#strategy
1 messages · Page 796 of 1
Lv60 Ray
@wicked minnow here’s some ss i took
it seems like ranged/melee doesn’t matter, it’s just deploy order, i think the distance the unit travels is based on where his head is or something, it’d explain why its shifted upwards when fired left or right
let me try top down as well too
yup this guy stinks
it’s definitely based on where is head is
what i don’t understand is why he can’t heal humus/ela in the right to left screenshots
let me try left to right
bum is just asymmetrical
no. no. it can’t be. THERES FUCKING RNG???
wtf
i actually hate this robot 🥹
Imagine having an rng healing mechanic wtf
you mean he heals canta but not humus?
he does heal humus
half of the time
check the second screenshot
one ss he heals humus but not top wis summon
other the opposite
and get this: if you’re lucky he can heal both
the second alchemical unit is several pixel off from the first one
the perfect center

yeah but WHY??
frame when throwing?
i would blame it on landing point coordinates calculation being victim of framedrop or smth, and thus resulting in +/- few pixels
plz understand indie dev
i was thinking maybe frame rate shenanigans but that wouldn’t affect left or right healing since it’s traveling up and down
at the very least it should (should) still be symmetrical
no, it would effect how it would land
yeah ik but not left or right is what i’m saying
unless there’s something i’m missing
wait i see what you mean
because he waves his hand
i’d have to go on my pc and take recordings and overlap them 
damn you sure have time
aight bro have fun
imagine having homework to do
i will not
i will short circuit this mechanical moron
doesn't work, hool already tried
honestly i get how they coded this
because tin man would throw the unit at his target
so the target attribute have to be dynamic
naturally, but there's no target in his screenshots
hence the frame lag affecting his landing due to calculation regarding the landing point
maybe it might depend on whether or not he had targeted an enemy since being deployed but that’s a stretch
so basically what i said earlier 
i would blame it on landing point coordinates calculation being victim of framedrop or smth
like the calculation starts when tin man starts animation
probably something like that
i think it’s probably just “move this distance in the x/y direction from hand” and when it actually leaves his hand is the “rng”
which i think is what you said femn
i'm no demon 
shh autocorrect
it shouldn’t but indie dev
they probably just didn’t hardcode it
you can't hardcode it cuz it has to be dynamic 
or at least didn’t code it relative to his placement position but rather device-leaving-hand position
unless you do like no target or target statement
you could hardcode it given the condition no enemies are being targeted, no?
but that doesn't seem to be the case right
no target feels like it shouldn't matter, cuz it works on target even if no target so they just scraps it
i think the calculated from where it leaves hand hypothesis would make sense since frame skip would affect that, and regardless of where he’s placed he swings his arm in both the x and y directions
wdym works on target even if no target
i need to dig into the game codes for confirmation and i'm too lazy to do so 
fair point 
like i said if dynamic target, you could just put clause in front if no target
but in front keeps changing cuz frame lag when animation
i don’t even code much and i don’t think id even want to see the code
or rather i code quite a bit but its not game dev style code
so it makes an imaginary target is what you’re saying?
rather than some calculation of distance it just pretends there’s a target to lock onto
and that target is shifting around because of frame skip for some reason?
it makes a fixed but relative to the hand throw thing
but hand throw coordinate keeps changing
actually i think it should be the opposite? when it has a targets, it retrieves its coordiantes and throws device there
wait so isn’t that what i suggested earlier 
yea but i'm saying what the code does
mm my brains too small for that, idk how video game code works, best i can do is make minesweeper
wait till you try to code combat ai
i won’t don’t worry 
yes IF, it has target that snapshots the target coordinates when starts throwing
calculation starts when starts throwing is my point
but throwing starting point keeps changing
It's because the Alchemical Unit's landing point is not 100% centered on the tile it landed on. It must be coded like: throw X pixels from the direction of Tin Man. You can see that in all of your screenshots the Alchemical Units are slightly closer to the direction of Tin Man. Screenshot 1 it's thrown from the right side it's closer to the right. Screenshot 2 it's thrown from the left side it's closer to the left. Screenshot 5 it's thrown from the upper side it's above the yellow line, and Screenshot 7 it's thrown from the bottom side it's below the yellow line. I used his healing a lot in IS5 and there were several scenarios where I couldnt reach Wisadel's Revenant Shadow throwing it from the left side (Shadow was on the right), so I adjusted my strategy and started throwing it from the bottom side. Since it's from bottom side, the upper side would not be reached but the right side would.
nah flan, we're talking about the rng
yeah that’s what i thought as well but it must be something more specific like where the sprite hand actually is
like some platinum/ange skin bs
maybe tinman skin would fix it
otherwise you could just rotate the images and he should be healing the same spots
i’m gonna try this with his skin when we get it 
I dont think Tin Man's sprite, frame drop, nor RNG has anything to do with it. I use him all the time and he has been pretty consistent to me in some stages in IS5. It's just the distance between the Alchemical Unit and Tin Man himself from my observation.
explain this then
you think it's a range?
