#strategy
1 messages · Page 560 of 1
You mentioned that I probably need an aoe healer right.
I messed up the Amiya deployment and she didn't S3 in time.
Nono er. I mean, with aoe healer right? Or is that not as needed.
Because it means I have to take weaker heals.
Its more comfortable
I see. Okay.
And ptilo helps charging amiya skill
OH YEAH.
OH RIGHT.
Okay okay okay hmm.
Gavial's probably better than Myrrh here because she has an aura heal when I pop S2.
No shes worse
Her S2 is ass
Oh.
for TN-2's "Life Unending" passive, does that actually proc from all Yan operators or just the dragons shown in that team?
procs with Penguin, Lee's Agency, LGD, Lungmen, Yan, and Sui? Holy crap that's a massive umbrella
all yan , including sub factions
also freelings work
For it
that mob stalling patriot thing doesnt work anymore
now the killgate is on patriot p1 kill
Huh Texas is yan
lungmen is part of yan yeah
Bruh she just lives there tho
wait actually nvm it still works
ok
I managed to make it to such a point where he's the only guy left. But.
cuora can last
Hmm. For some reason, the mines disappeared.
with skill?
Er, I popped skill because he speared Ptilopsis.
So you see that random mine next to the explody.
mines disappear if enemy left the mines aoe after the slgiht delay
s3?
Er, S2 sorry.
Yeah but u want someone to hit him while he got mined too
yeah
They were busy hitting the mobs.
Hmm.
Also I can't figure out how to position my units.
Putting mines at the top means pat would get to hit every nearby op at the top which cucks short range and melee lot more
Sorry can you repeat this.
Or elaborate.
Cuora with heals definitely can tank pat 2
Initially I did want to place mines above Cuora (so that last corridor).
Thing is, the jetpackers went through them.
And wasted them.
yea lol
But Pat's movement is such that I can only get 4 mines' worth of damage.
If you mines at the top it means pat would be able to hit all the hg tiles at top. So ur ranged op has to be on the middle if they want to deal damage. Melee would need range too
His phase 2 moves faster
He can hit range tile
Oh.
He's "ranged" on p2
Is that what killed Gitano.
I see.
I saw her die but I didn't see the spear.
So I was confused.
Ic ic. Hmm. That's bad.
Okay so hmm.
As he P2's.
Should be a win tho
I need to ensure Cuora remains there.
Youre not doing a permastall?
So wait.
The guy stand still for a bit on each cofner
And Cuorier needs to generate DP without dying.
That place he's sitting on ur ss is his last checkpoint
How is he dying 
After that he start walking left up right to top blue box
Because I put Ptilopsis above where you see Estelle died.
And I deployed um.
Gavial next to Amiya so she can survive the crossbow men.
Put ptilo 1 tile up
OH.
YEAH.
YES.
No wait.
But Pat would kill her.
Not by spear, but by wacking her.
Just try it first
Bait
Thats why its recommended to do permastall so you can do p2 safely
Nono um. Gitano was there too and as Pat moved down to where you see now, he whacked on the way down.
Ye p2 pat is very weak to damage
If you're doing it the normal way you have to manage pat and the 2nd wave of enemies
Okay I'll try permastall again.
So to clarify, I have a unit stall the 16th enemy.
And Amiya S3 takes out Pat P1.
All the while he's moving through the corridors.
And as he P2's, I need to redeploy everyone (all while the stall's still happening) and move them away from his regen aura.
Perma stall doesn't work anymore . U need to kill pat p1 before 18th mob spawn to move the killgate to 18th mob
No, you take down phase 1 before the 18th mob spawns
Oh boy.
That's p hard
Okay so I'd like to ask one thing.
Then you stall the 18th mob
With ranged op
They bring multiple ranged op
...
Or cope 12f dodge
Erm.
Is that an operator LOL.
Yes
It is ic ic.
Lin with bait would work
oh neat
But you dont borrow
did they break the stall
It's been broken like long ago
Did they break it? Last time I tried it still worked 
same
Okay I'll try again. Hypothetically, just asking.
Yeah thats always been the case no?
Amiya would eat his next upcoming spear in my screenshot.
That means I have time to redeploy Ptilopsis and Platinum to heal/dps.
And I can deploy like, idk, Gavial to bait next spear.
Or Meteor.
Does that sound vali?
valid.
If u mines and 1 dps
OH.
It should take fairly fast
I can mine on top of him huh.
Yes
Once it runs out, won't I be screwed.
Just kill within the s2
Wait.
Is he weaker to phys or arts.
In P2.
So since the mortars are dead.
I can have Platinum take him out, or Estelle or Astesia.
700 def 45 res I think
2100 to 700 def
90 to 45 res
Okay hmm. I may change my lineup by swapping Meteor for Myrrh.
Since I didn't need to use her this map.
Huh no she took it down right before the 18th one spawns
Second, uhh. From the info I've read, when def exceeds damage, then you do negligible amounts.
5% atk
However, I'm not quite sure I understand how res affects arts damage.
The mob count at the top is deadge mobs, not spawned mobs.
Res is just direct % reduction
Wait did he?
Oh okay!
Yeah I counted the spawns manually
I think arts also has minimum damage but that's not applicable here
Arts is also minimum 5%
Oh he did
arts hits minimum damage at 95 RES under normal circumstances
Eh.
hmm……
Platinum has.. ~1k at S2, but I can't assume that will be up by the time I'm fighting P2 Pat. Since she'll also be dead.
