I see various problems with the current implementation of how are monsters looted, skinned, butchered etc and the key macros that can be set up for this.
- Having these actions on different buttons is very awkward and pressing these actions one after another as they are designed is slow and unhealthy (carpal tunnel syndrome). With the amount of enemies being killed in fast pace that especially groups offer is unfeasible.
- Binding all these buttons together to a single keybind is the natural outcome of this issue. Having 1 button for skinning and 1 for butchering and also burying.
- There are situations where looting a corpse isn't desirable but burying is (because garbage loot), or not wanting to bury instead because don't want enemies to respawn so quickly. As it is now key binds only offer 2 different macro keys and that's it.
I propose a different system where various corpse actions will be tied to a single hotkey and not one action - one key and ofc having the possibility to make more than 2 macros. This would be set in settings as previously but with the change that player chooses a keybind and attaches to it different corpse actions as they see fit.
The goal here is to avoid micro management which is inevitable during regular dungeon delving.
There are likely other ways to accomplish this so curious about the thoughts of people.