#strategy
1 messages · Page 986 of 1
What are we optimizing again
honestly, idk
waight bibeak might be able to clear instead of blaze
true, ling definitely can be used in multiple diff garrisons
i dont have her masteries augh


man I used three 6* for that stage since I was lazy: Eben+Typhon+Exalter
now I just replaced them with highmore and two randoms
needed to give extra levels to my highmore 🥹
but but, optimization?
maybe i should try to do vec 12 first and then i can use whatever ops i want for the garrisons
I optimize how to keep main waifus for main stages 
Main squad safe for normal stages
Can throw whatever i want into garrisons

optimising it is fun
yeah like you gotta keep your main squad for the normal stages right but if you finish vec 12 then it doesnt matter anymore and you can use your main squad for garrison too
shaw dies to final wave
im gaining iq i think
loses*
We still have Ros stage, and another mechanist
wait theres more main stages coming??
i forgor about it
Buff will help later dw about it
Doing GA-8
What should my placements and stuff be
i c
Do I need more Ranged units
U have 5
I wonder what kind of unholy BS VEC-EX is with unholy BS of buffs we are getting week 2
Just relay ur units, so u don't need to bait/tank his nuke
oh I just got no idea what I was doing in here
Who do I replace for Gravel
krooster
Yato 2☆ with E0-30
But I think you may have Gravel.
enhand
if i use a unit for garrison i cant borrow the same unit for main stage right?
Yes
dang, here i was thinking i could have some use for e1 exualt
yea i was just hoping i could use e1 for garrison and then borrow for main stage but i can only choose one
Dude think balze>exialt
Yup you cant
She isnt
U re peak
Dude I mean two do I replace in my team
WHO EVEN GOT PAST
I DIDNT EVEN SEE ANYONE GET PAST UNTIL I BEAT THE LEVEL
Small car
Car
how
Watch out for it
probably the little car yea
Most likely
Someone show me a strat on this my strat is too scuffed
Did u see the ice cream vendor? That dude summon small car with ammo
Yeah but I thought I killed the cars
if it works it works, u improved
This strategy is made by using really common operators and easy to substitute.
It's not essential to follow the steps perfectly.
Adjust the strategies a little bit for yourself to suit your own team comp better.
Arknights - Guide Ahead:
https://www.youtube.com/playlist?list=PLNgrku2z_iBmdHw6xqVnUPCriKNTAfv8i
Arknights - Main Story Levels:
htt...
Bruh let them improve
Thats looks like 1 year strat
Yea low promotion level way
Who is good for this stage?
Used Ambriel/Penance on this one and ExecutorAlter/Passenger on other one.
Lin easiest
I sacrificed Caper and Pepe on it
Pepe good for the next one
I don't have lin :<
No executor or passenger either
Hmm lin replacement
I don't follow geneva suggestions 
No pepe too...I wasn't even around when she was released haha.. 
I think e1 valarqvin works
1se
Smile
can someone please help me with dh-5
there's so many enemies idk what to do
i just did a 10 pull i got some new characters idk if they'd be useful
Try saving pulls, an operator who's really flexible named Tragodia will appear soon-ish.
it was a 10 pull voucher
I see.
do you have advice?
are you following Arflanyr guide?
idk what that is 😭
ooh thanks
if you need help for the main story or any current event check his guides
you can save these for other banners
unless it really specifically has the banner name as well, but thats usually for limited events
on this banner?
oh ok
kernel 🚮
if you can do these with level 1 characters, what's the point of leveling them up?

making life easier
Make the timings more forgiving, and the execution of strats easier
like, is this even a serious question?
it's like saying "if in Elden Ring people cleared the game with a lv1 character why should I level min"
Insane
Why spend an hour stalling an enemy when you can explode it out of the sky in a second
What sky?
Look up
explode the sky as well
At the ceiling?
Yeah thats your sky
btw how is this 5 star
Nope for combat, just premium Shaw 
good in base
Good lesson in not pulling kernel 
Dude looks at how fucking scuffed this is
At least I beat it but I bet auto battle will shit the bed
eh I don't think this is the best gel farm anyways right
You never farm events that are not live
:icant:
Dont farm that shit, no profit
There was like 1 event rerun stage that had decent material farm rates
and that is not one
Yeah tied with story node, but like its story node. If desperate enough yea. Crystal and rock still good tho
can someone help me out with VEC 08. i feel like i dont have enough healing or tankiness for phase 2 i may be wrong though These are all my available operators:
Just throw bodies at it till it dies
Giraffe circles a couple times so you can use that time to burst mechanist
Take out monster from garrison. Im sure you have other options to clear it
i just used her for this stage cause i dont have any other wandering medics besides ejya alter to get rid of the corrosion and i since i didnt wanna use anyone from the mains squad and had other healers i just used her
guess ill just find another way to clear it
how many tile rangr is gladiia again? im p sure you cab just have someone in front of gladiia and then gladiia will drag the archers into her with s2 and kill them
+3
yeah 3
I did it with tinman and gummy. What other ops did you have?
yea so gladiia + any defender (maybe e1 gummy) should clear
only healing defenders i have e2 is saria and nearl
gummie is e1 50 tho ill test stuff out
i also go liskarm e2 aswell
it should be enoug yea cuz she just needs to tank the defenders
and gladiia should be able to drag the archers since s2 targets 2 enemies
Lisk wont have enough dmg. That defender needs some form of arts or high burst phy
p sure gladiia with s2 should have enough dmg for defenders
You want to save the higher rarity for the main stage.
lapp + defender then
although
they dont have gladiia module so its not like using her for main stages (ulpi borrow) is gonna do anything
yeah im working on gladia but shes on halt until next ulpi banner if i have enough to pull on him
iirc ulpi + gladiia + healer is something ppl do for vec 12
yeah nope lapland + nearl doesnt work either lol
crazy
been a while since i did the stage so i dont remember the spawning patterns
Gladia won't have enough fire power either.
my assumption is lapp or gladiia with their multi target on skill will hit the archers
the thing with lap is her skill isnt auto
so by the time skill is up 2 arches are already shooting and shes gonna die before or shortly after it activates without a defender
lapp + liskarm?

