#Im too scared to colour& finish my art
14 messages · Page 1 of 1 (latest)
Don't use multiply yet. Give the drawing a base overall; they don't need to be different colors, you've already covered that. Paint the pants blue to give them a base, and add more lines to the shirt. I don't quite understand what you're afraid of regarding color or what you don't understand about flat colors and multiply. But don't put too much pressure on yourself. I understand because it happens to me a lot like you put pressure on yourself to produce the best possible work and u feel that ur work is not enought, but often that prevents us from improving. Part of improving is making mistakes, and when we're starting out, the hardest part is going through the "embarrassment" of making mistakes. But when we fall into that spiral, we lose the joy of drawing. Try to draw things you like in a way you like, and don't get too attached to one piece. I'm not saying that Don't get too involved, but don't get obsessed either. If you explain better what you don't understand or what you want to improve, I can try to help you.
Hai thanks for replying Im super confused bc when i see tutorials people do so much steps and rendering and colour theory and lighting and things like that. Making me feel too frozen to approach it . I havent been able to make a finished “proper” piece. my question is : How can i make it look 3D, shaded and polished? Like if u see in this drawing i made, my friend helped me with the shading but im not sure how to colour the rest of it. Like the skin of the mermaid and underwater scene itself.im scared bc i dont want to be doing things wrong, im neurodivergent so i like being given set instructions but theres so many steps to digital art. Thank you for reading all the way here 
My recommendation would be that you start with grayscale and values, which means that instead of learning colors and all that stuff, you're going to learn values. What this refers to is simplifying things, people, landscapes to just 3 colors: white, gray, and black. This allows you to understand depth and train your eye not to be guided solely by color. Personally, I use a square brush, which makes learning faster. I'd also recommend trying to practice cubes and simple shapes, but to be completely honest, it can sometimes be tedious. Trying to approach it like drawing something from Minecraft, or creating characters using only basic geometric shapes, can make it more entertaining. But the most important thing about drawing, in my opinion, is finding enjoyment, fun, meaning, and purpose in it. Discovering why you draw and what you want to achieve helps a lot. If you're trying to do too many things at once, you'll end up getting overwhelmed. Go step by step, and instead of constantly watching videos and storing information in your memory "just in case" (I don't remember the exact term), store it in the memory that's meant for solving problems. This way, everything you learn will stick instead of being lost.
Idk if i explain my self and lmk if i didnt
I understand the desire to improve, but take it one step at a time. If you want to improve your anatomy, draw something using a reference and see what areas for improvement there are. Do the same with color and values, and from there you can start looking for information and retain it by trying to solve the problems.
tysmm for the advice!! I have another silly question if u dont mind😅. I see people always drawing cube/box rotations and the cubes always look perfect and lined up. But when i practice boxes they always look wrong and wonky. I feel like i cant progress with art fundamentals and box rotations if i cant draw the box properly in the first place. Is there something im missing?
hope you don't mind me jumping in. to draw boxes you need to learn something called a ''vanishing point'' once you learn that the boxes should stop looking ''wonky''
Okay thanks!!
Sorry for the late reply, I didn't see the message. As I said, the vanishing point is important, but in my opinion, things like playing Minecraft or looking at a cube can be a rlly good starting point for most ppl because the point is to further develop our sensorimotor and 3D vision and vision is just as important has drawing it self. The vanishing point and horizon are two concepts we see every day without being aware of it, like when we walk down the street and the sidewalk gets "narrower" at the end, or on a highway, or when all the buildings converge at some point. Drawing boxes and basic shapes is with the goal of having a "primary" figure. Something easy for us to do; with this, perspective becomes much easier because you can fit the whole body into a rectangle: head, arms, legs, torso, hips, feet, etc into cubes, rectangles etc. The only thing they're not very good at is showing "rhythm" or flow, so that's where gestural drawing is used, and more circles, cylinders, ellipses, etc,are used.
Okayy thank you so much for going in depth to explain it :D
Dw hope that helps and keep with the good work 
there are some issue with anatomy , first solve the issue with it then go to rendering , if u want to make anime just use basic shades u can look on inet for referince of lightning , also skin isnt soo yellow add some red in to it to feel more alive , also use multiplay layers for shading its easy way to shade . I did an draw over to show u the general shape , alos no need to copy or trty to do same style like me i just did in my way . But if u like it u can use i dont mind . Good luck , also if u have any questions u can dm me