#help with fundamentals.

161 messages · Page 1 of 1 (latest)

honest shard
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i checked out a video sent previously in this channel and tried to do an animation with 3d space in mind, it isn't uh. good per se. but i wanna know if im on the right track

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oops

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didn't gif correctly

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give me a sec

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noticed i have 0 idea how to export a video from krita

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gonna have to make do with obs

vernal nebula
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But very little
Fundamentals actually implemented

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What were you aiming for with this one?

honest shard
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honestly? just rotating the cube around, added making it into a sphere at the end because i wanted to do more

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i might suck....

fossil pebble
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I would recommend taking Down the frame rate so we can see what’s going on a bit better

vernal nebula
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No this is fine

vernal nebula
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Probably should be faster tbh

honest shard
vernal nebula
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I think rube rotations should probably be done statically first before dropping it

honest shard
vernal nebula
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With a fall/bouncing ball, we’re looking for 2 things.

Slow fast.

honest shard
vernal nebula
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You know how to make things slow, you know how to make things faster right?

fossil pebble
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It looks pretty good, the first couple flaws are that the cube’s lines are very scratchy which makes it kinda hard to tell what you’re looking at, also the speed is a bit off.

honest shard
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i cannot draw straight for my life

honest shard
vernal nebula
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How much space a subject moves each frame

honest shard
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yeah i meant that, as in you use less frames for the same amount of movement therefore it appears faster

vernal nebula
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So to make it slow, we need the subject to move only a little bit each frame.

And to make it fast, it needs to kove more

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It’s probably the same result but its a way you can see it differently, anyways why is this important.

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If I hold a cube, drop it, it’ll accelerate to the ground

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Which means it needs to go from slow to fast.

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So start with small movements, and then gradually increase the speed until it hits the ground.

obtuse pebble
vernal nebula
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That’s the animation side of it, now for the rotation . Cube rotations are some of the trickiest things in animation, but they’re much more about perspective.

I’d recommend getting at least 3 point perspective down before animating it coz its rly rly complex.

fossil pebble
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For something falling, I’d recommend this be it’s relative path.

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Start slow, get faster, and then hit the ground and squash a bit.

honest shard
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mhm, i was trying to build off the techniques in this video https://www.youtube.com/watch?v=WUcYTAiCQyQ since i saw it and thought it was helpful. i might need to practice earnestly instead of experimenting because things won't work out great otherwise for now

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thank you a lot for all the help

honest shard
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ok i sorta uh, suck at this for now, right path?

vernal nebula
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What are they, why do things converge

honest shard
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alright do i look up vanishing points? because that is knowledge i lack

vernal nebula
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Hehe that would gelp

honest shard
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also i know that my spheres suck but the rest is uh

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meh

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better at least?

vernal nebula
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The Simple idea is that

  • as things go far away, it gets smaller.
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Now imagine standing in the midle of train tracks and looking far

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What you would see looking down the trzcks, is that The train tracks would converge into a point in the horizon

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It vanishes in the horizon, The vanishing point

honest shard
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i see, i get the idea

vernal nebula
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Now the train tracks don’t actually touch at the end, they’re still perfectly parallel

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But that gives us a guide, into how much things should converge

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If you look at any parallel lines or objects irl, you would see a slight convergence

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Anyways, there’s more to this and there are several videos out there about it

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Just too much for me to type tbh lol

honest shard
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true

vernal nebula
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But searching up Perspective basics and stuff can be helpful

honest shard
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can you tell me what you think i did right and what do you think i did wrong, so i can try reinforcing the good things and working on the bad

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i know i didn't work on vanishing points but i want to know if there's anything further than that

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ofc if it wouldn't bother you

vernal nebula
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You’re drawing that’s great for me

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Too many people focus too much on theory and never draw

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For you though I would recommend doing a little more research

honest shard
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ok, so i should research vanishing points, anything else i should research?

vernal nebula
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You’ll likely end up learning about 1 point, 2 point and 3 point perspective.

