#strategy
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M21
no, just s2 medic
yeah that right now is how she's defaulted
the ultimate flexible pick in IS
will get even more flexible the more classes she takes
Fireballs are Arts, most of Talulah's abilities are Arts. The logic is that, you use Nightingale's RES buff to resist the Fireballs and whatnots. Res = reduce Arts damage taken by %, so for example you got 40 RES that's 40% less Arts damage taken. Make good use of her S3 when you are about to kill her Phase 1, and later on when you are about to kill her Phase 2.
need a medic? All classes have Mamiya (in the far future)
by that time she would be borderline irrelevant
the biggest help NG has to not rely on RNG too much is her cages solve entire horizontals
In 11 more years she will have all classes
well i guess you could argue that talent would keep her afloat
you're forgetting that there's room for her to be a complete solid monster (with further story progression).
Has an opportunity to become a 6*, get 2nd talents on other classes, improve caster talents, and even get S3s on other classes
doubt that but who knows
I've seen FGO's poster girl get the final evolution she deserves near the end of the story
i can a different 6* unit
I'm hoping Amiya gets such love
cause i imagine the sheer number of bugs that 5-6* conversion will bring
i still have work 
im at work 6 days a week, 10 hour shifts with 2 hour commute
At that point he will work 8 days a week at 81 hour shifts
no i mean like i think i will literally explode if i have more work to do
I literally want a Shu 2nd module
gets dmg resist perks as mod1
targets 4 season talent
she's the backbone of my favorite 12-slot squads
JT8-3 Low-End Clear
yh that's how targeting works
I got a question mate, how do I properly use NG's cage in this stage. Also what skill for NG? s3?
Nightingale skill 3 yes
Cage is just a spare Gravel
You can also use it to help you block fireballs
Oh ok thanks
Btw dont borrow random person's Nightingale
Get it from a friend, for the Mastery Level
Also how do I even survive second wave of the fireballs
NG's skill isn't quick enough
You can stall
Retreat your dps, and then stall
Wait until Nightingale's skill is up again
Then you kill her Phase 2
.
If you have given up there is always a Wisadel clear here #strategy message but I wouldnt really recommend it coz Wisadel clear has much more technical play and less room for errors compared to Nightingale, you got the dps Nightingale clear suits you better.
Isnt it cheeseable like this
You skip tanking first fireball
And skip tanking Talulah overall
As long as whoever blocks top isnt too good at their job you can redeploy Wis to face left again
Problem here. NG, Ptilopsis, Reed Alter, and Ansel all heal a single Amiya guard but still isn't enough heals since Talulah keeps killing my medics. What now
Talulah's normal attack applies the burn
And while you are tanking her, you need to keep the baiting up
Dont neglect the bait
Whoever is tanking her, the 4 adjacent tiles to that unit
Must be empty
If it hits someone, that someone is also burnt
Wait what
Yes so after getting burned, Talulah will do a + shape explosion centered on that burned unit
So how do I place my medics do they don't die
And whoever got hit by that explosion, suffers burn
Like this, you can watch this video for a positioning reference #strategy message
Thanks
As long as you keep baiting the burn, and the one tanking Talulah has no units adjacent to him/her, crossfire explosion does nothing
Ok thanks
Thanks my goat
Managed to cheese through second wave fireballs
Congrats!
You managed to defeat Talulah, you mastered like 80% of all techniques in Arknights already
Journey from here on out will be smooth
pretty sure JT8-3 is early game now
who are you
Wdym early. Talulah is like.. Half of main story 
half of main story is a bit early
you havent even seen like 1/20th of the enemies in the game by then
amazing recovery by max the master ragebaiter
who are you?
Maybe we all are slop š„¹
nope just u

volkswagen ahh
i literally ripped yellow king to shreds bozo
bro has training wheels and he still fell off his bike
I love you guys š
So much š¤£
im paraplegic
maybe you deserve to flip your wheelchair then bozo
stick to a chair without wheels next time
or you can be a vegetable instead, cant fall if you cant move
š„±
thats just sad š„¹
Sent u where
is archetto good?
Not really no
I heard she has a module with global range or something like that?