well I need heals
its like -100 def per burst, i dont remember how much dmg the defenders do
ehhhh i feel like i can clear the stage without monster anyway i just need a diff approach
so im not being too helpful rn, not available to check
yeah its only -100 but the enhanced shots kinda make it annoying to tank when 2 or more archers spawn
i dont think i have anyone outside my main squad that can really clear it as of rn
i need to e2 more ops
and build them
ill just send a screenshot of my vec 8 placements and see if im just doing something wrong here
The archer is the problem.
If you activate gladia s2 too early. You only can kill 1 archer.
If you activate too late. The two defenders will tank the hit instead.
or i just need more healing somehow
But s3 is doable
oh wait her s3
Well thats if you wont use gladia for the main
Okay.. the timing to activate s3 is when the 3rd archer about to pop out
or when the first archer starts walking to the right.
yeah nah lol imma need to build my gladia
ill jsut e2 gummie while im at it
nearl somehow dies right as the third comes out so the 2 shielders just kill gladia
You can make gladia tank a couple archer hit first
dont think my gladia can pull in shielders yet either
Then drop nearl/gummy a little bit late
shilder gets blocked by gladia
then she dies 😬 lol
ill just keep doing Vec 8
im gonna try something else and get back to this later if i dont see any changes
like here shouldnt it be doing arts damage in a cross from nearls deploment square i dont understand why my hearls at the top just both die at the same time there
am i missing something?
it was the meteor shower than hit the entire lane where eyja was
both my healers instantly die and i dont understand why
they arent in line with nearl or saria
and i placed saria last so the grenades will hit her alone
or does he change priority to nearl in phase 2?
Le crosstile dmg target the allies with most block count.
Look at saria and nearl.. they got minus block debuff. 
Also, its hard to figure out with a small roster but eyja s2 + gummy s2 works
Meanwhile krooster + gummy almost works. But still lack of dmg.
yeah thats why i was confused on how my healers died at the same time
by a crosstile
ur using s1?

i dont usually like clearing stages whith borrowed ops but at this point i might just have to get an ulpianus or something
He dont have any rats unfortunately 
oh
rat gaming
just asking, what level is ur gummie?
Uhh.. she is maxxed 
click works
Shalem is goated 🛐

Fuck seeing chestnut maxed and m3'd is..

Ik its u but
I tank the first two archer hits with the range on both clear.
wdym m3'd? he's m6

Even worse
If it makes you feel any better, his base still sucks 🥹
🥹
how ideal..
@pearl breach i finally cleared it
good job!!
still dont know why my healers randomly died that 1 run but i got it down

