#strategy
1 messages · Page 571 of 1
Reed was a bit op there
Mlynar dp cost goes too hard
CY too
not seeing one for shipyard
Go to sniper
The sniper is cooler so
Isnt dorothy + mumu just marksman x3
shu gaming in hangar
broken
There was shu blem chongyue
Me hapi
Which was like my 3 op leak 1
Saria blem chongyue should be able to clear with new module
I've been trying to do 4op chongyue-less all night
But 
no Ifrit. die
Weird question
But
Is ifrit worth deploying on ch12?
Wait what's the chapter with dp cap again
20 dp
Can be. Just not redeployed
chap 12 and HE are kinda heavy on DP mechanism
Exactly my question. Is ifrit worth the wait?
On some maps maybe
Like everything in the stage are gated with either time or dp so i was wondering
Well if you can utilize her range well?
1 civi = +2 dp cap, some will give 5 too iirc
box always gives +5 dp cap when destroyed
the civi with blue symbol is +2, green symbol is +5

What I was essentially asking is, if gaining dp is complicated like dp cap system in ch12, would ifrit with her 33 cost worth the dp?
ofc no
Yeah i think I'm asking a dumb question since mwynaw with 12 dp cost exists 
you can basically just live with the cheaper options
ifrit is way too much for a debuffer main
at that rate there's pram lmao
12-20 has some possibly decent Ifrit spots, but I'm not seeing any particularly great ones on other maps

chap 12 is kinda rushed on how to open the stage,
you would like to use someone that is good for chap 12 mechanism
for chap 13, tbh it's not really hard
I don't recall feeling rushed much in ch 12 tbh
Well, a little bit, but I'm a 1 vg sort of person
Most people use 2 which should make that whatever
it's not rush, but for overall, the stage is well designed
for roles that aren't dps, healing or defense you'd very much rather keep options cheap
at least you won't suffer with the enemy reviving tower of chap 13
Enemy WHAT tower?
there's ig also how the spy mechanic keeps the enemy density low

revive
so ifrit doesn't have enough targets to be worth
her best shot was H12-3 sarkazknights or sth
"bro gramophones in ToW were so good, it made people diagnosed with ptsd. Let's make a gramophones that REVIVES the enemies instead"

or, may not if there's the one who doesn't let your op block them
It's basically sideways invis most times
Which was actually funny to exploit at times for mystic usage
imagine can't collect all the dp cap of h12-3 
Ready for enemy count to be 400/14?
slug gaming
I was making fun with the map btw 
Wtf 
What is that and why does it feel intimidating 
I bet if you don't rush the bomb before the bottom lane is overwhelmed with infinite reviving enemy, you will lose soon
Ranged tiles looks like damn roadblocks
Kinda remind me of that one event where enemy could clime into ranged tile
Ifrit on 2 with warf actually goes hard on damazti
joever
Wait does 50% trust only apply to event stages?
I never really figured that one out
any stage that cost sanity tho
prob excluding sidestory and intermezzi tho

since those stages do not drop event currency
People cope stage sanity while my main base assistant outscale all that cringe 
cant reach 100 trust in a day with base so
Nice
I don't know anything about gramophones. What exactly is the range where the exploding shaman takes control?
can u scan ch12 civs faster by overlapping op's range
1.5 tile radius
I was just about to ask about that as I just saw a similar image on Twitter
Hmm.
Would the fastest to check be to spam First Class team?
Er, get her I mean
I remember when they predownloaded Goldenglow and (who was 5* lmao i forgot) were in IS 2 before release
Quercus was GG banner 5*

