#Character Creator Suggestions

232 messages · Page 1 of 1 (latest)

somber sable
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Please put all suggestions for the new character creator here, to keep them in 1 spot.

hallow cradle
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Color wheels instead of (or in addition to) set colors would be nice

half pewter
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Rakshasa should have the old hairstyle or something similar please. i want my dreadies back!

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i dunno. i know this is all WIP. the fairy nature tattoos seem weak to me. im not maining a fairy, so its not really an issue for me. but currently, they just look like humans with glowing eyes and bad tattoos at a glance. i dunno how to make that better without a bunch of time. but i feel like it needs more than a planar projection texture. barkskin patches, foliage hair, ivy running up the arms. there are a ton of ways to make it 1000x cooler.

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rakshasa tail thickness slider would be cool too. and maybe a taper one.

zealous moat
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I created presets to test out variations, but ultimately rejected some of them. Seems they’re all submitted, which I don’t want. Can you add an option to delete presets? Or maybe a “don’t submit” option?

half pewter
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a mood slider between happy and angry would be cool. maybe next to the age slider in the simple features. for people who arent diving too deep

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Amputee/broken tail option would be cool. Don’t see that in many games. it woud be lore since people are always finding my tail.

vestal trout
warped stream
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Cheek marks should be separated from eye shadow if possible.

vestal trout
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Add a pop up warning that prevents users from accidentally resetting their work - if a user edited the sliders and wants to, say, change the skin color, they have to go back to the less advanced view where they can misclick and change face presets

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You're already aware of both of those suggestions, but I'll post them again just to have them in one place - add an option to hide armor, and add an option to change the opacity/intensity/saturation of make up, hair highlights, etc.
On the topic of colors, some of them might require saturation adjustments as they're too vivid compared to the rest of the game

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Quick edit as an example

ionic acorn
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could have some tattoo designs and or warfacepaint, scars blemish

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eye color difference, could hit those people that like to have two different colored eyes or people that go with a single blind eye with a full white effect,

half pewter
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rakshasa hair highlight color should affect the tail too!

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would be cool to be able to adjust where the ears sit on the rakshasa's head, i know thats kind of a big ask tho.

ruby ruin
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Additional Human (especially female) hairstyles, please... more 'normal' choices. Most of the existing are weird & wild and wouldn't use, myself.

half pewter
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rakshasa mouth snarl would be cool. like a show teeth slider.

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your eye color should turn red when you have vampire active so players who dont play vamp all the time, but are vampires still have scary eyes when theyre a vampire! i know, off topic.

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kinda

next cave
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My Suggestions :

---> Make all the skin colors for the Rakshasa a lot more subtle. I would totally go for Green and purple fur is it was not lime green in your face jewel tone green.

--> Bring back the Female human and Elf double bun hairdo look. Leia is a big giant role model for a lot of us women and we like to see it in game even if we don't use it ourselves.

--> I would like to see the current braided look for male Rakshasa hair back, and the female version as well. I am struggling to find the maile Rakshasa look I like

--> While on the topic of hair, and other looks, if there is an option to have a preset that closely matches the current look of some of the models,it would help. Some people dont like change, and this might ease the transition.

--> Something is wrong with the Rakshasa tail looks. This needs more work. Use some tails from cats, racoons, and foxes for reference. The new ones are too thin or too bushy.

--> Something is not right about the colors for the Rakshasa tails. They are picking up the secondary hair color but it is just too much and not blending right with the rest of the look of the model. Tail rings and patterns might help break this up too.

--> Some of the eye colors are too dark and not showing the detail to the eyes. Eyes are not shiny and bright - some of them seem to have no life because they are not translucent and picking up the light.

--> All the Rakshasa fangs are too thin and tooth-picks. Use Jaguars and Main Coons for reference.

--> Please add an option for tufts on all Rakshasa ears. Rotation slider for ears is not working or is too sublte to see.

