#is-station
1 messages · Page 311 of 1
I can’t believe offskill inactive talent Ashlock couldn’t get the kill
we love epochal gaps
ok wow em was harder than I thought
i fucked up the opening and a lot of shit leaked
i just watched gummy beat an artillery truck to death

do it a second time with all the hands 
ashlock downscale 
8
plus some more book from certain hands
or 9? i dont remember much
i see i see
hmm
btw with lamp
how do yall consistiently get a shitton of relics without f6?
is it just robbing + bosky?
i see i see
and skillfully manage what to get from lamp
wdym
oh yeah
also like general things to do when running lamp like dont pick units you wont be using their hands dont pick up hands you dont need that can result in you getting shit books
not all relics are good relics
like that one fuckass one that eats your inspirers
top gun gaming 
eats rise and fall to give you +5 aspd or some shit
:handmixer:
yeah ive been managing my lamp picks then
i try not to mix hands

its been easy
most of the time the relic picks are obvious
what does this squad do again

playing IS5 with 5*s only has been easier than using 6*s for me
😭
i should attempt ed2
but i dont have s3m3
on amiyi
it happens sometimes for me where is6 is easier welfare only than it is on my main cuz i troll a little too much with my decisions 
Gee I wonder which welfare makes is6 easy
never stop gambling