You heard wrong
+3 range
Each shot fills 1 sp to ally offensive recovery
And it wont be here until another 4 months
My baby girl got done dirty
I swear
š„¹
Fire whoever came up with dusk's IS mod and make the guy who made rosmis make one instead
If I was aiming to do a lappy +goldenglow+yu team, you guys think I should grab mostima too?
broken but you need to wait like half a year!
absolutely not
she doesn't give sp to Yu
just grab blaze/bard if you really want
Oh so ur saying her sp regen will mess up the timing of lappy and gg with yu cus its faster?
what is the point of your sp gen being faster on casters when everything is dependant on yu
it will with Lapp2
gg is already faster than yu
but it's more like... it doesn't do nearly enough and it makes lapp2+yu jankier to play
Sounds like long live Ptilopsis talent to me (Stainless S2 let's f go)
Ew don't shill ptilo talent in the 25 
Then don't baby cry about having no SP to do shit 
Fine. Aak Liskarm Stainless S2 Quercus S2
ok my Zuo is about to E2 but who should be modded first ??? Lin or Zuo ??? or I should mod Lin right away ?
also running out of Ops that have crafting bonus
What do I do
holy shit what level is that ??? IS ?
Ye
You spawn kill playwrights
bait the attacks
Not even 35% gold gravel smh
oh yeah raise base workers
that Teq image look hella sus lol
Why would it be sus
Except heās just playing with his dog in his e2 art?
dog ?
oh nvm
I never saw his E2 art so idk (thought it was a skin)
too lazy lol
ok my Zuo is about to E2 but who should be modded first ??? Lin or Zuo ??? or I should mod Lin right away ?
they are both worthy of a mod
Did you even read what they do
ik and both of them are good but who should I proitize first ??? they are both useful
did you seriously think I was talking about 2 mods on one Ops ??? Im talking about two different Ops but both have very good mods
Lin is pretty mid lmao
Like youll leave hers at mod1 at best
Zhuole actually feels p crap without his mod
oh cause previous atleast 2 people told me mod Lin is also very good
for Lin ??? more resistent to Art based dmg because although she is very good at tanking physical the moment a mage comes up she gets eaten
just making her more tankier to more mtypes of enemy
uhhh
Zuo is for obvious reason... more dps
does he know
more specifically like those reunion mages for example
Tips for bear boss?
It took 20 instances of damage? Global fart. 60 second passed? Stupid shield and everything else speed up. Oh and next shield timer tick while shield is active because F it 
most balanced boss
the shield is good
it lets phantom stack up s2 stacks
since shield lets phantom atk without consuming any
š¬
Using phantom š®
just realized the enemy death effect in chap 11 can be silenced although it is not stated in their description
theres no symbol either?
would boot my game to check but lazy
No symbol
š¬
Like vina event
It's a known icon bug
Cherry or burn it with jalapeno
Just find out bibeak has the weirdest S1 even though she has potential on laneholding
The additional art damage must be dealt to other enemy. Can't be the main target.
Ffs
Yea a bit
it's as simple or complicated as you want to make it be 
It is -.5sp/s otherwise
its 3 lane so you cna make it really simple
mudrock, mountain, blaze, or ulpianus middle
so it's 2 lane left to bother with
surely there won't be random slugs saying f that

letting wis not in camo
I put her just right of the middle exit 
guess it's better to put her on the most top right tile facing down
so you didn't get my point then 
my point is you had positioning issue
I understand that
i checked their spawning position, you should not have issue as long as you huge the blue box
she did not get camo cause no tiles nearby for the revenant shadow

which is solvable by literally moving a single ops one tile back 
there's no place for the revenant where I put her last time

so you meant literally at the right side
big brain positioning
that's an even worse spot
I think I would've survived if I didn't disable S3 with 2 ammo left, just before casters spawned
this should work
Those ops will use their skills once every full moon
uhhh
not sure if shira can handle the lsugs
by herself
mid run there will be slugs spawning like at the empty space within shira range
you can ignore the mechanic with attack recovery ops if you want
but some mofos are mad tanky if you don't point a beam at them
Specifically crab looking things which need 2 block to be blocked and final wave send them in groups of 2 on all 3 directions
[Regular Action] The difficulty level has been changed from the original three levels of "easy, medium and difficult" to Castle Sightseeing and an advanced difficulty level of 0 to 15.
ā» Based on the previous highest difficulty clearance record of the player, some advanced difficulties will be automatically unlocked.
In <Official Investigationā¢6>, all [Plays] will have a new special chapter "Scarlet".
Plays stained with scarlet will bring challenges, but you will also receive corresponding rewards after overcoming them.
