#UI improvements

1 messages · Page 1 of 1 (latest)

static spruce
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I would like a few improvements to the user interface that are (hopefully) quite small, but would go a LONG way to making the day to day experience better. I made a post previously for one, but I'm gonna repeat it here as well.

Mostly, I just want a bit more control over what I see on the various tabs and windows. So first, in the "special abilities" window for sidebar skills, being able to have "favorite" skills that just get moved to the top of the list. Saves you the time of scrolling or having to use the search bar.

Similarly, being able to hide specific things, and then just have a checkbox of "Show Hidden" just like the "show learned" and "show usable" check boxes on vendor screens. The list of things I would like to hide:

  1. Recipes! The favorite recipes feature is something, but what I've found is that between all of the various skills, the favorites tab is kinda an unorganized mess and not nice to use. So if instead I could hide all of the recipes that I almost never use within a skill (like low level crafting, mushroom teleport skills, a LOT of the alchemy recipes) that would clean up the recipe list within a specific skill for my day to day use, and if I ever need to use one of those hidden recipes I can just click the check box

  2. More Info > Gifts: Let me select NPCs that no longer show up on the gifts tab. There are a lot of NPCs that I am done favoring. Either at Soul Mates, or at some lower level with no need to go any higher. Being able to hide NPCs from the list would make it waaay more useable as I can see who I have remaining at a glance, rather than having to scour the list for every item to identify who is useful and who is not. Also comes with the satisfaction of ticking things off of your to do list.

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  1. More Info > Sell: There are a fair few NPCs who buy things at miniscule portions of their value, but because they buy it at all they still show up on the sell tab. There's also NPCs that have such miniscule cash pools that it's just not worth making the trip to sell something to them. Being able to hide NPCs from that list would be a huge benefit. This is the one that I think is kinda unrealistic to implement, because you wouldnt want it to hide that NPC from the sell list on all items, just on the ones where they only buy them for partial value. Which means its gonna turn into an incredibly tedious exercise in box ticking by making them hidden for each specific item. So probably not worth suggesting as I have it here, but I'm leaving it in in case someone has a suggestion on how to make this work well.
strong lance
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Some fantastic suggetions!

analog hull
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Perhaps for 3), an alteration could be made to colour-code NPCs [in More Info] that won't buy this article at full price for whatever reason. Ultimately, whether their budget is sufficient is a very subjective thing, but whether they're able to buy full-price is an absolute.

static spruce
weary radish
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Love all of this.

dire timber
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Much like you can pin a window of player vendors' stalls, it would be great to pin a a window containing 'active' recipes. Bouncing back and forth over and over and over when making multiple sub-ingredients is such a clunky mess!

static spruce
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YES

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oh my god that would be amazing

strong lance
weary radish
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Not sure if this was ever mentioned in the past but a filter in the recipe window to see only things you haven’t crafted for the first time bonus would be cool.

lone moat
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The special abilities page is hilarious in how poorly designed it is. It doesn't group abilities by their related skills, it doesn't allow you to sort them, and the order that they appear in is based on when you acquired it.

It's really frustrating that I basically have to type into the search box every single time I want to swap an ability, and then while I am searching for that ability, if someone in my party enters combat, I am fucked. If I want to end the combat properly and be able to see, I likely need to close the window, which can result in a cycle of pain and suffering until I can escape the clutches of combat and UI hell.

Would absolutely love a rework to it

strong lance
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Whats funny is that's not even entirely how they're ordered. I got druid forms waaaaaay after a lot of the special ability unlocks but it's up higher before a lot of them.

Though generally does seem newest to the bottom

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Like all my necromancy stuff is below druid forms, even though I didn't touch druid until much after I was a higher level necromancer

fallen mesa