i genuinely do hope that mechanist is worse in his own IS
yeah, there needs to be a middle ground, Raidian in is6 vs Raidian everywhere else is like that unlocking the boss as a playable character meme
fuckkkkk i picked candle option and then lost the next gamble
i have 4 dollars now
huh
toll for roads cant bring you under 1 ingot
lmao
nvm wtf, it rolled twice and i was stuck on 1 ingot, and then i rolled it a third time and it made me 0 ingots
ough
I'm at the foot for the first time. I have gavial in the back so she's a must?
probably gonna want hoshi on s3 cuz youll want the burst damage
i forgot to switch exu skill
i had s1
why was exu on s1 💀
she was defaulted to s1 for some reason??????
and i didnt notice before i went in 💀
looks fine, I'd probably put wis on s2 and hoshi on s3
Ok. Will she die from getting hit by the foot or just deploy her once the foot lands
keep exu and radian on the field and use raidian summons to bait the foot
exu barrier to keep them both alive
if the foot lands on her she'll always die
but she will survive the 3 stomps after the foot lands
Wis s2 no m3
youre gonna want bait for teh foot, probably a raidian summon
& also look up the foot targeting rules real quick if you want, cuz it has very unique targeting
should probably fix that, but I'd still use s2
unless you have like 0 relics
yea heard s2 is great in is5
yea as long as you have good atk relics definitely go for s2
well I did a lot of battles in the garden so I got buffs from it
has much better scaling than s3
i've been drafting wis in is6 just for the hitcount 😭
what are the tongbaos looking like?
in general ethan won't be able to solo hold left
so you want multiple hc solutions to helidrop and use
low difficulty?
surely 6 stacks of stir fry is enough atk for wis s2
looks pretty good
she just needs to be strong enough to kill the spear guys
I have 20 hp
you dont have to leak ofc
20 hp is cutting it pretty close i wouldnt leak unless i had to
difficulty 5
type of shit that gives me anxiety
I only done one ending which is the normal one 
will the targeting work for the foot if two summons are next to each other?
1 hp left due to the adds gg
+1 candle on pick up
Let's say there's 2 combat nodes, 1 of them has a plan and the other doesnt, but the combat node that doesnt have a plan leads to an emer combat node, would u still take the no plan combat for emer?
They're becoming intelligent 
o
yeah
1 plan vs entire em
and em might have several plans
Is this on f1?
Oui
You'd want to calculate the plan ev in general
But I'd pick the path with the guaranteed plan
The em will have a 50% chance of being a plan combat
Yeah path calcing gets complicated later on
F1 is the easiest and still hard to do sometimes
Ye like I have bad neighbor and hasty escape
Hast escape has 2 paths, 1 leads to unknown emer and the other is just another combat, while neighbor just leads to encounter
Can you post a picture
Oh interesting
Changes things
I think I calced a similar problem let me check my doc
Kinda scared that I'll whiff on the last node lol
well hasty escape leads to 2 fights, so surely that increases the chances of a subsequent fight having a plan above 50%
Combat Spawning Mechanics: 1. If you entered a combat node, adjacent (horizontally connected) nodes cannot be the same combat. 2. Vertically connected nodes do not have this rule (disputed). Floor 1: Out of 5 nodes, 2 have plans. Our primary objective is to maximize plans. Solution: Route...
Yeah similar question done here
Yours is different enough that it doesn't map 1-1 though
I mean if you whiff you just reset tbh
Anyways my gut instinct is to do hasty escape here
Suppose we go top, the next combat has a 1/4 chance of being plan giving us a plan ev of 1.25
how is this value calculated lmao
Bottom path has two 50% chances of being a plan combat, one of which is an em which has an inherent value of 0.51 plans
It comes from a thought experiment to solve a decision in pathing
It's not a hard set value
Just the value I use when calcing ev
if em is 0.5 plan then em + plan is 1.5 plan
since its 50/50 to have a plan or not then its average value is 1 plan
but em > combat
doesn't that make the em always better?
cuz better loot
The 0.51 value isn't saying this is how many plans it gives, it's saying this is the inherent value of an em over a reg combat
Aka the better exp, inspirer pool and relic
oh the 0.51 is calculated from the loot
I'm trying to remember the scenario where 0.51 came up rn
then whats the plan value of a reg combat
Inherent value of a planless combat here is assumed to be 0
Oh now I remember the scenario where this mattered
like if you get 0.51 plans worth of loot from an em AND the em has a plan then it would be 1.51 plans of loot?
Yes
Suppose you did a no plan combat as the first node, then a em is revealed and the other path is encounter combat
But the em is planless
In this case I made the value judgment that going for the guaranteed em is better than going for the potential plan combat
But the plan combat would have 0.5 plan ev
So the em must be higher than that
Thus 0.51
yeah, so you're "guaranteed" 0.51 plans and theres a 50% chance it gives you another plan, so the average value of the EM is 1.01 plans
the two paths are: 1 plan combat, 1 unknown combat; 1 no plan combat, 1 unknown em
ok, so the first path is guaranteed to be 1 plan value, and the second combat can have a plan but it's less than 50% because the guaranteed plan already took the map
the second path is average 1.01 plans because the first node is 0 and the em is average 1.01, but there's also a fallback combat node which has a higher than 50% chance to have a plan because the first combat already took a planless map
does is this how it works
Yes, but the second path would be more complicated to calc then just saying the reg combat is a fallback option
yeah
You'd want to iterate through the scenarios (em has plan, reg combat has plan, em has no plan, reg combat has no plan)
time to see what all the f1 maps are
And then average the ev from that
There are 5 maps, 2 have plans
Top path is 1.25
oh wait, the em can't be the same map as the reg combat?
I'm not sure, but I've never seen it happen
But like from what I know of spawning logic, it should be possible for both to be the same
Afaik the only rule for combat spawning is that newly revealed combats cannot be the same as the one you previously did
And that refreshing wipes the memory of last done combat
top path is 1 (guaranteed) + 1 * (1/4) (plan map chance) = 1.25 plan value
bottom path is
assuming em can be same map: 0 (guaranteed) + 1 * (2/5) (em plan map chance) + 0.51 (em guaranteed) + 1 * (2/4) (fallback plan map chance) = 1.41
assuming em can't be the same map: 1 * (2/4) (em plan map chance) + 1.01 (the rest) = 1.51
so here the bottom path is always better on average
without the fallback combat the top path would be better because its 0.91 or 1.01 vs 1.25
Em is 2/4
The fallback map can't be directly added because you can't capitalize on both at the same time
Better way to do it is to calc ev of each scenario
Scenario 1: em plan, reg combat plan
Scenario 2: em plan, reg none
Scenario 3: em no plan, reg plan
Scenario 4: no plan for both
Then you do a weighted average to get the ev
In this case all scenarios are equally likely so it's just summing and dividing by 4
assuming em can't be the same map,
em plan reg plan 1.51
em plan reg none 1.01
em no plan reg plan 1.0
none 0.51
so the bottom path is always worse? lol
Em plan is 1.51 for both scenarios
So 1.13 plan ev
So top is on average better
Though bottom still has an argument because while the average is worse, there is a decent chance of coming out ahead
oh yeah, because yuo will take the em over teh reg
wow i have like double digit iq

