#More eye catching
15 messages · Page 1 of 1 (latest)
Not a whole lot of saturation going on with the colors, feels very grey and not vibrant at all.
It’s a nice piece don’t get me wrong I love your depiction of folds in the fabric and how you draw hair.
Apart from the color which is the main issue, you have some anatomical mishaps in here tnat sort of look awkward the more you stare at the piece
Hii! Beautiful hair render, btw the black hair girls left arm (right for us) has a right hand instead of left 
Oh geez can you point out for me
..!
thats a pinky right?
Thanks for a throughout review..! Can you point out what exactly is the wrong lookin here, there is a little part i didn't render yet tho..!
Wh yeah i got it now will process to fix it 
Bump!

Wrong looking as in surface level with the composition and figures?
Firstly it’s hard to tell where they are at. I’m gathering that they are at some beach resort and they are standing on a curved balcony— but this is all I can make. The light outside is honestly too bright and white— and this leads to my point of how very grey this piece;
Muddy, is what is often thrown around for the word I can best associate what you have here. Too many neutrals and greys and over blending.
Figures wise; I really don’t want to be harsh but although given it’s an art style— they look incredibly out of place due to the lack of interlocking forms— the necks are too thin and tubular, the heads (more or less the figure on the left) don’t connect with the body all that well due to the foramen magnum (the hole that the cervical region of the spine inserts into making the general shape of the neck) being not in the center of the skull but the very back. Gives off an ape like appearance since their heads always hang forward. This could also be due to that their necks are too thin and not pronounced.
Like I do love the expressions on the faces, it’s ideal enough for stylization and the heads themselves do not need fixing, you just need to fix the neck insertion.
Moving on post-cranial (everything below the head), the bodies feel flat— although your rendering is nice, it doesn’t trick a trained eye that the forms of which youve depicted for the rib cage and pelvis don’t match the angle of the stomach. I wish discord had the remix tool back because I would clarify further on my iPad but I am at work so I will try to articulate what I mean as best as I can; the line above the belly button doesn’t follow the angle of the sternum/rib cage because it looks like you rendered the sides of the rib cage as if it were facing more toward the other character rather than the viewer. Although the lower pelvis follows that angle, it’s hard to ignore this once someone spots the alignment issue. It also just may be an accident in the rendering.
I’ll clarify later
tysm!!! Im really appreciate it! I will wait for you!