#strategy
1 messages · Page 578 of 1
ok i just promoted hibis
It's basically no different if you're using Amiya s3 to dunk on Andoain
hopefully e2 by end of week or so
That reminds me, I should record a weird inconsistency in that stage
kroos and specter chased him around the map
kroos was surprisingly not very helpful in this event
Sometimes a ranged op shoots the first mortar at a position they shouldn't

It's probably some shenanigans with block shifting
also damn was there no module preview yet 
wanted a sneak peak to the blitz / lisk updates
hopefully tomorrow ig
incoming 5* tho
i see
never paid attention to it since 6* 
you’re fine
they just never show it
idk if it’s to give one last amount of cope / interest for release or what
but they always wait for release to reveal second talent
it doesnt matter for me anyway
to me 6* only matter in hard content anything below that either boring or waste my time
oh yeah no nyus yet about new module
where my +res lisk mod
I use overpowered 5* 4* outside of moment when I really don't want to mald, mostly CMs and CC and SSS and TfN and POO and...
~9 hours from now until released
sadly i have no time when its released
Cool. Got it fast.
i remember doesnt have ops raised that can levitate
Why does it feel like it so much weird stuff happens to me in this game
mostly because you look for it
knowing what to look for can lead to you seeing even more weird shit
neat
i'm guessing that's firewatch pushing him slightly further into highmore's tile
If I had to guess the cause behind this, the mortar is approaching at a slightly diagonal angle which leads to being shifted slightly being blocked. Which can lead to the mortar's hurtbox into Amiya's range.
Ah. Firewatch might be why?
Because it is spaggetti engine
either way it's definitely block shifting
when lurk show it
ahh, i hope i didnt see it in the first place
but of the two videos the only difference is firewatch
uhhh fw doesn't have anything shift-related
so i wonder if somehow she is affecting his position
this should be it
every unit with at least one block count can block shift
but high tile shouldn't affect low ground
which is why i said this
fw is a ranged op
she isn't blocking nor shifting there
I noticed this because it mattered, this caused problems in cm as it could deny Amiya enough total damage to kill Andoain until I supplemented damage via Swire Alter
i'm typing with one hand so scuse the lag
I swear he is several pixels to right
has to be a block shift either way
My original Andoain bait was Nearl
it remind me of pancho being drown by block shifting
i think this one more like lurk say, slightly diagonal path/move
well high tile make it impossible in this case
maybe it work if no tile restriction like ce map
yes please
During my DH-9 grind i noticed if you kill pancho boat right as it reaches boat wait spot he will skip his wait spot in phase 2 which uh....
Don't do shit because either way stage goal is to wait for last 2 casters 
this game is spaghetti
one time my broca hit an enemy off skill while facing down to another lane because the enemies piled up enough for one of their hitboxes to be partially within the high tile in between
it was in ch. 11 i forget which stage
it can happen in anni 3 too with the ifrit strat
it was like blaze? bot lane i think
so the status res made the stun wore off early
meaning she'd push the enemy up into the high tile above her
basically ranged tiles kiiinda lose collision logic when blockshifted
if it's just shifting they have borders, but blockshifts take prio ig
Unfortunately I'm going to be shattering it.
That said, this took a few times to get this time.
Well it would be awkward if some enemy started meleeing my sniper 
And i don't want to talk about Lin event where all ranged tiles are melee tiles 
damn, firewatch bad unit
no not like that
ig just similar to pancho then
slight variations with block shifting and/or pathing
as in, an enemy that's blockshifted into ranged tiles won't get pushed back by the ranged tiles' borders
Also I looked closer at it's pathing and it's approaching at an angle different from bot mobs
they'd actually go partially into the tile (and their targeting radius is bigger than their collision radius too)
So it's moving slightly diagonally which leads to this block shifting
so that's how they seem like they're half in the ranged tile
yeag it's probs coords rounding