In <Formal Investigationā¢10>, the probability of encountering ending-related events has been greatly increased, and it will be easier to encounter "another possibility" during exploration.
New [Illusions] begin to appear during the exploration of the castle.
In <Official Investigationā¢11>, when two illusions appear at the same time, they will be combined into a [Illusion Combination], which inherits the existing illusion effects while bringing additional illusion effects.
In <Official Surveyā¢13>, the [Proof of Glory] collection will be upgraded to [Recastā¢Proof of Glory], and the disadvantages it provides will be greatly amplified, but it will also provide generous rewards under certain conditions. Do you accept this challenge?
āIf the player did not pass the [Formal Investigation] before the update, they can start the challenge from difficulty 3 after the update; if they passed the [Formal Investigation] before the update, they can start the challenge from difficulty 6; if they passed the [Facing the Disaster] before the update, they can continue the challenge from difficulty 9
they added a bunch of QOL lock behind difficulty scrolling
Fu-, now i need to do that dog shit in hard mode to have d9 unlocked right away 
Why do you need d9 unlocked š
why not
FUCK I NEED TO DO SSS CYCLE MISSIONS 
Fuck who is rhine labs for mission 
saria silence mayer ifrit doro mumu
Woohoo. nobody of them does shit in current towers 
silence mayer mag helps shuffling ig 
astgenne for caster stack
mumu for the sp stack
go saria 3 supporters as base
Ifrit and Astgene can help with the Casters stack
I'm so done with SSS than i barely want to do anything with stacks 
I like SSS š
Well you can hug altar of hatred all you want 
I miss when during my first try of that tower boss glitched out and never did its stupid machine gun in your face attack
My favourite part is when brazilions flag buffers buff altar into patriot with ranged attack
When is this 
Hopefully not thornsalt
on phantom alt event
only difficulty related changes are revealed?
Hoping to see new cards, new relics, new stages, and possibly new ending (5th ending)
I guess I'm just coping at this point 
- All enemies gain +30% ATK, +30% DEF and +30% HP
- Obtained command experience -70%, but will increase to x15 times after clearing boss node
New relic
actual comedy what
boss node count f3 or just f5?
it is
its not 15x
erm
its 4.5x
Ah
more erm
cos x0.3 x15
So ita multiplicative
Then it could be permanent after F3
but no one can confirm till its ingame
Which is nice
Tru they have the good class squad
non class squad might be fucked
4 combat isnt enough
cos its 3 combat to lv up
with x0.3 u need like 9 combat
excellent
ur lv2 at mid f3
so e2 open or lose basically
cos i doubt e1 ops handle f3 stages
(alternatively skillfully roll hope relic)
Wheelchair trauma
That zima
i recommend switching out bobbing for kroos and try to have her handle the drones also
It is just one drone that I canāt cover from the top.
Your ops are at E0s, you need more snipers than that
The Amiya E1 and Bobbing take care the bottom.
Zima e2 is crazy 
Mishap on my side.
Also exu and lessing be doing jackshit
Okay.
Might I suggest kroos
Nah keep Zima, she is already E2 she can do some ground work
Swap with Humus or Blaze? They are never used in this map.
Yeah sure
Okay.
start with left side. blocker each top and bottom. sniper on the middle left tile that give aerial bonus thing facing left.
top one high ground tile put caster facing left to kill the tankier drone.
bottom put medic facing right so it can heal bottom left and bottom right lane.
then starts setting up right side. this is like the same bot flipped. blocker top right bottom right. and sniper middle right facing right. medic on top tile facing left to heal both lane. caster bottom facing right is good to kill the bottom right drone. (you can skip this if you deploy lappland bottom right since she can kill the drone with skill 2)
you want two block ops on each lane ideally cuz thats how many enemies go thru each lane
is free after that
basicly comes down to setup left and then setup right and then kill the big drone on top left and bot right. cleanup
also stop using lappland s1
š
This channel is so dead
Undead it 
give it another day 
is2?