I forgot best single target medic when enemy does "your max hp + 1" damage
(Like srly, i used Quercus talent to make Mlynar survive H12-4 4 clone ranged attack on 0 DEF
)
mine is like lv 90 
he survive with ng solo healing
and 3 use of cage on the rough parts
you still have a week
jk you still have infinite time
although realistically you probably won't be playing IS2 or IS3 as much after IS4 drops
I mean I'm in an IS2 run right now since I wanted more lmd to level typhon 
so yeah not going to finish anytime soon
when is even is4 coming out?
Is IS2/3 really permanent? Because I don’t see IS1
I see
IS1 was the test version basically
Soon
^
half of its stages got lifted over to IS2 anw
I love this community from doing random shit like making this Drone punching bug of event
Who to E2?
Typhon ofc
Form that list who should i just leave it E1 or not build
Well Typhon is only e0, so will save on 90 sanity of e0 chips 
least annoying cm
LMAO, the CM actually makes for a better starting spot for me
it's easier to defend in this spot
although yeah i do lose the enemies rotating around the 2nd lane
im having trouble against the two golems
the stage with a bunch or relics
i dont know the mechanics behind that
it's bascially playing control of gramaphone
Tower being captured if you stand on adjusted tile (Has this thunder icon on tiles)
Whoever controls tower get free heals, and tower attack highest HP target for max HP % damage
its FD6 for the map
Enemies to care about - Bleeding explosion dude - He instantly capture tower if hit it with explosion
Caster dude who channel tower, 1 is nothing to worry about, 2 will most likely capture it from you.
Deadeye focus for lower DEF can assist in sniping those channel casters
i managed to kill one
it's 5% max hp arts dmg so you can use it for golem
do i need to deploy and redeploy?
Golems will die super fast if you have both towers on that side
gravel gaming in other words
Meebo gaming
does typhon's first talent stack individually for each target or an equal stat for all targets at any given time
From wording of it SHE gains def ignore as long as she attacks
then what should i do when enemy casters attempts to convert them?
- deploy ranged op to kill it then retreat?
- wait for it to charge or something then recapture
snipe caster mfs, stall exploding mfs
Well if you have enough stuff around tower you will capture it faster that caster, stuff like Ambriel can just snipe casters. I was more worrying of explosion dude because capturing 1 tower is quick, capturing 2 back is bruh
good thing my ambriel is built at least
you want the caster guys dead whenever possible bc the towers kinda just do all the work for you
heck they heal you
keep them safe
thanks
sami operators are ones with horns like deers correct?
ok it'd be embarassing if that couldn't beat it but aak + lee can beat NM
And i was thinking chasing boss around with S2 Lee was cringe
Btw... HOW LONG ICE CREAM CART WAITS ON TOP LEFT TOWER? 
I literally killed boss by time it still didn't move
ok yeah the FD-7 CM is more challenging. Specifically on how you crawl the light before you wake up the sleeping knights
fraud...
God dammit AP-5 is closed when i am in mood to update auto to replace "probably hit 200% 3 weeks ago" operators 
is AP the red tix?
Crawl top right then bottom
good. Andoain ain't as problematic as TFN's
I was dying the way you do it
tbh this shit isn't hard but 20% buff from cm does matter tho
Angelina and Typhon make it easy
yeah my solution was too tight and very specific to my squad. Hell, my squad still uses some trust ops
HG, can you stop making this Ando's CM ALWAYS?!
I have only 8 sub 100 trust operators 
I have 4 sub 200 trust
mods centrifuge his spheroids
Does fd-7 not worth? it seems its tiny bit better in efficiency and faster estimated drop as well, need some oriron amd planned to farm it 
unless you really need some Orirons, just farm something else
like 1-7, chips, red certs
honestly didn't check, the info people give conflicts (and i would rather stockpile red certs/chips/rocks)
mini events never were worth farming in AK before though, at most they were around the same eff as the story
I see
Yeah gonna farm red cert for now till i can get the last 2 module block in red cert shop
me when Andoain again 
IS4 is in next week huh
Or we get trolled and DoS first
i love nl stage to spam totter
Nah i'd delay - Yostar

we will see
If they decide to rerun rat, i have medal set which means i have full rights to red box entire event
Me who does all EX stages because i am sick bastard 
wasting sanity more like
Also i enjoy seeing my auto do trolley problem instead working
oh i can have 5 of the same number in a row tomorrow
milestone! and a reminded of fucked up orundrum count that you can't fix
22222? 
4
Oh cool 44444 
244444
Is it just me or hypogryph REALLY like throwing Adoain in every chance they get? mf appear in 2 trial of navigator and also this event
they must know his mechanic is annoying af
hauck too rich.