@civic bear would like this topic. If he can clarify this with data and evidence that'd be wonderful.
if it's a range, that's redundant cuz of how small the range is
it’s big enough to make some healing tiles piss off 
i was always confused about this since i swore sometimes in is5 id do the same placements but i could never be sure if he’d heal someone at the edge of his healing like that or not
it's like only a few pixel off
or they should make the healing tolerance range bigger
like even if it touches the tile on only 1 pixel it'll still heal
probably, yeah, i don’t get why some healing tiles only touch the op’s toes if they’re intended to be healed
now we wait for tinman skin
hold on
does thorns alter work this way too
fucking shitty
i’m trying to think if like they could’ve just coded it as an entity that spawns on the enemy tile and makes a range like CE s3 that’s locked to certain tiles instead of radius
and like
dusk exists
so it’s not like they can’t
yea you spawn 2 freeling on 1 atk kinda shit
but dusk is aoe tho i get that
but i guess its because thorns thing moves
and you can really do that with tile locked stuff
except for when the londinium cannon targets a civilian apparently
oof that's a doozy
i love this indie game
very confusing when i first saw moving londinium canon target
cannon range hits cano but not invis right
not targeting
i kinda want to test its moving range now the next time i get that is5 stage
I'm pretty sure it hits both camo and invis, but it can't target invis at all, while camo lose "can't be targeted" while blocking
i thought invis also gets lost while blocked? i.e. cantabile
Cantabile is camo
only to the blocked enemy
Only invis i know of is Firewatch S1 and smoke tile from like chapter 2 or 3 and it has enemy who reveal both camo and invis because F you
I do think it's the range. Rather than "it should touch this tile" I'm leaning toward "it shouldnt have touched this tile, but because the range touches the tile with its error margin, it heals". Idk what causes the error margin, it could be his idle motion, and like someone said earlier, the Alchemical Unit's landing point is calculated from the moment it leaves Tin Man's hand. But I dont think the sprite (skin), frame drop, and RNG has anything to do with it. I could be wrong, but I'd like a scientific evidence for it if someone want to prove me wrong.
don't think it hits invis
i think they meant a range as in a range of spots the unit could land on, changing based on frame rate/skips or something
just dig into game code simple
i’ll check frame by frame now that i’m at my pc
i will write python code to check for me 
are you calculating the pixels 
Looks very f- hit for me
camo def hits then?

Do check with something like, storing 2 Charges and throw 2x Alchemical Unit at once. From my experience tho, they have been consistently landing on the same spot, which is closer to the direction of Tin Man. But the circles they create, are not always consistently centered around the Alchemical Units, there is like ±1 pixel error margin. But then again, I did not zoom in and look closely if both Alchemical Units are 100% perfectly stacked together.
i could just compare the two/three images i have of them, the ones where they heal different units, i'll check if they're pixel perfect landing or not
ok unfortunately they do land on the same pixel @vital vessel
two images overlapped
Yah thats what I observed
But the circles dont always 100% overlap
If you throw 2 I mean*
yeah i just use him and just assume he isnt hitting those 4 tiles that seem a bit rng
also also
Better to assume that way tbh
Instead of RNG, I think the devs just suck at making perfect circle 😂
his alchemist unit is a bit weird the way it deals damage atleast. it seems to be like an on/off switch for damage that gets updated when the unit enters or leaves the circle
And the animation/effect ruined its range
as for his circles i can't tell a visual difference, then again his vfx makes it a bit ambiguous
healing
not healing

tinman is just really weird imma be real
this interaction along with the is3 enemies that go invis when they enter the pool
are you trying to show that they get hit even after leaving the stairs
Imperfect design, but he has been pretty good to me for early stages on lower floors
Once I get to F3 I usually 100% ditch him
Maybe not 100%, I do bring him back here and there
there's definitely been some cases where i needed his heals but they didn't reach, but nothing just better planning couldn't fix (yet)
even after they leave his range completely
still annoying though
i mean ik lock on attacks can hit units outside of their range if they move fast enough
like i've seen him throw a unit backwards
unless thats not what you mean
no no not that. the alchemist unit is damaging enemies outside its range
completely outside its range
yeah i see that one, might just be an interaction with stairs though tbh
for the full duration
wait full duration? lemme rewatch
oh wait yeah wtf 
i think thats the stairs though
just my guess
ye it's the way the stairs interact with the alchemist units
scuffed ass coding istg
Usually when his heal doesnt reach, the next time I do that stage again, I change his positioning. Like for example he could not heal the far right by throwing the AU from the left, on the next attempt I throw it from the bottom. Now he couldnt heal the far top, but does reach the far right.
This is not new, the stairs do not only interact with the AU this way. It did something like this to me with Logos as well back then #strategy message
Just poorly coded
so it seems like when the enter/leave stairs, they fail to update the "status effect" that they're currently under
and it makes it global essentially
Yeah exactly
thats... 