Yeh
isn't this just a much stronger diamond
would need to see how much that extra 20% change leveling i guess
obviously class squads are chilling as always
oh so diamond doesn't exist now?
i think both version exists from what i read yesterday
In <Official Surveyā¢13>, the [Proof of Glory] collection will be upgraded to [Recastā¢Proof of Glory], and the disadvantages it provides will be greatly amplified, but it will also provide generous rewards under certain conditions. Do you accept this challenge?
d13 and above
i wonder more if going higher diff just make the game easier
since d0 is probably exactly the same as IS2 pre update
you only get bonus on higher diff
or maybe d0 is the easy mode with initial stat relic
there is also combined hallucinations which contain the effect of both hallucination plus extra
tbh
hallucinations are pretty tamed compared to the shit on other IS
collapse
epoch
etc
are far more brutal
I shidded
look easy to me
that's why they give it extra sauce when combined
there isnt even the cannon
Castle Sightseeing and an advanced difficulty level of 0 to 15.
oh lol
pretty much all IS have easy mode before d0
also i picked this from your post

yesterday
i read that you dont need to beat the formal investigation, which is normal mode, to start playing D3
so i kinda thought d0 is just easy mode
let me double check
normally without any malus
oh nvm, theresis just leaves the stage
he just wanted to aura farm 
Bruh this is your first Simulated Skirmish? š
Do Court Visit if you wanna fight him for real

I wonder what happened to its regulars š¤«
Kidnapped by light and got cultivated in the Leaker Central farm
i still check this channel once or twice a day š„¹
could be doing other stuff!
H9-6 tips?
I tried a few times, but gargoyles leak often, I guess the trick is to let them walk in the ground form semi far from where they spawn and kill them there
It has quite a bit of dps check that one, have you reached Mandragora yet?
Mandragora spawns on this one? 
looks like the answer is no 
I think furthest I got is 70 enemies out of 120
Ya
gargoyles are pretty killable even after flight
so you can just kill them then if you don't have anyone to punch through their coccoon
Arent you meant to use the pillars to kill them
You use the pillars to redirect the enemies lol, otherwise you're just handicapping yourself by letting the enemies have a bee line to blue box
at best you only have 1 Pillar usable and its normally saved for Boss
Yes, and the Gargoyles are the least of your worries. If you cant breeze through them that means you are dps checked hard, I suggest you finish the rest of your Main Stories first before coming back for this one.
I tried with this squad
Okay you are not dps checked 
clearly underleveled

It depends on how you are going to funnel the enemies by using the pillar(s) to create roadblock(s), and then you just position your dps on the choke point(s).
i know it's not the main issue but i'll still hate on pluma1 here
There is really nothing special about H9-6 aside from getting dps-checked and pillars management on Mandra
Guess I'll go watch some guides on this stage
It's really just a laneholding with your dps units, lemme run you a quick simulation 
Are there any suggestions for what types of strategies to use to defeat the bosses?
I realized a fun strategy where I focus on a single red box route and just throw operators at it until one or more operators can solo that lane. Then I move on to another red box, and so on, until I defeat the stage.
But I realized this type of strategy is useless in most boss stages.
Bosses like the teleporting one and stage enders after few minutes.
Uh, stage enders as in the ones with a time limit?
Yes.
damaging them works
U just, kill them
Its stationary bosses that do that
So u just plow dmg into them
shag em good wit dat blasting dawn
But, they do deal a lost of damage. Like the recent re run event boss.
Nukes my entire team.
Then u use the baiting way
Witch king? I dont remember he hits hard tbh 
Learn how they work and utilise
There you go @midnight veldt
Eyja just stack like 2 or 3 Medics to match her healing power. Texas any FRDs work, her job is just to knock down pillars.
It's literally just laneholding plus pillars management on Mandragora there is nothing special about that stage
start with guarding blue boxes instead of camping red ones
I don't camp red ones.
I just camp the routes.
I look for which operators can handle which routes with least possible ops.
Thanks I will try it later
How does your ulpi survive, he got one shot 3 tries in a row for me
Mine is a chad yours is not

Did you heal him properly?
Yeah, I always turned on Eyja skill 3
before mandragora spawns
ulpi just gets deleted
even in his own S3
like she's not even attacking him
he gets insta removed
Oh Mandra is there?
No, why does your ulpi live?
There is a bug with Ulpi
If Mandra is using her skill on him
You cannot use his S3 coz he redeploys himself
And before he can "redeploy" himself, Mandra does tile ban
So he instantly gets retreated
Before or after she uses her skill
eh?
There is a laser visual thingy
after the beam attack?
you won't get the tile ban
After the beam attack yes
so can I just throw the anchor when she spawns in the red box, or will it ban ulpi?
