#Rendering and editing

13 messages · Page 1 of 1 (latest)

pseudo crest
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I did this, and I feel like some things are a bit off with the rendering, the composition, and the overall coherence of the piece.

What should I do?

crisp sable
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This looks really good. Theres a few things id do. One, is have more of a shimmer going on with the windows. Especially if theyre the ones reflecting light.
Two is have more texturing going on like on the building and mountains.
Three is have some spots such as what is closest to the sun in each major shape have a tiny bit of rim lighting
This is really well done tho. You did awesome!!PomPom_Good_job PomPom_Good_job PomPom_Good_job

sage lynx
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hello aquinu, i think using desaturated colors (especially in the shadows) would really help make the piece more cohesive

pseudo crest
crisp sable
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Have some diagonal lines reflecting off the windows. Make sure theyre all going in the same direction tho. A rim light is just the edge of a shape being much lighter and being the color of the light

crisp sable
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It is better however it is now a bit hard to tell the wall apart from the windows both color and value wise

pseudo crest
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Ah okay

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Is this an improvement?

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Sry for asking so much

crisp sable
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Hm. Maybe have a bit of a window frame going on? Either make it lighter or darker than the wall. For continuity youll need to apply it to the other windows as well

pseudo crest
crisp sable
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Looks great!!PomPom_Good_job PomPom_Good_job