Funny trivia before these stages disappear at least.
yes a good trivia to refresh my memories about hitbox and collision
ines was overdue for a "nerf"
although I'm not sure if the solution of "just make more stealth counters so we can spam stealth units" is a good one
Although I'm not sure if Blitz or Lisk have enough range to use it well
Jessica ofc has range extension on her skills
what moment
Ine has herself + her sentry
Ela traps have larger detection area don't they?
yh
Makes sense tbh
ye
Dorothy won't use that well outside of s3
But that's kinda whatever as her current module is already very good
there's a good chance neither of them are gonna get the other variant
and on the off chance they do get second mods, there's Dmod

i have to wonder with the random invis reveal on sentinel
i like how HG doubled down with ela being unable to benefit from Ymod crits and just give Xmod zero synergy with doro
If anything this is a good thing as there's less reason to be anxious about 2nd mod outclassing 1st one
They clearly do not want to buff Sentinel bulk, so instead give them some random utility
Sentinels were split off from Protectors the same time the latter got their modules. They really did not want Lisk to get either Protector module trait
Years 5 of AK be like: Invisible unblockable elite/boss each 2nd event 
i quite like liskarm's module
More sp for self is nice
i didn't think she'd ever be main tank material again
but i was honestly resigned to like +5 res
More sp for self or more res were the common guesses I saw
more sp for self was my hope
with some shitter module trait
so this is all positive to me
I'm not sure how useful the invis reveal will actually be. Using a defender already means you're committed to blocking doesn't it?
i'll take it tbh
pretty good for jester
it sounds more useful to me than some scaling that liskarm can't really use properly anymore
you can reveal and then stun em
there's a non-zero number of examples of invis enemies you don't want to block too
ye
i just think of it like another tool in the box
dont like the implication of it but 
lol

yea a lot of invis reveal coming in with this batch
i think like
two years ago i would be upset by this module
but in the current context i'm happier for it
I'd rather this than an attempt at offense buff ye
Also I guess Trapper X module and Ela mines having bigger detection area probably means her and Dorothy conflict little with each other after all.
Mumu no longer needed to make Ground trapper 
hmmm
i see, Ela eating good with her mod (that i honestly think very cracked mod)
sentinel is for jesswick
no idea how this mod can improve blitz and lisk performance
iana mod... yes this is looking very good (even tho no idea how her hologram work)
with this at least i have a reason to pull and raise Iana + Doc
fuze... forget it
ohh yeah good thing ash second mod improve the area she excel most
r6 ops truly got special treatment
It is as if they got paid to design units which community will love or something idk

But will it be enough to revive uh... how was that defender knight simp name again?
squidy
tums
squidy quit iirc
he bussy
But yea Squidy quit
YouTube keeps trying to recommend me Tums vids
He just does stuff besides defenderknights
I watched that one. Typhon s3 is a neat skill.
i want typhon skin alredy
Didn't think I'd like her kit at all tbh. No one really properly described how interesting her s3 is. Probably because most folks dislike it.
Why i am cooking waffles now on day of IS4 release?
I loved her kit. S2 for insane laneholding capability, and S3 for the bosses or occasional nasties that would delete my frontline.
should I go for it? It's doable or should I save it?
How much you want to greed is up to you
2 keys, i'd be happy to spend one here for this
not sure what your squad is but voiceless is usually free
depends if i have 6* to promo
I personally care only for emergencies for guaranteed relics
think about it after you clear the battle
i'd rather spend frivolously over saving things for a moment that never comes
idt i've lost to that stage outside that one time i decided to draft zero dps ops
well keys are easy to spend because shops
and it was CM
squid was talking about new defender player that did cc12 clear or something last I heard forget the name tho
for summons just don't cope krooster 
have something else/buff her/kill heralds
ozer? aka bric
they're also in LD btw
yeah iirc was ld guy
kokok's recent FD-8 CM duo bounty was claimed by them lmao
he's super good apparently

s l a v e r y 
man why we getting collabs every year now
gonna regret pulling typhon at this rate
unless I skip one of degen or ray which one looks more mid? 
times like this is when we need a tier list 
now which should I go? should I go safe or lost and found, because I got a bad collectible
typhon must pull
3 steps
I'm not low step simp man I'm not tenyi or light
low step needs too many dumb mysteries
mysteries?