You can throw your anchor yes
As long as you are not doing it while she is using the beam skill
Ok, good got her to phase 2 everyone is alive pillars ready
Thanks for helping out my smol brain
ā„ļø
Congrats there
My alt got full 175 Sanity just so you know
So full 6 hours wasted
Yo @pure orchid
Ah no, I was going to ask which stage did you clear best, that it left a lasting impression on you, like thinking back on it you'd say "ah this is a beautiful clear, I really did my best on this one"
Ah interesting stage
EX-8 too
The Endspeaker
Those were both beautiful
Yup
Ex8 had a clean fucking floor
S5 was me killing things right on the blue box to prevent cancer
Mine is pretty recent, HG does a great job at making mechanics recently
Jp?
And i forgot to update in app store 
Oh right the maintenance is over
See you in another hour of shitty mobile download speed 
No more picking guard tag?
Catapult nerf 
Why the fuck i need Light building material on floor 2 and 3, medium or whatever material on elevator on floor 4 BUT ROOM ITSELF TAKES LIGHT AGAIN
ok it is UI having stroke and displaying whatever it likes or maybe it is 3rd whatever you doing will take medium but until 2 others done it is always light
Whatever they changed on this update, made the game so smooth
Feels like I'm playing on a brand new device
Task failed succesfully, i got rat
Enemies can still sink while sleepingš¤Æ
:noway: sleep relevant again?!
how do you beat this fcker?
my dps is so terrible...
Feed it Gravel snacks
Lagged a bit near the end but that was expected.
How do you beat EP-7... there's a guy who keeps spawning pirates bruh
Good job Hypergryph whatever you did on this update
Then u kill the dude spawning the pirates
First try, this is crazy lmao
You going to beam land
It's not that difficult, just a bit of healing check
I was going to make a recording for it but still havent found an ideal run
That one enemy on EP-3 try to turn around after realizing he doesn't make all the trip 
....anyone pass ep 8 yet ? 
šāāļø
.................../s
..but good for you..
im trying to optimize the clear for farming
who decided to make this stage of all stages the grindstone farm
Yep, I wanted to have fun and do it blind. It was fun even though I lost 
Thing is just 1500 physical ATK, surely you have guard/defender with enough Def/HP + 1/2 medics to stall that thing 
They really went all out on this one for whateber reason
They lowered the Bitcoin farming
yes , if it was the only thing on the stage , i just borrowed someones wisadel but i cant auto run it yk
Not my fault Youtoobers spoil it for me :realmad:
(Deploys 6 operators on red box side)
Event is about us being attack or other way around? i forgot 
White patriot gotta be the easiest boss in IS5, he's such a downgrade of Sentinel
ends stage
nothing happens
proceeds to wait 1 minute til i can replace 2 units to kill the invisible mf
boss is kinda ass
So far only enemy which give me any spook is speed up birds and sand seals
Maybe because i use Clownslayer and Puzzle to uninstall cannons and basically everything else 
God damn 8th stage is kicking my bumbum
Shu him back to the sand and let him sink
I dont have Shu. I'll see what op i have to push him
Which is the reccomended general use skill for thorns alter?
Im considering s1 just to have him as an enemity healer
But s2 looks decent i guess
It is s2
Thanks
you dont even have thornsalt fredi
I mean the uptime on s3 seems rather abysmal
Nah its pretty fine, it last 23s, he started regening sp immediately after he uses skills
EP-7 is MOST PAINFUL "11 enemies" stage since chapter 13 
Thankfully i bleed Talulah of all Aketon i need till EoS
"i love making my own squad and strategy"
The strategy:
the boss is pure chaos it hits so hard does anyone have tips for it
Space your blocker, i block him near the bottom, unless you have wisadel and friends to kill him in a second
he kills them easily though i tried blocking him but one's that skill activated it killed all my defense
his second form is nuts if he is blocked the cannons target the blocker
just surtr him or some shit
he's just annoying
shit boss design
Hmm random qn but i see a lot of people saying ulpi is busted in IS
Is there a specific reason why?