😂
I'm not sure about the 50/50 and the no healing, but that seems pretty accurate to me.
yeah im double checking them right now
i just tried facing left 5 times and got this result all 5 times
I appreciate any scientific findings because I dont have to go out and test them myself, so thank you 
no problem i guess, i'm just doing it cause i'd rather do something i'm interested in than my homework 
seems like these are the healing ranges
the only thing that just makes no sense is the yellow tiles on facing up being "rng" but oh well
nvm the top two tiles for facing up are rng as well
*as far as im aware, blue tile is placement, green tiles are consistent healing, yellow tiles are 50/50 healing, red tiles are no healing
goofy ass throw location
Just find out that Tin man summon remain on field until duration ended even though Tin man died
Also its different source, so smt like reflect ability wont hurt him
last screenshot i swear but i've spent all 30 plans spamming tin mans skill
what do you mean he missed two units
he misses fedex and humus here
thats
thats now how circles work 
what the actual fuck
Yeah its always on circle, the reason range terms always in radius
no like
you cant get a circle to reach only the tiles it does
tin mans stupid s2 isn't a circle
that doesn't change the fact that his s2 legit just isn't a circle
?
any of the situations above means his s2 literally can't be a circle or the game's actually just running on noodle code
actually he can miss just one operator
say he misses the lower one on the top right
the upper one on the top right would overlap by just this much
the lower one on the top right (missed) would be pixel perfect lined up
and the upper one on the bottom right woudl also just be grazed by the hitbox
depends on how big the pixel scaling in game is (my model uses 100x100 tiles with 50 radius op hitboxes and a 400 radius heal hitbox) but it's definitely possible
missing two ops like shown here is just straight up impossible though, this is as close as you can get with my model, and it doesn't matter how precise the in-game sprites are you are not getting anywhere near the two on the bottom right
this op is actually driving me nuts
@vital vessel @wicked minnow sorry for the ping but take a look at this 
something beyond jank is going on here
it's coord rounding
how is he missing fedex. his s2 isnt supposed to ever miss that tile though 
i dont get how coord rounding can compensate for THIS big of a gap
i have another where he doesn't miss humus this time because screw you says tin man
arknights follows odd-even rounding rules, if say your coord is .x5 then it gets rounded down for odd x
and up for even x
shouldn't the rounding be consistent at least then?
rough 
but yeah i thought it was bad before when he just randomly misses 1 op with like a 5-10% chance for each of the 8 slots
but two?? and in opposite corners???
coord rounding's the only thing i can guess explains the weird hitbox radius
the RNG is some jank idk
i ran out of plans so i can't test but i seriously question whether or not there's rng when he faces other directions now
is this one tough?
no, it’s very easy and you can block the path of 1 enemy spawn box
This stage equivalent in is4 tho is
thats the one with like 10 gundams/sc right 
Question is Mlynar usable at E1? Or is he not useful till E2?
his s2 is pretty good but his s3 outclasses it by a long shot
which one?
i can't remember
The one with the hammer guys, dorothy mechas and shit
The mix
Sir thats shop fight
it's always been like this can't remember is4 maps for shit
is3 is5 i can 💀
This one
oh shit i remember now
what's the name of this stage?
damn i never encountered that stage maybe for the best
i have an acount d14 and another at d12 and both finished the battle pass and i aint ever faced that stage
Its from a somewhat rare encounter
Think iys like, a f5 only encounter or something so goodluck
Operators not broken enough
I always no leak the stage, mainly because I run the broken meta ops
@pure orchid wonder when was the last time I got this 🤣
Also freaking tags are telling me to pull Phantom
Hey i just got one too a while ago lmao
I got a fkn saria dupe instead of Maria tho…

yea i rarely draft wis on is4 
Idk why hg keeps designing bosses like clip cliff
he is so unfair if you use lower rarity
and even if you use all 6* he just shred through tanks
am trying to tank cliff rn with welfares. will tell you how it goes when im done with this
I just don't like this feeling of getting stuck in stage for an hour
cv-ex-8 you can tank with welfares just fine
Lumen
CM the guy deals way too much damage for my liking and way too often
Make someone stun immune
i could replace my lumen with ceylon and my strategy would barely change
stun immune is kinda useless
im finding out rn what people have been talking about the past few days 
It can still be done tho just specific operators
Then again its too much effort
im gonna do it with my method and look at arkrec for how low rarity does it
I can only give 4-5 tries on my own
i dont think you can conventionally tank this with welfares atleast for more than 1 skill from clip
but i am not sure so imma try again ;D
Yeah that's what kyo fid
higher rarity can just kill or perma tank
If his skill successfully defeated the operator/it is retreated then it I'll teleport, so dollkeepers and high defense that can tank will prevent it
huh, i might do that maybe. i've been just bruteforcing the stage so far. i managed to setup once but ill probably change my strat
i think tinman + highmore could do vent duty prolly
The retreat part is confusing
does kyo use vents or?
is it retreat during the skill or anytime
No
He just use vents to last hit
for the medal
As soon as the operator got stunned it counts as inside the skill frame
I see
there is like a plus sign below the operator when he tries to stun you i believe
Thats where you supposed to retreat i guess
No I mean when that plus sign appears it's either survive or he teleports
Ah
i see kyo doing the thing where he deploy retreat instantly
thats why he wasn't teleporting
do you know how many seconds we have before he cast skill?
I believe 18 seconds in normal mode
It's 15 seconds actually my bad
Has anyone messed with Coldshot? Is she good? 
I just reinstalled and I like, received this thingy that instantly e2's someone
she is not good
who are your options? and you can ask in #help
She hits hard, but wastes bullets on trash too, so you have to filter out the trash first. As you can imagine that makes her better in no-block strategies. You could deal with all that or you could just bring another six star
She does have 5* art though
What makes Rosmontis below average here?
Existence of Wisadel? 