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For Reference on the Tufts:

rustic hemlock
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not a fan of those neon/unnatural colors, looks ridiculous IMO

next cave
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^^ Yes, a larger variety of more natural options for hair (everything, really) please. Yes I still like colorful highlights too.

long siren
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All the color palettes look randomized across all the traits, maybe they didn't choose them yet?

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Nobody's fashion sense is that bad

next cave
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I really liked Fennal's Color Wheel option for color presets. I do realize this might be hard to allow because of the off the wall things players will create. But right now you already have crazy off the wall options so why not just go all out. I think you will find most players will try to make things that look good and natural because people naturally want to look good.

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If you cant just allow total freedom, then you need to make a LOT more preset options with a lot more natural options within those.

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Yeah, you know, how about a choice of pallete! So if someone struggles for color, you can have a pre-set pallette they can just pick from a couple of those.

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And t he pallette already has a set of colors that looks good.

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yeah, so I think the problem with the fangs on the Rakshasa, especially the male, is that they are not positioned correctly either, they should be more on the corners of the snout instead of on the front teeth of the mouth

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they look too close together, looking like vampire fangs instead of cat teeth.

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I love this tail, but

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dont like how it looks from the front.

ionic acorn
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very very long hair for male humans

next cave
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talking about the hair tail

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I am able to get multiple female Rakshasa looks that I really like. Struggling with male.

long siren
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There's also no long curly nice hair, just straight and unkempt

next cave
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I would like to be able to use this female Rakshasa skin color on the male.

next cave
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Most of the male Rakshasa skin colors are too deeply saturated.

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I think you should also reposition the male Rakshasa animation, the current posture is too submissive. Also the head bowing down makes it harder to see his face while making changes to the slider. It would be more appealing and easier to make adjustments if less pouty.

half pewter
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i wanna be bright pink

hardy canyon
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Suggestions I'd like to see:

-Scaling bar for Eyebrow Size

-Color Wheel for most options that allow color selection

-Humans should have armor off in Char Gen like the Fae do. The armor is too bulky to properly gauge proportion changes.

pearl ivy
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the current floral stuff on the fairies has a fake depth to it, and it makes it look good. the new ones look really off because its so flat.
if its possible for the outlines to match the skin color in a darker tone, that would go along way.
I kind of wish the floral patterns matched some locations people get for tattoos. Ie, center of the flower is positioned on the shoulder, shoulder blade, or chest/peck.
When the branches look like veins but are branches-- thats good.
The floral option with the red flower is both good and bad. I think the pattern is good but the position is bad.
I'll give more details on which look diseased later.

I'm not reading everyone's comments but no option to hide clothes when editing is something. Like is everyone going to guess on the muscular slider?

wet spade
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Skin colors for elfs doesn't match the picked colors. Blue for example is either very dark almost black or so light that you can hardly tell its blue.

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Good example of how blue skin could be is Shran from star trek. Not too dark or too light

ruby ruin
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Please fix 'lumpy jowls' on Humans.. Can't seem get rid of them with any sliders.

lost robin
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small nitpick from the screenshots i looked at recently. the new bodies look clean and anime-ish but the hair feels too detailed to match and the hair strands look kinda messy. Might look better on my monitor ingame though but bit lazy to redownload game rn xd

next cave
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I personally like the hair details, but would like to see more styles where they brushed or "did" their hair. (Think Janeway in that Voyager Pilot episode where she does up her hair on the run)

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"The scene you are looking for is in the Star Trek: Voyager pilot episode, "Caretaker". The scene occurs shortly after the crew of Voyager is transported to the Delta Quadrant. After supervising initial repairs in engineering, Janeway is seen walking down a corridor and fixing her hair bun back into place before returning to the bridge. " From google search AI.