Nah first time I worked through this stuff it took me way longer
see but you know when the numbers are wrong, i just put numbers together and called it a day
and will probably never realize theyre wrong

Now imagine doing this calc on f3 and f4
When boskies are thrown in
And you have way more pathing agency
better to make a script to calculate it i think, but verticals are also random so if you take those into account then it might be too hard
why tf is testee a low tier coin
no way this is on the same level as On toss, Operators deployed on rightmost Vagary Tiles +100% DEF
I did think about writing a program to do monte carlo sims
But like bro
Truly the nichest of niche
me when i use a bot to calculate the optimal is5 path (im ultrasweating)
So F1 can have like 4 different combat nodes afaik, ice age, hasty, neighbor and inspection, if I did haste first it'll make the chances of other combats yielding plans higher due to how combat nodes spawns and statistics?
You forgot vermin
5 total
A newly revealed combat cannot be the same as the one you last did
So if you did hasty, the revealed combats cannot be hasty
nuclear bomb
fuck
...
oh my goodness it blew me up
No
just kill
And this thing is attacking based on hitcount btw
The more u hit it = more arts fart
my favorite
something malicious is brewing
see the tunnels
mhm
theres a statuegeist
yeh
liars
🫃
lamp is a lie
we #is-station residents would never lie 😇
thats why you play talons
pretty sure the jetpackers go there
fat
Will this appear again if I don't buy it ?
YOU CANT CONVERT CLASSES IF YOURE DOING MASTERIES
Let me translate : " the game want you to rest"

