#strategy

1 messages · Page 986 of 1

teal moon
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but if you want to lower the op count I'm pretty sure you're forced to stick with it in your specific case

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and even if you had Ling you'll probably rather use her in another garrison

narrow pendant
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What are we optimizing again

teal moon
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honestly, idk

spice mortar
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waight bibeak might be able to clear instead of blaze

plucky grove
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true, ling definitely can be used in multiple diff garrisons

spice mortar
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i dont have her masteries augh

narrow pendant
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The rat spam stage? Rhe 2nd one pissed me off so i just mumu ling it

plucky grove
narrow pendant
teal moon
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now I just replaced them with highmore and two randoms

narrow pendant
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Im rich enough to throw whatever op in garrisons

teal moon
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needed to give extra levels to my highmore 🥹

teal moon
plucky grove
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maybe i should try to do vec 12 first and then i can use whatever ops i want for the garrisons

narrow pendant
glass monolith
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I optimize how to keep main waifus for main stages HazeSmug

narrow pendant
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Main squad safe for normal stages
Can throw whatever i want into garrisons

teal moon
spice mortar
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optimising it is fun

plucky grove
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yeah like you gotta keep your main squad for the normal stages right but if you finish vec 12 then it doesnt matter anymore and you can use your main squad for garrison too

spice mortar
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shaw dies to final wave

plucky grove
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im gaining iq i think

spice mortar
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loses*

scarlet fulcrum
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We still have Ros stage, and another mechanist

plucky grove
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wait theres more main stages coming??

narrow pendant
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Theres hard stages opening later ye

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The current 12 isnt all

plucky grove
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oh no

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i thought it was just the 12 lol

narrow pendant
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Didnt see the red tab to the right of kernel breakthrough?

plucky grove
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i forgor about it

scarlet fulcrum
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Buff will help later dw about it

topaz tapir
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Doing GA-8

What should my placements and stuff be

pearl compass
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4 EX stages.

plucky grove
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i c

topaz tapir
narrow pendant
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U have 5

glass monolith
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I wonder what kind of unholy BS VEC-EX is with unholy BS of buffs we are getting week 2

scarlet fulcrum
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Just relay ur units, so u don't need to bait/tank his nuke

topaz tapir
scarlet fulcrum
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Spawncamp his p1, let all of his fart there

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Bring gravel

topaz tapir
scarlet fulcrum
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krooster

pearl compass
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But I think you may have Gravel.

scarlet fulcrum
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enhand

spice mortar
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Saved blaze

plucky grove
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if i use a unit for garrison i cant borrow the same unit for main stage right?

spice mortar
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Yes

pearl compass
plucky grove
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dang, here i was thinking i could have some use for e1 exualt

spice mortar
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Oh borrow

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Idk

plucky grove
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yea i was just hoping i could use e1 for garrison and then borrow for main stage but i can only choose one

scarlet fulcrum
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Dude think balze>exialt

spice mortar
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Yup you cant

spice mortar
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So bad

scarlet fulcrum
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She isnt

spice mortar
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Yes

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Why would i use e1, rhats for poor people

scarlet fulcrum
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U re peak

topaz tapir
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WHO EVEN GOT PAST

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I DIDNT EVEN SEE ANYONE GET PAST UNTIL I BEAT THE LEVEL

scarlet fulcrum
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Small car

pearl compass
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Car

topaz tapir
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how

scarlet fulcrum
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Watch out for it

plucky grove
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probably the little car yea

pearl compass
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Most likely

pearl compass
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Hard to see when busy

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Or it's just boss, lol

topaz tapir
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Someone show me a strat on this my strat is too scuffed

scarlet fulcrum
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Did u see the ice cream vendor? That dude summon small car with ammo

topaz tapir
scarlet fulcrum
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if it works it works, u improved

pearl compass
# topaz tapir Someone show me a strat on this my strat is too scuffed

This strategy is made by using really common operators and easy to substitute.
It's not essential to follow the steps perfectly.
Adjust the strategies a little bit for yourself to suit your own team comp better.

Arknights - Guide Ahead:
https://www.youtube.com/playlist?list=PLNgrku2z_iBmdHw6xqVnUPCriKNTAfv8i

Arknights - Main Story Levels:
htt...

▶ Play video
scarlet fulcrum
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Bruh let them improve

pearl compass
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No

scarlet fulcrum
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Thats looks like 1 year strat

pearl compass
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It is

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See Amiya?

scarlet fulcrum
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Yea low promotion level way

loud bluff
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Who is good for this stage?

spice mortar
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Wait nvm wrong one

pearl compass
spice mortar
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Lin easiest

pearl compass
glass monolith
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I sacrificed Caper and Pepe on it

spice mortar
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Pepe good for the next one

loud bluff
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I don't have lin :<

No executor or passenger either

spice mortar
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Hmm lin replacement

glass monolith
loud bluff
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No pepe too...I wasn't even around when she was released haha.. SkadiDaijoubu

spice mortar
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1se

ebon flume
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can someone please help me with dh-5

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there's so many enemies idk what to do

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i just did a 10 pull i got some new characters idk if they'd be useful

cyan plover
ebon flume
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it was a 10 pull voucher

cyan plover
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I see.

ebon flume
teal moon
ebon flume
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idk what that is 😭

teal moon
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remember, chose the correct stickers like in the video

ebon flume
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ooh thanks

teal moon
spice mortar
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unless it really specifically has the banner name as well, but thats usually for limited events

ebon flume
spice mortar
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Oh kernel

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Yeah that has its seperate ticket sustem

ebon flume
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oh ok

crisp bolt
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kernel 🚮

ebon flume
narrow pendant
pure orchid
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Make the timings more forgiving, and the execution of strats easier

teal moon
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like, is this even a serious question?

