#doing an animation to learn anatomy by force and failing spectacularly

64 messages · Page 1 of 1 (latest)

dire venture
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ok guess krita files are NOT welcome

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this is the last frame of my sketch which is meant to suck (and does)

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this is my current bone frame (4/16) which sucks without me intending it to

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im trying to do a female skeleton

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let me see if i can take a video of all frames i did for now

shell flint
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You're the first person I ever see to try and learn anatomy through animation

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So, to get it clear is your main focus learning anatomy right now?

dire venture
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it would be best

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but if i at least learnt how to draw refrences well enough

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i would still be happy

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my next steps were gonna be flesh and then skin and clothes

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and hair ofc

shell flint
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Then I recommend learning about basic proportions (how tall is an average human body)

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you can use the head as a measuring tool

dire venture
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yeah i think i learnt that 3 heads for shoulders and 8 heads tall

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i just wasn't thinking about it

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sorry

shell flint
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You could then try and learn the anatomy of each limb part by part, like starting from the head then the arms the the torso, waist and then legs

shell flint
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knowing the bones is a huge thing Imo, because it gives you a really good understanding of how the muscles will attach

dire venture
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true

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now, i know i messed up on the rotation of the arms right?

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like badly

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also how many heads tall are the arms

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well, long?

shell flint
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measuring with the head should only be used for the height, the bones usually have landmarkes as to where they start and end, for example the upper arm bone the humerus starts at the end of the clavicle and ends around where the lower ribs end

dire venture
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just to make sure the clavicle is around the shoulders right?

shell flint
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this bone right here

dire venture
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proud of myself cause i guessed right

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anyways uhhh

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do i try doing another one with your instructions and report back?

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oh wait you only told me where the humerus starts and ends, where does the second part of the arm end

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?

shell flint
shell flint
dire venture
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y'see how i improved from the first bone frame

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that's my idea

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so eventually i'd have drawn 16 skeletons

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16 flesh.... fleshes?

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and 16 characters

shell flint
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keep in mind these proportions, Arms start from the clavicle, middle is where the ribs end and they stop at the crotch area

shell flint
dire venture
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alright, last thing before i try again, any tips for the skeleton hands?

shell flint
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what your main focus right now should be is to understand proportions

dire venture
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alright

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get back to you in like

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10-30 minutes tops

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maybe more

dire venture
shell flint
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yeah, you're doing fine

dire venture
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?

shell flint
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Just practice and observe

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It's always good to have a reference to try and copy so you can learn

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i recommend sketchfab, it has tons of 3D models you can reference

dire venture
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yeah, i used the one you sent! it was better than the one i had

shell flint
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for example the human skeleton

dire venture
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more of a progress showing than an animation but it works

dire venture
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took a 2 day break (out of my control) and here's the first muscle frame, i know i did a lot wrong but it's SO tiny i want to move on to the next frames