I took 123 pulls into knee and it was worth it 
I'm too traumatized from my pulling before hard pity rework 
Pulled on purple ceobe banner to supply FT, real catch was stainless. 
at least it's not Essence of Evolution
what's FT

oh she's coming in shop?
honestly the main problem of EoE was the usual lack of explaining of where enemies would go
like the stage is a mess lane wise
Not sure, but should be her next.
and then it also lags and constantly spams shit so gl seeing where you need to block
would suck if she comes before vivi, please delay her
imagine buying fart and then getting 0 vivi on virtuosa
in 300
Who would win:
Morbius
Loud dog
well it's clunky ish to use in 252
even disregarding the fact that using 180 certs + e2ing for 5%...
yeah even if you split them i think you would have enough workers without the Fart
so she would only be used when it's sub and when it subs scene
not when it subs feater conviction

Better than Jessalt at least, with possibility of growth.
need moar trust
skip both 
You wait Jessalter for Jessalter, I wait Jessalter to Quartz her boss 
nah i'd facetank
I wait for Jessalter to hear his boss' banger music
the boss is funny
like they realized you could potentially 3 frd block it forever and added a dash
like, fuck you, you're not gonna body block this boss
I'm pretty sure boss dashes only if he land kill 
yea
Not like that will be issue for him
Meanwhile i am coping because i will need to learn path of status resist for him
yes, and he will kill frail shit you would block him with, usually
helidrop dollkeeper to stall him 
he needs to kill the doll too, means make them retreat to dash tho
oh he doesn't get dash from just killing the og?
so dollkeeper and tactician can stall him
wouldve been a good info a day ago
doesn't make sense tho, are you sure?
if he kill your unit and also "make them leave the map", then he will dash
I remember someone has tested that
Zuo Le Skill 3 Showcase
-Timestamp & Stage
0:00 H7-1 Zuo Le 1op
2:34 H8-3 Zuo Le 1op
7:28 Zuo Le
7:42 Sanity -5 due to Misfortune
-Song
清平樂
https://youtu.be/L6fbHW5nwY8?si=3tn5P3NIuf0vcDCZ
Here a People Sows Lobby Theme
Animal Crossing City Folk Music: Town Hall Day
https://youtu.be/4H1kedT0EgU?si=h-AsOCKA7QE2Riq9
#Arknights #アークナイツ #명일방주
Bruh what is this unit made of
a good solution to some maps
Boy is too anime protag to die
ah the glory of Ling's 2nd skin
it's only as good as how much hits they feed him
in that case, it's the perfect amount of feeding and killing
it's okay he can slit his wrist with s2 on non hard hitting lane
s3 on hard hitting one
that is like ~70 hits
wow, i don't see that much detail when I'm playing that map myself
but there's a lot of cool design to the map theme
so far its just so-so map
guess will do 7 & 8 for later
spite
i cant think of an enemy that can kill this mf except patriot p1
"a lot to prove since he keeps getting his ass kicked in story"
made from all the other musha blood and tears 
devour enemy

real
yes thats the strat
wait, Zuo can stall against bosses with long invul times too?
his s3
also he can kill Degen before she dashes through?
....
if long invul u spam s2
oh yea s3 doesnt make shield if it hits nothing
zuo s2 can perma stall 1 damazti iirc
h12-4 even
wow impressive
so I'm guessing he can tank Mudrock Colossi?
do Mushas like him have that much HP to tank artillery?
stun the other
he also eats full powered up mudrock
4.2k hp or smth
they have 4k hp
so ofc
zuo le solos tw ex 8 top lane
the lane has shamans golem and mudrock
🥹
this isnt fair
his problem is just the damage isnt mlynar/exe tier
yea p sad...

insane bruteforce operator
I'm not too fond of Mushas or enmities.
makes healing them a bit too strict in choice
either way, I would've considered him if it weren't for Hoederer
or below 50
zuo le is the definition of hp control
risk reward type of players
higher than 30 and lower than 75
shelter and barrier make it reaaly safe
u just plop him on an enemy and he stalls it to death