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it's like saying "if in Elden Ring people cleared the game with a lv1 character why should I level min"

pure orchid
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Why spend an hour stalling an enemy when you can explode it out of the sky in a second

narrow pendant
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What sky?

pure orchid
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Look up

crisp bolt
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explode the sky as well

narrow pendant
pure orchid
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Yeah thats your sky

ebon flume
glass monolith
teal moon
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good in base

acoustic slate
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Good lesson in not pulling kernel naruhoglow

topaz tapir
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At least I beat it but I bet auto battle will shit the bed

eh I don't think this is the best gel farm anyways right

acoustic slate
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You never farm events that are not live

teal moon
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:icant:

scarlet fulcrum
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Dont farm that shit, no profit

viscid mist
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There was like 1 event rerun stage that had decent material farm rates

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and that is not one

scarlet fulcrum
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Yeah tied with story node, but like its story node. If desperate enough yea. Crystal and rock still good tho

torn sun
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can someone help me out with VEC 08. i feel like i dont have enough healing or tankiness for phase 2 i may be wrong though These are all my available operators:

spice mortar
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Just throw bodies at it till it dies

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Giraffe circles a couple times so you can use that time to burst mechanist

pearl breach
torn sun
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guess ill just find another way to clear it

plucky grove
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how many tile rangr is gladiia again? im p sure you cab just have someone in front of gladiia and then gladiia will drag the archers into her with s2 and kill them

pearl breach
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+3

pearl breach
plucky grove
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yea so gladiia + any defender (maybe e1 gummy) should clear

torn sun
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only healing defenders i have e2 is saria and nearl

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gummie is e1 50 tho ill test stuff out

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i also go liskarm e2 aswell

plucky grove
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it should be enoug yea cuz she just needs to tank the defenders

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and gladiia should be able to drag the archers since s2 targets 2 enemies

pearl breach
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Lisk wont have enough dmg. That defender needs some form of arts or high burst phy

plucky grove
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p sure gladiia with s2 should have enough dmg for defenders

pearl breach
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You want to save the higher rarity for the main stage.

plucky grove
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lapp + defender then

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although

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they dont have gladiia module so its not like using her for main stages (ulpi borrow) is gonna do anything

torn sun
plucky grove
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iirc ulpi + gladiia + healer is something ppl do for vec 12

torn sun
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yeah nope lapland + nearl doesnt work either lol

plucky grove
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crazy
been a while since i did the stage so i dont remember the spawning patterns

torn sun
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its just the corrosion damage

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making me unable to tank

pearl breach
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Gladia won't have enough fire power either.

plucky grove
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my assumption is lapp or gladiia with their multi target on skill will hit the archers

torn sun
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the thing with lap is her skill isnt auto

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so by the time skill is up 2 arches are already shooting and shes gonna die before or shortly after it activates without a defender

plucky grove
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lapp + liskarm?

torn sun
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u need heals

torn sun
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well I need heals

plucky grove
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its like -100 def per burst, i dont remember how much dmg the defenders do

torn sun
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ehhhh i feel like i can clear the stage without monster anyway i just need a diff approach

plucky grove
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so im not being too helpful rn, not available to check

torn sun
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yeah its only -100 but the enhanced shots kinda make it annoying to tank when 2 or more archers spawn

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i dont think i have anyone outside my main squad that can really clear it as of rn

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i need to e2 more ops

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and build them

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ill just send a screenshot of my vec 8 placements and see if im just doing something wrong here

pearl breach
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The archer is the problem.
If you activate gladia s2 too early. You only can kill 1 archer.
If you activate too late. The two defenders will tank the hit instead.

torn sun
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or i just need more healing somehow

pearl breach
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But s3 is doable

torn sun
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oh wait her s3

pearl breach
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Well thats if you wont use gladia for the main

torn sun
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ill see if i need her for later stages

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when i get there

pearl breach
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Okay.. the timing to activate s3 is when the 3rd archer about to pop out

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or when the first archer starts walking to the right.

torn sun
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yeah nah lol imma need to build my gladia

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ill jsut e2 gummie while im at it

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nearl somehow dies right as the third comes out so the 2 shielders just kill gladia

pearl breach
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You can make gladia tank a couple archer hit first

torn sun
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dont think my gladia can pull in shielders yet either

pearl breach
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Then drop nearl/gummy a little bit late

torn sun
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shilder gets blocked by gladia

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then she dies 😬 lol

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ill just keep doing Vec 8

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im gonna try something else and get back to this later if i dont see any changes

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like here shouldnt it be doing arts damage in a cross from nearls deploment square i dont understand why my hearls at the top just both die at the same time there

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am i missing something?

pearl breach
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Hard to tell with just an image.

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Prolly the mechanist threw the 3x3 granade at you

torn sun
torn sun
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both my healers instantly die and i dont understand why

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they arent in line with nearl or saria

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and i placed saria last so the grenades will hit her alone

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or does he change priority to nearl in phase 2?

pearl breach
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Le crosstile dmg target the allies with most block count.
Look at saria and nearl.. they got minus block debuff. DocSmile

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Also, its hard to figure out with a small roster but eyja s2 + gummy s2 works

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Meanwhile krooster + gummy almost works. But still lack of dmg.

torn sun
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by a crosstile

pearl breach
astral cosmos
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lutonada + any ok dps works

torn sun
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i dont usually like clearing stages whith borrowed ops but at this point i might just have to get an ulpianus or something

pearl breach
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He dont have any rats unfortunately AmiyaSad

pearl breach
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Lutonada build

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Im replying to rechord

torn sun
#

oh

crisp bolt
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rat gaming

astral cosmos
#

bison + corroserum works

torn sun
pearl breach
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Uhh.. she is maxxed ExuHeart

lapis hornet
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click works

astral cosmos
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surprised shalem even works tbh

pearl breach
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Shalem is goated 🛐

astral cosmos
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it's harrowing how all of my optimised SP clears are male only

pearl breach
narrow pendant
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Ik its u but

pearl breach
astral cosmos
narrow pendant
pearl breach
#

Even worse

lofty stag
narrow pendant
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🥹

torn sun
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@pearl breach i finally cleared it

autumn loom
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good job!!