just swapped out logos for exu alter to help saria survive and have lemuen nuke bottom lane while the giraffe was down, idk why i didnt think about that sooner 😭
Is this good or should I switch ops positions? I was thinking of switching sash and lapps positions
It would be better to switch Logos and Exu since he will be more protected cuz he's your core
But it really doesn't matter when the squad is overkill
You might also want to place SA on the right side blue box facing up to kill the enemy that will attempt to destroy the pillars
Lappland does that rather
Okay I'll switch exu and logos. And wait @narrow pendant im guessing I would put lapp where he said SA should be?
I don't think lapp could kill them fast enough hence why I put exu there
No.., im saying sash can stay where he is, and put lappland above blue box facing up
Logos is enough to handle the middle enemies
The hardest part of the map is being swarmed by the fodders, which logos insta kills
So you can use less resources in the middle to handle right
Hell you can also just keep logos there and make Exu face up instead
And mlynar would rather face up or left rather than right
You habe overkill for the stage
Like this?
So what's the general idea for fighting Mechanist?
Ye, that's enough
I'd probably just make Mlynar face left tbh, top right enemy is not an issue anymore with Exu there, so it would be better to have some more support for the bottom left, but then again, it's really overkill with logos
I ended up switch exu and logos position because I need to keep logos alive
Lap can't kill these guys fast enough and I think they're gonna break through the wall before the end
tldr
he has a skill that does a shit ton of damage to a unit (normal targetting) and all adjacent units, so bait it or keep your tank (usually ulpianus cuz he hits like a truck so only big hp pool can tank mechanist) away from your other ops
and then his normal attacks also hit hard (ranged phys)
when hitting phase 2 and falling below 50% hp during phase 2 he will do big arts in a cross to the highest block targets and lower their block, ng gud to tank these
he will also do this to whoever is blocking the giraffe
Have you tried placing Exu2 above Logos, facing north, Mlynar on Ely's place.
I could be wrong but I don't see the bottom left need much attention compared to the top right.
oh the adjacent targetting was probably what was fucking me over
is it just to the 4 cardinal directions or on all 8 slots around?
I need help with allocating my operators https://www.krooster.com/u/dungen27 for Vector Breakthrough
also during phase 2 his normal attacks deal dmg to 4 tiles around whatever he is targetting (cardinal directions), but loses the cluster bomb attack (instead does the cross thing on giraffe blocker)
#help could be a better channel to ask for 
Sorry, wasn't specific enough
Oh, I'll leave it to others since I'm not bothering myself too much with Vector-12 
i see
also for the giraffe you just stall that until the guy is dead right?
I did that yeah, giraffe is easy once mechanist is dead
also reading the wiki, seems like stalling giraffe also stalls mechanist since he cant move while giraffe is blocked during phase 2
Yeah they broke through the right wall😂
hoh
but he will fuck your block and spam the arts cross while giraffe is blocked
but hey better than the fucking cluster nuke in p1
for sure
Do you have to equip 20 healers in this stage
no, there is a buff which makes the lava do baby damage and also regen all ops
the sp07 and 08 stages
Don't worry. Teapod dragons DoT DPS ramp up to like 2000 per second (It goes x1 -> x2 -> x3 -> etc multiplier increase every 4 seconds). Just assume whatever was hit is dead
any tips for this stage?
Stall boss and use atleast 2 of the pillars
Is what i did
2 of the front pillars
Need help with VEC 04
Getting stuck on Vec 12 myself, mechanist is one-shotting even my defenders. Only thing that doesn't immediately die is ulpi but his aoe kills my healers before they can heal him up. Any tips for dealing with him? (Center and bottom lanes i can handle w/o much problem)
get this buff, it work for the lava
If you trouble is boss there is strat to stall phase 1 entirely (Something with good HP and likely at least 2 medics to survive lazers which do like 4k arts in 7 seconds) and then use all pillars on phase 2. if you didnt notice yet operators take pause after they drop pillar to 0 HP when next hit will flip it, you can prematurely 0 HP pillars with gravel, save device for one you can't melee. It will leave boss on around 4k hp left to burst/snipe with anything.
Remember to place operators in phase 2 in way boss won't pillar you. Pillars on sides can be saved for phase 2 wave to group up and instakill golems
Holy mother of stall (been like this for 15 minutes)
Thank you Exialter S3 for existing
How would I heal exu?
Someone recommended this @wispy ledge
lowkey dunno
i havent used exu2 yet xd
Dern
Nvm forgot to take into consideration environmental stuff 
It's left to right no ? So she should survive
Oh I thought the sandstorm comes from above too no?
Yeah it's up and down too I just looked it up haha
It have different winds
At finale part wind is 100% from top and game spams OD invisible snipers who do 420 no scopes if someone in sandstorm
I think I might move gummy down one space so that brings the enemies in range of logos thing so they die. Would that be good?
is that sankta miksa s3?
Yep, crucial to survive his normals
why not s2 tho
mechanist normal attack is a 3 hit combo
and his grenade thing hits so many times
Right side is Low DEF / High RES enemies. I wouldn't advice Lapp due her auto activated Does arts skills. You can place snipers or someone tile above Logos looking right (I personally don't reinforce pillar on left causing wind from left to break that pillar for me while i reinforce both right pillars.
becaus he needs it for a longer duration, S2 would go off too soon due to him attacking with it
maybe i didnt test it enough
i remember miksa s2 being better since it would last longer
but maybe you are right
He cannot survive Mechanists normal attacks so he needs it as long as possible, and Exia S3 gets him back to activate it immediately
Miks S3 spens ammo only when hit 
But reinforcing those pillars at the bottom would make sure the ops don't take damage
im aware. mechanist attacks a lot with multi-hit
Just 24 hits nuke phase 1, he will be fine
Honestly i am not sure why you have so much "forward" set up on your image, what is poing in Logos S1 if you have 2 blockers block slugs he suppose to instakill?
Sure you free to keep defenders or something in front of him to bait ranged attacks of crossbow/slug spawners, but why keep enemies from Logos S1 range?
If you saw my message previously I said I was gonna move gummy down so that the enemies are within the range...
oh that anni? i prefer setting up on the middle island 
Back in my days we had picnic at blue box 
I was planning on blocking these
Yeah that's what I was thinking of doing because I usually set up next to blue boxes but I was just following a guide and got annoyed with it haha
Wait do I reinforce the pillars you put yellow squares on or the ones that are reinforced in this picture
would move gummy to left to avoid "classic" why crossbowmen kill my shit. Also wont set up explode when sand archers kill ground pillar? We don't quite have fdr for job
It was someones esle picture idrew squares at for where I reinforcing
Fair.
I placed them based on your roster, I didn't remember which healer u had so I placed a sussuro just because 
I'd try the effectiveness of the placement I just did but I got no sanity rn.
I use silence as healer but she's slow haha I might use someone else like ptilo
Should I just use ptilo?
Depends, if you can heal yourself fine but then receive a burst of damage across multiple ops in some scenarios it should be better option ig.
Try it out, I'm not sure if it still works but if you leak you close the game and log back in, saving yourself sanity iirc. Unless they decided to patch it 
Lol damn. I'll stick with silence for now then
tbf doesn't logos s1 break that stage
It should
He's had the problem of leaking the right side, which I simply repositioned logos
If Saga was eating slugs Logos S1 should
and placed exu2 in his place to take care of the right side.
Or place Silverash S1 or something there 
Should have kept mlynar facing right like I said, unlike stinky FAE
Silverash s1 is surprisingly good, i underestimated its dmg and thats into consideration that he can attack aerial units
I couldn't remember what spawned there so I looked up what kyo used.
kroos and arene
You're right 
Hey @glass monolith i saw you only use 8 reinforced things. Where do you use the other 2?
Use one of them on the thing facing towards Logos
Ah okay haha
I'm guessing the last one is just extra
Well I can't think anywhere else in which we'd need it unless we extend our ops placement
I'll try it for now
Just because I CAN use 10 doesn't mean I must. Especially when my personal set up occupy this 3x3 like place on bottom 
Also I usually use silence ability when I see someone dying or when there's a lot of enemies
You probably won't need it since you got less ops you're gonna need to sustain. But we'll see.
I wanted to try and get it with supporter only
XD
I have beaten VEC 1 - 11 with supporter only with the phase 1 buffs
Before the hp regen buff
But VEC 12 is a literal cliff face for the niche rn
With the future buffs, Im throwing ling at that mf
What if Skalter S3 as main DPS on mechanist instead Virtuosa S3 
The main thing is how would you stall for long enough?
I feel like you'd run out of summons too quickly before you deal enough damage
ling gnosis is a clear
omg
Ok. How do we save file corruption week 2 buffs on week 1? Expecially when it is IRL instead bethesda game