Like i get that with glaida he is very durable
But alone why not take hoederer
hoederer is a better pick in is5 but ulpi is pretty good in general
Its that he can spam stun and damage with sp on deploy relic, and also reset necrosis in is5
Why are we assaulted by male Irene 
Strange kill count is not moving... OH GOD FU-
finally done ep-8 auto, i had to actually drop ops on empty air to catch that stupid boss who died in the original run pretty much instantly
HE CAN DASH NOW?
he could always dash
Tell it to his phase 1 because he forgot
just surtr his ass
Wtf my game not opening. Whay did yostar cook again?
vpn it
Also "always" is relative when effect is phase 2 exclusive 
yeah should have worded that better
wonder if texas2 surtr SA is possible on ep8
or maybe I can cut it even lower
sounds like a pain to time tho
ep-8 took a year off my lifespan. Ended up abandoning all strategy and set up an ethan kill box with mlynar, surtr, and double executor for both phases 
Damn shuless bros be struggling
Lmao boss damage is trash against Crushers 
for real š . i did have penance taking care of the trash mobs though
I didn't even unleash Silence alter and Stainless yet and bro suffers to damage Quartz (Skill is like -80% HP but lmao 2 medics)
Bring Gravel to defuse all barrel dudes
Proceeds to miss each single one
Ok howād you miss the barrel dudes
Because i am preplacing gravel so far in advance boss shoot her in face. Which is job for Quartz on other side of map 
surtr my beloved saving me again
Mmm~ Grindstone drop rate slightly higher than Sanguinarch
I love how EP-8 shield dudes don't even try, they just yeet themselves off if you stall boss
Also very shu-able 
okay but
Heās not that tacky either at least in first phase
Literally worst insult ulpi couldve had
Well yeah Ulpi has 0 def to begin with, Corrosion does nothing to him
I wish my plan for second dash wasn't "Well he is low, fuck it" Oh well
Now issue of I NEED TO AUTO THIS STAGE 
???
How do you even deal with the boss insta kill?
It is not insta kill, it is just fuck ton of physical attacks in short period
Where is insta kill? 
Not sure how to beat it fairly with low rarity, high rarity just can throw Ulp on him or rotate defenders
About the second phase what should u do?
It is one of weird bosses when phase 2 feels like phase 1... Fuck it is still phase 1 just now he is clownslayer as well 
low rarity can also rotate defenders
but you need a healer so they survive longer
spot cuora and gravel were able to stall out in time for me
Dont mind dorothy with 5 hp(it was all planned)
Any help in deleting cannons?
arts damage on left side or global range it
3k def so idk if phys will do anything
Puzzle S2M3 don't delete them in 1 cast. Useless trash 
Well you can speedrun top cannon right away, but yea i spare bottom cannon till boss F offs
Clip looking ass
Maybe it is possible with something dumb like Surtr at bottom shield guy look up S3 while boss on top... BUT I DONT HAVE SURTR
even texalter just bruteforces in two deploys no
Why 2 when 1 
I dont think theres any better way than texalt s2
Pepeš±
executor spam managed to rid me of the cannons really early on
yato2 s3 and texas2 s2
i had to open the game with ines and myrtle for DP
Ehh.. ok.. i thought it was spamming executor alter or smthing
oh oof, i meant the archetype
i finalyl cleared ep-7 with my bum ass team, does anyone have tips for ep-8?
use wisadel
im tryna farm š
show me your whole roster
because if you dont have wisadel, shu, or logos, have fun trying to beat ep-8
yea i dont have any of them
show me roster ill see if you can do anything
these are my core like high-mid rarity units
this is going to be tough
then i have all the 3s raised and some 4s like gravel at e1
ignore siege
she was favoritism
i can get kroos alter to e2 with some levels
im not sure if any of them can even do enough damage to bring boss into phase 2
maybe kroos and click can
ill resort to wis'adel if i have to but id really wanna get the grindstones
ill look this over thank you
the boss takes way less damage in second phase if he is not block
no restrictions like that in phase 1?
nah he takes normal damage in phase 1
and he also command all the cannons to target the operator that is blocking him in 2nd phase
do they aoe?
yes
are they the salt cannons
the cannon?
damn that sucks
the boss also have a aoe as well
2 tile range?
it targets a operator and its surrounding operator
its 1 tile
the boss, anastasio is ex inquisitor, he uses same attack as irene s3, the spinning attack has aoe too but also deal corrosion impairment
ok
go try, see how far you can get
ill try, thank you
can also use contrail, since the attackonly hit ground
His aoe his high tiles tho
contrail is airborne

contrail fly
contrail doesn concern herself with all shit on low ground and high ground
high tiles are also ground
contrail is low ground operator btw
he'd use the gun dance move and it'd just wipe my team
i mean i can try different positioning
dont place operators near each other
Laptop can solo phase 1
it targets a operator and its surrounding operators
the problem is he doesnt have her sadly
Oh ok
yea
time to use wisadel
he was like, 20%?