torn sun
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still dont know why my healers randomly died that 1 run but i got it down

pearl breach
torn sun
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just swapped out logos for exu alter to help saria survive and have lemuen nuke bottom lane while the giraffe was down, idk why i didnt think about that sooner 😭

static geyser
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Is this good or should I switch ops positions? I was thinking of switching sash and lapps positions

remote perch
narrow pendant
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Lappland does that rather

static geyser
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I don't think lapp could kill them fast enough hence why I put exu there

narrow pendant
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No.., im saying sash can stay where he is, and put lappland above blue box facing upSkadiDaijoubu

remote perch
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Logos is enough to handle the middle enemies
The hardest part of the map is being swarmed by the fodders, which logos insta kills

So you can use less resources in the middle to handle right
Hell you can also just keep logos there and make Exu face up instead

narrow pendant
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And mlynar would rather face up or left rather than right

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You habe overkill for the stage

rich plover
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So what's the general idea for fighting Mechanist?

remote perch
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I'd probably just make Mlynar face left tbh, top right enemy is not an issue anymore with Exu there, so it would be better to have some more support for the bottom left, but then again, it's really overkill with logos

static geyser
dense cedar
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whats up with this dude

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guy keeps nuking my shit and instakilling it

static geyser
analog kiln
# dense cedar whats up with this dude

tldr

he has a skill that does a shit ton of damage to a unit (normal targetting) and all adjacent units, so bait it or keep your tank (usually ulpianus cuz he hits like a truck so only big hp pool can tank mechanist) away from your other ops

and then his normal attacks also hit hard (ranged phys)

when hitting phase 2 and falling below 50% hp during phase 2 he will do big arts in a cross to the highest block targets and lower their block, ng gud to tank these
he will also do this to whoever is blocking the giraffe

cyan plover
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I could be wrong but I don't see the bottom left need much attention compared to the top right.

dense cedar
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is it just to the 4 cardinal directions or on all 8 slots around?

analog kiln
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yeah the cluster bomb nukes everything in those 9 tiles

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8 slots around

dense cedar
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ill try to work around that

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thanks

rich plover
analog kiln
cyan plover
rich plover
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Sorry, wasn't specific enough

cyan plover
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Oh, I'll leave it to others since I'm not bothering myself too much with Vector-12 LappDumb

dense cedar
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also for the giraffe you just stall that until the guy is dead right?

analog kiln
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I did that yeah, giraffe is easy once mechanist is dead

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also reading the wiki, seems like stalling giraffe also stalls mechanist since he cant move while giraffe is blocked during phase 2

static geyser
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Yeah they broke through the right wall😂

dense cedar
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hoh

analog kiln
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but he will fuck your block and spam the arts cross while giraffe is blocked

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but hey better than the fucking cluster nuke in p1

dense cedar
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for sure

serene hornet
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Gotta hold until the end

hasty spruce
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Do you have to equip 20 healers in this stage

plucky grove
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no, there is a buff which makes the lava do baby damage and also regen all ops

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the sp07 and 08 stages

glass monolith
hasty spruce
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Yeah

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The second i place down an op they get melted by those lavas

worthy crane
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any tips for this stage?

hasty spruce
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Is what i did

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2 of the front pillars

rich plover
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Need help with VEC 04

patent canyon
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Getting stuck on Vec 12 myself, mechanist is one-shotting even my defenders. Only thing that doesn't immediately die is ulpi but his aoe kills my healers before they can heal him up. Any tips for dealing with him? (Center and bottom lanes i can handle w/o much problem)

plucky grove
glass monolith
# worthy crane any tips for this stage?

If you trouble is boss there is strat to stall phase 1 entirely (Something with good HP and likely at least 2 medics to survive lazers which do like 4k arts in 7 seconds) and then use all pillars on phase 2. if you didnt notice yet operators take pause after they drop pillar to 0 HP when next hit will flip it, you can prematurely 0 HP pillars with gravel, save device for one you can't melee. It will leave boss on around 4k hp left to burst/snipe with anything.
Remember to place operators in phase 2 in way boss won't pillar you. Pillars on sides can be saved for phase 2 wave to group up and instakill golems

dusk quest
#

Holy mother of stall (been like this for 15 minutes)

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Thank you Exialter S3 for existing

static geyser
wispy ledge
static geyser
#

Dern

cyan plover
copper solstice
#

It's left to right no ? So she should survive

static geyser
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Yeah it's up and down too I just looked it up haha

glass monolith
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It have different winds

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At finale part wind is 100% from top and game spams OD invisible snipers who do 420 no scopes if someone in sandstorm

static geyser
wicked minnow
dusk quest
wicked minnow
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why not s2 tho

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mechanist normal attack is a 3 hit combo

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and his grenade thing hits so many times

glass monolith
# static geyser Yeah they broke through the right wall😂

Right side is Low DEF / High RES enemies. I wouldn't advice Lapp due her auto activated Does arts skills. You can place snipers or someone tile above Logos looking right (I personally don't reinforce pillar on left causing wind from left to break that pillar for me while i reinforce both right pillars.

dusk quest
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becaus he needs it for a longer duration, S2 would go off too soon due to him attacking with it

wicked minnow
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maybe i didnt test it enough

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i remember miksa s2 being better since it would last longer

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but maybe you are right

dusk quest
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He cannot survive Mechanists normal attacks so he needs it as long as possible, and Exia S3 gets him back to activate it immediately

glass monolith
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Miks S3 spens ammo only when hit uWu

static geyser
wicked minnow
glass monolith
#

Just 24 hits nuke phase 1, he will be fine

glass monolith
static geyser
wicked minnow
#

oh that anni? i prefer setting up on the middle island LappBlob

glass monolith
#

Back in my days we had picnic at blue box LappTeeHee

static geyser
cyan plover
#

@static geyser probably somethin like this.