you see glad on lowstep
you didn't see all the squad buff
shu and ah

sometimes they also use weird skill
sometimes also pot locked so it's mostly whale stuff
the true endgame flex
doing low step CCB trim, H stages and limited S stages with 5 ops and 8 bench warmers
@limpid siren oh yeah, is your executor m6? (m5)
just m5
wanted to test s1m3
you have me added right
mine is m2 since launch
🛌
not at the moment, no
almost found cooler igneus but they use e2 mud skin
you wound me
Smh. 
ig you're why i ended up at 49/50 then
Should I go safe house or lost and found to get rid of the bad collectible?
what cursed relic do you have
More health
i would get rid of that
hard to find a relic worth more than removing +25% enemy health
thought you got hit by a bus
happens with all of us, really
no matter
saved me from finding someone to remove for nliv
until you asked me for this, that is

Is there a list of what bad relics should I remove at all costs?
you mostly learn by feel
-light relics are typically not that dangerous, unless you're hunting for a specific ending
flashing swords and wood suit are way too strong
(Look on do damage on deploy relic)
3, but 2 from here
3, damn!
that do be 3 more than usual 
shouldn't have gone into the stage with sui's wrath
True.
Let's be honest, i will do it again if i have a chance 
You have 8 more slots in that squad 
no ranged enemies 1 choke point, bunch of ranged tiles
lower rarity units are viable, use them
meanwhile some 5* cost a lot more for a very dubious performance increase (your current ones are fine though).
About to fight Cannot for the first time. All he does is throw buffs on enemies and debuffs on our operators right?
Just buffs on enemies
Oh ok, any particular buffs and enemies I should watch out for?
Depends on which floor you decided you not friend with Cannot anymore
Yea theres that buff which makes the enemies invincible for like 5 sec or sth
last floor
I more hate when he sleeps and regens enemies to pile them up
That also
Well if u have good ranged units like chalter or eyja and tanky ones like kal s3 you should be fine
I have Kaltsit, Texas, Yato, Gnosis, Pozy, Ling, Pinecone, and E1 Ines
Would that be enough?
I'm on Ascension 7 I think
the one with the max bonus EXP
sleeping enemies are what you described as making them invincible
cannot only has two buffs, that one and the one that makes the enemies killing machines
ash will finally be good
Time to cook 340 pulls in 6 months as F2P 
Or throw Shu into window
No way the dream is real
Wonder if anyone will have to go 120 on both
Vigil is so hot
Bro built like a failure
time for some JT8-3 help 

