#Anatomy critique

12 messages · Page 1 of 1 (latest)

daring socket
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Can someone please help me spot out anatomy mistakes early on while I'm still sketching?
Some poses just look way too "off" and I don't understand why, they also look a bit too stiff

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Anatomy critique

lime kettle
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The feet are too small, the knee needs to overlap more on the blue one, the torsos are too small on the purple and yellow ones, the thigh is too short on the purple one, and the craniums are too small on all of them except for the blue one. The hand posing on the red one is a little awkward on the red one (the hand on the knee. Also, the posing is a little awkward on the purple one needs some work- either both thighs should be visible or the calve should be visible. Pretty good tho, the hands are fantastic- I love that you didn’t shy away from difficult angles. Also, thank you for making each character a different color, that made critiquing a lot easier. Good luck! 🙂

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Also the shoulder on the yellow one doesn’t jut out far enough (the left shoulder from the viewer’s perspective)

opal wharf
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His right knee is like raised more than the other

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But personally, I would just adjust his pose, because even of the model it looks awkward

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On* the model

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His left leg looks dettached or smth idk what's going on there

abstract furnace
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There isn’t anything to “critique” for anatomy as you’re drawing over whats already present in these 3D models.