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Then reinforce as suggested by minus

static geyser
static geyser
glass monolith
glass monolith
cyan plover
#

I'd try the effectiveness of the placement I just did but I got no sanity rn.

static geyser
cyan plover
#

Depends, if you can heal yourself fine but then receive a burst of damage across multiple ops in some scenarios it should be better option ig.

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Try it out, I'm not sure if it still works but if you leak you close the game and log back in, saving yourself sanity iirc. Unless they decided to patch it LappDumb

static geyser
fringe solstice
#

tbf doesn't logos s1 break that stage

cyan plover
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It should

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He's had the problem of leaking the right side, which I simply repositioned logos

glass monolith
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If Saga was eating slugs Logos S1 should

cyan plover
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and placed exu2 in his place to take care of the right side.

glass monolith
#

Or place Silverash S1 or something there CeobeConfused

acoustic slate
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Should have kept mlynar facing right like I said, unlike stinky FAEyeap

hollow turtle
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Silverash s1 is surprisingly good, i underestimated its dmg and thats into consideration that he can attack aerial units

fringe solstice
#

I couldn't remember what spawned there so I looked up what kyo used.

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kroos and arene

static geyser
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Hey @glass monolith i saw you only use 8 reinforced things. Where do you use the other 2?

cyan plover
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Use one of them on the thing facing towards Logos

static geyser
#

Ah okay haha

static geyser
cyan plover
#

Well I can't think anywhere else in which we'd need it unless we extend our ops placement

glass monolith
static geyser
#

Also I usually use silence ability when I see someone dying or when there's a lot of enemies

cyan plover
#

You probably won't need it since you got less ops you're gonna need to sustain. But we'll see.

worn root
#

I wanted the trimmed

cyan plover
worn root
#

I wanted to try and get it with supporter only

cyan plover
#

Oh I see, rip.

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Man I always forget you're running the supporter thingie.

worn root
#

XD

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I have beaten VEC 1 - 11 with supporter only with the phase 1 buffs

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Before the hp regen buff

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But VEC 12 is a literal cliff face for the niche rn

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With the future buffs, Im throwing ling at that mf

glass monolith
#

What if Skalter S3 as main DPS on mechanist instead Virtuosa S3 IstinaThink

worn root
#

Then we will be here for even longer

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Plus s1 is better for, obv reasons

crisp bolt
#

The main thing is how would you stall for long enough?

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I feel like you'd run out of summons too quickly before you deal enough damage

ripe trellis
autumn loom
#

omg

glass monolith
#

Ok. How do we save file corruption week 2 buffs on week 1? Expecially when it is IRL instead bethesda game

crisp bolt
static geyser
cyan plover
#

Probably just moving Gummy to the left as previously suggested by Minus would've done the job but yeah, it's nice you cleared it thou RosThumbsUp

static geyser
plucky grove
#

i wanted to confirm how lemuens targeting priority worked so i did a quick (not too robust) test
s3 targeting is lowest def -> regular targeting -> lowest marks

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actually i think regular targeting is also time based but w/e

plucky grove
#

this did not work but lee + ange worked

lime lantern
#

what should i do here

spice mortar
#

Stage is piss easy

foggy grove
#

open the chest by standing near them

pearl breach
#

Feed the plants with cheap ops then kill them like usual

thick tinsel
#

What’s a good Strat for 5-7 main?

spice mortar
#

Guy on the left gets blocked by anything with defence and then throw bodies at the plants while you kill them

foggy grove
#

chest gives fruit,feed fruit to plants

spice mortar
#

Forgot, makes it easier

lime lantern
#

gotcha ty

pearl breach
lime lantern
#

do i need arts dmg for vec 8

worn root
#

So is ling angie

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But both clears use max buffs

lime lantern
#

uhh

queen axle
lime lantern
#

well

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what do i do for vec8

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bros just oneshotting me

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i can get a decent amount of damage in before his shield comes back up again

plucky grove
#

benched

lime lantern
fringe solstice
#

surviving is the hard part

lime lantern
#

err

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yeah

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ikd what to do

lime lantern
#

is it that strange of a question

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im basically buffless

queen axle
#

dude

pearl breach
#

"arts"

queen axle
#

u burned logos thorns?

lime lantern
#

well i mean like would i rather my phys dps be more effective or have another dps ReedBean

lime lantern
#

maybe just logos would work

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but my roster is dire

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thorns is there as decoration i feel

plucky grove
#

isnt the -20 def stage really easy?

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whats your roster

queen axle
#

yeah a decently invested krooster can solo it

lime lantern
fringe solstice
lime lantern
#

got no tanks BRICKED

queen axle
#

then u can't beat it rn

plucky grove
queen axle
plucky grove
#

probabl gonna have to wait for better buffs to come out + some time to get more ops raised

lime lantern
#

its just vec8

#

maybe yu borrow?

queen axle
#

uh

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u can still bruteforce vec8

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idk borrow whatever

fringe solstice
#

probably best to wait for the next buffs and complete those with what you have then use supports to help you complete the main stages

queen axle
#

just need to kill the giraffe then burst down mechanist

plucky grove
#

i think shu might be better tbh since vec 8 has the cross attack so theres a bit of a healing check

queen axle
#

they don't need those for vec8 really, vec12 is the impossible one for them

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cause i did vec8 with none tanking mechanist

lime lantern
#

idm not clearing vec8

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wasnt expecting to clear vec12 buffless in 20 days account anyway

plucky grove
queen axle
#

yeah u can burst down vec8 unlike vec12

noble pewter
#

Even lv1 fast redeploy, merchants or sth will do, desperate times

#

Rely on 2 shield pray

lime lantern
noble pewter
#

If have summoner can use those too

lime lantern
#

unless u want me to burn carries for buffs

noble pewter
#

0 buff at all Bnuuy

lime lantern
#

yes

noble pewter
queen axle
#

anyways rip

#

i too couldn't beat it with my own strat

noble pewter
lucid owl
#

Is mechanist's shield dmg based or hit count based

earnest bobcat
strange palm
#

That's a lot of annihilation missions open.... can't even tell which one's actually the newest. Which one should I do?

