#Dying XP is bugged.
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Main character not getting death exp from killed by living dead:
Alt still getting exp even though it has more deaths by killed by living dead:
Please wait... 65s >.>
I got it as high as 130 seconds
in case anyone is wondering, you would have to be killed by the luving dead 15593 times to get dying to to level 50 dying
Similar for mauled by wild animal: main char gets 0 xp, alt got 5xp at repeats after 2 and 5 min and 6 hrs later.
Oh, what of Arrowed after 24h?
Repeat xp after few minutes with arrowed, yes, as well as with incinerated. Will check them all later with both chars.
Can confirm Abeo's living dead, too.
Er, make sure to wait 24h after last dying to it.
Cuz', that's the lockout period I was told about.
24h after last getting XP from the death.
No problem, I'm not even awake yet.. will continue tonight. Only mauled was repeated after 6 hrs anyway.
Yay! Okay!
That will be 24 hrs for mauled, I will try to test shortly before that deadline - and about 30 hrs for the others.
Yeah, to avoid players spamming death XP, you don't get repeat XP for the same cause in most cases until it's been 24 hours. But it can be set per death, and in some cases it's set to 10 days (for e.g. "drank poison" or "pushed the wrong button")
And some causes of death have a repeat value of 0, so you never get XP again anyway. Most have a repeat value of 5
It's not intended that you are able to level the skill to 50 at this time -- it's intended that I have room to add as many causes of death as I feel like! And we'll scale things when the game is done
is that the bug you're reporting, or something else? I thought you were talking about something else when you said that you can never earn XP if you wait more than 24 hours or something
anyway, sounds to me like things are working as intended
We think the system is working the opposite way. As in, you can spam death xp for 24 hours then after that you can't gain anymore. for that death.
ah, huh. okay, can check on that
That is not correct, and I speak from experience.
I didn't know the delay is 10 days for some deaths, that would certainly have simplified raising the skill up. 🙂
I understand the intent to let people skill up normally with new deaths as they are implemented but:
. Most non-pvp first-time deaths come from pre-Kur era. At the rate they are currently added, we'd need a few centuries before we have enough of them. 🙂
. PvP deaths are related to the number of combat skills in the game, I did not expect it to increase much. Hence, I did not expect more pvp deaths to be added.
So, from my perspective it looked like the system as it is implemented today would be final, with first deaths getting you to, say, 35 and for the rest you'd need to grind it. The same way you need to grind vocabulary, except there is a juicy +1 inventory slot at the end of the tunnel.
Well, I'm still waiting on a character to reach 24 hours after getting a death to confirm that we don't get death xp after 24 hours so it's just an assumption (that could be wrong)
Got repeated xp after 23hrs (killed by living dead)
Yeah I'm still getting repeat crushed to death XP too lol
I definitely feel like, if the idea's to have room to add new causes of death, the cap can always be increased. Currently there are bonuses for leveling dying, and I can't imagine ever having enough causes of death to reach 50 normally. The new one - Cells Imploded - only gives 50 experience, and most stuff in NC kills you in very generic ways otherwise! It might be different if every area had a plethora of unique ways to die, but they don't!
The increasing death timer already makes it tedious to level via spamming; only an insane few have the gall to level it as it is now with this bugged implementation, so the issue here is that it locks people out of ever leveling dying on their main character if they don't already know about it. It takes roughly 16k, which is hundreds of hours straight of dying, to get to 50. If people drinking fuel oil to fast-travel isn't a problem, why is someone dedicated enough to die more than ten-thousand times an issue? Letting people interact with one of the game's more fun mechanics in their own way isn't bad!
Then could it be tied to your dying level? My character who has a higher dying level is still not getting exp from deaths with repeatable xp. Or the character is just bugged
I'll just wait for Elindir. I know I've already leveled dying to 10 via just the 5 XP death and on my other character I stopped getting Crushed to death XP after 10, which is also mysteriously when I stopped fighting trolls in WN for a few days.