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That is just to give contextual information on why characters can still have good looking hair.

somber crown
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Ability to hide clothing in the character editor would be useful for detailed work on the figure proportions.

civic cobalt
wet spade
pearl ivy
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I thought I was going to give some details about how i'd change the floral option on fae, and my thoughts of a user being able to make two different racial models look nearly identical.
I dont think that matters in the grand scheme of what can be done with the time you have left, assuming the game goes live at the end of the year. I think its more valuable to suggest small changes. More head shapes, scars, etc, I'm sure can be added in the coming months+. I don't necessarily like the art, but it's only a part of a bigger world.

It took me longer than I'd like to admit to see that the skin color was behind the "face" option. I think these should be split out into two options.
The skin color has solid base colors, but we should have the ability to effect the hue of the skin color.
The make-up looks terrible on females, but its slightly acceptable when you only use the black color. I think you need more darker colors. I also think you should add more options to be more like war paint. I vote on adding more style and make the styles more unique per each race. Actually, more styles of everything plus lock these behind specific races. More unique looking races should be the biggest goal of the changes. Then again... people will call elves blue humans regardless.

opal shuttle
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It is very hard to tell which color you have picked out

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since they are similair

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Can we please have a BORDER (white or black) around CURRENTLY SELECTED COLOR

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also

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a 'boob slider' or at least 3 presets - ittie bitties, normal (current), and a little larger

next cave
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I would like to see a Saturation and a Value slider for each color patch

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If we get a boob slider tie it to proportion with the rest of the body please. Also, chest hair slider if we must.

candid rampart
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The nose is a too big from front view, even with the smallest nose opt. but it's ok from the side view.

hard portal
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For fairies: have one of the tattoo options not have anything at all.

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Also, please keep the fae change potions in the game. Maybe it gives you the option to redo your face, hair, Skintone, wing type and color manually. I can see randomly being a problem

raven phoenix
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So many great ideas I would love to see makeup and tattoo both have the option to turn off and maybe more choices. I love the idea of a color wheel (or if that isn't doable maybe all the colors available for all classes?) and more hairstyles. Also if we could change the colors of the armor to match our new chars. Btw I love the armor styles in the new models! 😊

grave rock
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I feel like every race needs to have their sliders do much more than they do right now. Most changes are extremely subtle (especially on Rakkie) so faces end up looking pretty much the same.

long siren
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I'd also like Rakshasa to have a relaxed tail option similar to the current tail

opal shuttle
untold shell
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it seems like the muscle slider barely makes a difference though i like the decent selection of hairs even if i dont like all the hair styles and i think its a step in the right direction but i feel like the current character creation isn't that much different from current version and has a long way to go

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use to play a lot and have over 300 hours on the game. I came back after long break to check out the game, after i heard about the character creation announcement on steam.

grave rock
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I would love a slider to adjust the shoulder/upper torso width. Also even on the lowest muscularity the model still has a faint 6 pack I feel like on the lowest that shouldn't happen

grave rock
untold shell
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And yes armor was off

untold shell
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Yes

grave rock
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The fem models don't get much outta it

untold shell
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Makes sense I saw it get slightly leaner but wouldve been nice to see more muscle tone

grave rock
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Yeah I would've liked some more for the fem models too. It feels like they got too little and the masc models got too much min muscularity still gives a six pack on them

zealous moat
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more of a shadowing, than actual muscle was my thought

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and, yeah, pointless unless you take advantage of the invis armor set.

half pewter
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being able to change the color of the rakshasa face lines would be cool

supple marsh
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Love how the new character models are looking! However, I'm having a hard time finding colors that I like. They are all a little too vibrant for me.