somber falcon
#

The one it automatically directs you to is the rotating one

strange palm
#

it directs me to all three available Sargon missions, couldn't tell which one was the rotatin one at first

somber falcon
#

The one you can use the sweep ticket on

strange palm
#

didn't realize the Bazaar was the mission till just now tbh. haven't cleared it at all yet

#

what should my roster be for the map? last squad I used for annihilation was one for South Prison

cyan plover
cedar finch
#

Suddenly found myself asking for VEC-12 help.
I'm quite lack of some useful operators(ines, medic eyja, logos, and ulpianus)
I do have some new ones like exu and her sis, but i have no idea how to play it.

queen axle
#

long spring wastes is evil

#

all is well until that invisible sniper kills ur entire backline

#

i was NOT prepared

cedar finch
#

Its not very broken tho

cyan plover
pearl breach
cedar finch
#

Ok well, lemme screenshot first.
I dont wanna miss the trim

cyan plover
#

If your roster's big it's best you import it through Krooster site

cedar finch
#

How does that work? Havent used that yet

cyan plover
fringe solstice
strange palm
cedar finch
#

Alright, lemme figure it out first, ty

strange palm
cedar finch
fringe solstice
fringe solstice
cedar finch
#

I think i've finished krooster import, now what's next step

cyan plover
#

click profile, copy link, paste

regal frost
#

share link

lucid owl
#

Can anyone survive mehcanist nuke

cedar finch
#

Ok

regal frost
#

yumee wavewave

pearl breach
#

Surajj RedHello

cedar finch
#

I think this works

cyan plover
#

Loaded-ish

static geyser
cyan plover
#

?

lucid owl
static geyser
cedar finch
#

Now......
We can get into the vec-12 topic i guess

fringe solstice
#

@strange palm You might need exusiai too, to remove the crystal on the right side when the birds spawn. La pluma or perfumer should be the easiest to redeploy PtiloThonk

strange palm
fringe solstice
fringe solstice
cedar finch
#

Welp, quick friend list check now

#

Nope, i had to add someone has yu

#

Put yu on the third line to deal with the principle thing i guess?

cedar finch
#

Oh well

fringe solstice
#

well I did full squad because I'm missing level and stuff and didn't want to learn skill timings

#

same strat but adding vanguards, dps, more healers etc

cedar finch
#

I think i'll still add some squad members to make it safe anyway

#

I dont wanna get stuck in skill issuesSkadiDaijoubu

#

After all potentials in low-members are somewhat important

fringe solstice
cedar finch
#

Ic

#

That's quite damn close in some circumstances, tho

#

I dont think i can provide full resources for all 90's

analog kiln
#

exualter s3 so good for this vector thingy tbh

#

multihit, insta redeploys a body

foggy grove
#

s3 is pretty strong for low op

#

help has hate boner for it tho

analog kiln
#

well s2 is braindead as fuck so thats why

cedar finch
#

Good news is that i accidentally specialized that.
Sweet

fringe solstice
smoky halo
#

help hates on the most random shit

#

its like they dont use the op

analog kiln
#

you click s2 and suddenly exu is tanky asf along with the friston you threw last minute and casually does like 4k per hit
brainded skill

fringe solstice
#

the big aoe attack is phase 1 so once you trigger phase 2 the skills are different

cedar finch
strange palm
lucid owl
#

40 mins for this stage only

cedar finch
split lynx
#

What medics other than kal can reach 4 tiles in front of em
Other than like global range n stuff

cedar finch
#

AnselSkadiDaijoubu

fringe solstice
lucid owl
split lynx
strange palm
cedar finch
strange palm
#

lineup was pretty solid all things considered

lucid owl
fringe solstice
strange palm
#

oh

#

so that's what happened

split lynx
lucid owl
#

Ansel has +tile iirc

#

But i don't think his healing is enough for whatever u trying to do

cedar finch
#

Sent my friend id, and i think i'll revise the map and tactics before someone add me with Yu S2

#

Better have it within 3hrs...

split lynx
#

What ops other than mousse have an atk debuff

fringe solstice
#

shamare s2

split lynx
#

Wait really?

fringe solstice
#

-50% attack and def

plucky grove
#

shamare s2 is the main atk debuffer

split lynx
#

Ah fuck the range isn't enough though j think

#

Hold on

plucky grove
#

its a doll you put down it has 3x3 range

split lynx
#

Ye ik but have to clip the enemy into hoshi to reach

elder flume
fringe solstice
#

oh yeah necrosis works

plucky grove
#

lol i had no idea necrosis reduced atk

narrow pendant
#

Its not good for it however

cedar finch
#

Gonna have some chaos now

noble pewter
cyan plover
#

I cleared VEC-12 in the most braindead way possible I believe. Lappy Alter to remove shield and some other stuff for damage.

bitter halo
#

i managed to lane hold mechanist with abyssal hunter squad SkalterHappy

cyan plover
#

Oh right, Ulpi + Gladiia for tank, Lap alter to remove shield, Beamed him down with Exu2, only took 2 cycles of his shield to kill him.

