#Critiques on Lining and Color?

7 messages · Page 1 of 1 (latest)

unreal cave
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Apologies if the request is a little too broad! I'm really struggling with line art and color. Something always seems "off" but I don't think I'm skilled enough to quite identify what. I'm sure there's a lot to work on, but any advice on something actionable I can practice or adjust so I may learn would be immensely appreciated. Thank you 🙂

gloomy talon
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I’d recommend adding deeper shading! On the left you do a good job but the shading seems to all be one value, which shouldn’t be the case. Make sure you are using different values for the shadows. Also, the ear seems to be a bit too high! Other than that, great work!

unreal cave
gloomy talon
vapid shell
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I would suggest working on shadow consistency and lighting. For example, on the hair, there are highlights in the shadows, which to my knowledge, doesn't usually happen, but if it's a stylistic choice, I understand

unreal cave
unreal cave