Ima be honest
lmao pce bozo
How in all that is good and holy am I supposed to beat sands of time
read the guide
Furthermore how am I supposed to be beat it on d10
Bruh I lost 4 deployment slots
I lost health and attack
the squad size one is easy to get by just getting the ed2 item
health and attack is easy since you can buy index first page and rob second page
try reading the guide, it should answer most questions
It’s that at the very end i get the debuff relics from the prophecy
Pages meaning?
I'm telling you how to avoid them bruh
from the shop
first page of shop, buy the index
refresh
rob
that's 2 index
and you need 3 to not get the cursed item
the squad size one can be avoided by getting the ed2 item
you don't need to do ed2
you just enter a lost and found and pick the option that gives you 4 collapse
and then combine the foldortals to get the item
are there any decent 4 star guard voucher drafts for IS6 or is it not really worth thinking about?
keep getting them as drops from command level up
Windscoot and Luo Xiaohei
Start with either of them would be good in fact (guard supporter medic start)
got it, I usually start Vanguard Supporter Specialist but I'll try Guard Supporter Medic on next run
FAT
fun fact, the jetpack guys will now fall into the hole natrually
is that why you drafted her lmao
even if you don't block them
they do? i usually see them barely make it over
winning IS5 with low lv squad + 3 support unit 
wait why
i noticed it earlier
but I thought I just got lucky
they changed the game engine code when preloading nasti update
LOL
???? LMAO
i noticed they like
barely catch the edge of the hole
and die
in my earlier run
just use ange
?
she kill the boss :D
how does that help make the ending exist
can't kill a boss that doesn't exist
you're so right im sorry im such a fucking loser piece of shit
How does rhoder gate work in is5
Like the operator gets sent to scout node and comes back next node?
when stage ends, the last operator you deployed gets sent to a scout node
Or next floorv
they come bcak next floor
Oh
its just like a normal scout node
Is that not like bad
no its great, they get promoted and you get a plan
no like seriusly
you also get a bunch of fodder reserve ops to sacrifice for it if you have nobody to promote
But youll be lacking in stage clearing if you are limited
which still gives you a plan when they come back
this shit isn't real
what diff r u on
Early in the run you need like 1 6* to clear stages and you take like 2 combats f1, and 2+ in f2
After that you will have like 5 e2 ops
Also does it get sent if already e2
With some random 4* in it but this will be enough for f3
yeah if they were last deployed
Yes so you need to be careful
7
its objectively a good thing but you can easily forget about it and just lose your main dps
oh yeah ending rng so dogshit until d10
Also it is always the last deployed doesn't matter whether the unit stays on the field or not
What happens on D10?
d10 effect is that it increases the chance of alternate ending events
But you can easily draft stuff like this if you get it early in the run
Thats a thing?
yup
Crazy
what does d10 does?
I c i shall try it
the higher the dif the more dogshit is2 feels
WHY D10
Thats crazy
because they HATE YOU
I actually didnt know this
who even plays is2 🙄
Although you can relatively often get ed2 and ed3
i get ed2 basically every run even below d10
I'm a fairly new player
new players 
Meow
Encounter max on f2 and f3 if you don't get it restart
Relicless boss solutions
And sakiko
The red button in the top left corner
literally everything works its is2
Ok but surely we’re assuming D15 so
thats not real
Not on d15 in boss stages
nobody plays that
host a tournament and I'll grind it out maybe

you will be the ONLY person who joins
monthly headhunting pack or I'm not getting out of bed I'm ngl
ill join if the 4-10th place prizes is a monthly card

Erm
i havent even unlocked is2 d15 yet
Maybe try winning 
nope
feeling f5 rob
AT LEAST PHANTOM IS EASY ENOUGH
So that brings us to about 6,70 bucks
you used himself against him
i need to try this
whyyyy
Hallucinations are not bad
isnt there a hallucination where you lose quadruple hp or is it only gain
9 isnt that bad, you get a decent roster before f4
is2 d15 was such a stupid update
every single difficulty is stupid
cant believe thats what they worked on instead of is4 d18
what is is4 d18?
is4 only has up to d15 unlike 3, 5 and 6
which all have up to 18
well 6 is 15 rn but in dlc2 its 18
this suffering is for her she's worth it she's worth it she's worth it
least biased mf
nope quilon is cinema fight

Surely it will be your only cope for IS6 ed5 damage reflect gimmick
wait really?
i didn't know what i just think she cute
f5 rob
shes cute and like super broken like very broken im telling the truth

my only answer for is6 ed5 is hoshi alter
In the times of IS4 release she was good
and maybe mon3tr cope self heals
i too am yatoless
yes
i could also cope mumu clones dps
very
naruhodo
i feel like its cope theres no way she genuinely does enough dmg to kill them
mumu? yeah no way
reed idk
no not mumu 😭
grok is this true
i sparked her already so yeah
maybe to some
mumu was one of my first 6stars and shes still unbuilt
praying for chalice
yep
Surely mumu bind will be relevant some day again
im building pepe and passenger on CN
5star IS mods would lowkey go hard
surely we're not doomed
nah
i feel like they've been limiting the power level of IS mods
most of the recent ones were sleeper
every time her skill activates she binds all enemys on the map and moves towards her
plus 5* dont get IS module