#

I killed him so fast I didn't know the giraffe robot thing reduced block count.

tough storm
#

Anyone willing to brainstorm something for me to win VEC-12 to trim the medal in voicechat? i think i might lose JessSob
my Ulpi dies to the mechanist, i think skill levels arent enough

tough storm
#

borrowed

urban silo
#

So, I have no Yu, Shu, Logos, Ejyalter, Wisadel and Ulpipi.
Should I just give up with Vec-12? Lmao

buoyant phoenix
#

if you can send a krooster or smth, it'd be good

#

or even an operator page

tough storm
#

im trying to battery charge Exu so she can carry me

#

i only leveled up the third skill

#

i think im cooked

#

Eyja also got level 7 skills

#

my nian tanks a little better than ulpi tho

narrow pendant
#

Cuz your ass has gladia on modY

bitter halo
#

you should borrow ulpi with s2 and lane hold top side forget yu strat GoldenglowSad

narrow pendant
#

Why is sail using s2

tough storm
#

oh wait you are right

#

this gives better buffs

buoyant phoenix
# tough storm im trying to battery charge Exu so she can carry me

nah nah you're good so, you have exia alter, yu, shu and reed alter - which are all you need for the 4 op buffless clear:
https://www.bilibili.com/video/BV14DEWz3Enw/ reed alter s3
https://www.bilibili.com/video/BV1zFERz2E5n/ reed alter s2

this should go over your placements, skill timings, etc for the core clear. just use buffs and all your other operators are good for leniency. see if this works out for you, otherwise forget the yu strat and try smth else ya

tough storm
narrow pendant
#

No shit, gladia's only purpuse is ulpi's dr bot

bitter halo
#

let me try with something like yours SkadiHug

buoyant phoenix
#

also pls usse eyjaberry s3

#

ur good

tough storm
#

ok

#

will try all night and morning if i can

cyan plover
#

sentanyl godsend

ripe trellis
#

yu strat is pretty straightforward

#

you got this

bitter halo
#

trying this without yu AmiyaDeskBang

cedar finch
#

ulp moment

bitter halo
#

ughhh i forgot another defender

buoyant phoenix
tough storm
#

i mean, now with all my sp batteries i have, of course there's no timings

buoyant phoenix
#

i mean there are timings as to when you pop shu skill for example, when to pop exia' summon, etc

tough storm
#

4 nian sibblings, ptilopsis, stainless

buoyant phoenix
#

otherwise it's chill

#

how's ur clear going

pearl breach
#

Can try this setup.
Yu and ulp is the last two deployed

tough storm
#

my initial idea was using yu to catch both the mechanist and the dog in the middle laneand was trying that for like 4 days

#

until now that i've given up because all my tanks and ulpi died

pearl breach
#

You can but u need exu s3 on yu

tough storm
#

at first when i tried, only looked the team comp, then threw the towel

pearl breach
bitter halo
#

yea im not gonna torture myself i already got my trimmed sorry GoldenglowSad

narrow pendant
ripe trellis
#

hi fredi

narrow pendant
#

Hey laq

ripe trellis
#

🫦

narrow pendant
#

Please dont do that

tough storm
narrow pendant
rich plover
#

Any low end guides for VEC 04?

pearl compass
#

🥹

rich plover
#

I can get Ulpianus as support, but I'm unsure when to place him

#

And I don't have Gladiia built atm

pearl compass
#

Pretty sure Gladiia is essential to make Ulpipi tanky

#

Otherwise he will die fast.

tough storm
#

yeah, it was that easy and dumb

pearl compass
#

If I could comment as such.

#

Before Ecko guide.

tough storm
#

i can now go to sleep and go to work

#

i was thinking of staying up all night and go sleep deprived to work

#

😭

rich plover
#

Do I invest into Gladiia just for Ulpianus?

white basin
#

Can ulpanius survive vec-12 boss with module? I tried without module and still killed by the burst. The only one that was able to survive so far is the og oni defender

glass monolith
pearl compass
queen axle
pearl compass
#

Or use E2-90 and I pretty sure he may survive that shit too.

white basin
#

Mine is e2-80 without module, still died with gladiaa, looks like may need specalter

#

Skadi buffs atk isn't it?

glass monolith
#

I was without S2 masteries and barely survived with e2 60 Glad mod 3 Silence alter Spalter Skadi

pearl compass
sterile iris
#

is there a VEC 12 strat w/o yu AND shu? One is fine, just not both

#

I have neither

white basin
pearl compass
#

Nian could increase MaxHP to Yu too.

#

EyjaAlter is buffing HP.

white basin
queen axle
sterile iris
tough storm
buoyant phoenix
#

goated

#

enjoy ur trim

rich plover
#

Not sure how to do VEC 04 without leaking on one side

sterile iris
#

Notable ops I have are Mon3tr, exalter, reedalter, exu, hoshi, lumen, lemuen, ifrit

tough storm
# buoyant phoenix enjoy ur trim

trim are getting me paranoid ever since CC#3, no one ever told me you had to trim the medals and lost the trim opportunity for CC#1/2/3 JessSob

pearl compass
#

If you lack roachy.

sterile iris
#

I have no wis

tough storm
#

same thing happened to SSS
no one told me it was seasonal and lost like half the medals LappSad

white basin
#

Looks like he needs yu assist so he can't get wis

sterile iris
#

yeah I need yu assist

queen axle
narrow pendant
foggy grove
#

no need to tank for non 12

#

evaporated as soon as they come out WarLaugh

sterile iris
#

I fucking hate leafcarpet

foggy grove
#

just bind her useless ass

rich plover
foggy grove
#

s3

narrow pendant
sterile iris
#

honestly deserved

tough storm
narrow pendant
#

EN and the need to use eyesight🥹

tough storm
foggy grove
#

as soon as they are insight?

sterile iris
glass monolith
tough storm
sterile iris
#

in the bad way

tough storm
foggy grove
#

zamn final week buff must be crazy, i saw beagle tanking mechanic

strange palm
# strange palm so that's what happened

so fun fact my second attempt flopped cuz I forgot to pay attention after putting down Myrtle, Thorns, and Pluma until 100 enemies in whoops- aowhoops
third attempt went MOSTLY okay until 380 when EVERYTHING went to hell thanks to the things that fly and make crystal paths and then die

#

not entirely sure how to counter that easily

limpid ore
#

you blink once and 10 enemies leak

#

i forgot how hard the mummy sarcophagus carrier hit was

sterile iris
#

TRUE

limpid ore
#

it's been 9 months since pepe event

strange palm
#

not sure who I should upgrade more for the mission, either

limpid ore
#

more medic to heal the 2 baits againt the unicyclist laser birds

foggy grove
#

ethan s1 is pretty good to melt cystal

#

true aoe and dot

limpid ore
#

alchemist

strange palm
#

I don't necessarily have an open spot to put Ethan, and if you couldn't tell by my krooster, I have no alchemists

