#Light and shadow help?

4 messages · Page 1 of 1 (latest)

median oxide
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So I did this guy and I'm having it hard with making a proper rendering on him. Can you guys help me with tips? I use Krita, and was thinking the next light and darkness tips

-setting is a dark/dimly lit room
-book would shine light (dimly)
-tattoo in left arm would shine too (but only a bit)
-he would be casting a ball of green light to his right palm (pretty bright)

So, any tips on how I could draw that? I apologize if this is poor thing to ask about or I'm too demanding/vague :(

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I made this to give a show of what I meant. Thoughts?

digital hare
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Lighting and rendering are broad subjects with numerous ideas under their belts, so I'll point to some resources.

There are plenty of reputable artists and educational channels on YouTube that put up excellent instructive material. Marco Bucci published a series that condenses various fundamental painting skills into 10-minute videos; Stephen Bauman has a “drawing essentials” playlist composed of snippets from his lessons on Patreon; and Sycra has a 17-part series called “Foundations of Light and Shadow”.

However... If you can also invest in some books, I highly recommend it! When I’m learning about smth for the first time, I look for resources that do ideally two things: (1) answer my questions ASAP (and as accurately as possible) and (2) give me answers to questions I didn’t even know I had. For these reasons, I like books like Color and Light by James Gurney and Color & Light by 3DTotal Publishing precisely for their accessibility and breadth.

Gurney’s Color and Light is a very friendly resource, mainly for its language. Gurney uses simple syntax, and each chapter is chock-full of examples, practical insights, and delightful imagery, which can all help ground unfamiliar information into place. This resource is great bc Gurney surveys an array of topics, such as the anatomy of light and shadow, Munsell’s color system, types of light sources and scenarios, to name a few. One caveat is that Gurney writes with traditional media in mind, so if you’re looking for tips on digital tools, you won't find too many here. Nonetheless, the principles and phenomena covered in this work are relevant irrespective of which medium you use. Though, if you want digital-specific tips, I also enjoy Artists’ Master Series: Color & Light by 3DTotal Publishing.

digital hare
# digital hare Lighting and rendering are broad subjects with numerous ideas under their belts,...

I haven’t finished reading it, but (so far) the text scratches my itch for technical elaboration. Compared to Gurney’s Color and Light, 3DTotal Publishing's book is physically denser due to a third of it being tutorials offered by three illustrators. As far as I can tell, the most notable differences content-wise are in the authors’ writing styles and media specialization, but both are incredibly insightful and offer a buffet of topics to chew on.

As for rendering (AKA modeling), it's a subject in its own right, and usually involves talk of the “fundamental forms” and value application, for example. Scott Robertson’s How To Render is highly praised for its technical rigor and clarity. I haven’t read too many books on rendering, but I’m sure a quick search in online art communities will do the trick. Hope this helps—good luck!