#help!!! trying to use the loomis method to get good at art but it doesn’t look very realistic…

29 messages · Page 1 of 1 (latest)

jaunty nest
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What happened in between 👀? How do you get from that to that?

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Okay the issue with these is that you know the 3d form of the whole head.

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But when it comes to the feature you can't seem to be able to associate 3D ness with the features. What I mean by that you're still thinking about features of the face as 2d stickers that you can apply to a model.

primal walrus
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but I get mixed up with putting in the features

jaunty nest
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Perhaps you've seen tutorials on the Loomis Head. If you've got a wrap on that, then get ready to level up with the Asaro Head! In this head tutorial, we'll go over the importance of understanding the planes of the face, how it affects lighting, and why it's still important for stylized work like anime! Yes, believe it or not, it's true!
The Loo...

▶ Play video
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You have gotten quite good with the loomis head now you should try to understand the planes of the face better.

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I don't know if these are good resources to learn about the asaro head though 🤔

primal walrus
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ohhh that was the name of it!! Asaro!!! I saw it on an online forum but I couldn’t remember the name

primal walrus
jaunty nest
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It's alright you're starting out it'll take some time for you to get used to replicating the 3d on a 2D piece of paper.

jaunty nest
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I find it quite helpful

primal walrus
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that’s a good idea too

jaunty nest
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Unrelated but

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This channel is about facial aesthetic it cites studies and I find what they tell to be really helpful when designing a character.

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Hope you have a good day

primal walrus
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thank you so much! this was really helpful and detailed :)))

south moss
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aha! This is the answer right here. Using Loomis' method, the line you're using for the eyes is where the eyebrows should be

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mouth also seems somewhat off, I think you should push it up a bit just a tiny bit, try measuring the space between your chin to your lower lip with your thumb and from the upper lip to the nose

primal walrus
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thanks!

viscid storm
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Ur structuring is good, but Ur too afraid to go outside the structure you made, an example being the lips, it's clear u made the structure of the head, and then packed everything inside, the lips, and eyebrows should be a small bump outside the lines, nothing big but it really pops out the realism (the nose is a whole different story)

other than that, you just need a few small adjustments to Ur method and u will be smooth sailin.

viscid storm
viscid storm
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the 1 on the bottom right of the second image looks great, but the one on the left is a bit off, only because of the chin like I mention but mainly because the shoulder and neck aren't where they're supposed to be according to the head angle, they shoulders should be behind her head and her neck should be barely even showing, the neck u drew is for a head looking forward, but the head is looking in the direction similar to the bottom left drawing on image one, from a different angle.

primal walrus
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ah I see, thanks!

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the specific advice helps