#Animation Criticism
18 messages · Page 1 of 1 (latest)
what sort of movement do you recommend me adding?
it depends on what your character is doing, if its just a preview of your oc from front to back/side its fine. but if its turning into a scene to like talk to someone, or show something going on in the scene or walking off somewhere.
this is a simple illustration of how im imagining the movement
this is for a game pause menu
so its paused front view then when its unpaused it goes back into the backview?
when you enter the "items" screen it plays that first animation as a transition
when u go back it fades in to the original pose
so im not concerned if it looks good played reversed
I'm slow at understanding but if its in the item menu maybe its going to grab something in the item menu and pause there then go back into original?
its a possiblity. i havent decided on how the menu will exactly look like
i only decided on changing the camera angle of the character when u enter the items menu (I could use it for another menu instead of items )
you're trying to copy dynamic camera transitions so you need to apply momentum / realistic camera movement, this way you avoid making your figure look like they're the ones spinning and not the camera