you only need ground operators to defend
and gravel
the team is gonna be wisadel, gravel, and as many ground operator as possible
plus 1 high tile
and you can beat it
the boss spin attack target one operator, has 10 hits and is aoe centered on the target while dealing corrosion
simpler words: kill your whole team
contrail can avoid it by taking off
bro is glazing contrail
some cn players used her for EX-8 cm low rarity clear
The best way is to borrow a shu
the pain of not getting shu on her release
As long as you have one dedicated dps to burst him down phase one and a shu to drown him
pretty sure he is immune to salt sea
can zuo take his attacks phase 1 or is the damage too much
At least not in phase 2
not in phase 2
Thatās literally how my auto works
zuo le?
yeah
i tried, he lasts a little bit but hes gonna die very quickly
Damn
he has +200% mov spd at phase 2, so at least you want to distract him a bit until he drown
block with shu
or maybe hook specialist can work
he is susceptible to most crowd control
be crative at drowing people

ok with really inoptimal play i got her to phase 2
its a he
click hasnt done very much
good for taking out the flying enemies
but does very little vs the boss
Fuck this boss i am making 12 operator auto 
Next level of hole 
How do i even shift weight 7 who is so ass that his phase 2 blinks take him to exact middle of tile? 
Well DH is big brain and just walk off boat 
Which is something autoing this event make me want to do
Have no tp, fear didn't work (Shit literally continued along his route instead having pathfinding seizure), not sure of it is worth bothering with Weedy check.
Give me shuless video of this shit 
Bro's thinking about it
Wait the ep-8 boss can be drowned in the sand phase 2?
ye
use Gravel
Ok that was me issue, was trying on top right but bro just was straight down there
there is a 4* only strat for the stage
but it takes like 8 minutes a run
but i need grindstones
they fixed the softlock bugs hm

Anyone else think Tragodia is absolutely wild? Guy is cracked af. That S2 redeployment time is basically nothing for the effects and S3 is a great stalling tool too. Definitely pulling.
do i just not attack this at all or
You just keep in mind their flight path then place your ranged ops accordingly.
Their defense is E, they'll fall apart to even ops like kroos with good positioning.
Yeah, just noticed their movement speed buff is brief, thanks 
WTF AM I SUPPOSE TO DO HERE ??? (trying to get max potential Kroos)
is this a AOE heavy map ???
why r u clearin this and not the current event
max pot krooster not important for now
trying to get max Kroos before hopping on
i think this would be fun to look at yourself
so I wont suffer
also dont worry I have spare sanity (thx a lot Yostars)
hit the event
I will hold on (better be prepared)
Im not trusting because I have PTSD from Lappa Alter
Paranoid as shit
it's just a game
with infinite repeats
what r u paranoid about exactly
wastin time u r already wastin playin ak like all of us 
u can do the dumbest shit ever and still won't be worth bein worried
use wisadel
pot diff doesn't matter = if you ate shit bc you didn't have max pot kroos, it wasn't bc of max pot kroos and you could've played better
oh we got another gold in Taking on Terra's Toughest
Anyway how's Res reduction work is Flat res deducted first and then % right?
Ye
Alright so...
Ifrit S3 reduce Res by -20
Burn damage reduce Res by another -20
Ifrit talent reduce Res by the damn -44% by just having enemies on her range.
Texas s2 reduce Res even further by -30%
Max Res possible is 100%, and by having all the math above, then you use Surtr that ignore 26 Res.
Does that mean she will always hit the enemy with 0 res? 
Res can go above 100 no
We ever have res above 100?
Idk but theoretically possible
Does SA talent 1 affect Tragodia's cat redeployment time?
