#Tips for anatomy and rendering pls!

24 messages · Page 1 of 1 (latest)

spring jungle
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Hi! So I am trying to learn atonomy and rendering so I need some tips 💔💔 plus I just started digital

strong spade
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Learning the planes of the face is imperative to place shadows or areas of light correctly

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In the last photo you posted there is a highlight along the middle of the face but does not take into account the different planes

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So it's not reading as lighting hitting the character

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Its kinda of just a random light streak

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I recommend the asaro head on skectchfab

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It has a simulation that's shows how light interacts with the planes of the face

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And what type of rendering are u going for?

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Well in general u need to place shadows and highlights to help create the appearance of form of "3d ness"

unreal rose
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i always start by picking a light source and deciding where it would be in relation to the character (which side, from above or below, and behind or in front) and then drawing the formshadows (darkening the parts that face away from the light) and castshadows (darkening the parts that are blocked from the light by for example the nose). Depending on the form of the face and your style, certain transitions between shadow and light will be a harder line like the castshadow from the nose, while some will have a softer transition for curving surfaces like the cheeks. Highlights will be harder on glossy surfaces like the eyes and lips and softer on less glossy surfaces like skin. To make the skin vibrant and make the lightsource feel warmer i like to add a band off farm (usually red) color to the transition, but ofc it all depends on your style

spring jungle
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I also like this @REDUM4 on Twitter

spring jungle
strong spade
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I recommend trying to do a style study, so you take a couple of different works from one artist analyze their techniques and attempt to replicate

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So let's look at the reference images you gave an analyze them a little to help you get started

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In both, the shading of the skin is very soft, in the first one it's because the value in the colors are similar leading to a blurred look, there is no use of black the eyes are drawn with a light brown and the bottom lash is a more saturated red color, if u look closely there is a flush of reddish/orange blush in the center of the face

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Second one is more complicated

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Again the skin is rendered minimally soft airbrushed shadows besides major plane shifts like the nose and neck, however this could just be because of the lighting you need to observe how the artist "breaks the rules" from other pieces as well to get a better understanding

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The way they render clothes is different as well, the coat is more form defining in terms of renderings but the skirt to simply a little consists primarily of two colors the main vibrant color and the muted blue tone as the shadow,if u look closely the shadowed areas of the skirt are outlined which might mean they are using an outline brush and then altering the color inside it to give it more depth.

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So something like that

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Look at specific portions and then see if their are trends in the artist's work

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After you've done that u can do a master study or try to make something of ur own utilizing the techniques you've found

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Hope that helps a little!