Where is Here too
If Here is literally anywhere outside IS where module IS exclusive effects don't active - Lol lmao
all flinger outside of wis has dph issue
they are fine for low to mid mobs
well ros also is kinda clunky
Rosmontis is below average to begin with. The "great in IS" refers to her use in IS5 gameplay, with a Relic called Hands of Rumble, and even with that I wouldnt call her "great".
did you see is mod pic there
Cannot kill high def, can't hit air, and requires enemies to be blocked. Her s2 is okay, but still just a minor skyfire upgrade
she is great
Read image
It says "IS module great in IS and below average otherwise" And bro just comes and without any additional context asks why below average
It's a legitimate question imo
Why Ling is below average on 1 deployment slot CC maps? 
Uhh because she can't summon? Ling has summon right?
It was "you don't have to answer question"
my point is of course IS module is below average when not in IS because it turns into just stats with no effects which are seek after when moduling in first place outside people who do it for lore
rosmontis becomes thanos in is5 and a quadriplegic outside
Thanos is IS Angelina, 50% of world is now floating
angelina is the space stone i guess
I see, you've got solid point
Well then don't chop name of column which states it is overall rating, not module rating/priority 
There are condition to ensure my judgement ain't clouded 
i mean even if it's chopped,there is no need for stating the obvious that is module sucks outside of IS
Greyyalter > Wisadel 🗣️
How do I optimize this run????? Took me almost three hours to beat non challenge mode… I need to improve for CM 
mlynar+aak can kill boss in like 6 seconds
Is aak a guard
I can borrow one guard for CM
A specialist
I can’t use aak then
you are using skalter
Mlynar surtr and texas alt can 3 op it
oh i see
i saw a 3 only guard clear earlier
WAT WHICH ONES???
arknights cv-ex-8cm 3 guards only clear challenge mode
BGM: Zelda demon dragon final boss ost
#arknights #明日方舟 #reaction #arknightsendfield #guide #アークナイツ #endfield #guards #showcase #gaming #surtr #executor
...
there is also 3 snipers clear
Even Wisadel struggles to kill him in CM EX
boys only needed few seconds, but surely there’s a oneshot clear with eben out there, i missing eben and stainless
I borrowed ray for boss killing and used wisadel logos for vent activation and clean up, probably could just use other operators instead of them
do u hab any AH buffs on uplipii?
im 95% guardknights with random skalter i cant use most of those
Fraud guardknights player
Oh I didn’t see that sorry
I DONT HAVE A LAST SLOT GUARD YET
vina victoria then im full
although i feel like amiya is uselesss and akafuyu is almost useless....
no, that’s male only
mannn looks like I need to actually mastery s2
i didnt know he can tank that guy
gnosis is probably what is helping him to survive
cold make enemy attack slower too
What about using logos s2 not s3
i was thinking the 10% enfeeble, but yeah that too
Logos doesn't matter there tbh, prob only to help mobbing
Doesnt enfeeble need mod
Ye the range doesn't help
thats not s3, is s1
s3 was actually very good protecting mlynar from dying when i was killing the boss before he get blocked ulpi, then i changed the strat to s1 and block him
you can very much conventionally tank this with welfares 
yes, mine is mod3 
Male knights player?
kinda, but not really, only for events 
But well s3 best to use there regardless
i have mod6 pallas. we all make mistakes in the heat of the moment
ive seen mod9 eben
mod9 phantom is even crazier to me 
but all his mods are bad, with eben at least you will be doing something
Average grinder
is that tinman s1? 
Yea 1 radius
i was going to use him for the 30% enfeeble but at the end i went for gnosis
Ye. Even with tin man s1 and silence's sanctuary, the boss deals too much damage so you have to cycle between abilities like valarqvin s2 and silence s2
You could also just pray that heavyrain/hoshi dodges 3 of the 6 hits
During OG event run its abusing valarq and silence alt
Prob already optimized with tin man exist now
The funny thing he can also trigger vent very easily
He doesn't dodge. He just damage penetrates certain distance on kill 
i just watched the arkrec welfare only clear. my characters levels are at module level so my bison eats shit and dies the moment cliff looks at him. it's a pretty cool clear though. tinman probably doesnt do anything for that clear btw. tin man is more a liability than a part of the strategy imo
i didnt use bison to tank, i used heavyrain because of the reason mentioned above (so tin man kinda worked for me but still)
Does they insert tinman? Im curious with new record. My internet ass so
the problem is there's no one to replace in that clear
If not there is room for new record 
i can maybe see valarqvin getting replaced but that doesnt reduce the op count. also tinman would perform worse in the earlier part of the stage
So new one has tinman?
why would there even be a new one if the op count stays the same 😭
So still 8 ops? If my memory right 💀
it's a 5 op clear welfare only
Also GoldenGlow really useful in that fight. I basically have extra damage on demand
it's a pretty neat clear. i didnt know astgenne and valar were enough for the entire left side. i used absinthe for that
I put Golden in left bottom corner and delete extra enemies
not even Cowboy targets her
Ah yea, there is no rng too, quite neat clear
Hoard rocks outside event (1-7), convert em on Base later outside that. Not efficient to do per se
Wdym
you also need a good amount of LMD to do it but you sacrifice all your passive lmd production and exp production
Its stopping ur building progress
I have 1M
Dude be happy we have no random gear farming and decent rates with pities
Weapon gacha imagine
Compared to some other Yostar publishing where you can pull up to fucking spark without single 6* 
Ikr 
Oh well they even ignored the Ass operator preview design complaint, prob useless forum to begin with
someone pointed out that they probably already done the job for like 6 months or even more, so we will have to wait a couple of months to see whether they listened or not
Its started recently not really 6 months
oh well we will see on next celebration event
no, i mean like 6 months ahead, the future stuff must be done already
or even more, it’s just a theory anyway, we don’t know how they actually work
Oh well we will see
where did u get this skin
RA store like phase 6 or something stage 7 
If u know his mechanic sure, easily
My Mlynar got 1 skill dead destroyed even witj Skalter s2 support
You can always add layout of 🧀 with Stainless S3 for 36% DR, Silence Alter S2 (Warn in advance, it don't cycle with EX boss) etc 
Should I ray S3 Typhon s3 it again like the one on the other event?