Also, please add some dread options for Rakkies! I ADORE their current look, and it was difficult to create something that looked similar. Some triangular noses and hairless ear/tail options may also help ❤️

untold shell
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While I agree they are better then previous ones still think they leave a lot to be desired but considering it’s a small indie team and have no idea how expensive the good models for 2005 are this may be the best they can do

ruby ruin
untold shell
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True

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I mean with a game like this that seems to put a heavy emphasis on rp good models and character creation would be nice

ruby ruin
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I agree. But.. even this 'behind the curve' CharGen2 is much improved over what we've had since.... 2014. Time.. Iteration. Patience. This isn't up to AAA MMO so far.. but none of us expect it to be.... Though, I think it will do well once they officially release.

untold shell
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Yes hopefully and never expected it to be aaa bdo or Ffxiv lvl

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But older models like 2000 ffxi or maybe eso would be nice

ruby ruin
# untold shell But older models like 2000 ffxi or maybe eso would be nice

ffxiv, yes! ... but your argument loses ground with the ESO reference. Elder Scrolls Online has the most weird, deranged characters I've ever seen in any MMO (or their single player games) ever... lol. (triggered!) I hate the look of every NPC & player in ESO. I don't know who their og main artist is, but this is the thing I hate most about ES games & ESO.. not that I haven't had tons of fun playing them. 🙂

untold shell
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And as bad as it is I still think the quality better then current models

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But ideally would prefer ffxi lvl models or even ideally Ffxiv if they can afford it

untold shell
# half pewter you VIP?

I was but not at the moment money tight and can’t afford to pay for a game subscription that I’m not currently playing why?

half pewter
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cause they could use the money to make better models...>.>

untold shell
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True I’m aware but hypothetically speaking say I could find money to put in this instead of something else how would I know the money being used for better models? Why put money in a game I’m not playing when there’s no guarantee they will use for to upgrade the models like I want?

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If I had extra money I could spare that would be one thing

proper trellis
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A lot of the longer hairs seem to fall INTO the neck and body.
It'd be nice to have a bit more control over face and body shape. The faces in particular can get quite... lumpy.

My biggest gripe is that the colour picker doesn't match the colours displayed on the models. Also you can't close the colour picker without selecting a colour.

I'm quite happy with the updated models, just think it needs a little refinement still.

steep pasture
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For fairy a blank foilage style or at least a foilage style thats symmeterical

marble aurora
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  • The skin base should be very desaturated I think- currently the underlying color is affecting the color palette, making certain colors just not achievable. I'm not sure what kind of undercolor there should be tho...
    on the male rakshasa this is especially visible, since trying to make them blue ends up in that obviously color-shifted ugly blueberry shade.

  • the beard could use a similar two-color system to the hair. giving the hair darker roots makes it look a lot better than one flat color, but the beard is impossible to match to it.

  • on rakshasa the 'house cat' tail (even in width) should scale much more in thickness with the tail scale. it's still laughably tiny on the body when at max scale, and at min scale it just looks like a worm.

next cave
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I really want a Rakshasa tail where it is like a main coon tail with the really long hair and the way it droops and reacts to hair physics like the horse manes do would be great thank you

untold shell
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Is it possible to upgrade to unreal engine I saw a small indie game called wicked island with amazing models and character creation would be nice if could copy that

next cave
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Also Unreal is not any better than Unity, it is the art and the artists that make a difference.

untold shell
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Ahhh ok

next cave
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both are expensive

untold shell
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In that case it should be possible to have models that are as good then

next cave
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yes, it is absolutely possible, for a price

next cave
untold shell
next cave
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Also, these are very good models technically, they just dont yet have the APPEAL you are looking for

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Which is again, part of the process.

untold shell
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Ok I’m just saying after seeing that other indie developers can make these current models look pretty sub standard and was just offering suggestions for how I want the models to look compared to games with similar budgets

next cave
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They are "in process".

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Also you are not making specific suggestions, you are suggesting changing an entire engine, which would be a long expensive process and would not improve the look of these models at all. They would look almost identical if imported into the Unreal engine. I think the developers would like to hear specifically what about these models you are finding unappealing and suggest something specific that would be changed to make them better.

untold shell
next cave
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These models would look identical if imported into the Unreal engine.