I ended up placing cuora in front of gummy because Logos kept getting hit so I made them focus on cuora more
Probably just moving Gummy to the left as previously suggested by Minus would've done the job but yeah, it's nice you cleared it thou 
Yeah I was just asking in the help chat because I couldn't understand what was going on haha because something kept insta killing logos
i wanted to confirm how lemuens targeting priority worked so i did a quick (not too robust) test
s3 targeting is lowest def -> regular targeting -> lowest marks
actually i think regular targeting is also time based but w/e
this did not work but lee + ange worked
what should i do here
Stage is piss easy
open the chest by standing near them
Feed the plants with cheap ops then kill them like usual
What’s a good Strat for 5-7 main?
Guy on the left gets blocked by anything with defence and then throw bodies at the plants while you kill them
chest gives fruit,feed fruit to plants
Forgot, makes it easier
gotcha ty
Remove the debuff drone asap. Then place the jammer in the middle, covered by your range units.
Yeh ik
So is ling angie
But both clears use max buffs
uhh
not rly
well
what do i do for vec8
bros just oneshotting me
i can get a decent amount of damage in before his shield comes back up again
benched
would i rather have -20def buff or logos thorns 
probably not, but mechanist has 40 res so it is easier
surviving is the hard part

dude
"arts"
u burned logos thorns?
well i mean like would i rather my phys dps be more effective or have another dps 
dire man
maybe just logos would work
but my roster is dire
thorns is there as decoration i feel
yeah a decently invested krooster can solo it
from what I know of vec 12 no buffs, tanks with DR like yu and ulpi with gladia mod x are the best also high def tanks like hoshi s2 work too
got no tanks 
then u can't beat it rn
ok yea you might be cooked lowkey LOL

probabl gonna have to wait for better buffs to come out + some time to get more ops raised
probably best to wait for the next buffs and complete those with what you have then use supports to help you complete the main stages
just need to kill the giraffe then burst down mechanist
i think shu might be better tbh since vec 8 has the cross attack so theres a bit of a healing check
they don't need those for vec8 really, vec12 is the impossible one for them
cause i did vec8 with none tanking mechanist

idm not clearing vec8
wasnt expecting to clear vec12 buffless in 20 days account anyway