what
E2 lv1 
in my defense i use the arknights tier list a lot
well E2 ptilo is something
but thank god liskarm more def 
i heard that shes good
and i like schwing schwing
actually, ptilo + gav might do single lane firewaves 
it's not even that you levelled SA more than other people, but that you E2max'd him
lv80 -> lv90 costs over 200k LMD, and is a total waste
specifically when the cost of E2maxing someone from E2L40 is the same as the cost of raising a 6* from scratch to...... E2L40
so the main idea with JT8-3 is using fast redeploys to bait ignite
black snake ignites 2 units every 19s
optionally, you could tank 1 of the 2 but your healing is kinda sad so I wouldn't recommend it
ehehehehe super scwing
this is so sad
i never realized tbh
what's done is done ig
at that time i was confused on what to do with an abundance of resources
and went ill just max silverash
the last 30 levels are basically a vertical cliff in mats
at least now if anyone needs e2 max silverash you can ask me
i just assume it's max level voucher nowadays
nope
it was all one by one
eat the rich
the worst part is that i see no spot
ya i used to think ill finish the game fully on kyostin tutorials
turns out i didnt have the patience
gonna pay off in is4!
anyway
are you wiping to firestorm
or the boss is the problem as well
i havent tried facing her
i died three times in jt8-2
okay
so there are a few routing issues I'm looking at
mountain on s2, not s1
HOSHI RAHHH
the boss deals true damage
or mudruck
mud gets folded so hard by talulah 
shes a good stall unit tho
works as good as gravel
the first option is the easy one
borrow nightingale
She's not for her
done
yh but there's nuance in this game
however
talulah is basically one of the worst matchups for her
is this s3 mud
there are still a few issues
she should stall very well, i remember even coping it on h8-4 and it worked
decently well
i usually use s2
who will block the firewaves
option 1 is hoshi
option 2 is gavial
gavial alter?
yes
she burns,
how bout bagel
lol
Lol
can't mountain block the waves
not at E1
tbh saving grace is that talulah takes a gap year to swing once
1 unit needs to block firewaves, and 2 units need to block the boss
that's a lot of bulk
with a dps next to mud she'd live long enough to survive a run-in with talulah
ideally, gavial blocks the firewaves
do tell me your SA is m9
but this will make phase 2 harder
you expected M9 when everyone else is E2L1 
i mean SA is also e2 90 and they jumped at opportunity to use s2
idt people in AKO simp that hard
i did expect m9
phase 2 has two options
option 1: kill the boss before she summons crystals
option 2: kill the boss after she summons crystals and hope you survive
i have no clue about both
im okay with borrowing tho
hellagur BROKEN
in phase 2, the boss summons crystals that explod and ignite units
if any of your units get ignited, they will basically die
he looks like mylnars dad
i think SA can be rdp'd for phase 2?
like the cold owl girl
frostnove
might as well
ya her
possibly, but unlikely
I'm thinking it'll end up as option 2
hope you get good crystal spawns and NG doesn't get ignited
you can stall out the last bit of p1 hp
oh true
retreat SA early and then proc the firestorm
oh ya can we use like bait units
then schwing.mp4
yes, but not all crystal spawns can be blocked
SCHWING SCHWING
so its like rng
crystal spawns are fixed iirc
they follow a cycle, just not sure if they always start with the same set
not all of them can be blocked though
usually i just let my bait ops thwack them
its okay i have enough sanity
phantom S2 showcase 
so we're borrowing phantom
YOOO can texas alter just instakill her
cantabile and red works ig
ofc not
cexas brainrot real
gravel cantabile red should be enough to cycle and deal with crystals
granted it's tighter since red has few pots
and cantabile's only sub-rdp
oh actually SA makes up for the pots
eh winnable
plenty imo
the only q is how hard you're working for it
technically you don't need any borrows with that roster, as long as you know what you're doing
ok i do not know what im doing
took me half a day to finish anni smth
im pretty dedicated
okay
a test run shows me it should be doable
I just need to confirm
you have any tactician vanguard, right? even e0 lv1 is fine
whats a tactician vanguard
beanstalk/blacknight
lemme google
just have gravel and red carry tbh
actually wait there's a troll option here
help
that doesn't work 
i did say troll option
though ngl if you stalled her long enough you have plenty of time to rdp SA
yeah
i can probs force it to work with that roster even if it's impractical
uh no

