#Any critiques? Specifically with the hair

40 messages · Page 1 of 1 (latest)

gleaming pilot
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It looks to me like youre not drawing any structure to the body. It is absolutely important that you do this for any drawing. Just looks like you slapping lines down and calling it good

steep ember
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looks really busy. The readability of this piece is going to depend heavily on how you render the hair and lighting situation.

sudden scroll
sudden scroll
steep ember
sudden scroll
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the face

steep ember
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oh I think I misinterpreted. The face is the focal point but you want it to be less detailed?

sudden scroll
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yep

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like in this piece by mika pikazo theres a lot of detail everywhere except the face

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thats what i was going for

steep ember
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oooh i gotcha.

sudden scroll
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ciborg earlier said that the body could use some more structure but im wondering what they meant by that

steep ember
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Maybe that there is no clearly defined torso?

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I can kinda see it but it gets lost in the hair lines

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Line thickness would help with that too

sudden scroll
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i could get rid of that part then

steep ember
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That might help. Like less hair around the face and clavicle/sternum area

sudden scroll
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as for line thickness

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how should i vary it?

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i mean where should i vary it?

steep ember
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thicker lines are usually closer to the camera and thin as they get further to show depth. But you may want thicker lines around the focal point and parts of the hair that swoop in close to the camera.

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That is if you want to keep the line art.

sudden scroll
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i seee

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tyty ill come back to this

gleaming pilot
# sudden scroll how would you recommend structuring it then?

You need to learn anatomy. Draw the underlying structure and not just what you imagine for tiny individual shapes. Proko has a great series on youtube. Yes its a long series but i promise it is worth it regardless of style. Learn it the way he is teaching it and later work on adapting it to the style you want. Will make a world of a difference

ocean kernel
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Love the concept with the hair! As someone said earlier, the figure is lacking a bit of structure. I would recommend starting with simple shapes (circles, triangles, squares) and then building off of them to build the figure of your piece. Right now, It looks like you are paying attention to the smaller shapes, such as individual hair strands, instead of the bigger picture (ex: the entire mass of hair, or the face shape). Keep up the good work!

sudden scroll
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i started with this sketch before starting the hair

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i took a pose from posemaniacs and messed around with it

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and drew what i thought would be the hairline

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and did cleanup in the end

ocean kernel
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Did you trace the pose? Out of curiosity

sudden scroll
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no

ocean kernel
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Ohh ok

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I think you may have dived into the smaller details and shapes too quickly

sudden scroll
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could you provide an example?

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Like i dived too quickly into the hair?

ocean kernel
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Yeah