#How can I draw glasses?? They don't fit??

23 messages · Page 1 of 1 (latest)

devout linden
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Hey so im drawing a drawing (crazy ammiright) and I can't get the glasses to fit.. I appreciate advice and criticism just pls don't tell me to just not draw glasses cuz I kinda have to cuz the og oc has glasses... Thank youuEM_pray ArtClubLover EM_Blushing

amber vector
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Have you tried to make the middle less straight, usually its bridge is curved with the nose

formal fog
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Ngl I thought this was a 3d render oh and a tip for glasses use 5 lines to show the 3 different dimensions and just use them as a guide to make the glasses

devout linden
devout linden
amber vector
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Can’t rly give you advice but try looking at a reference also this is pretty random but the eyes look kinda funky

devout linden
prime halo
devout linden
prime halo
devout linden
marble slate
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I think the glasses just lacks the 3d aspect. right now it just looks like a 2d stickers pasted on top. It might also help if you paint the "handle" of the sunglasses, i'm not sure what to call it .

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great painting tho, i like it. MacchiStars

surreal hemlock
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what i think is that the glasses in your art don't follow the 3d shape of the face,
glasses have two points of suspension, one on the nose and the other is on the ears

nose:
you can notice in the references i have sent that there are two little supports in the place where the nose is supposed to go. these little pegs sit on the sides of the nose. the bridge of the glasses either floats above the bridge of the nose or sits on the nose depending on the way the character has worn them. usually if they're worn on the lower nose, the bridge floats ( reference 2 shows this) and it sits on the nose if the character has worn them on the upper nose(like in reference 1)
another thing to notice is that the action line (or axis? idk what to call it T^T basically the line the glasses follow) of the glasses is perpendicular with respect to the axis of the nose, in your art it's probably a rough drawing of the glasses but I can notice the bridge of the glasses following a different perspective than the nose.

ears:
so the arms of the glasses rest on the top part of the ear, so naturally they would be parallel to the side plane of the head. also the arms connect to the main frame at the same height where the bridge connects the two lenses. another point to notice is that the arms and the main frame make a 90° angle most of the time (ref 2 shows this really well) except for when the main frame is curved. you can incorporate this knowledge in order to better fit the frame on the character's face.

one last tip, think of the placement of glasses on a head like a square around it, something like the box method you use for drawing the head in perspective.oh and if you are following this analogy then the lenses can be made by drawing their shape on the box

uhm that's all I can think of right now, I might've missed a few little things tho.

anyways, amazing painting i love your rendering, teach me how you do it please T^T (this is an equivalent exchange mwahahahahahha)

viscid walrus
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if you want them super circular. otherwise youu could get away with slightly more oval if you want a sleeker fit to the face

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obv as you render and refine it itll look better than these pink general guide lines

devout linden
devout linden
devout linden
viscid walrus
surreal hemlock
devout linden