#Dark Chapel casino daily should give more rewards

1 messages · Page 1 of 1 (latest)

waxen cedar
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Dark Chapel is much harder than the other casino dailies and I've noticed lots of people don't want to run it. I think the rewards aren't incentivizing people to want to do it. It does give a good amount of loot but the quest only gives 10k councils which is less than wolf caves (15k) despite wolf caves being much easier.

agile pike
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As far as i can tell the reason wolf caves has a higher reward is because it has worse loot. So they raised its reward to balance it out with the other dailies. DC is probably the most profitable of all the dailies, too

untold venture
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DC always makes me a ton of money. I go in with 80+ slots and leave with a full inventory.

Get a little bit of fire resistance on a ring or something, and almost all the difficulty goes away. Or just stay at range from droaches.

agile pike
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tbh even when i go in with 80+ slots I usually have to leave stuff behind. DC has insane loot

lavish hawk
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I think the problem fundamentally is how often people just blitz the dailies.

There's not much time given for lowbies to loot & stronger players don't care since they're past that level of loot/have other ways they prefer of making money, so that final council reward is what ends up mattering unfortunately. Loot is great but good luck finding a group.

agile pike
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yeah that's a fair criticism. I definitely dont like how fast some people blow through the dailies when they have newbies in the group

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my first time doing a daily was a miserable experience I could barely keep up and had absolutely no clue what was going on

ivory pelican
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also a pretty good chance the mobs are already nuked when you go in. lots of group overlap

final phoenix
lavish hawk
final phoenix
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ah.. well if the noobs are just following, they should grab cargo gear lol

spark bobcat
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I usually free loot when leading Q and AM dailies. I just can't be bothered. If they want the drops they can have them. I usually stagger ahead a bit to let slower members catch up as well.

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My money isn't from npc vending though.

velvet cedar
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DC does indeed make the most money of the dailies, by a fair margin probably (IC maybe most competitive)

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and most of what makes the money is elite loot, so free loot being on or off doesn't change the dynamic much

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that's kind of DCs whole thing as far as it goes, it's elites for some 70% of the dungeon rather than 50% or less for the other dailies

stuck shadow
ivory pelican
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i think the dailies are a good source of motivation for newer players to learn how to deal with different situations. Maybe they will look into learning transmutation or increasing their first aid so they can fix bones. at their levels (45-60ish) it's a good time for them to work on these things for future content. Parties in gaz and beyond are stopping for phlog breaks; i rarely ever see the entire group stop farming to leave and sell things.
also imo they have their own autonomy and can form a group with players around their level if they don't want to be carried or blitz through the run with little time for inv management.

final phoenix
lavish hawk
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Which circles back around to OPs point of few people being willing

ivory pelican
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that's on the devs to sort out tbh

untold venture
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It's really not. If players don't want to run something, that's on them. DC is in no way broken or even very difficult with a tiny bit of preparation, and it drops so much loot.

ivory pelican
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i meant the low pop thing but yes, i agree with you

untold venture
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Ah, that's true, but the game was around 100 to 200 pop for years. They may not consider a server having that population an issue.