25hrs: no repeat xp mauled by wild animal
Also, a nice pacer for how insane dying is: assuming a normal 5s death timer and 15k deaths to 50, you'd still need 21 hours straight of just dying - and nothing else.
Now, just multiply that by whatever your current death timer divided by 5 is.
24h timer for this one confirmed
I think that's discouragement enough unless you're super dedicated to leveling it. Like I am. It takes literally hundreds of hours without exaggeration.
@brazen kite Pokes!
By the way, no idea on arrowing, they just kept killing me by living dead or incinerate, with repeat xp all the time.
Does that mean that as long as you've had poison in the last 10 days, it still gives 1 XP? lol
... Hey Elindir, would you mind helping me level dying?
I have an idea lol
Well, no. Suicide by poison gave me no repeat.
Oh, so it's 0 now. The woe.
Supposedly Terrified to Death gives you 20 XP.
So I want someone to terrify me a bunch!
But I got xp in my old char once, which was a repeat and took me by surprise.. suicide by poison. I.e. long pause may help, just like Citan intended.
Oh, maybe that one's working as intended then.
In about 2 hours, I will be able to confirm if killed by living dead stops giving dying xp
But here's a video of me spamming dying exp
Also, if you were to spam terrified to death, you would only need to die 3892 ties to level up to 50
Oh, sadness😢
Yeah! it'd make it way less tedious!
Dying XP is bugged.
Honestly though, I really like how it works now. Finding all of the ways to die is one part of hitting 50, and the other is absolute patience and pure dedication lol
Especially with those low xp values at repeats
Also, as for whether it does still give XP immediately after the first
... which reminds me! I need to see if being burned alive still gives me death XP after this time!
Yeah no I'm still getting XP from it.
How long did you not do it?
About 12 hours, give or take. It's definitely 24.
Yes. So 24hrs is bugged, 10 days may be ok, though.
I guess all that's left is Abeo to confirm and, that's the end of it: if so, then it's locking you out of gaining XP after 24 hours instead of locking you out of gaining XP for 24 hours.
@brazen kite Le poke
Oh, and Citan - I reset my character specifically to grind death XP but, since it's a bug (as confirmed by you,) should I just reset again or not worry? Total I've gotten around 660 XP from it so far.
Nips Abeo! ... and feels nippy for doing so!
Created this character yesterday. It's been 24 hours since I last got Killed by the living dead and now I didn't get the repeat xp.
Yep, Citan - it's bugged. Confirmed at this point, replicated by three different people.
So~ there we go. Do I remake my character due to the vast sums of unofficial dying XP I've accrued or should I just leave it be?
In video form, it took me a couple of tries to get the right death 😅
At least being locked out of a death type makes it easier to get the other one
Oh? How is that? You still die from it, after all ..
You can get two types of death from the undead. Killed by a living dead and killed by an enraged undead. When you are locked out of one, the other becomes more common
I'm like 90% sure Killed by an enraged undead is from being killed by their rage attack.
While Killed by the living dead is from being killed by their normal attacks.
I got it even when not being killed by the rage attack
Now I am curious whether that statistics holds up ...
I.e. death type in this specific case random without regard for the actual attack, and somehow tied to the potential xp-gains. Sounds curious.
It could also be that I died the hit after getting raged attacked and that factored into it
That seems more likely.
eh w/e, I'll remake. That way I don't carry it with me. I don't lose much anyway.
Also, all the times you deleted your character are now invalidated
How does that work?
You deleted your characters because of a bug
No, I'm deleting this character cuz' of a bug.
Before now, I had no idea of the dying XP thing, the permadeath thing was just for the fun of it.
But~... idk. I don't really feel comfortable having 1k death XP I shouldn't have floating around when it's utterly trivial to remake for me!
Well, Citan said you should receive death xp again after dying. You could think of it as getting a few days ahead of schedule
It's several years ahead of schedule tbh.
Lol, how many times did you spam? 😆