i suppose thats an option too
yeah u can burst down vec8 unlike vec12
Borrow a shu to block bot, use fast redeploy etc to block top mech for p1, kill fast with logos exu lemuen, p2 either block bot only or block top same strat
Even lv1 fast redeploy, merchants or sth will do, desperate times
Rely on 2 shield pray
im buffless
If have summoner can use those too
0 buff at all 
yes
So this is all u have n not yet claim any buff?
do u actually have glad built but no ulpianus 
anyways rip
i too couldn't beat it with my own strat
Sacrifice carry for buff then borrow a ling or sth maybe 
which carry and what buff 
Is mechanist's shield dmg based or hit count based
Hit count.
That's a lot of annihilation missions open.... can't even tell which one's actually the newest. Which one should I do?
The one it automatically directs you to is the rotating one
it directs me to all three available Sargon missions, couldn't tell which one was the rotatin one at first
The one you can use the sweep ticket on
It's grand bazaar
didn't realize the Bazaar was the mission till just now tbh. haven't cleared it at all yet
what should my roster be for the map? last squad I used for annihilation was one for South Prison
Maps with barbell icons indicate as "Practice Stages" And the one that has an 🔀 is the most recent one I believe
Suddenly found myself asking for VEC-12 help.
I'm quite lack of some useful operators(ines, medic eyja, logos, and ulpianus)
I do have some new ones like exu and her sis, but i have no idea how to play it.
long spring wastes is evil
all is well until that invisible sniper kills ur entire backline
i was NOT prepared
Should i post my operator list here to make some reference?
Its not very broken tho
It would help. I won't thou. Will have to wait other responses cause I am not trying in VEC-12 
It wont hurt to try 
Ok well, lemme screenshot first.
I dont wanna miss the trim
If your roster's big it's best you import it through Krooster site
How does that work? Havent used that yet
A collection and progress tracker for Arknights, a game developed by Hypergryph.
Bring cuora and any vanguard. Honestly, I'm not entirely sure it will work. Lemuen s3 when the big def enemies come. Narutuya s1, nearl alter s1, saria s1.
put in your login info on the import tab and you'll be good to go. It DOES act as logging into the game on another device though so you'll have to relog afterward (and re-import as your roster updates)
Alright, lemme figure it out first, ty
well dang, good thing I started building Narantuya right after getting her
The only practical one in my hand is only hoshi
if you have saria, you can probably try yu borrow.
the crystal mechanic requires attacking it a lot. The higher attack speed and hit count, the easier it is to get rid of it.
click profile, copy link, paste
share link
Can anyone survive mehcanist nuke
Ok
yumee 
Lem s3 is enough to nuke that big mummies but the green tile on the left will take most of her nuke away.
Surajj 
Loaded-ish
I messaged you
?
Nvm i had gladiia on modx that's why ulpi never survived

About Ani 9
Now......
We can get into the vec-12 topic i guess
@strange palm You might need exusiai too, to remove the crystal on the right side when the birds spawn. La pluma or perfumer should be the easiest to redeploy 
I went in for a first attempt with Myrtle and Canta for DP production, which of them should I swap for Exu if the attempt flops?
Canta. Annihilation has slow enemy spawning
You have shu and exu alter so yu s2 is the easiest borrow.
Welp, quick friend list check now
Nope, i had to add someone has yu

Put yu on the third line to deal with the principle thing i guess?
No, yu tanks mechanist. https://www.youtube.com/watch?v=zV3J0aBqAi4
Oh well
well I did full squad because I'm missing level and stuff and didn't want to learn skill timings
same strat but adding vanguards, dps, more healers etc
I think i'll still add some squad members to make it safe anyway
I dont wanna get stuck in skill issues
After all potentials in low-members are somewhat important
bruh stolen clear
the idea is to have exu alter redeploy yu and then teleport mechanist onto yu and try to kill phase 1 as quick as you can
Ic
That's quite damn close in some circumstances, tho
I dont think i can provide full resources for all 90's
well s2 is braindead as fuck so thats why
I did it with lv 60s so it shouldn't matter that much unless you are copying it 100%
you click s2 and suddenly exu is tanky asf along with the friston you threw last minute and casually does like 4k per hit
brainded skill
the big aoe attack is phase 1 so once you trigger phase 2 the skills are different
I think at least i'll bind my bagpipe+myrtle and one or two extra medics to ensure some factors
reached the 350 enemy mark before things went wrong, I'll test with Exu now. Where should I put her on the map?
40 mins for this stage only
Ulp + gladia is so broken in this one
What medics other than kal can reach 4 tiles in front of em
Other than like global range n stuff
Ansel
were there any crystals on the right side? just place her in range of them
Always been the best at tanking

there hadn't been any till 350 when things started going wrong
I think ulp is gonna be my next pull list
lineup was pretty solid all things considered
Damn good to have
I use him alone on most general content and he is amazing
Maybe monster with her gadget?
I didn't realize but 2 carts spawn top so you need to retreat narutuya to place myrtle to block one of them. It spawns crystals, and the unicycles have global range if they are on a crystal.
Unfortunately not available..
Ill figure smth out
Ansel has +tile iirc
But i don't think his healing is enough for whatever u trying to do
Sent my friend id, and i think i'll revise the map and tactics before someone add me with Yu S2