they don't have any medics that reach that far
don't have to camp her to death
just deal enough damage
then save SA for later
and you die leaks during firewave
yh the point isn't to kill her
it's to reduce the time you'll have to face her p1
once she reaches center stage you don't want her there for long
why not just.. stall p1 less
because she has +50% ATK and HP in phase 2
no like
- SA p1 down to <50%
- retreat SA and let talulah walk
- set up
- stall talulah but faster
- firestorm
- SA is back up now
you'd probably get fucked by ignites
depends on how long SA takes
no I mean during setup
uhhhh that's what FRDs are for
it's not that simple
she ignites 2 units every 19s, and 2 FRD costs at least 15 DP, and up to 25+
surely you can tank the ignite, as long as it's not her blocker?
- they have myrtle and ely
- that's half mitigated if you alternate letting a spare op tank the burn
Wait. Dorothy rerun is NOW? 
yes, it's doable, but it's very finicky and simply not worth doing
i uh, did it
why wouldn't it be
wow that sounds awful
if it works it works
why would you do this to yourself
oh yeah the banner reruns as well...
tacticians weren't out at the time
time to see how many people will be baited to pull
and i didn't bother with beanstalk anw
did ex8 boss always hurt that much
yes
ah, flagpipe check
HE-EX-8 boss belike
smh just retreat
6k phys in DV-8
6750 phys 
edit, accidental POO modifier
IS4 
Astgenne skin and paradox 
ok i just spent like 5 minutes to read the IS4 tutorial
I have decided to subscribe to the fuck around and find out ideology
just go with casual combo, vg sniper and spec
OK IM BACK
ALSO ITS MY BIRTHDAY WOO HOO
anw
time to celebrate by beating jt8-3
also for the tactcian i have vigil
and blacknight
ok I got it
you will need to reduce the collapse value if you don't want a debuff
it will just keep increasing when you get on new floor
and making a foldartal with same color will gain additional buff
those civis look like the tiny kid in Little Nightmares
Was there medal to kill each dv-7 robot? Why that cringe is my auto 
STOP STARTING WITH SEXAS
the chest?
yes
IT IS SO OVER
This stage is kinda ass
this boss is ass tho
ok
floor 4 in IS4 is so ass
I lost tho
bruh these squad's names
Greyy alter paradox: Ladder leading into teleporting in 
she can't attack levitated enemies can she
levitated = aerial enemy
here we are
bro just barely makes it
i wonder if he doesn’t without module lol
@limpid siren @tidal sedge real broca hours 💪

fml tried to cheese a rockrock / greyy alt pot
harmonie p5 
at least it was the first pull
typhon jumpscare
WHAT IS THIS
which should i do first
That looks like hell
Looks like map.
surely easy 
It's fucking Emergency
i would simply reset bestie
Skill treeless d0 is still skill tree less
Give me option to change encounter to emergency then we talk 
It's mega hard to work with such a low squad size
laugh in summoners
this map has only 22 enemies and it's also bullshit
jessica alter will save you 💪
Well chapter 13 will have only 14 enemies 
Was able to beat DV-EX-8 CM with a bit of trust ops.
It was nice redoing that with newer ops. I like using Reedic's S3 for idle mech killing
does skill tree improve that? 
LMAO that's like what Rat King's IS2 map was like. But except for smaller RPGs that fire once and spiders, it's UFOs and a Laterano RPG that fires twice
what's the recommended starting squad for is4?
with like one 6* to carry and whatever
what squad should i choose on the beginning? I tried my favourite starter from IS3 (texas alter, kroos and fang) but its hard... floor 3 on my first 3 attempts was max...
Skill tree less is really ass for that reason
You are literally fighting f3 boss with 6 slots
and the entire f1 can go without leveling up once
i mean, wasn't that the case for IS2 and IS3 without skill trees?
That squad require some practice, go for Reed Flameshadow, Popukar, Orchid/Reserved
uu is4 is out nice, grind time i guess 
thats why it's so rough doing first runs due to how gimped slots, limits, ingots, and stats are
IS4 is extra ass without them
Started my first IS4 run........
Are you sure it is floor 1?
why?
I've never used reed alter so dunno how to use her... which skill do you recommend? Which one should i use on her?
S2 and S3 are both used
i guess that i am just going to try it out then i will know what u mean Minus.. 
It's a stage by stage basis
You need to check some boxes for IS4 f1
whats a good operator/'s to start with on IS4?
S3 is good against large amount of weak enemies
S2 is "Why did it suddenly die" button
- 2 block
- AoE damage
- Sustain (optional)
After expanstion, you need to check the "High phys damage" box too
fucking Phalanx Soldiers fucking Reed up lmao
MH map which sends 3 goats running at same time because F you 
Reed/Popukar/Orchid or Reserved
Doable
As floor is lava player?
Tell it to 15 slugs leaking while my blocker is having fun time with W's friends
Skrill issues
which 6* sniper is the best for IS4?
Thanks dear piece of shit game for 0 medics in 3 floors I guess
Unless I miss some easy to abuse part about IS4 casters
Typhon
Ray when she releases
Greyy Alter too
Do not draft Pozy
oh, so typhon is first, ok
fuck do i unironically need to raise my popukar
Nah, Ray first
what about guard and caster? should i choose GG or eyja?
ok yeah after doing one run
can confirm a lot of this stuff is indeed greyy alter supremacy
did not expect to see those goofy ass monster hunter enemies

