#anybody got this lighting reference?

20 messages · Page 1 of 1 (latest)

azure otter
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im struggling 💀

sinful fulcrum
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There isn't a harsh shadows so you can remove the harsh shadows you put and use something way more similar to the skin color,

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I mean, idk what to help with? Like these are your flat colors still right?

azure otter
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well i think i just need more reference, i can’t really figure out how to position the lighting properly

sinful fulcrum
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Ohhh I see

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Let me check if there is something similar to it

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I can't find it oof

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Ok so, there is a very less lighting light coming from top left, and there is also probably a screen that's emiting different colors of light , nothings in the dark because of the screen maybe it's 2 screens lol. So you can see which parts of the light is hiting what parts from the photo. I think you don't need multiple refrences for lighting if you understand it well enough with one

azure otter
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I’ll try

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skins are so hard omg

sinful fulcrum
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True

versed bridge
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You can use the posterization filter adjustment to really see the values on your reference separated. In this ref, there's light coming from the front and slightly from under the face too

azure otter
versed bridge
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What program are you using?

azure otter
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medibang

versed bridge
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Online it says "custom noise filter function"

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There should be an option for posterization there

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And you just plop the reference into there with the posterization set lower (like 3) to see the separation of values

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At least it works for photoshop and csp