3 point perspective would be a good goal to aim for.

honest shard
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i see, thanks again

vernal nebula
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Being able to draw a bunch of cubes and having it feel like it’s in the same image and not seperate floating entities, that’s another goal

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Still, perspective learning differs from person to person. You may take a while, you may be very quick.

So keep at it and have fun :)

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Mix in some fun stuff by drawing object in your room or doing whatever

obtuse pebble
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honestly learning how to draw and rotate boxes in perspective is really helpful

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at least thats what ive heard

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then the next step could be cylinders or any 3d shape

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Heres the video that I found to be the most helpful

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honest shard
# vernal nebula You’ll likely end up learning about 1 point, 2 point and 3 point perspective. ...

here, i tried doing some basic 3 point stuff it might've not gone perfect because i freehand everything and i still don't have the hand eye coordination to accurately use my plug-in drawing tablet but i think i did something at least, i don't think i did it well in theory either though. one pic is with the squares hidden and the other shows the squares and the points (i looked it up and they told me to try using squares to guide myself for doing more angular structures)

honest shard
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it seems fun to do another animation of the cube just spinning even though it will NOT be good in terms of animation

obtuse pebble
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just do what u like man

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Honestly im finding a balance between what i like to draw and what i need to draw

honest shard
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yeah, im mainly asking here because i want to show y'all my progress and ask if im on the right track (i've said this exact thing 3 times in this thread, i need to be more creative)

obtuse pebble
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honestly im basically in the same path as u

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i have some experience bc ive tried this shi out before but It didnt work out

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really

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after u see the video that I sent u

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U Will be able to draw some things in perspective

honest shard
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i've tried before but i never really tried to learn from other and more tried to figure out my own style, but of course that was when i was younger (14 or less)

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so i think im new at learning but not really at art?

obtuse pebble
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like ive always loved the art behind mangas and all that

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thats the reason i started drawing

honest shard
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i generally just love art, to be honest

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almost all forms of it

obtuse pebble
honest shard
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music, sculptures, drawings, paintings, etc.

obtuse pebble
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i recommend this but also not at the same time

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a course named draw a box

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its free but its extremely dense

honest shard
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i see

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might check it out

obtuse pebble
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It was the reason as of why i stopped drawing

obtuse pebble
honest shard
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my artist's self esteem could not be lower so i don't think there'll really be an effect

obtuse pebble
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so i would start with the video i just sent u

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And from there learn 1,2,3 point perspective or at least how It works

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And then start practicing

honest shard
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alright! thanks! im gonna make that cube animation now

obtuse pebble
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It can get lower

obtuse pebble
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also if u want some extra motivation

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u can update this Channel every day bc i said u wanted to post ur progress

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Like my art journey day 1

honest shard
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well not bored, more like confused

obtuse pebble
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you struggle with the perspective

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so very simple

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if u are looking from above

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the cube appears to be shorter

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meanwhile if u look from underneath

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It Will look a bit bigger

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the lines should always converge to the vanishing point

honest shard
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true, though my intention was to rotate it in place, with it being a solid cube with no holes

obtuse pebble
honest shard
obtuse pebble
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remember that all the lines should converge

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I looked at the animation and In some frames

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some lines were just pointing away from each other

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but thats ok

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that comes with practice

honest shard
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yeah i remembered just now, i was preoccupied just tracing the cube and rotating it while traced so it would take up the same amount of space

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of course tracing it from the last onion layer

obtuse pebble
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well try it again

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maybe u do It better now

bright cloud
# honest shard

cant really explain the fundamentals of animation in one message

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u should lower the frames per second tho that cube is spinning way too fast

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also the shape of thr cube remains very inconsistent thru the animation

vernal nebula
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The fundamental stuff might seem boring but they’re called fundamentals for a reason

honest shard
obtuse pebble
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but they still dont converge

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It looks better tho for sure

honest shard
honest shard
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rough but it's there

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i do NOT draw well

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yet

bright cloud
honest shard
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do

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should i not

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makes it feel more lighthearted and free