I tried Civilight E S3 but Im not sure how it works 
With ur ops, it should be easier to snipe the dude, u have like wisadel, Ray and even duo frd for mobbing
Kinda very stacked roster regardless
Ok ill try again thnx
if you have any sort of good 6* dpses you shouldnt really consider tanking the boss unless you have ulpi + gladiia
#strategy message both safe in this range, add the rest of slot with ur needs. Warf not really needed with those ops u have
@wicked minnow @scarlet fulcrum defeated it thnx 
Congrats
oh nice congrats
For the CM for clip; is it better to attempt to stall him with nian/shu/3 healers until everyone else is dead or try to get rid of him at the start?
Since for the normal version; those 4 held them there (one of the healers was purestream)
What I used for the NM battle:
borrow ray s3, warf her and vent the boss?
Think I didn’t even bother with the heat vent and slowly chipped the dude down
Guessing that’s way too slow?
can also stall boss with nymph s2 until he dies of ~~cringe ~~necrosis
Is there even a safe nymph spot for that?
when he starts going down after exiting stairs
How’s this?
Guessing borrow a powerful healer to keep nian alive until the dude is alone?
worth a try
nian is probably getting her ass oneshot
do you have gladiia? borrow ulpi if you do
#strategy message I assume you want the trimmed medal as well? There are plenty of ways to deal with Cliff
I already have the trimmed medal; just need to beat Cm again
you have enough units to just kill the boss so why bother tanking it
Then just kill it again the way you did so back then? 
I had way less tools back then; like that Cm was a nightmare
Guessing burst clip down then?
another option is using shamare with your tank
Well you have plenty of resources now, honestly I cant see you fail with that squad
tinman s1 can also perma debuff his atk by 25%
You have Typhon, she works. You can also do the Nymph+Virtuosa combo. You just need a powerful ranged dps really
And if you wanna tank, Spalter plus those FRDs also work
typhon warf just deletes him, what are you even thinking that hard for 
if you can't kill clip fast enough in 1 setup maybe bind him with ranged units?
5* only record is 4 ops with Whisperain Tin Man S1 Greyy the Lightbringer and Criossant https://www.youtube.com/watch?v=TWO4PmALpps
honestly still not sure if welfares can 4 op. greyy does quite a lot that run
no way she can actually solo cv-ex-3cm
click bait i thought myrtle solo'ed cv ex 3 cm

@pure orchid Goodness today is not my IS day. I got FIVE consecutive failed runs 😑
There is just always something that is actively trying to kill the run, like getting Flourishing Suffering on Emergency Simulated Skirmish, getting Flourishing Philosophy RIGHT before the FTT Node TWICE in a row on F3 and F4, failed to rob Cannot on F5 because of no dps from garbage Relics, got no vouchers to upgrade Wis by F3 🤦 🤦
ok apparently she can also solo cv-ex-4 cm
how
ok u can't solo ex-5 with walter
phew
she can solo many more thing
ye she can solo cv-8
a15 is3
also cv-ex-6 cm if u r lucky enough

This is why we dont play is after rewards 
I should probably lower the difficulty and do a safer run 
Is your purestream e1
wat u want bozo
I dont need you anymore ur too slow
I would recommend you to stop using guides and start playing by yourself. You are way too reliant on guides, that you follow them to a T. It kills your creativity, especially when a guide does not work, you become busy looking for alternative guides. This kind of reliance results in monotonous play, thats why nobody bothers reading your blogging. But anyway, if you really want a guide to clear it, I'd recommend LeoTse96 https://m.youtube.com/watch?v=eY7GbSi7wIU&pp=ygUHQ1YtRVgtOA%3D%3D
良ければ評価、チャンネル登録お願いします!
▼再生リスト:「ダーティマネー」復刻
https://www.youtube.com/playlist?list=PLAmmODfR9AKfFoNKrEc_PYYfdhKfx2_xt
▼チャンネル登録はこちら
https://www.youtube.com/channel/UCV6i3_CaRnYt7hDM1eKFE8g
================================
#Arknights #アークナイツ #명일방주#明日方舟
That one is a beautiful low-end clear. I dont watch guides but I'm subscribed to his channel coz his low-end videos are creative and entertaining.