305 alloy 204 kohl 
is this finally the time to farm poly
Wtf i suppose to do with IS4 casters? They just murder my shit, refuse to elaborate and drift into box
Healing

First medic after 2 floor 3 runs and first thing i get is fucking DH escort quest, without caster

I'm even more offended by it being noob difficulty instead difficulty 0
Hauckindu is ur nightmare lvl
This is why you start with a Medic bozo
or Spot
Fuck this shit. Kazemaru save me
some stages are kinda bs without big multitarget/aoe
i did ayhd once and really didn't like it 
reedic too comfy

if only
I gonna level my nightmare
level actually bad units
i wonder...
AHAHAHAHAH MAW MAP

I'm done with this shit for this week
And FUCT that they take away 40% of my progress on EXP until i win first run is BS
https://www.krooster.com/network/lookup/Keiko
is there someone I should raise for IS4? or who should i start off with? tried a few times with ines and taxes starter but i die at the start of floor 2
wait you have to win in EZ mode before you get D0?
and it has a -40% in EXP?
more like how easy it was to grind is3
i heard is 4 is easier 
just rougher early when no tree built
uh any help w this?
you really need an arts dmg dealer for the line below. sable guys deleted 2 defenders 
ah, for this one you just need to space units out
and yes the saber guys hit really hard, but something like an Ines can stall them until eternity
Well yeah
But d0 is still brutal for low level skill tree
My first run of IS3 was much smoother compared to IS4 first run where you have 6 unit slot at f3 less despite taking every emergencies
so I'm guessing the blind experience is really that overwhelming
Yes, it's really gimmicky
I'm getting my ass kicked too
Who knew drafting Greyy Alter can be unironically better than say, Pozy
Just died to Frost Doe and Snow Buck encounter on floor 3
Also is it me or do a bunch of relics scream Use Ho'ol With This
Caster tickets are whatever
You can draft anything, it will work
But GG fell out of favor this season a bit
almost died to the dinosaurus. but Typhon stun saves the day
What a blind experience do to a man
F. I hate the -40% exp. makes it harder to get units
The top blue box only has that enemy going there
So you can easily kill them before they go into the check point
-40% score, not EXP
score doesn't matter to get units? it feels like it.
But yeah, without skill tree you are stuck with 6 squad size for 3 floors
Score is the battlepass thingy. calculated at the end
Oh yeah, i got confused
Skill tree gives you like 2 squad size, so that's pretty impactful
Going into f3 boss with 6 units is usually 
OH YEAH, i forgot this is a thing
iirc you don't need all 3 path clear to ge to the next map
so that's a fun tech