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So changing the engine wouldn't be helpful.

untold shell
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The models themselves look blocky and pixely for elves and humans was hoping for a model like this (this is made by a indie dev I support on patreon)

next cave
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And Unity is absolutely capable of making things look like what you see in Unreal too.

next cave
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This model is probably made with AI or Blender. Either could be imported and used in Unity.

untold shell
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Ahhh ok so you’re saying it’s the game styles fault ?

next cave
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Which is not the Engine's fault nor the developers. I'ts just a difference in taste.

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Also, this game is about 50% female players and a model like that might be a bit too sexualized for this game's population.

untold shell
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But the style comment still stands I didn’t realize they wanted to keep the retro 90s or maybe even 80s look

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That said there’s lots of people who still like and play RuneScape

next cave
# untold shell The models themselves look blocky and pixely for elves and humans was hoping for...

"The models themselves look blocky and pixely for elves and humans" - So what you are talking about here is the textures and shaders used for the models. I think these things are still being refined. You want smoother skin with more definition in the shadows. I get that. I think part of that has to do with making this game useable with lower graphics settings for a lot of players. I think there will be options on the higher graphics settings for the type of detail and shading you are looking for too.

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I don't think we are looking at these mdoels with finished shading and textures for the highest end graphics card yet.

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In fact, I personally will probably never see them that way.

untold shell
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It doesn’t have to be highest end I have a 4 year old graphic card that can run it fine

next cave
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Also, the lighting on that example you set is a still and not a live, which will always look better. But yeah, I think you are largely talking about style and appeal here.

untold shell
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True

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Like I said I didn’t know they were keeping the rune scape style when they were updating character creation

opal shuttle
next cave
# untold shell True

Yeah, they would have to change every texture in the game to match, so it would be coherent.

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which would be a huge undertaking

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I think they have been slowly improving the game textures over time, but keeping the style the same.

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or similiar. I think they style has been slowly improving over time too.

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But yeah, the characters still have to fit the world they live in.

rigid zealot
next cave
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But it will be really really nice that we can sit and play with lookss and sliders for a few hours and there will be lots of look options as opposed to everyone having one of 4 looks.

untold shell
next cave
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These are perfectly good models, you just dont find them appealing.

untold shell
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Besides maybe ashes of creation and unsure if that is still a indie dev studio on same lvl as project gorgon

untold shell
next cave
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I think we might be de-railing the suggestions though, this thread needs to be useful to the developer working on the models.

ionic acorn
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a hypothetical idea I thought about we could have is ark style sliders, can make the most lumpiest person imaginable, or tiny gnome

next cave
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so we should prolly shush now

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well, I will at least.

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waves

ionic acorn
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but I am personally fine with what it is currently albiet I would like tattoos, scars, freckles, ect

untold shell
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Same shushing

sonic tulip
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imo the female model needs a re-work - her face is kinda lumpy if you look at it from the side in the lower cheek area. the male looks rlly good tho.

also, the hair and tail move very floatily, and the hair options with braids will phase into the upper back which doesn't look good :p

finally the rakshasa only having face markings makes the rest of the body look bare. I'd really like some body markings too and an option to change the colour cus a black background and lighter markings would look cool :)
overall tho I think the remodel looks great & am excited for all the character models to not be the exact same lol

opal shuttle
grave rock
gleaming rose
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I really want to see a chest slider for both genders. Gimme the option to make a barrel-chested warrior MAN with doomsday pecs or a soft nerd who spends too much time reading books and meditating on spells. And of course larger or smaller breasts for the women.