ok but they should
sounds lame
shalem IS mod
"what if they are too broken" - company that released wang in normal gameplay
Looks like a 5* kit, a contradictory effect
ofc it's for highmore
a 5 star

holy fuck
so just is5
We should go back to 1 Hope 3* though
hey if there's 1000 relics sure

you can say the same about mumu 💀
ok but texas cute too
so is texas 
yup
so is texas
meow
no
hi
so like when is reed getting burn delta
i do not find cardboard cute
the struggle in limbussy is real
also makes her do 110% dmg to enemies with cinder
Is her S2 DPS like very high already 
its like 6k or smth
yeah but it's meele
oookay man
i still wonder how tfw do ppls even be able to stack foresight to 3 digits
what's foresight?
spark rosmo instead
next year
have you ever had a cat
no :(
my parents wouldnt let me get one as a kid
ikr, that's why they're peak
same tho
ok imma go violate fremont
still the good cats > the ak dogs
imma record it
rosmo, GG, morpheous
zzzz
shes so pretty
and shes a cat
you're right shes the #1 cat
this is the queen of the kitten
but rockrock is awesome too
I can't see the cat it's loading for me 🥺
eat cat

on her way to fail to ragebait sakiko
you can't eat morpheous
she will keep walking on your stomache and make it hurt

man i can't weait for is6 to end
can is7 release in en tomorow
is6 is kinda boring visually and lore wise

music kinda mid aside from ed4 phase 2
3> 5 > 4> 2 >>>>>>>>>>>>>>>>>>6
the amiya boss fight solos
actually its close tbh
is3 is like
Do diff1 trait applies to later diff if I play higher diff? 
yes
bro drank the bait propaganda
All IS too?
unfortunate
yes
is4 would be the best gameplay wise if every unit released after september 2025 didnt make it piss easy
if you just ban them all its the best!
is7 will be is4 but peaker trust
maybe
can we just have is4 d18
is6 is like, kinda eh (got better with expansion) but i do like a lot of the gimmicks
like the voucher system is the best
IS6 is cool


i like IS6 music a lot actually
meh
unfortunately i think relic slop has the highest retention on lower end players
Lets just call mechanist’s IS when it releases IS6 part 2
is6 music is there ig
i do not GIVE A FUCK!! it needs to END
is4 ed5 when
but it's on a nothingburger boss

relic slop is also more inline with traditional rouge like games afaik
yes, love is5
go back to is4 balancing
is it because its the easiest
5> 6>3 >>>>>>>>>>>>>>>>>>>>>>>>2

you can tell a lot about someone if their fav IS is is5
nah, because i have fun
Valid reason
it itches my tickle
i like IS5 for the squad diversity and that you can play without lamp
talons is fun too
IS6 voucher diversity is scuffed from what ive heard
is5 is like, ONLY fun without lamp
also sescort my beloved
so me getting 20 specialist vouchers was actually an scam?
how to get more game out of more game

ive never played it bc i have no yato
thats not what i meant
you borrow a p6 yato bro
you can't use any yato
e1 start works?
my issue with is6 is that i find it extremely exhausting
you kind of need to memorize f1 map clears
and i can't explain why
its pretty schizo but its beautiful
actually wtf am i even saying ofc its e1 start its soul escort
sescort is hope bottle neck
what if we escorted our souls together on the same boat
but its fine yato sweeps
😳
Doesnt it need p6 kafka too

i would need to watch soul escort gameplay to learn how to do it prob
you can even play without hoederer

