then you would have to increase the tiles to the maximum amount, and/or move up to 1024 tile resolution. As long as you get under 1 meter vert spacing, you shouldn't get stuck in one spot when moving around.

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[TERRAIN]A guide to the world setup tab

high geyser
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The minimum/maximum elevation determines the scale of the heightmap in the Z axis

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if you increase/decrease it, it makes your hills more dramatic or smaller respectively

viral vector
west vigil
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It should be base_x01_y01, not x001_y001

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Every number should have 2 digits only

viral vector
west vigil
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Oh, last thing

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The first tile must start at x00_y00

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Not x01_y01

viral vector
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Thanks so much for your help

west vigil
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No problem GeraltOK post some images 😀

west vigil
fair sonnet
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what clip window means?

misty sonnet
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What is the minimum size that a terrain can be? If I put lower values than the ones in the manual, there is no terrain on the map, even with material application.

remote swan
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As a side note, the elevation of the first flat terrain is exactly halfway between the maximum and minimum elevations you set up.