#Please critique my drawing
17 messages · Page 1 of 1 (latest)
The anatomy is a lil off but it def looks good!!
Alright ty :>
Ya ofc!!!! :3
Hi there!! I am not expert by any means- but I have been studying a hell of a ton of anatomy lately. So I have a few notes that may be helpful.
Now something I comment on may be a styled thing, I tend to work with semi-realism. So if anything is purposeful for the style you are free to brush off what I say.
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The hands are definitely a bit too small. A good rule of thumb that works really well also ins stylized art. The length of your hand from base of your palm to tip of your middle finger is very roughly the size of your face. (Chin to hairline) There is definitely variations, so this can be tweaked.
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Pauline is shown basically with her chest always lifted like a push-up bra. So that's fine but your shading makes it a bit too rounded on the top. Breast sit on the body more like water ballons and not helium. Even if they are pushed up and heavy they won't sit perfectly up-right.
I attached some references that I hope are helpful! -
Her shoulders are a little more out then they need to be, and your collar bone will follow the line of your shoulder.
I do not want to do anything without your permission, but if you like I can kinda market what I am talking about and show you what I would do on the the drawing. But totally understand if not!
I think she looks great ethier way! Your rendering style is very pretty! If like any tips on how to push that any further I am also happy to help!
Thank you :> I've had someone said that it looks stiff but I'm not sure how to help with that
Best way to fix that is with variations in angles! Humans in our movements aren’t naturally straight or proportional in our movements. Likely hips will be tilted, shoulders- etc. using a dynamic line in your sketch will help. A dynamic line can kinda be thought of as a character’s spine. Even a very slight tilt will help a lot! In this piece her right shoulder would be slightly tilted up as she is lifting that muscle.
This is also where references are your best friend!!! No one reference will have everything you need. You should collect a bunch that is kinda in the ball park of what you want even if it’s not all you want or even just a small part of it is what you want.
Here is some photos I grabbed relating to your pose with some dynamic lines to show the variation- and then a w.i.p of my own work to show how I push it
Alright thank you :>
It looks like ai
I guess the shading
That’s all
Sorry if i offended you
I was just saying what came to
Mind
I mean it looks pixely in the dark areas but I still don't see any relation to AI
I’m sorry my opinion doesn’t matter much when it comes to digital art anyways I only do paper also how did you get responses so fast