i mean
bro cc relic + s3 is kinda crazy
but nobody plays that
i doubt he'd do well against the well known enemies that can stun ops
does he do well against those Red Punch Mechs in DV?
one of the most favorite enemies of all AK players
no lol
well he can kill them
the problem is how to make him survive the 2k atk punch
there will always be enemies that i hate a lot. And it just so happens most of them do stun
like
FTT has both invul and stun
luckily he isnt a blanket solution to everything
nah he murders ftt in cold blood
unless it's CC9
if he wasn't enmity, our 6* therapist could've helped with S3
if he wasnt enmity he wouldnt have sp talent
imagine male dollkeeper
u dont need to imagine
but that 4 star is sucked
wait for your Harold boss with male only clear
bro switched sides after i whooped his ass in 4k
You can't be Smurf in snow fight.
Harold:
and is not doing as insane of a job as when he was an enemy
he be trolling you
Harold is like EB 2.0, but creepier
well, make your judgment once you fight his EX version
yea the ex version got 3 opd
he ain't exactly a pushover
I just need to not fuck up healthgate or die. Which means I will lose 120 sanity on CM
care to tell
also what a hilarious way to gauge how strong an enemy is
by not doing it yourself first

bro if it gets 3 opd i can tell it isnt that strong
and how about Damazti
wow....just because he can make numbers of himself, it can no longer be 3 ops'd
because of the conditions he force ur team
how....linear of a measurement of difficulty
well duh
if i need to bring certain ops to just deal with this asshat i would call him hard
im dedicating slots just to deal with him
instead of the other two where i can compress roles to deal with boss + waves
I prefer to measure difficulty based on my own way of solving.
instead of looking at what others did
and you look at guides before you enjoy content
in my eyes, you're dumb in a different way
harold having a 3 hr walk cycle isnt my fault
good job learning that through a video
btw I'm not even judging him in my own measurement
just the initial impression he gave the first go around to #cn-lounge players
so I'm gonna have to wait
you really think I listen to all of them?
Mostly i only listen to UnclePtilo
wow it's like learning about him is a process. but i guess some people prefer to shortcut that part
I'm willing to burn practice plans for that
you do know what a pushover boss is, right?
yea someone that gets solod by zuo le
cause it seems you only measure by optimized solutions already
and by that point....you just copy others and enjoy said copying?
if you dont use
the event mechanic
the boss is a threat
but once you learn to use the fire thing
it really is free
most of the challenge from some of the #cn-lounge is their inability to read the language.
it's hilarious
like i remember someone in #cn-lounge really having difficulty in SL
cause they have no idea how the gimmick plays
UnclePtilo btw can read chinese.
I'm just telling you how i have fun
i just said the boss looks whatever and u got butthurt abt how u enjoy the game
i couldnt care less
i just refuted what u said
so why are you responding to me this much if you don't care?
i do care about trying to share a nice blind clear
but you certainly dont and yet reply
it's not exactly the first clear that i do gauge. It's usually the 2nd time around
although based on some ops' release
difficulty will be vary so much
nawrr dawg just admit harolds whatever 😭
and say i didnt do my research
couldve saved u alot of words
i'll admit it once i play his boss fight myself
if anything, i just find your way of solving things...kind of pissing me off a bit
but eh
to each their own
tf is this discussion even on about.
its simple really
he solves stuff by searching the most optimal guides
and it pisses me off a bit
since there's fun in blind clears
what he makes of it, i don't mind what he does next
for him it is
ok i mean sure blind clears
damn im just that good?
actually making me blush
don't bother. They just want to solve everything based on how someone else did it
if a boss makes me properly use the mechanics then they're good
and some event are absolutely simple in mechanics . or complex
Me: ok put Surtr here, hope it works
u sorta can't
unless u call
stalling for 10 min so frost winds stop
ignoring mechanics

like u can ignore the AC's and ur still gonna deal with frost
that's the mechanic
6*s are broken bro
mind u it's a trash mechanic
degen and ntr just drops in and murks his ass
i mean
why would I
if i think low ops
that's the 4* strat too
i always think it has the 2 FRD goddesses
i don't wanna watch the same thing twice bro
real...
POO has its fun stuff. Like the dailies are a great alteration of risks
superrisks and superbuffs
makes for quite the unique experience for a CC-style
i mean, the solution to poo ain't gonna last you even minutes anyway
unless you really want that stupid max risk
which is....it's your taste
i guess those who only want to do the 300/600 bare minimum for rewards will have stall tactic annoyances if they don't have the pieces for something more offensive
that map is terrible irrespective of the immortal cumtanks
I've fought worse CCs than the max rewards of POO
that's like saying this 4 week old pizza is edible cause it's not shit from the toilet
you know the hardest cc is when the map itself has environment effect,
like the fucking sandstorm

