#Statehelm Sewers Feedback

1 messages · Page 1 of 1 (latest)

lofty thicket
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The sewers are a unique dungeon that contrasts well with other solo dungeons (rahu sewers, war cashes) but still needs some refinement:

biggest problem: sewer slimes are the most problematic enemy in the sewers. Their regeneration is a bit too high, they are too frequent (invluding splitting), and their rewards are the worst (no civic engineeting xp, worst drop pool). The attrition is the only thing dangerous about them, but its more potent than anything in small sewer clots or in statehelm night spawns.

minor problem: sewer clot enemies dont despawn when they kill or unaggro. This can quickly make areas un-soloable when compounded with normal sewer slimes

minor problem the levers are a bit too obtuse atm, given that you have to search blindly to find whatever it opens. Please add some vague directional/proximity to the "click" sound alert text to point to whatever is opened

suggestion add some sort of breadcrumb that leads to the animal camp. One idea for this is for grafitti of a hoofprint (presumably left by hamilton) on the wall next to doorframes leadjng towards the camp

Generally, aside from the sewer slimes, my experience with the sewers has been really positive. I look forward to seeing how this dungeon is improved going forward.

minor hill
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I went in once just to check it out and got stuck at a door that I could not open and mobs that I could not kill fast enough to get to a different exit.

analog edge
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Worse than the Slimes is being stuck on 90+ and not being able to train with an animal NPC because you cant access the sewers. Let me explain; to train Lycan 90+ - Jenny only appears in sewers during the full moon but to access you needs lv1 Civic engineering. Big problem is that trainer Sir "something" doesn't talk to scary animals (can't change back to human during full moon!!). This is such a road block, I'm stuck on Lycan cap for a whole month. I've seen no warning or chat about this anywhere on the Wiki wtc. being capped for a whole month is unnecessary pain.

supple hill
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ilussions dont work with lycan? (im not an animal player)

lofty thicket
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given that the animal settlement of ST is meant to be in sewers, might be best to just let long-term animals go into the sewers without civic engineering requirement.

proper chasm
analog edge
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I've tried the pipe "message is I'm too big" I assume its for bunnies only...

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Easy fix would be to add an extra quest or requirement for the Civic Engineering trainer to speak to animals, like for other NPC. e.g pay a bribe or bring certain items etc. the 30 day lock out is really brutal.. FYI Lycans dont get Illusions

lofty thicket
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fox can use it, and i've heard others couldn't, so i'm assuming it's small form only (fae, rabbit, fox)

vague depot
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Can confirm cow is too big for pipe.

proper chasm
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Good to know, thanks!