#Line weight

16 messages · Page 1 of 1 (latest)

oblique jolt
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Heya guys I have bin studying line weight for a couple days but still feel like I am missing something to really make it look appealing. any critique welcome :)

icy sluice
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There's (possibly) an issue in the anatomy imo

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or maybe something with the use of the lines

rain bone
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oof I twisted it

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I mean

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you put the eyes to close to the ears**

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you should definitely change the size of the right eye it seems impossibly big

rain bone
oblique jolt
rapid pivot
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Some important things to remember about line weight is first the silhouette of a figure needs to have thicker lines. Second you need to have figured out what is a primary shape and what is secondary. For example a primary shape is a jacket, but the folds and zipper is not and are actually secondary shapes. You also have too many details going on in such little space. Simplify the details. Find out what is important to keep and what can go. You can even combine some of the details you have going on. And the hair kinda needs its own tutorial. Gonna send it separately because its a lot of info but valuable and important info

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Here comes my ultimate hair drawing guide. When drawing hair you always ALWAYS want to remember that hair has mass on top of the head. It is never perfectly suctioned to the skull even when it is pulled up in a tight bun/ponytail or gelled back. It still has mass on top. With that in mind you will want to start out with a vague general shape of the hair you want. Dont fuss about details. We are just focusing on the general shape. Now go a teeny bit into further detail and have large chunks of hair. Still just focusing on general shape. No tiny details yet. That wont be happening for a while. You also will want to think about where the hair is visually flowing to. Now this is not the same as the hair literally only sprouting from that point unless youre drawing ponytail zuko. In that case yes. Do that XD figure out where it will flow to and remember to keep it visually flowing all throughout the hair drawing process. In cases of pulled back hair you will want to still have large chunks but kinda vary it in size and shape as it is hair and hair is not perfect. It also is important to think in layers when drawing these. A nice rule of thumb is to have a front middle and back(or bottom depending on the hair style). You can have more or less layers if your art demands it. Some styles only need one layer because the whole style is very 2D such as steven universe or adventure time. With those large chunks go a little further into detail. But keep those details semi in those shapes you just drew. You can have it going a little outside of it if you feel it is necessary and will make it look better overall. But do remember that you should still keep it resembling the original chunks of hair. Now that you have that done you can go further into detail. But once again keep it still resembling the previous steps. Keep going further into detail until you have reached a point that it would not make sense for you to go depending on the style you draw in and if it has reached your satisfaction. If you need to make adjustments in shapes it is easier to do it in the earlier stages as it is more simplified. Not to say you cant do it later on but the further in you go the harder it is to make it look unified with the rest of the hair. Thank you for reading my wall of texthutaosip

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Another thing i have to mention. The point of line weight is to help the eye know what to look at. The more thick lines there are in an area the eye is more prone to look there. But if theres not really any one area that has thicker lines or even the wrong area having thicker lines the eye will look in the wrong place or even not know where to look because its so chaotic

oblique jolt
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just realised how shitty that screenshot was

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hopefully thats better cause i think a lot was missing with the old one