Better have it within 3hrs...
sent
What ops other than mousse have an atk debuff
shamare s2
Wait really?
-50% attack and def
shamare s2 is the main atk debuffer
its a doll you put down it has 3x3 range
Ye ik but have to clip the enemy into hoshi to reach
oh yeah necrosis works
lol i had no idea necrosis reduced atk
Its not good for it however
For week 1 the deploy in high tide - 2dp cost, global hp regen r great
If later on focus atk spd buff n other more op buff
I cleared VEC-12 in the most braindead way possible I believe. Lappy Alter to remove shield and some other stuff for damage.
i managed to lane hold mechanist with abyssal hunter squad 
Oh right, Ulpi + Gladiia for tank, Lap alter to remove shield, Beamed him down with Exu2, only took 2 cycles of his shield to kill him.
I killed him so fast I didn't know the giraffe robot thing reduced block count.
Anyone willing to brainstorm something for me to win VEC-12 to trim the medal in voicechat? i think i might lose 
my Ulpi dies to the mechanist, i think skill levels arent enough
do u have yu e2
borrowed
So, I have no Yu, Shu, Logos, Ejyalter, Wisadel and Ulpipi.
Should I just give up with Vec-12? Lmao
what else do u have in acc
if you can send a krooster or smth, it'd be good
or even an operator page
im trying to battery charge Exu so she can carry me
i only leveled up the third skill
i think im cooked
Eyja also got level 7 skills
my nian tanks a little better than ulpi tho
you should borrow ulpi with s2 and lane hold top side forget yu strat 
Why is sail using s2
nah nah you're good so, you have exia alter, yu, shu and reed alter - which are all you need for the 4 op buffless clear:
https://www.bilibili.com/video/BV14DEWz3Enw/ reed alter s3
https://www.bilibili.com/video/BV1zFERz2E5n/ reed alter s2
this should go over your placements, skill timings, etc for the core clear. just use buffs and all your other operators are good for leniency. see if this works out for you, otherwise forget the yu strat and try smth else ya
got no better vanguard, myrthle is on a supply
No shit, gladia's only purpuse is ulpi's dr bot
let me try with something like yours 
sentanyl godsend
trying this without yu 
ulp moment
ughhh i forgot another defender
yeah there's no tight timings or anything
i mean, now with all my sp batteries i have, of course there's no timings
i mean there are timings as to when you pop shu skill for example, when to pop exia' summon, etc
4 nian sibblings, ptilopsis, stainless
Can try this setup.
Yu and ulp is the last two deployed
my initial idea was using yu to catch both the mechanist and the dog in the middle laneand was trying that for like 4 days
until now that i've given up because all my tanks and ulpi died
You can but u need exu s3 on yu
at first when i tried, only looked the team comp, then threw the towel
Also, yu probably gonna die after this
yea im not gonna torture myself i already got my trimmed sorry 

hi fredi
Hey laq
🫦
Please dont do that
u must suffer like i have
i really used gladiia with mod y for months, im really dumb

Any low end guides for VEC 04?
Maximum I could offer is Ling S3 and she needs latest buffs to win.
🥹
I can get Ulpianus as support, but I'm unsure when to place him
And I don't have Gladiia built atm
i can now go to sleep and go to work
i was thinking of staying up all night and go sleep deprived to work
😭
Do I invest into Gladiia just for Ulpianus?
Can ulpanius survive vec-12 boss with module? I tried without module and still killed by the burst. The only one that was able to survive so far is the og oni defender
Woohoo I am not only one
(Set it as default on CCB for support)
He may die with module E2-60, if he didn't get buffed by SpecterAlter or/and Skadi.
he will die without gladia mod
Or use E2-90 and I pretty sure he may survive that shit too.
Mine is e2-80 without module, still died with gladiaa, looks like may need specalter
Skadi buffs atk isn't it?
I was without S2 masteries and barely survived with e2 60 Glad mod 3 Silence alter Spalter Skadi
Oh my bad, always thought it was just atk% haha
Yu is essential, Shu could be replaced, if you can buff survivability.
Nian could increase MaxHP to Yu too.
EyjaAlter is buffing HP.
The amount units needed to tank the boss is insaneee
needs glad mod the one that makes the dr to all enemies
Im grabbing krooster gimme a sec
@buoyant phoenix@narrow pendant thank you for the insight
also, if i would've used your strat as a last resort, thank you anyways 
Not sure how to do VEC 04 without leaking on one side
Notable ops I have are Mon3tr, exalter, reedalter, exu, hoshi, lumen, lemuen, ifrit
trim are getting me paranoid ever since CC#3, no one ever told me you had to trim the medals and lost the trim opportunity for CC#1/2/3 
ReedAlter and ExuAlt is super.
Lemuen too with S3.
If you lack roachy.
I have no wis
same thing happened to SSS
no one told me it was seasonal and lost like half the medals 
Looks like he needs yu assist so he can't get wis
yeah I need yu assist
just have ulpipi block giraffe, burst giraffe down with exu2 then burst mechanist ig they only have 1 life at vec4 but u gotta kill them together
I basically didnt do anything so no need to thank me
But, glad you did it
just burst it down
no need to tank for non 12
evaporated as soon as they come out 
I fucking hate leafcarpet
just bind her useless ass
What skill for Lemon?
s3
honestly deserved
if not for you, i would've had gladiia Mod Y for a year or two before noticing
EN and the need to use eyesight🥹
What's the timing?
why tho? she's just a happy goofy elite operator who likes to run and have fun 
as soon as they are insight?
FUCK HER (the elite op not you)
Would say "needed", more like I skipped need to painfully measure all combinations
who wouldnt?
in the bad way

zamn final week buff must be crazy, i saw beagle tanking mechanic
so fun fact my second attempt flopped cuz I forgot to pay attention after putting down Myrtle, Thorns, and Pluma until 100 enemies in whoops- 
third attempt went MOSTLY okay until 380 when EVERYTHING went to hell thanks to the things that fly and make crystal paths and then die
not entirely sure how to counter that easily
you blink once and 10 enemies leak