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We already got hips, legs and arm sliders which is amazing. Now complete the set!

marble aurora
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also a belly slider for completeness

somber sable
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v0.2 is now live - just leaving this here so that I personally know what suggestions happened when

Thanks for all the suggestions, too. Some of them are live now, and I'm still implementing others. There's a lot of good ones in this thread that won't make it in, due to various technical or time limitations. But I'd always rather have too many improvement ideas than too few!

old panther
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My two cents - Raksha Tail 4 should prolly be able to go down to at least the ankles or a good bit below the knees; compared to the other tail options it looks significantly shorter in length, esp. Tail 1 which is the other thin option. Beyond that nitpick the new models look amazing.

dim folio
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I'm reposting my comment I made on Steam since I wasn't sure what the best place for it was

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playing with the character model feature - assuming you intend to keep binary choice of sex, please dont make hair models gender-restricted, i should be able to make a badass female rakshasa that has short hair or a shaved hair because anything otherwise is wtf. (same goes for anything else that doesnt need to be gendered rly - why cant someone have a bearded lady fairy yk)

the difference in height and scale between sexes for most species is also really weirdly aggressive. really, at the top of height slider of any of them the female cant even reach the average height of the male model? reckon the same will happen even for orcs?

the updated models are neat and being able to further customize them even moreso, just dropping feedback to please not have needless restrictions in the year 2025

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(if I were to rank it, height slider is my #1 disappointment, hair etc distributions/limitations across the sexes is second - it's also not consistent across the races, so I'm sure it can be justified in-lore, humorously or not, but still)

ionic acorn
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Im assuming scars and tattoos may be off the table, the character thing seems fine so far how it is the only odd thing Im noticing is when you later load up a file some of the data is not saved in the preset made, for example I opened up file 1, which should have had red hair blue eyes, however it was blonde hair brown eyes, it's just an odd bug and probably meaningless I just thought it should be mentioned

next cave
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-> Character skin color selections are much better
-> Hair color 2-tone is not selectable, but you can still get it with the random roll of the dice. Would like the 2 tone option back.
-> Save is still wonky with some things getting saved and other things not saving
-> Still not seeing space buns or double buns on female characters. Please do this if you can.
-> Male Rakshasa energy/body language is lots better, thanks. Also fangs look better
-> Tails still need improvement. They stick out from the butt too much and don't seem to have any gravity. Also the thin rope one is too short.

next cave
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I made a couple of nice looking Rakshasa males, saved them, changed some settings, loaded the save, and it was completely different from what I saved.

trail fog
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Tried the creator again, and i see clear improvements now from when i tried the first time. My character is human female and it didn't look as unnatural as it did the first time so props. Lighting of skin looks better and the jowls thing is fixed. But! I still have a hard time with the eyes and nose. All the nose options, no offence meant seem rather weird to me. The eyes are not quite as bad but i feel mostly the same way about them. Lastly, I feel like the way hair works should be a little bit simpler, but that's just my opinion, i feel it's an attempt at something advanced that doesn't quite hit the mark though. Still, there are definitely several options i don't mind using so shrugs. Can still say i see clear improvement in the creator from day one. Keep up the good work! As it is now, i can live with it and wouldn't mind playing the character i made, but i still hoping for more improvements.

vagrant gull
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The improvements in facial settings are really nice! I have a few things to ask..

  • chin width for females (only trying elf right now) is too low at max setting, it results in a rather pointy chin
  • I would love to have another inflection point on the nose, basically between bridge depth and tip depth, to create faces with a little bit more hook-like noses (more coverage of that normal face variety)
  • inner / outer eye adjustment is an awesome addition - but.. max outer eyelid is too extreme, normal eyes would probably work with the lower third of the range.
vagrant gull
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Actually, - the inner/outer eye are just really tightly connected with each other. I wonder if a tooltip could help there. But probably it's fine if people feel like playing around with it, they will figure out how to tweak it.

zealous moat
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YES on 2-tone &, especially, double buns!!!

lost robin
next cave
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The ears on the male Rakshasa dont change and they dont turn with the slider.

pearl ivy
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the hair color looks correct but the Facial hair color is one shade lighter.
(Not sure if its a bad thing because you can then get a white color with the beard).
I think the eye-glow intensity doesnt look balanced per each eye-color. White is crazy bright, which is a nice option, but some colors like red don't come close.

