#I wanna make my art more realistic any tips/critique
22 messages · Page 1 of 1 (latest)
if youwant to get absolute treasureful shading I sugges scraping charcoal sticks into podwer and then using a paintbrush to pain it on.
no line marks and so much more effective.
especially for pieces like ur 2nd image
okay thank you ill keep that in mind, but is there any substitutes for that method since from what you described I imagine it's messy and I don't wanna create a huge mess
you could use some soft charcoal pencils and a paper blending stick, it will get similar results but may take longer
I keep mine in a co trainer like this, it stays in very well and u can also have a lid for.it but I don't,
If u want another method u could always scrape the powder off ass you go, and u can do the same with graphite pencils, although much more painful to do.
How long did these take
push the values of your drawings even further. A lot of renaissance paintings have deep shadows and bright skin, so dont be afraid to shade something super dark or keep it light. as what the previous people said, charcoal and graphite are excellent mediums to use for blending shadows and getting really dark values. If you don’t want to make a mess, get a set of graphite pencils!! Theyre pretty easy to get the hang of
Okay thank you for the advice this will really help me alot
What do u use to shave the charcoal stick?
Like uh 1 hour and 30 minutes give or take respectively
an exacto knife works pretty well, but i don't use charcoal often so im not sure if its the best option
razor
If you can render a sphere to the level of a renaissance artist then that would be a good step in the right direction
If we can’t render a sphere and basic forms to that level then how can we expect to render a face with all its edges and subtle form changes
What do you mean by render?
Like shade a sphere
Here’s my attempt at it, it’s been a while.
Luca lover gave a great point, practice going REALLY DARK. You won’t know how dark you can go until you go PAST too dark, thats something my teacher taught me too. Know how to push it 120%, and then pull it back and fine tune after you know the range
You want to be able to differentiate between Cast Shadow (usually Hard edge) and Form Shadows and Sharper Plane changes.
As well as imply reflected light bouncing from the ground and stuff