Oh well 5* only always breeze, already watched this
that seems to be it
And this cost no deployment slot? 
it cost like 6 kills instead from what i understand
14k HP
1.1k Def
20 Res
Who would've thought that Nian Powercreep is a caster 
nian def is higher
Caster summon 
14k HP is abomination
🚬 the condition to summon it is ass
yes
Why is it ass. I don't understand 
It's not like you need to activate skill 5 times like chong
they don’t even bother to powercreep hoshi/nian with an operator, it had to be a summon 
if you can easily kill 6 enemies that means whatever setup you have is already fine for killing the rest of the enemies
if you cant easily kill 6 enemies then you cant summon the strong thing
🫡
her range is pretty small too so u have to position ur ops to kill within her range
Is this another sicko episode of "Sorry but that operator isn't super meta" again. Aren't we enough of it. 
i dont really mind niche ops
they just need a purpose or something else that other ops cant do
IS caster ticket that can ground tank 
i like nymph and yu design cause they can do shit other ops cant
i think she's kinda neat she's like a caster + tank + healer. you just hate characters that arent blatantly powerful ong ong
No he hates characters that aren’t twinks fr fr 
i dont like ops that can be replaced
‼️
SIr i can replace Wisadel with Kroos alter and 6 buffers 
Then just don’t replace her 🥱
this op is just not made for me
every time i read polymer’s name, i see femboy instead of fanboy idk why
Prolly by design 🥱
https://youtu.be/jjBwIO0rZP4?si=UnHO3eKW0vr4dLGP
anyway watching this clear made me realize i could place lumen and thorns there, also gnosis that can hit both boss and vent for faster activation 
CV-EX-8 CM with Niche Offensive Only:Only using Offensive Recovery Skill Type.
Tin Man s1 has a good attack debuff,it's suitable for decrease atk of Cliff who has very big attack.He also deal dot damage that made him is very helpful for charge device for debuff Cliff.Although with those debuffs,Cliff still hits very hard to Hoe and grenade mobs...
i should’ve activated exalt skill too, so thorns doesn’t have to be stuck forever with that shieldguard 
the name of the vid is kinda annoying lowkey. bro just used a crusher to stall like...
but it used tinman, it’s ok
i mean they’re not wrong about the combo as a whole, only offensive recovery is pretty funny lol
how to deal with the bunny things in reed3's event
the ones that turn to shadow things outside range
Hey guys what module would yall recommend for dusk for general content. I have her m9ed
Haven't touch her modules tho
Ymod zero contest
less DP cost and the freelings give her more SP to cut the waiting time of her S2/3
/charge more procs for S1
People use Dusk in general content?
I thought she is only for someone like Kris that plays Casterknight
yes?
people do random goober that's not wis/logos
@wicked minnow my homework is some bullshit so imma drop it and work on calcs instead 
loopshooter atk interval is annoying because where the projectile spawns based on their character model varies so i'll just assume it always spawns at the center (idk exactly where it spawns)
bro dropped it so fast 😭
ye it spawns somewhere weird so assuming center is probably better
i am NOT doing this shit bro
anyways here's a draft
to the left of black dotted line is where caper hits 1s atk interval, brigid never can since her attack takes a minimum of 1s on s2
low opacity lines are their attack intervals * 1000 so they can be seen without having to zoom in and out constantly
red lines are brigid, blue lines are caper, x axis is how far the target is away from caper/brigid in tiles, y axis is dps
you can adjust aspd and defense however you'd like
you can make t=20 to represent caper's s2 duration or t=25 to represent brigid's s2 duration, otherwise just make t=100000 or something to just get the average dps without caring for skill duration
what exactly is aspd?
it's set to 600 automatically
also this is so high quality holy 😭
i made it in 20 minutes its nothing much 
do i set it to 100 for base?
https://www.desmos.com/calculator/vgfqw94v65
here i updated it, you can set it to whatever
oh you said what is aspd, i thought you meant what the value meant
wait are you just having a brain fart? aspd is aspd
wombo combo of brain fart and questioning why it was 600 base
yeah thats fair lol
I almost figured out the Leithanien Annihilation on my own :D
too bad I leaked like, 3 enemies
Finally beat Cliff Jessica's physical dodge is really important against him, but Deepcolor and Cuora are a good substitute: https://youtu.be/CYHlgAxIiVQ?si=Grf1a9V61COMvBpo
Thanks boss💯
Rng based clear.
Unreal

https://www.youtube.com/watch?v=krkpvkKHDNI
can someone explain to me why he rmeoved one of wisadel's revenant at 1:53 and at 2:12? im just a bit confused and curious at that part and wanted to know why he did that
Wis'adel : Skill 3 Mastery 3 Module Stage 3
▶Music🎵
The Survivor The Winner
#Arknights #アークナイツ #명일방주
so that boss wont target it
as you might know if you have played the stage when boss atk with his skill there'e cross effect if that cross atk hit wisdel thatll stun her along the revenant
ohhhh okay that makes much more sense now
basic explanation is that it gives wisadel more time to shoot the boss more. if he kills her revs, he dashes and she might not have enough time
got it, thank you and uhh clarification about what you said.. the part where if the boss kills her revs, he dashes.. does he only do that in his 1st phase or 2nd phase?
both
2nd phase only. also his skill cooldown resets if he kills someone (2nd phase)
he only dashes 2nd phase
o mb then
alright thank you guys!!
wish I could do it
do you have logos s3m3
and can u borrow wisadel lvl 90 s3m3
if so, try this https://www.youtube.com/watch?v=SFl1t7GQ44c&t=73s
Note that it may not be possible to reproduce this depending on when the enemy stuns or slows down.