The illusion of choice
would you like to:
- die, or
- die
oh yeah, that one requires an early anti-air
greyy bad because he can't look up 
Krooster underrated IS4 me thinks
let's ignore that i used a foldartal to change one of them to something that didn't suck
Oh so you do have a choice afterall 
i like the foldartal system so far
hope economy right now is absolutely fucked for me
i hit F4 with like 5 units
Isn't this normal without skill tree buffs
yea
i have to keep reminding myself that IS2 and IS3 were about this vicious before skill tree buffs too
This emergency is really ass for 5 stars I think
i did okay on that stage when i got it
emergencies in general feel a lot more punishing
Yeah, you can't farm them anymore
I nope out every time I see those mechs
but also rn i'm just picking whatever i feel like
interesting
wanna play it but cant login game now
so my teams are also likely very underpowered
This is the new Out Of Control, have fun
Expansion stage but ehh
I didn't expect it to be that hard
just the new hotness
i don't know yet
call it based on what the stage is called
are most dangerous enemy weight below 3?
so far it feels like IS4 favours a well rounded team much more than IS3
IS3 was a lot of "can you kill elites?" and "can you handle knockdown duties?"
then add the pressure of whatever ending you pick
thinking if this aoe heavy requirement might as well will use mint
IS4 feels like a walk in the park for the first 3 floors then they kick you in the nuts
Floor 4 was a difficulty spike
interesting, so F4 huh
Yeah, 4 and 5
but you also have more fordatals so
F5 not difficult is basic game design failure
I love this stage. so easy and relaxing 
This one is a drafting check for a lot of starters
If no AOE you get fucked in higher Ds
i'll reserve judgment until i finally win a run and start pushing higher
but yea, openers with no aoe and/or block count feel bad
Fang also feels very bad
i see
yeah better test this first for few times and see how it work in general idea
She dies a lot more than my first few IS3 runs
rn my preferred opener is poncirus/lightningbearer
but i'm trying not to make any conclusions yet
pluma/mayer probably also clears f1/2

ponci huh... interesting
she able to reach unlimited duration form in a single map?
No, it's something Shu talked about before
Ponci's being rather balanced in both offensive and defensive feels less bad than other vanguards
i'm not playing d15
ohh right we talk about above d11
i keep forgetting about that
having fewer units available to deploy makes poncirus' shit dp gen feel less shit
So far, crowd control is king
And Greyy happens to be the most consistent at that job
ohh cc is the important clue
i see, thanks
It's weird seeing something that couldn't be more favorable for Decel Binders yet their kit is mostly single target
so i can see the use of aosta
Go cook my king
it just aosta mastery gain are so ass that it disgusting to see
You know
I haven't built Varlaqvin in CN
yeah idk how you make it through early floors without either a blocker + cc or blocker + aoe
May try her out
Texalter is dead 🎊
E1 Texalter leaks very easily to the Mon Hun stage
we got skill tree too
this will change opener
i wonder how ela open will be once her kit is fully out numbers / cycle wise
since she has slow and her traps are 3x3
Literally shit
1 block 🤮
putting her on a melee tile would be very funny 
1 block 🤮
the reedic open feels nice but not having immediate greyy alt e2 feels ass
Why
Isn't the squad Sniper Medic?
This is pretty good if no cd
ok and the hell is this map 
Break the Ice
Any tips? This boss deleted me last time
Who do you have
Range is king against this boss
I think you may find the initial dog rush more overwhelming
I guess i'm done
Not great
Just drop Yato onto the boss off cooldown
Use S3 or she dies tbh
what's the starting squad for is4 sposed to be
yeah, yato s3 did the work. the other side kinda fell over
done, was to lazy to w8 for a answer but it wasn't that hard ty anyway
this was good until i was too late to activate reed skill 
so nice of them to spare orchid
Bestie why wouldn't you activate Reed skill
Is this a blind run
any worsties in chat
You haven't seen the drone map
me when i want aoe but i also want block count but i also want a bit of healing but i also want some anti-air but i also want some dps but i also want some aoe...
IS2 drone map dialed up to 11
i cant believe even is4 wasn’t enough to revive decel binder
they’ve been reduced to orchid start

hard to make any predictions rn with my skill tree amounting to +3% max hp
They received the memo to bring back Sluggish
They also want AoE into the mix but forget that Decel Binders are mostly ST
known best 5* decel binder istina
depends on stage
What a funny looking map, I wonder what will happen here
i feel trolled against specific enemies who immediately nyoom like three tiles right after greyy just threw his balls everywhere
at e2 you have more freedom to choose so i still don't buy the s1m3 angle yet
I buy the angle instead
buy this 
anyway
none of my opinions count yet
because d0 and no skill tree completion

d12 for brain damage
right now i get randomly clapped because my hope econ sucks balls because my tree isn't complete, and because idk the stages yet
so i'm into it
meh
i am just not a huge is gamer
at that point you have the perk trees complete
which is all that really matters for meta progression
meh
grab the skin and get out
unless you like the background