wanna watch me fail after not playing it for months?
im going to sleep
bye loser!!!
i'm really reliant on getting my strong units to clear
the boss is the least of your concerns really
IS6 ed4 is really simple
i mean generally they dont have nearly the degree of buffs that is5/exp1+ is6 have no?
maybe i should try it but i'd actuall struggly on yi LOL
Raidian + some other 6* carry + any random bodies are enough for the entire run even on d15
ill handhold trust
kiwi do u have a angle grinder
idt relic amount in is4 was too low either
i think they try to solve the issue of not enough interesting relics by adding buff slop
its jsut avg relic quality is shit
a lot of rogue like game collectibles can get really wacky
make relics funny
but its kind of hard to do that with the number of operators we have
not just more stats
dunno tongbaos are pretty silly
ok i like tongbaos tho i just dont like the 100+ relics guaranteed
tong baos are neat
is6 dlc0 probably has the ideal for relic/power balancing
think all of is6 is mid i don't want to play it
relicless is7 coping
"x stat up on 1 tile" = empty bao
hopefully we can
when IS7?
ngl i didn't like is6 before the expansion
i like the qol dlcs added but the balancing def isnt it
i think is6 stage design overall is piss
that too
is it a hot take that i actually like raidian tho
the reason is4 stands out to me is cuz the stages to start off with were very interesting
i like is5 because of pulling out hair trying to decide pathing and toil management with sescort shenanigans
legitimately ed2 no alt is piss
i love raidian, i just hate the raidian slop map design
IS6 bosses have alt version?
like atleast shes nowhere near required
maybe id be fine with radian if she didnt have unique encounter interactions or overall run buffs just for drafting her
i think shes fine power wise if she costed a reasonable amount of hope too
thats fair
lazily ref it
tbh
they have alt stages AND alt versions
never seen those
f3 have alt bosses
well noone is required in any IS
but i think radian makes the biggest difference of any operator in any IS
i'd only done 3 bosses on f3 out of the like 6 there are lol
fishermen is so piss
aside from maybe wis in is5
but weve established that fligner comp wis in is5 is shit gameplay
so if were stooping to her level
i made myself not be able to get a wis on is5
then its bad by default!
to make it more funny
man I should've gone for ed2
i decided to stop using wis all the time
i see
good thing i despise raidian (all suporter summoner in general) :ya:
shrimply shes just making me braindead
one of my personal bgigest issues with is6 is how important f2 bosky is and how shit trying to beat bosky stages is on f2
i will wait dlc2 IS6 and see how this is all about
bosky?
i like Mayer in is6
rolling into gatekeeped map
I completely agree
definitely one of the best shit i ever met
sui's remnant conciousness
theres also a ton of completely arbitrary restrictions and shit
wander into wonderland
like fym ur face off is bricked by ranged/melee
billions doubts gating billions of nodes behind
new faceoff sucks yeah
holy fuck theres just so many ways the game fucks you over in ways that are like
whats the point
wheres the skill expression
????
do u guys actually draft yan
yes
Quick question this toll is useless in Ed4 F6 right ?
well the yan skill expression is your annihilation time commitment 👴
oh
i mean a significant portion of the meta is yan anyways
exu2 hoshi2
kinda broken
halfway there already
theres leizi too but she falls off dlc2
i don't draft yan at all
slap a purestream on ig
essentially toil for road is useless
i ban exu and hoshi anyway
i don't have them
🤫
i have no yato2
exu is a yan larper let's be real
chinese work visa
jieyun supremacy
wuh
ohh its all about yan that covering half of the need to beat is6
😴
think ignore IS6 is the true angle :ya:
if you do it perfectly you can even have yato kill a chest on badneighbors
with like a few frames to spare
😇

holy shit portal barely does not one shot Yato on f1 emergency
F1 witchcraft flute into catastrophes
IS5 loves me
no this is high roll slop

game loved me too much and might have killed me with a eureka
What are the chances of whiffing fated encounter 5 times in a row...
Like 4%
I want to find Dream cursio Stove and Law ritual but seem impossible
So gotta settle with 2 of them
ulpianus is replaceable with sakiko in suh2a right?
also does e1 level 40 puzzle work as a copium second agent for suh2a
sakiko is a worse starter than sa but can sub for him
she does not replace ulp in the least
ulps whole thing is that he carries en route
sakiko's en route is balls
is law and ritual viable in ed5 is6 if not include many deployment limit relics ?


