#plz

18 messages · Page 1 of 1 (latest)

visual jay
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can anyone tell me how can I improve this better?emoji_26

analog dock
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Hey there, I’m not great at explaining, but I believe there’s 3 things you would prob wanna check out 1. The eyebrows shouldn’t be so thick, otherwise the eyebrows will look like a single piece. Try to space them out more (a bit like how you did the lower lashes) 2. The nose looks good, but also a bit blurry. It’s like I can almost imagine the nose shape, but also can’t. Draw the nostrils with a darker color than the rest of the nose. 3. Lastly, tho this could be a stylistic choice, but I think the lips are too bright (like too much lip gloss) and would look better closer to its natural color.

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If you’d like, I’d be happy to show you what I mean by doing some changes to your character ^^

fluid orchid
rustic goblet
fluid orchid
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if you were to do this, move the shoulder more inwards

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also i noticed the lips were make wider here, along with the chin. i think thats more a stylistic choice

rustic goblet
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hmm yeah the trapezius shape is not really accurate

fluid orchid
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technically, yours (op) is more accurate because the mouth should start at the tearduct (?) of the eye

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but yea i mean either way is fine

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its just a matter of personal preference

tawdry solstice
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It's really hard to read what the body is doing here, I get the reference. But the rendering doesn't look correct.. it looks like youre drawing the clavicular region straight on and the arm shoulde region is just completely detached from the scapula causing this weird curtain effect with the arms

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So, @rustic goblet is correct with how the arm should be. But it's just that OP has drawn the far shoulder too high and the neck isn't following the angle

neon moth
tawdry solstice
rustic goblet
rustic goblet
# tawdry solstice

yeah the original reference maybe follow realistic pose, but the trapezius shape they draw kinda confusing lol, neck line need a little bit fix too you right