should
Is there faster way clear this stage. My run takes 6 mins per clear cause boss keeps tp and dashing
Also just badly need this mats 
Without Shu not really
Hmm idk if i can find it on bili
Im not on pc rn
use global attack to kill the boss phase 1 quickly and he'll teleport to the right side immediately on phase 2
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This exists
Shu fastest kekw
Does that even matter to kill boss as fast as possible you still have to clear all mobs which is time gated anyway
Basically pick any of the 4 squads they used
In most cases boss is a mob that needs to be killed to spawn more enemies yes
I think what's matter is how fast you kill the last enemy 
And of course by denying enemy killgate if there any
Idk
Phase 1 boss would be part of the killgate tho 
% reduction stack multiplicatively
and flat res reduction applies first
Nice i have all of them
its not that bruh... its to make things easier
you're in fact stuck in a second hard stage trying to make one hard stage easier
shrug
almost soloed it without support
95% of the time you can just play better than worry about 2 dp cost
the 5% of time you're playing IS D15 or CC
lower is still better... more forgiving
^
but really what really caught me of guard its that it has a THIRD FUKIN STAGE
Just noticed the Sui 
hopefully no more bosses with 3 stages... or else this really surpassed Dark Souls or Touhou difficulty
bro is in HSH
pretty sure most Dark Souls boss doesnt even have a 3rd boss mode
lol no
WTF ?
- bosses having multiple stages don't mean they're harder
- this boss is piss easy with yato2
Cue MT boss
Like...6 phases? Annihilated in just a few skills.
that boss map mechanic was kinda based ngl
bruh
the dragon itself was pretty ez (tho unpredictable)... but I hate the fukin cups
the cups leak
or cookies ???
bro found out abt hitcount enemies
the dragon itself is actually pretty easy tho... the big hp bar was actually quite easy to melt down
tho 90% of the time is me begging for Lin and GT to go full attack mode in time
the fuk that Lin is probably doing more dmg than Blaze and Chen COMBINED
You mean chen original? 
presumably level diff
yes original chen
I cant even get the alter Chen I think
You pulled kernel, didn't you.
ehhh all 3 of them are E2
is blaze M3
nope (I dont even have enough resources to mod)
go figure
Shocker.
I finally got to the point where I'm running out of kernel banners to pull on
so really I should start pursing mods now ????????
Some of them. A few make a big difference.
Some are minor upgrades and need less investment.
Bro I thought you're struggling on this Ex. I was about to help.
Which mods are you looking at?
uhhhhhhhhh quite a lot...........................................
No, the regular. He was trying to get pot letter I think.
the one I got most reccomended to mod are Zuo and Lin........
Yea.. maybe figure out by himself 
It's not very hard even like.. using no *6
Lol me too. What's up your sleeve?
most people reccomend me to mod Zuo and Lin....... idk about others
Don't have either
oh
welll what do you have ???

but honestly I think of E2 my medics or defenders first before modding.......
A lot. I modded siege and bellagur as soon as I could, idk if that's a common meta thing but it works for me
which archetto module should i use
oh mmmmmmm
neither are meta
Figured. It's what I had
That was early for me
Y
Though she's fine modless as well
Y
the sp one
hellagur's helps him a lot, siege's is just w/e
Her is mod later is also quite nice
ok thx
I use multiple vanguards so sieges was a natural for me
i skimmed help so i figure you've already been told that that's not preferred
but eh
Yeah, but nobody asked about the rest of my builds
I bring a lot of high cost defenders and splash casters
lol for me I bring alot of VG and guards
yh that is also not preferrable
That...you know what, I think I don't want to hear more.
Just do whatever.
Horn, fire whistle, jessica2, lava2, logos, etc
?
WTF ??????????
that doesn't sound very high cost
nvm i thought you were bringing like three splash casters or sth
that's lukewarm
Sometimes I bring 2
That's, uh, typical fortress defenders, jess2, a subpar splash caster and uh best arts in the game.
you can sustain that with two vg's lmao
lol for me I just use Lin as a splash caster in imposter mode
I don't sustain them I get them out asap
that is what i mean
I dismantled my builds for a few runs so idk exactly what they are
"asap" implies you're rushing though
How far did you even make it in the story, anyways.
At max I run 4 chargers. Vigna, grani bagpipe and fang2, plus siege who fights like a charger. But usually it's just siege and vigna/bagpipe
at max you need 1 charger ok i just won't judge ig
I meander. Irl has been busy so I haven't progressed much lately bc I want to actually enjoy it, and events takes up all of my time
yeah for charger I just run bagpipe (best girl fr)
After I pull all the chargers and the def is set I use them similar to executors. Bagpipe E2 is great at this bc high impact assault
This event boss is... Interesting
Crushers cook him 
Idk off the top of my head, and I'd rather not talk about it
wait I think Ik already
Does instant corrosion + can dash behind ops
NOT AGAIN
just search it up for full details bro
no I know I did search it up ok
I love bagpipe, but. 8gna carried me through early and midgame so she's mod3 s2 max