Overall, I am impressed with the progress.

grave rock
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Just to add on, the eyebrows are also a different colour to the head hair.

idle raven
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I am sure you have your reasons.. but I really wish we were allowed human skin tones and hair colors. I really want to make my blonde elf oc I use in every mmo I play but none of the options look quite right. 🙁
But aside from that, the new character creator is way better than the base game. Of course more body sliders would be nice but I managed.
Oh, scars would be nice too but my main concern are skin and hair colors for the elves.

idle raven
toxic loom
toxic loom
# toxic loom

@unborn burrow There's already a thread in progress. Please set your comments here.

unborn burrow
idle raven
unborn burrow
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I tried to make the elf look less human and a bit more elf like. For the fairy I tried to make the face look a lot less human and more odd. The color for the elf is the only one of 2 or 3 colors that isn't a crazy neon color

idle raven
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that is a crazy looking fairy, but whatever works lol

grave rock
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I feel lyk it could be crazier the character body types all look the same they don't truly read as different races to me especially if I cover the face. With fairy it's more obvious cause they're tiny and have wings but in game if everyone was wearing a helmet and armour I wouldn't be able to tell what race they were (except fairy they have a solid and readable design)

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Basically body types need to be more varied across races rn they all look the same. As far as I can tell they all do have the same base body type to customise with the same sliders

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Only body type difference is between masc and fem and that doesn't change at all across races even though it really feels like it should

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Also I wish all the sliders did more and that there were a couple more (especially for the nose can't make a button nose or one that reads as flat no matter how hard I try). I personally don't care if that leads to abominations being created the game is wacky as is.

half pewter
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I agree, it'd be great. i just dont see it happening with the time tables and manpower what they are.

idle raven
# grave rock Basically body types need to be more varied across races rn they all look the sa...

im not sure why that is a big deal. all the current races are humanoids. they are going to look similar. If we had a goblins, kobolds or ratfolk, they would probably look more different. But then that requires more edits or completely new models for armors like Telka said. That's a lot of uneccesary work for a small team. Its probably why.. and unfortunately why a lot of fantasy mmos have been limiting the race options to only human.. though I don't like it being that limited.

next cave
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I would like to keep the skin color options we have, but also add more natural beige and brown ones. I also want more nuanced hair color options. The value change between the lightest and darkest could use a few more options of in betweens. Some of the darkest options are also too dark. The darkest dark ones need more contrast in the highlights so they have some depth.

next cave
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There really isn;t anything wrong with the current character models either. I wouldn't mind keeping them. They just need to be fleshed out with lot of options at character creation.

idle raven
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I like the newer models, but to each their own.

next cave
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maybe we can have both

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I mean especially with the Rakshasa we are shapeshifters

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and elves there are different types

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really with archeology in the game we can have different branches of humans as well

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so there is lore to justify it

next cave
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Also, I am not saying that I dont like the new models, but I have been playing with the current model for a very very long time and that is simply how I think of my toon to look.

vale onyx
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it would be nice to see the new character models under different lighting conditions. There's something about the noses in the current one that I find a little uncanny... but I think its the lighting

ionic acorn
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that would be cool to have a "setting" button in the character creation menu, where it might change the scene perhaps in various locations ie, labs, dark chapel, casino, serbule, even winter tide, during rain during dusk/dawn

vale onyx
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It might also be that the bridge of the noses is too flat

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hard to tell

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the longer I spend looking at this, the less the noses bother me so I think it was a lighting thing (or a me thing)

gleaming rose
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yeah, maybe that's why the current selection of skin hues looks so vibrant as well. We don't really know

zealous moat
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Hmm, seems those are too vibrant to be (just) a lighting issue.

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Also, to relay the importance of it, I’ll repeat: Bring back pigtails & add to Humans!

unborn lark
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Although I spend most of my time in owl form, I would quite like to be able to see my dark teal elven braided buns in the new character creator, they are so cute! Also, I would like to keep my purplish/bluish/blurple skintone <3

Also, I agree with everyone else's statements.