#

This is my squad

#

Lem and Narantuya (and Gracebearer) are basically my newest ops since somewhere between 2022 and 2024

mint hound
#

Does AK apply flat buffs before percentage buffs or is it based on what buff is applied first

foggy grove
#

you don't need that many medics if you manage the crystal

strange palm
#

had a massive inactive streak for the past 3 years so I'm missing a lot of newer class units

mint hound
narrow pendant
#

If ones from like inspiration, its after atk% buffs, and before skill scales

mint hound
#

Like what stat

limpid ore
#

like what kind of the buff source is

strange palm
pearl compass
# mint hound Wdym

The different buffs works differently on formula. You need to be exact in what you want to know.

glass monolith
strange palm
sterile iris
#

its 1am rn, should I go to sleep, or should I trim the medal

strange palm
#

I vote sleep as a night owl and lightly sleep-deprived creacher

sterile iris
#

okay

#

sleep it is

narrow pendant
#

Not exactly
If its buff like pepe's guard talent, it goes together with llthe likes of warfarin and aak buff

mint hound
glass monolith
narrow pendant
#

Then ita horns base+(her talent+aak)+ inspiration

mint hound
#

So is Horn's skill applied first

#

Then aak, then inspiration

limpid siren
#

atk% buffs are additive with each other

mint hound
#

So it's not 20% plus another 50% on top of that

#

It's more like a 70% buff

limpid siren
#

that's correct

mint hound
#

Oh ok

#

That answered my next question

strange palm
#

...just looked in the purchase certs shop.... I haven't even bought the first copy of Ethan from it aowhoops

mint hound
#

Since day 1 I've been under the assumption it stacked compound

#

Damn

glass monolith
#

Multiplication joins room if wording goes something like "Deal 200% of ATK"

limpid siren
#

yea

#

that's atk_scale, and is multiplicative with atk% and other sources of atk_scale

#

easiest way to know for sure whether it's atk% or atk_scale is to consult an external wiki like prts

#

aceship should too? but idr

pearl compass
#

Wow, I get answer to question that I afraid to ask.

#

Because I hate maths.

limpid siren
pearl compass
limpid siren
#

the mechanics sheet in the pins is pretty outdated, but should still be fine for laying out the basic formulae the game uses for damage calculation

glass monolith
#

Damage reduction is multiplicative

#

(We are not Limbus who has it fucking additive FrankaWheeze )

pearl compass
queen axle
#

whats with the limbus slander recently

pearl compass
#

Thanks to Limbus collab, we have new bodies.

strange palm
#

guys should i buy copies of Ethan in the certs shop or should I try and figure out another potential workaround for the 380-enemy point for annihilation?

pearl compass
#

You have Ascalon?

glass monolith
#

I don't see how more copies of anyone help anywhere

limpid siren
#

ethan copies are only worth if you play 4* only, or some other weird restricted team format

strange palm
limpid siren
#

6* ambusher

pearl compass
strange palm
#

again, who?

pearl compass
#

Ok don't answer to that either.

limpid siren
#

don't bother with the ethan copies lol

glass monolith
#

Do you have issue with specific enemy or what exactly is issue to consider Ethan dupes as solution?

limpid siren
#

unless you really like him

strange palm
#

Masses' Travels is the most recent time I've come back to the game since playing regularly 3 years back

strange palm
glass monolith
#

Spawn kill birds with something?

strange palm
mint hound
#

Basically what I was trying to do was stack a bunch of buffs on Horn, her skill gives +90%, her talent gives +20%, plus other buffs from other operators being: +420, +15%, +36%, +50%, +20%, 30%

#

But since the percentage buffs are additive not compounding the order of how they stack doesn't really matter

strange palm
pearl compass
mint hound
#

So my understanding of the order is: skill, talent, other operators, then inspiration

#

Is that correct

limpid siren
#

uhh

glass monolith
#

Clearing floor take a lot of hits, like 10 to clear floor you attacking and 20 per each adjusted floor (and stupid targeting won't consider attacking unclear floor for speed up).

limpid siren
#
-> ramped by atk% (stacks additively) 
-> add Inspire 
-> ramped by atk_scale (stacks multiplicatively) 
-> def/res check 
-> ramped by dmg_scale (stacks multiplicatively)```
#

it's more like this

queen axle
limpid siren
#

dmg_scale is stuff like Fragile

mint hound
#

So what exactly is atk scale

mint hound
pearl compass
glass monolith
limpid siren
#

atk_scale is simply the name in the code for stuff like "deal X% of ATK as Y dmg type"

strange palm
mint hound
#

Ok, that answered my other question

queen axle
pearl compass
glass monolith
#

dmg_scale includes damage reduction which reduces damage

limpid siren
#

you generally only find it in an operator's skill/talent, and it can't be gifted to another op

mint hound
#

Which I understand as 40% additional damage

limpid siren
#

that's correct

mint hound
#

Ok

glass monolith
#

Oh also there is this "5% of ATK" as lowest damage you can inflict if enemy DEF/RES too high. That rule kick in before dmg_scale

south spindle
#

because it says "extra" for horn S2

mint hound
#

Is there a difference between +90% and atk deals 190% base atk

strange palm
#

should I swap Cuora for Canta on the squad to have a faster attacker to put on the right once I get to the hell-point?

limpid siren
#

yes

mint hound
#

Ok

south spindle
#

yes because of how attack buff stacking works

#

it matters when you play IS

limpid siren
south spindle
#

Attack scale triumps almost always, benefits from most buffs with least dilution

glass monolith
south spindle
#

Also, attack steal is the same phase as inspiration

#

Debuffs is after inspire/steal, (multiplicative), and is the very last thing to occur usuually to the attack stat