is suh2a without ulpianus doable or no

Idk ed5 but 0 sec redeploy spec is crazy
Just don't think ed5 could be too hard for team like this
It is very important and some of the strats just won't work without it
It makes a lot of sense when the meta revolves around Yato alter and Hoshi who just die after the skill
huh, ive been sleeping on law and ritual bc of the less deployment limit 
Also if you are averaging 100+ collectibles getting deployment slots is easier
It can be a big pain en route, especially in Pathfinder combats
But the effect is great in Bosky and in boss fights (mainly ed2 and ed5)
For IS5, is it intentional that my operator only loses HP once after deployment during "suffering" epoch? Or am I missing something? 
wdym
yes its one time instance of damage on deploy
What does it mean by trigger once before unit leave (too lazy to crop 😭)
^ basically
theres some very specific things in this game that interact with operators that self redeploy
one to remember for IS5 is Rhoder's Gate
I thought it supposed to make my operator loses HP by 25% constantly 
how about higher diff?
it goes up to -70% HP on high diff
But it only reduces once right?
yes
it seems like a non issue on lower difficulties
at higher end it can make starting some stages awful
especially if you have to kill the ED5 objective
Guldul Silence Freeze Bosky Sufferings Ghost Fractured Pledge of Babel
😇
oops unopenable stages
Sa the goat
Why ever draft mlynar/leizi when you can have sa
there is only one SA and its not a guard
does temp special squad raidian get all the tree bonuses from raising your own raidian?
how are you supposed to do turmoils with most good 6*s banned?
do you just like not or

Who got banned?
Guys. Does different endings in IS have different EXP multiplier?
Probably delay to f3, get more then 2 6* maybe even shop rob f3 before entering
Most of the Risk coins are great and downsides are negligible
There are only few that are just not worth picking in most cases
They know the stage. So they do it when they feel like they can
Like for the battle pass? No. Although some endings add extra floors and it gives more points
is this a prerequisite item for an ending?
Yes, for ending 4
aight
Would you guys say all IS are enjoyable?
oh yeah what skills to m3 for ulpianus, SA and hoederer if im doing suh2a for is5
is2 boring as shit the others are fun
is3 : just exists

IS3 is not in chat
so many haters😴
IS3 is a great low collectibles environment where draft and skill matters a lot 
(without key operators it may be suck)
IS3 is gambling 1/6 you are scammed

fuckass highrollers when they cant just bruteforce with high relics
I think you mean IS4 and alter endings rng
I love playing 1.5 hours for nothing because I don't get an alter at the end of the run

Not entirely true. But can't obtain a 6* unit until floor 2 is way too far
wha
Huh
Proceeds to spend 10h resetting for an e2 to miss ed4 and get knight killed by gopnik
Skill issue
ew
🧎♂️

:dalao:
Skill issue is to not get f1 witchcraft and CE
Ulpianus: S2 and S3, mod3
SA: M9 mod3
Hoe: S1 and S2, mod3
reset run
I see
What situations are their skills used in again

When's the best time to start doing runs on IS, when I have a more extensive roster? My account is like 25 days old rn
hoe s1 whenever u have massive aspd
Ur account is probably fine for low dif
pretty fine for is5 d18 wis core gaming
I see
You can borrow all the starting ops
And then dont have to rely too much on low rarity cause you get tons of hope
Ulpianus: mainly S3 I think the poison haze stage uses S2
Hoe: S1 - tanks bosses, S2 - perma stun the lane
SA: S3 - main skill, takes spines ect, S1 - shop rob top, S3 some of the f3 stages
I see, what abt hoe and sa s2?
alr
You need masteries to drop him in necrosis and get the skill up (e.g. Regular Army)
and sa s2?
u dont use that much
should I still m3 it in that case or nah
nah