Wis'adel E2 Lv90 S3 M3 X Module Stage 3
Logos E2 Lv90 S3 M3 X Module Stage 3
#Arknights #アークナイツ
CV-EX-8 強襲 少人数 2人編成【アークナイツ/Arknights】
it worked for me
but i needed to do smth at the end
Watch Locked in and millions of other LDPlayer videos captured using Medal.
this
you may need to do the same, but it depends tbh
oh i also used surtr to just stall the boss for abit too since she can tank the dash instakill almost everything ability of clip
hes no joke lol i tried so many strats and ended up winning with the small amounts of ops one
I've been struggling with ending 2 of is5. Sadly I'm missing quite a few strong operators. Usually I borrow a Walter in the start recruitment who carries me through the run. I'm having a hard time clearing those damn clones in the last boss fight, I don't have Texas alter or yato. Anyone else who could fill the role?
agents, ines/canta, you shouldn’t need to clear more than 2 lines
but depends on how you play the stage ofc
Why cantabile? Don't have ines either 🥺
they’re frd and have two range tiles
but you can use a ranged operator as well and remove it afterwards
for example, i like to deploy nara there, she removes 3 shadows and later takes care of the cars, for right side i use ines, but ranged operator could be used too
be careful deploying them before theresis move up to the bottom, because he will usually stop there and try to kill them with the horizontal attack
which difficulty are you on?
also general advice would be use true damage which is better than shu which is better than pull/push
if you really need to, i dont see why borrowing kaltsit would be a bad idea. She has a neat IS mod and should do well in most stages. her s3 eats theresis
also you could always just get a better run 
you can ignore the mechanics of the fight on lower diff if your run is good enough. idk about on higher diff but ye
you got the IS mod?
Not yet I believe
it costs 3 mod blocks and that's it iirc
Thx for the advice, let me look it up
it's really nice for her
I'm not a good player 😅 sorry for the basic questions
oh no it's cool. it's why the help channels exist
I've unlocked the module and will try it out ❤️ Thx
https://www.krooster.com/network/lookup/mostimahub am i cooked for rest avenue?
rest avenue annihilation
i dont see why you'd be cooked. you have all the damage you'd ever need. you need to think a strategy through and you should be good
you hae wisadel so no youre fine lol
is this deployment strategy good
deploys wisaldel to kill trash mobs
wait for dp
deploys necrosis team (logos, virtuosa and nymph)
drops a few guards if necessary
Deploy wisadel
Done 

strat for current anni?
logos to kill slugs
dollkeeper or mudrock to bait nuke
or just ah squad it
i have none of the above
I did it with path of "who need block anyways" #strategy message
i used ah and ifrit coz she's logos too 
i don't have those
who ah
borrow logos and bait with defenders
abyssal hunters
i want auto
why do you want auto on last day annhilation
so i can auto it

how to auto
Show your ops
you can easily auto with that, just borrow logos 
Borrow op cant save auto i think
you can't
oh i thought he wanted auto, like play by itself, since is the last week 
Question, does grey alter s2 hit aerial enemies?
nope
btw if you building greyy for is5, his main skill is s1
Ohhhh bruh you read my minddd
I was wondering which to raise, but i thought his s2 hit aerials
So i was like ok now this is hard ahaha
Tyty
this might work if you want
auto replace gladiia with mountain place him a tile above
monster is going to bait nuke when he dies replace with shu or saria
replace blaze with gavial and you gotta make sure when nuke is about to hit none of the slugs should be blocked by gavial alt and monster should be last deployed
ok thanks
try to bait nuke with noir when ever you get the chance
And it's usless to do it auto when this annhilation wont even be available starting next week

ok thanks
who should last slot be
more block 3s, or helidrop panic buttons probably
more helidrops are always good
and is that gg s2?
yep
ok thanks
have you played chapter 10
nope
i see there will be a line surrounding hightest block count operator after 200 kills
and i will have to deal with that for the whole run post 200 kills?
and a bar will appear on the screen aswell when the bar fills completely there will be a big aoe atk in that area
damn
@flat plazadealing with the slugs is important here in thorns lane bcoz those slugs can increase blockcount making gavial/blaze be tageted by it
ok i see so i just kill them all if i see the bar close to filling
yep doesnt matter if they are alive on monster
why does my sp bar never fill when im using shu for blocks?
wdym
like i put down shu when monster die and her sp bar never full for s3
why are you using s3 use s1
Did you get elemental effect from casters/slimes while car on top right is alive?
yes
Elemental effect caused by this disables skill activation and drains SP
necrosis gives -sp
damn
it really cucks you in IS5 also
ok i did it thank you
ethan
NL anni pain
Can you guys help me win 10-17 adverse before l kill myself?
The boss is straight up unkillable
And the mobs can one shot everyone
I don't wanna talk about the missile
do you have kal or ulpi?
Boss has giga chad amount of dodge or damage reduction I forgot until you hit him with cannon
that’s why you need to bait the cannon with op and have the boss within the range, but ops like kal or schwarz ignores his dodge
Probably did most logical thing at Sundays and uninstalled discord and all other accounts because everyone will keep pinging him
Do you want me to send you the team that lm using?
that’s the only way someone can help you 
I don't remember names

So yes or no?
yes
Okay, give me a sec
should be easy with that squad tbh
how much hp does shu have at that level? does she die to the cannon?
