#Texture

13 messages · Page 1 of 1 (latest)

stray sorrel
#

The bagel just seems too smooth like I tried putting texture but i either can't see it or it doesn't look good

stray sorrel
#

I tried doing something like individual lines idk if it made it better or not..

eternal parcel
#

i think youre going a little too overboard with the texture. texture def does help a piece stand out but it shouldnt be overdone. id fix your colors a bit. you can either go into your tone curve and do it manually or with an overlay layer

#

i went in with an overlay layer and added some red-orange to the center and a more yellow orange to the outer edges. a bit of brown towards where the mouth would be

#

from there i kinda fixed up the perspective of the bread a bit since it was off and rendered out the shapes more. dont focus too much on the detailing and texture. id squint my eyes to make out the major changes in shades/tones to help you put down the base to render out the softer edges

#

you gotta good base going on. your focus is just needs to be adjusted lol

stray sorrel
eternal parcel
subtle narwhal
#

the main thing that i noticed is that you try rendering with lines that are parallel to the curve of the bagel
while six did so with perpendicular lines
parallel lines gave you a more smooth look because that's how you render metal tors

sharp verge
#

Instead of focusing on texture too much, focus on the colours! If you layer them eventually the texture will appear and the colours will also create the depth that you want

stray sorrel
stray sorrel
sharp verge