hate it too
fucking artificial time limit
was one of the better cc maps tho
many ways to approach it and i especially enjoyed the risks where u change wind direction
but to play it....to each their own
yeah
fuck that enemy
remove the dodge and it'd be good
the wind direction alone made some of its dailies really different from one another. Makes for some compellin differing solutions
but i still hate the map in general
no matter how many solutions you can do with it
oh yeah the ghost enemies
the very reason that map was really annoying
not that it ever beat cc5
ok so how are you guys perceiving the UT CC
haha oh yeah
MN CC
thats a can of worms that most people prefer not to remember
3 lanes
all pain
its because MN elites were bullshit
cc5 is the goat
yea I like that map too
and MN boss too
i just tend to enjoy maps where u fight all over the place
Shield Snipers, Bladehelm, and the Twin Knights
so you like fighting Damazti huh

jk
nah
and handling crablane
Damazti was a different kind of fun, yes
but the solution devolved to saturating him with AoE.
bladehelm is peak elite tbh
my usual solution
I don't hate Damazti, I just hate the hyper buff they bring in H stage
just neuters a dps
to be fair
they're not worth being considered a boss without it
yea
CC1 had Ball Drones and Evocators. And I'm surprised people aren't toxic about it. I guess they didn't make it too toxic?
tfw ur op gets nuked into oblivion
i remember trying to stall Damazti phase 1
arent u close sir
its close but icba
smh go faster zuole is out already
now dew it
i just cba
map is whatever
wished they spammed more bozos
like the hammer dudes
would be funnier
idk
btw they might not be considered elites
ch12 enemies are all trash anyway
yea
but i hate a normal enemy a LOT now
im surprised that they just evaporate
no its not just the ch11 dogs
i think the spies are the only cool enemies
it's also SL's skateboard cone bombo
theres the big guy 3 block but that guy is sponge
i like the mechanic on a blind playthrough
my favorite ch12 enemy
they didnt have those
really made me appreciate Reedic
i think h12-4 is pretty good on it's own
The strongest normal enemy...maybe after ch11 dogs
making u fight the boss twice in H stages before that is fucking troll tho
should have explored the spy mechanic more
would have enjoyed ranged spies that u don't wanna reveal early
different players will consider things more difficult than others
dawg no one cares shut up
its really just based on learning and squad
💀
i sorta spend longer on it
im trying to see if my experienes line up w others
but that's cause i'm stupid
and took too long to think of bubble/cuora
kept thinking i needed more dps for some reason

imagine trying to line up your difficulty after copying a low ops vs someone who did it blind first
hmmm, yeah this was kinda difficult. Chalter carried it for me though
but I had more issues with H12-3
h12-1 civ is more constant while h12-3 is basicly just once at start
theres also the flag guy
u outright have less dp on h12-3
i mean at least you know in H12-3, every civ rush was a normal folk
you can sacc them to blue box once you have enough
hmm maybe its the rebel leaders
rebel leaders are goated
to the point that i had it easier in H12-4 for some weird reason
unblocks all ur civs
flag guy in h12-1 is p annoying
🥹
🐙
just wastes tentacles for me

oh
theres 3 at once
unironically more annoying for higher rarity
it is
phantom mogs...
H12-1 had the guys that just popped in and BOOM! YOU'RE LEAKING
mody technology
its a good thing that flag shit exist tho
1 tentacle 1v1's them
clone will die but phantom can 1v1
the mod really saves her
i just cheat with phantom and ntr to shut my brain
phantom mody clone kills

if it's the non-H AE variant he solo's
(i didnt)
his clone also iirc
is y the dmg mod?
whats the point if it isnt the non-h varient
it wasn't out when chap 12 hit before 
damn i know i can count on the phantom abuser...
🧎♂️
my phantom is stuck in mcdonalds nowaday
got to work to stay alive
wait fug what was the stage that banned all ranged tiles
12-15?
wait not 15
that one's highmore phantom zook trio
12-14
for male phantom exfed
i did well in not building it
dp mod best mod bro
so delta
(still worse than sexas)

hes too good
warmy waiting her turn
🥹
reedic module will give her burn dmg and warmy will be insane
doing it
i need to build fucken
something
dw he's not been used ever since i got Ymod
so technically nobody knows it exists