#

everything after is the damage phase

#

attack scale is apart of the damage phase

queen axle
mint hound
#

So buffs that are applied, in context of attack deals X% of base damage, any +X% is considered base damage for the "deals X% of base damage"

rich plover
#

Maybe it's my Exu Alter being level 60?

foggy grove
#

on who

rich plover
#

Mechanist

mint hound
#

Ok

limpid siren
#

put simply, when you click on an operator and see their modified atk stat during a stage, that's usually going to be the number that atk_scale looks at when it starts its part of the calculation

foggy grove
south spindle
#

Mechanist has 1500 defense,
Don't think lvl 60 Exu would do signficiantly less than lvl 90
Mastery, Mod level, potentials would matter more

#

Oh still 60K HP

#

Sounds like it could be close now that I do the math

#

But should still work out fine with some rng on talent no?

mint hound
rich plover
#

There's the shield no?

pearl compass
#

50 hits, yes.

foggy grove
#

exu will shred it fast ye

rich plover
#

I used S2 tho

foggy grove
#

maybe i'll see if s3m0 does it better

south spindle
#

Uh all the other operator buffs are additive
her talent is also additive to that
but for her skill +90% which skill is that

south spindle
#

S2 is a atk scale

mint hound
#

Yes

south spindle
#

bAtk * (1 + all buffs (including talent) * (2.4) for physical damage

limpid siren
#

sl7 i think

#

so 1.9

south spindle
#

bAtk * (1 + all buffs (including talent) * (0.6) for arts damage

#

Ah sl7

#

so 1.9 ya

limpid siren
#

but yea it's as light listed

south spindle
#

Oh i just saw the inspire

#

apply inspire before the scale

#

(1.9 phys / 0.4 arts)

#

fwiw i did Horn average DPS on all 3 skills

#

modx3? was it

#

the one that buffs her defender talent

#

S1 - Black
S2 - Blue
S3 - Red

limpid siren
south spindle
#

S2 seems like her worst skill by a few slivers

narrow pendant
#

But her burst is fun

south spindle
#

they kind of go through game files for this info, and are stripping variable names...

#

and devs being devs sometimes do as they please

#

mostly reliable but i never check it

limpid siren
#

mousse negative buff moment

south spindle
#

i do the math, then test it on a spine of epoch

#

💀

vital vessel
#

that's tedious

foggy grove
vital vessel
#

is your is5 without skill tree or smt

mint hound
#

Basically what I'm asking is after the +X% and inspiration is applied does the "atk deals X% of atk" get applied as +X%

limpid siren
#

no

vital vessel
#

no

limpid siren
#

it does what it says on the tin

#

it takes your modified atk stat, multiplies that by the stated %

#

then slaps a bitch

mint hound
#

Ok, it says deals 190% of atk, not +190%

limpid siren
#

that's correct

jovial nest
#

btw is there something going on with AK servers in global? It feels like it's struggling with the internet connection/loading but my internet looks fine everywhere else

vital vessel
#

to make it easier for you atk deals x% of atk is enemies side of being damaged, doesn't apply on your atk stat

#

i.e on hit

rich plover
vital vessel
#

+x% is applying it on your atk stat

mint hound
#

So are you saying it's before or after enemy def

limpid siren
#

before def

vital vessel
#

before

glass monolith
vital vessel
#

sex

cerulean hawk
#

Light said it earlier

#

all attack stuff happens

#

then attack scale is the start of the damage phase

#

attack scale is calculated, then reductions like flat DEF or RES by percent

vital vessel
#

honestly bro just browse mechanics sheets on #help pin @mint hound

cerulean hawk
#

And after that, damage scales but thats something else if applicable

#

Even wiki has the mechanics

pearl breach
#

DR comes last right? After everything being calculated

glass monolith
#

Max(whatever damage you got with DEF/RES reduction, 5% ATK) happens before damage scale

#

Telling as person who had bright idea to Aciddrop on DR enemy

vital vessel
#

5% min damage 🥹

foggy grove
rich plover
#

I do yes

#

I have other operators

mint hound
#

So you take X atk (after buffs) and apply deals X% of atk, is that not just taking X% of the atk (after buffs) and adding it to the atk stat

#

Or am I just not understanding at all

glass monolith
foggy grove
#

this is modless,masteryless exu
you can wait till the lemuen wanted mark applies

glass monolith
queen axle
limpid siren
mint hound
#

Ig what I'm confused on is how exactly it's getting applied to the atk, how is it modifying the atk stat when it's the last thing to get applied if it's not adding to the atk

limpid siren
#

u just take your listed atk stat and find X% of that

#

that's your outdoing damage

mint hound
#

It's got to be making that number bigger somewhere when it's before enemy def

limpid siren
#

e.g. 4267 atk; 140% atk_scale = 5973.8 expected damage taken (before reductions)

mint hound
glass monolith
mint hound
limpid siren
#

it doesn't add to the atk stat

vital vessel
#

it does show, when you attack the enemy

limpid siren
glass monolith
#

If I have 100 ATK, and get +50% attack, it will display 150 ATK when I select operator, if I then do 200% of ATK to enemy I still have 150 ATK, but damage my attack does is 300

vital vessel
#

red number?

limpid siren
#

red number is just >1.5* expected damage

#

expected damage being the game looking at your listed atk stat and running a calc against enemy def/res

glass monolith
#

Red 0 is the funniest amount of damage (getting Red on chapter 8 bird when it goes invulnerable to produce DoT)

pearl compass
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Crit 0.

glass monolith
mint hound
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Instead of +90% it's atk×1.9

#

That's the damage before enemy def

pearl compass
mint hound
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Like in the example you gave it would be atk×2

glass monolith
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You can see +X% ATK and Inspire ATK when you select operator. You won't "see" deals % of ATK because it is stats of attack not operator.

mint hound
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It doesn't add to the stat but it's a multiplier applied to the damage