#Why does the art look stiff?

20 messages · Page 1 of 1 (latest)

dull lotus
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Hi everyone! Would anyone happen to know why Honkai 3rd's art seems a bit too rigid? I feel like the lines are too "hard" or sharp? Or like it's lacking some form of freedom, but I don't know exactly what it is.
What trait would higher quality illustrations have that these don't have?

river nymph
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Impressive work! If you have everything on layers you should be able to knock down the opacity of the line art. Have you tried that?

warm berry
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If im not wrong, isnt their art 3d models rigged to look 2d?

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That could be a reason why

dull lotus
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I noticed Hoyoverse artworks always tend to have very, very very sharp lineart which make the rendering (?) look very stiff

warm berry
dull lotus
warm berry
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Maybe. Thats my guess

dull lotus
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what creates harmony between objects in a scene and the overall scene?

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does it have to do with how objects interact with each other?

dull lotus
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I feel like all the art from these games seem very unharmonized (? idk the word for it) compared to other forms of art like anime and realism

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is it that they are intentionally using very vibrant and contrasting colours?

warm berry
dull lotus
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oh! thank you :D

dull lotus
warm berry
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Like see how warm the shadows on the characters are and then how the bg r cooler in tone

dull lotus
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ooohhh