#Animation Criticism

18 messages · Page 1 of 1 (latest)

cyan pasture
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I'm not an expert in people, but the animation looks good so far, I'd wanna say make it a bit less fast but I don't think it needs it. you can try adding some movement so it looks less weird on how its spinning backwards since its going from close to a bit far?😭

tacit dust
cyan pasture
tacit dust
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this is a simple illustration of how im imagining the movement

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this is for a game pause menu

cyan pasture
tacit dust
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when you enter the "items" screen it plays that first animation as a transition

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when u go back it fades in to the original pose

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so im not concerned if it looks good played reversed

cyan pasture
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I'm slow at understanding but if its in the item menu maybe its going to grab something in the item menu and pause there then go back into original?

tacit dust
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its a possiblity. i havent decided on how the menu will exactly look like
i only decided on changing the camera angle of the character when u enter the items menu (I could use it for another menu instead of items )

tacit dust
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yeah

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sort of

rigid harness
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you're trying to copy dynamic camera transitions so you need to apply momentum / realistic camera movement, this way you avoid making your figure look like they're the ones spinning and not the camera

tacit dust
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how do i do that?

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also another question
how do i know when to stop working on an animation?
I'm not sure when its good enough