#Dark Chapel casino daily should give more rewards
1 messages · Page 1 of 1 (latest)
As far as i can tell the reason wolf caves has a higher reward is because it has worse loot. So they raised its reward to balance it out with the other dailies. DC is probably the most profitable of all the dailies, too
DC always makes me a ton of money. I go in with 80+ slots and leave with a full inventory.
Get a little bit of fire resistance on a ring or something, and almost all the difficulty goes away. Or just stay at range from droaches.
tbh even when i go in with 80+ slots I usually have to leave stuff behind. DC has insane loot
I think the problem fundamentally is how often people just blitz the dailies.
There's not much time given for lowbies to loot & stronger players don't care since they're past that level of loot/have other ways they prefer of making money, so that final council reward is what ends up mattering unfortunately. Loot is great but good luck finding a group.
yeah that's a fair criticism. I definitely dont like how fast some people blow through the dailies when they have newbies in the group
my first time doing a daily was a miserable experience I could barely keep up and had absolutely no clue what was going on
also a pretty good chance the mobs are already nuked when you go in. lots of group overlap
idk who has too much money to skip DC loot, my guess is they just know how to loot fast with a keybind while the newbs are clicking items 1 by 1
I've had people turn on free looting and tell the noobs to take their drops (not understanding that this only slows the pace more). Everyone has one button looting, just not everyone has a big inventory/are given time to phlog or decompose so they end up needing to do some juggling
ah.. well if the noobs are just following, they should grab cargo gear lol
I usually free loot when leading Q and AM dailies. I just can't be bothered. If they want the drops they can have them. I usually stagger ahead a bit to let slower members catch up as well.
My money isn't from npc vending though.
DC does indeed make the most money of the dailies, by a fair margin probably (IC maybe most competitive)
and most of what makes the money is elite loot, so free loot being on or off doesn't change the dynamic much
that's kind of DCs whole thing as far as it goes, it's elites for some 70% of the dungeon rather than 50% or less for the other dailies
This is not a thing if they're really noobs.
Understand the immediate pushback is that they should find some/figure it out but this is the kind of stuff that seems very obvious to veterans and just isn't when you cannot handle training costs and all the early learning.
i think the dailies are a good source of motivation for newer players to learn how to deal with different situations. Maybe they will look into learning transmutation or increasing their first aid so they can fix bones. at their levels (45-60ish) it's a good time for them to work on these things for future content. Parties in gaz and beyond are stopping for phlog breaks; i rarely ever see the entire group stop farming to leave and sell things.
also imo they have their own autonomy and can form a group with players around their level if they don't want to be carried or blitz through the run with little time for inv management.
60 extra slots gives them about 40k worth of extra slots of gear to sell. almost as much as the cargo gear costs, so they turn a profit in 2 dungon runs
I'd love to form more groups around my level but since we're stuck with these lower populations, you run with who's around and willing
Which circles back around to OPs point of few people being willing
that's on the devs to sort out tbh
It's really not. If players don't want to run something, that's on them. DC is in no way broken or even very difficult with a tiny bit of preparation, and it drops so much loot.
i meant the low pop thing but yes, i agree with you
Ah, that's true, but the game was around 100 to 200 pop for years. They may not consider a server having that population an issue.