She does
Shu needs lvl68 to survive 
Without mod
Dont ask why i knkw
or somewhere around that
Even humus can survive
Everyone is one shot except shu and mylar
Idk the context
borrow kal or ulpi seems better imo, they can solo the boss, while the entire squad can take care of the sarkaz/slugs
Can l have a screen shot for these two operators?
s3 works too, just don’t deploy shu i guess
I'm gonna try again but ldk
zuo le works too, anyone with more than 3k hp
because the cannon does 3k true damage iirc
i mean, most e2 tank defender can just survive it
and they has 3 block aka the cannon will target the defender first
but he also needs someone who can kill the boss
I died
hmm
can't we just pin the boss down?
maybe not enough dmg or smth
hmm
did u tried stacking him with bunch of medical medics?
if your nymph is s2 m3 she can fear lock boss in the place with ptilopsis
I could do just one
Not 100% effective
I tried a lot of times
just did
boss second stage was little problematic but can definitely work
I don't have splash damage
what splash dmg
Or any good source of damage
I need splash damage for the other enemies
i thought you had mylnar
borrow wis
Not reliable
Too much time passes
me when dont have nymph:
now that's a take 
I guess l will try with wis
nymph less behavior
for the minions? yes
the boss? hell nah
boss nymph is fear locking him and the guy have mylnar just bait nuke on boss and bully him
hmm
that would be reliable
i thought wis alone no missile
Idk what lm doing wrong
did you place thorns where i am placing him
No
he stops there for atkin thorns
Ok
so at that time inflict fear again
Glorified spear thrower the boss 
I died again
Without thorns l can't stop the other enemies
is wis not enought to stop mobs?
Bro if l do that no one will survive the nuke
My shu remains with 80 health
that nice
sure ig
Power of 90% damage reduction
since when mobs started to have 90% dr
i see

nooo, another one has fallen
i was doing some testing, try that if you want
mylnar was there at the beginning to bait casters
lumen was deployed after they were killed
ulpi s3 was actually better because you need to stun boss when he shows up, since he’s out of cannon range, you need some way to stop him from stacking aspd
@pure orchid guess the aspd bro
Yah that hit the cap, but I meant the amount of aspd I suppose to have
Believe it or not, thats 900+
370 Ingots with Golden Chalice and Chilvalric Commandments
Is that another talon run 🚬
Doodle run lol I cant handle another Talon after those fails
Just got lucky with Shrivels
Shrivels until F5 
The rng of having your fun succeed or fall flat on its face by the hand of a singular encounter, king set
It feeds the gamba in me
I didnt get King set unfortunately
But I did get the King Lance from robbing F5 Cannot
Didn't need it tho lol
I always rob Cannot if I got aspd Relics
With the +50%/+100% Ingot Inspirer
He often gives 150~200 Ingots
I always rob Cannot, period
I always keep Furnace for Cannot fight yeah
Hell yeah
THANK YOU

Do you have a therapist medic built like puresteam
will do borrow ulpi
What's the strat? Clean all the goons and stall Cliff?
yes
This should do
Kick that Proviso and Santalla out and add 2 more Defenders, or 1 Defender 1 Medic. Also why are you raising 5 Stars over 4 Stars? Thats a waste of resources. 5 Stars doesnt mean they are better than 4 Stars.
At Phase 2 you need a way to tank the burst shot. The best gimmick you have at the moment, is Narantuya and/or Ascalon's dodge but thats pretty RNG.
Unless you borrow a unit that can tank the burst shot
And use your own units to dps the etc stuff until Cliff is alone
Who's on the top?
which anni should i do for gold certs
whichever's pending
which one is easiest
All pf them are easy tbh
The easiest should be chernobor
anni 1?
Yep
aside from the never changing anni?
Sir if you did the current anni and now asking about 400/400 anni 1... Well I guess it would be in character for you 
The kazimierz one ig
i think i already did that one
Which you didn't
*With his squad WE can do 
Grand knight and flooded seashore should be more or less easy
Rest avenue is gonna suck
why none of these give golde certs
Uh.. Shit I don't recall first time rewards 
I guess first annihilations gold certs were like boost to hop in game
damn i only want gold certs so i can buy mlynar

If you only need few spam rr and plans
Punished for not constantly playing game which would provide you gold certs via rerun tokens and recruitment 4*s
Rest Avenue is 2nd easiest for me 🤣
Err no 3rd
Who's that operator below Gavial?
Whisperain
no lapp
What is the next Annihilation
harold event one
Damn
Frostpunk
@pure orchid Look at them circling like that. I'm gonna bring back my bird knight 😂
hurrah kfc
Hmm it looks super easy
Most enemies spawning from that red box in the middle
Can just camp that with Logos S1 😏
And KFC bird
Kay I think I'll just lock them all inside that 3x3 with Ulpi right Gladiia left
And point every dps at them
Is that fucking Harold anni? 
Until Harold arrives?
No Harold apparently
Fuck snowballs then
Difficulty seems similar to Dolly anni back then, but without Dolly
Yah Snowballs auto-bait them no biggie
Difficulty of Dolly anni was wake up at 399/400, realize Dolly killed everyone with pink smoke explosions and you need to comeback while that shit has 6.5 loops left 
Yehh
Harold anni no Harold, gonna be a breeze
I mean, even with Harold I'm just gonna Wisadel him anyway 
"Why everyone is dead" Rerun is still pending
this dodging cowboy such a pain in the ass