i forgot how hard the mummy sarcophagus carrier hit was
TRUE
it's been 9 months since pepe event
especially with the rollers that get pretty much global range on the crystal tiles
not sure who I should upgrade more for the mission, either
more medic to heal the 2 baits againt the unicyclist laser birds
alchemist
I don't necessarily have an open spot to put Ethan, and if you couldn't tell by my krooster, I have no alchemists
This is my squad
Lem and Narantuya (and Gracebearer) are basically my newest ops since somewhere between 2022 and 2024
Does AK apply flat buffs before percentage buffs or is it based on what buff is applied first
you don't need that many medics if you manage the crystal
Depends which u mean
had a massive inactive streak for the past 3 years so I'm missing a lot of newer class units
Wdym
If ones from like inspiration, its after atk% buffs, and before skill scales
Like what stat
like what kind of the buff source is
Ok
I can manage it till 380 when the airdroppers come in again and pelt the right side with crystal floor
The different buffs works differently on formula. You need to be exact in what you want to know.
I can see that being a canon doctor situation - as soon as he don't micromanage something it goes to shit 
then the bouncing unicycles spawn and everything goes to hell in a handbasket
its 1am rn, should I go to sleep, or should I trim the medal
I vote sleep as a night owl and lightly sleep-deprived creacher
Not exactly
If its buff like pepe's guard talent, it goes together with llthe likes of warfarin and aak buff
Basically inspiration buff, aak buff (any buff applied via another operator's skill), and self applied buff via skill and talent
I'm using horn, aak, and skalter
Game flex is temporary, irl sleep schedule is going to haunt you for long time if you F with it
Then ita horns base+(her talent+aak)+ inspiration
atk% buffs are additive with each other
that's correct
...just looked in the purchase certs shop.... I haven't even bought the first copy of Ethan from it 
Multiplication joins room if wording goes something like "Deal 200% of ATK"
yea
that's atk_scale, and is multiplicative with atk% and other sources of atk_scale
easiest way to know for sure whether it's atk% or atk_scale is to consult an external wiki like prts
aceship should too? but idr


the mechanics sheet in the pins is pretty outdated, but should still be fine for laying out the basic formulae the game uses for damage calculation
Damage reduction is multiplicative
(We are not Limbus who has it fucking additive
)

Thanks to Limbus collab, we have new bodies.
guys should i buy copies of Ethan in the certs shop or should I try and figure out another potential workaround for the 380-enemy point for annihilation?
I don't see how more copies of anyone help anywhere
ethan copies are only worth if you play 4* only, or some other weird restricted team format
who?
6* ambusher
Ok. Don't answer.
Do you have GreyAlter?
again, who?
don't bother with the ethan copies lol
Do you have issue with specific enemy or what exactly is issue to consider Ethan dupes as solution?
unless you really like him
Masses' Travels is the most recent time I've come back to the game since playing regularly 3 years back
crystal floor airdrop on the right side immediately followed by bouncing unicycle teamsweep
Spawn kill birds with something?
brief summary of my "who?" is "I haven't played in ages so a lot of new units are unknown beings to me and I likely won't have them"
Basically what I was trying to do was stack a bunch of buffs on Horn, her skill gives +90%, her talent gives +20%, plus other buffs from other operators being: +420, +15%, +36%, +50%, +20%, 30%
But since the percentage buffs are additive not compounding the order of how they stack doesn't really matter
my closest ally for that is Exu but that'll still leave time for floors to crystalize
By "who" I get it that you don't have that character in roster.
Looks like you need to repeat guide with Wis, plus adding multihit ops or who can attack fast to destroy crystal floor fast. Especially on left side, since it buffs Claw Mummies.
So my understanding of the order is: skill, talent, other operators, then inspiration
Is that correct
uhh
Clearing floor take a lot of hits, like 10 to clear floor you attacking and 20 per each adjusted floor (and stupid targeting won't consider attacking unclear floor for speed up).
-> ramped by atk% (stacks additively)
-> add Inspire
-> ramped by atk_scale (stacks multiplicatively)
-> def/res check
-> ramped by dmg_scale (stacks multiplicatively)```
it's more like this
is it a bad thing or a good thing
dmg_scale is stuff like Fragile
So what exactly is atk scale
Ah
"Deal 200% of ATK" skill ahh thing.
"deal X% of ATK" wording on stuff
atk_scale is simply the name in the code for stuff like "deal X% of ATK as Y dmg type"
no Idea here, I was trapped in this place already, I just lost my house keys for a bit
Ok, that answered my other question

Plus Damage Reduction, aka DR.
dmg_scale includes damage reduction which reduces damage
you generally only find it in an operator's skill/talent, and it can't be gifted to another op
So like horn s2 "deal 40% of atk as arts"
Which I understand as 40% additional damage
that's correct
Ok
Oh also there is this "5% of ATK" as lowest damage you can inflict if enemy DEF/RES too high. That rule kick in before dmg_scale
because it says "extra" for horn S2
Is there a difference between +90% and atk deals 190% base atk
should I swap Cuora for Canta on the squad to have a faster attacker to put on the right once I get to the hell-point?
yes
Ok
the difference is when it applies
Attack scale triumps almost always, benefits from most buffs with least dilution
Well there is difference the moment you consider adding more ATK into mix, inspire won't get buffed by +90%, other +% will get added to +90% / multiplied by 190%
Also, attack steal is the same phase as inspiration
Debuffs is after inspire/steal, (multiplicative), and is the very last thing to occur usuually to the attack stat
everything after is the damage phase
attack scale is apart of the damage phase

