#Bell shading problems

6 messages · Page 1 of 1 (latest)

drowsy fox
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Hi sillies. Any ideas on how I can make the shading on the bells better. They feel like blender objects and I feel like it’s distracting . I’m going for a blasphemous/ dark souls vibe. And I want to keep the style that blasphemous has.

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These are some refs from “blasphemous” for those who haven’t played the game

abstract thicket
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If it's a square, white light, then your highlights are fine. But if it's the sun or something round, your highlights and stuff should be more rounded

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Why is the highlight under the shadow btw