Xmod >>>>> low diff but i need to act like i play the game
hard to imagine ik
man.
not this fraud +10% attack
hey did we ever get a stage with the freezing winds where they spam 80 million red weebs at us?
the last time i saw red weebs was chapter 6
hey khant did you know
THIS IS A GAME CHANGER
oh dw that's not Ymod
but it does show why Ymod is PEAK
Xmod p2 phantom leaves an operative leader at exactly 12hp after 7 hits
at that point the bozo can shoot him a third time
🥹
no. But i did share my idea of, what if TLK's boss fight had a lot of red frost weebs?
this is why u equip s1
real.........
cexas couldn't do that fr
u hit them and they die
last knight is a red weeb to begin with
make me remember that coping Hella dodge video
if i can make hellagur look good ill do whatever it takes
(very close to using roberta shields)
put a png of hellagur over zuo le
🥹
reminds me of all the CCbeta max risk videos
relying on his damn dodge
I wonder if Zuo Le can beat CCBeta easily. 
Fd-7 is pretty efficient damn
omg it's yuu senpai
e1 eyja?
E2
For that heat wave 
yeah s2 does nothing there
Rip
just use s1 for the raw hps
her heal is just tiny bit shy away to outheal the fireballs
so her +1 heal p much outheals
or just have defender tank the hits while she heals that works too
wtf she can't do it e2 1?

Orchid tier of being filtered
(Maybe i had skill issue but her damn Paradox just don't do for me on 50 trust)
oh wow, s2 lasts 6 seconds
i think sl1 is quite possible
i got fairly far on first attempt, just s2 cd was too big
I had SL7 and did e2 1 easily
how much sp does it cost
25 SP, does 280% damage
skill issue
It was enough to have Prov + Leon nuke all spiders
ohhh
i think my positioning is wrong
well it clears anyway
she is max trust but idt she matters much
I don't recall if you need 50 or 100 to unlock them
well if yours is 50 trust
clearly you need 50
i actually didn't know about trust req
Over 100 don't give you benefits directly, but everyone has her 200 from base abuse 
eh base abuse takes very long
243 maxed
I just sit here like "????" on people doing auto abuse for those 124 trust on annihilation
dormitory ambience only matters for base assistants i thought

man the hibiscus paradox..
Why not do both
because farming trust on proviso is kinda whatever, who would use her in battle
ASPD talent for Mlynar
mine hits hard and fast enough without it
Well doing purely optional buff stacking for god knows what reason is optional
man i keep forgetting to craft damn nanoflakes for skadi module
game wants me to remain pure
Shu + 4 Sui + Full AH squad + Silence alter. Turn your Skadi into raid boss
I plan toward 4 Sui just for a funny.
but people keep telling me that
I care not for min max
disgusting
I care for having good time so i have reason to login when tomorrow happens
game is slow ish enough to roll out content
you can do both
and with modules being limited...
i have huge pile of them just cuz. Gained almost every single instance of them from AP shop and events, but barely moduled most of my stuff
going from akafuyu paradox (literally only akafuyu as an op and the stage has 1 single choke)
meanwhile Mumu
there's no way those were made by the same person
Mod 3 - Gladiia, Perfumer, Indigo, Astgenne, Kroos alter, Pozy, Lunacub, Ambriel, Chen, Skadi
Mod 2 - Ceobe, April, Totter
Mod 1 - Phantom, Weedy, Kazemaru, Ling, Ptilo, Lin, Fia, Archetto, Fartooth, Aciddrop, Eunectes, Humus, NTR, La Pluma, Flametail, Saga
Sooo uh.... 141 module block used on my end i think
I dont even remember
either i'm bad or this paradox is actually hard ish
am i getting baited by mumu doro
Like i remember my damn modules, i manually went by class to check them 
i have 273 on hands, and i am aware that it won't cover all modules i want to get at some point, mostly being mod 3 majority of snipers for simp reason
Fake simp
Lunacub attack 