So buffs that are applied, in context of attack deals X% of base damage, any +X% is considered base damage for the "deals X% of base damage"
Not enough damage from me
Maybe it's my Exu Alter being level 60?
on who
Mechanist
that's correct
Ok
put simply, when you click on an operator and see their modified atk stat during a stage, that's usually going to be the number that atk_scale looks at when it starts its part of the calculation
you can take -def buff or use ely s2
Mechanist has 1500 defense,
Don't think lvl 60 Exu would do signficiantly less than lvl 90
Mastery, Mod level, potentials would matter more

Oh still 60K HP
Sounds like it could be close now that I do the math
But should still work out fine with some rng on talent no?
So this would look more like base atk+211% (40% from overcharge)+420 (skalter inspire)+90% @limpid siren
There's the shield no?
exu will shred it fast ye
I used S2 tho
maybe i'll see if s3m0 does it better
Uh all the other operator buffs are additive
her talent is also additive to that
but for her skill +90% which skill is that
S2
S2 is a atk scale
Yes
bAtk * (1 + all buffs (including talent) * (2.4) for physical damage
bAtk * (1 + all buffs (including talent) * (0.6) for arts damage
Ah sl7
so 1.9 ya
but yea it's as light listed
Oh i just saw the inspire
apply inspire before the scale
(1.9 phys / 0.4 arts)
fwiw i did Horn average DPS on all 3 skills
modx3? was it
the one that buffs her defender talent
S1 - Black
S2 - Blue
S3 - Red
you can use a site like https://aceship.github.io/AN-EN-Tags/akhrchars.html to find out what's atk% and what's atk_scale
S2 seems like her worst skill by a few slivers
But her burst is fun
and even this can sometimes lie to you

they kind of go through game files for this info, and are stripping variable names...
and devs being devs sometimes do as they please
mostly reliable but i never check it
mousse negative buff moment
that's tedious
i tried modless and masteryless exus2,it's pretty close
should be doable with ely s2
is your is5 without skill tree or smt
Basically what I'm asking is after the +X% and inspiration is applied does the "atk deals X% of atk" get applied as +X%
no
no
it does what it says on the tin
it takes your modified atk stat, multiplies that by the stated %
then slaps a bitch
Ok, it says deals 190% of atk, not +190%
that's correct
btw is there something going on with AK servers in global? It feels like it's struggling with the internet connection/loading but my internet looks fine everywhere else
to make it easier for you atk deals x% of atk is enemies side of being damaged, doesn't apply on your atk stat
i.e on hit
The issue is Mechanist shooting him down
+x% is applying it on your atk stat
So are you saying it's before or after enemy def
before def
before
❓
More or less fine on my end. Well at least for man who login, sweep sanity and go back to my PC video card not responding for hour
sex
Light said it earlier
all attack stuff happens
then attack scale is the start of the damage phase
attack scale is calculated, then reductions like flat DEF or RES by percent
And after that, damage scales but thats something else if applicable
Even wiki has the mechanics
DR comes last right? After everything being calculated
Max(whatever damage you got with DEF/RES reduction, 5% ATK) happens before damage scale
Telling as person who had bright idea to Aciddrop on DR enemy
5% min damage 🥹
just to make sure you do have -20% deff buff on right?
So you take X atk (after buffs) and apply deals X% of atk, is that not just taking X% of the atk (after buffs) and adding it to the atk stat
Or am I just not understanding at all
"My shit dies to 960 damage 24 times" "But did you took -20% def" 
this is modless,masteryless exu
you can wait till the lemuen wanted mark applies
🎦
kill first before being killed 
(2+2)x2 = 2+2+4, idk what you seek 
just bait the 3x3 aoe nuke, mechanic does no dmg off
that pre vec12
you don't add it to the atk stat 
the X% is already modifying the atk stat, the result of that final calculation is your outgoing damage
Ig what I'm confused on is how exactly it's getting applied to the atk, how is it modifying the atk stat when it's the last thing to get applied if it's not adding to the atk
It's got to be making that number bigger somewhere when it's before enemy def
e.g. 4267 atk; 140% atk_scale = 5973.8 expected damage taken (before reductions)
X+90% is the same number as X*190%
Because that just how math works. "Does 200% of ATK as something" is part of damage calculation. It won't be displayed on your character because it is not a change of their stats, it is calculation of damage to enemy
So it doesn't show that it adds to the atk stat even though it technically does is my understanding of that
it doesn't add to the atk stat
it does show, when you attack the enemy
is why people are arguing against this
If I have 100 ATK, and get +50% attack, it will display 150 ATK when I select operator, if I then do 200% of ATK to enemy I still have 150 ATK, but damage my attack does is 300
red number?
red number is just >1.5* expected damage
expected damage being the game looking at your listed atk stat and running a calc against enemy def/res
Red 0 is the funniest amount of damage (getting Red on chapter 8 bird when it goes invulnerable to produce DoT)
Bleed
I still remember 3.999.997 damage to Eik by Schwarz. 
Like in the example you gave it would be atk×2
You can see +X% ATK and Inspire ATK when you select operator. You won't "see" deals % of ATK because it is stats of attack not operator.
It doesn't add to the stat but it's a multiplier applied to the damage
is the screenshot lost media