Astesia's probably my best bet then.
Use both
Oh.
you also have an answer to the spear right
ok cool
Yeah, then I redeployed her and she's doing her shots right now.
But now that you mention, you're right.
I don't know if she'll be gone before he spears.
Okay I'll rerun this again, utilizing mines better. Thank you everyone again.
Brb in 20 or whatever LOL.
Just try to do the permastall
Okay. I'll try that out too.
Okay question. I just realized.
As P2 Pat is moving through the corridors, does he just hit any high-ground operator on the way.
Or does he have certain like, priorities.
So if I deploy my healer to the top-right of Cuora there.
Would he still hit her.
basic attacks have default targeting
spear targets furthest unit (in simple terms)
Yeah.
btw his aura counts as an attack for some reason
The P1 -> P2 aura?
it persists during p2
Oh what.
it will repeatedly proc any defensive recovery skills or when attacked talents
like penans, liskarm, etc.
Hmm yeah it does seem you have to kill Patriot P1 before 18th mob spawns, does still work. Mb thought you were referring to something else.
Okay did I do it right. So kill P1 Pat before 18th mob right.
I tried to avoid dropping Myrrh but Amiya was dying to crossbowmen.
So once the 18th mob spawns.
Idk if Courier will be up in time though.
To stall.
You have 15 + 3 mobs on field, that’s 18, the mob has already spawned.
I plan to drop Estelle where the mortar men spawn
Yeah should still be able to.
Because last time I dropped Astesia there, but I think Estelle would be better.
Wow a low end patriot run
Since she'll heal upon their deaths.
Lol it's not low-end. 😭 This is my only squad LOL.
huh
that's a based team
Okay sorry everyone so this is going very well because the mines' timing also worked out.
I mean you didnt just give up and solo the stage with penance
Pat will move through my remaining 4 mines.
However, he will also kill everyone along the way. And he'll spear Platinum if I'm correct.
Which means this squad is low end enough
Last run he killed Gummy even though she wasn't blocking him.
Patriot is ranged on phase 2
But I can't deploy anyone to eat Platinum's spear.
Oh yeah p2 patriot have bigger range
Lancet 2 trick
So 4 mines for 2 mortar
Let's u have Estelle astesia for mobs and pat instead
U have a lot of time
Just wait cuora s2 until the boss reach her tile literally
Okay!
And I'll save all my dp as well as redeployments to burst him down once he reaches Coura.
As in boss aura hits her
Been a while since i see someone doesnt just kill patriot before he reaches your team by using uncle
I'm guessing that's a 6*. 😭
Support units gaming
S||Mlynar||
Could slap gavial on right to make sure it doesn't hit plat and the 2 healer
Or just face tank it
Got it, I'll unpause for now. Thanks guys.
P sure plat deals good damage to pat there
Hmm no team wiped again. Okay.
Okay I'll just reference the previous screenshot because that's the state my game ended in again.
umm
So here's my plan because he did the same thing.
I move Cuora, Platinum to the right one tile.
I deploy Gavial where Platinum was.
That means that when he awakens, he'll blow up Gavial first.
Hmm.
Nvm I'll try again. Sorry.
Doing WD EX-8
I made it to the last wave which was five strikers but since I didn't have silverash, I couldn't take them out
Cuora isn't needed
Any other ops suggestions?
What is eyja for
why eyja borrow tho
honestly just manage it so you have enough dp before strikers wave comes
last five striker just surtr on the right/left of blue box (ones sthat isnt black marked)
facing towards the other side (help with heal so she doesnt die.
block middle striker to buy enough time so that you can then retreat when all 3 finally gets close and let it walk closer to blue box, you can block all 3 when they are 1 tile above blue box
then u can nuke everything at once
texalt yato p sure deals half damage to them
knowing ur end state after eb kill would be great to know which one is redeployable and what not
https://youtu.be/WYCuLatE-vU?si=9c0Mq1eIVOqeKIya
I watched this video and he uses eyaj for clearing top left and some enemies on the map
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Surtr will be in cd if you watched it
if u following the vid then u can just mudrock on the right side,
middleone should die to yato texalt after eyja chip them down
then the rest the same
Aight I’ll try it again
u could very much stall each striker till u can redeploy yato texalt on each of them
I don’t have enough dp in most retries
Replace cuora with a vanguard or something
Also who should I replace cuora?
dp should be fine if u have identical dp to the video
Btw is executor alter good?
Aight
Okay I keep wiping, so I watched a vid on how to better do the stall strategy. I'd like to confirm my understanding.
Yooo
Thanks for the help
Cm:
In essence, all it does is make sure that by the time P2 Pat and the second wave of enemies come at you, P2 Pat is located in that little corridor on top and that your DP is topped off with operators all in position for the wave.
Is that correct. 😭
yeh
Damn. Hmm. Yeah it's a bit hard because...
I am able to kill P2 Pat before he enters the maze of corridors. It's just that I can't handle the incoming wave along with Pat wiping out my operators as he passes by.
I see...
Which stall is this again
is gitano even relevant in ur run
She helps with DPSing!
I also don't know who to replace her with.
Er.
better of bursting pat on that p2 as fast as u can
here from ur setup u actually have a few window to burst down the boss
since he stops at the corner
So wait wait. Sorry I'm a bit unsure haha. Um.
u can put ur dps on x while pat is at square and try to kill him faster
Okay so I die because Pat moves through the pathway right, and this is alongside jetpackmen (easy) and mobs (easy).
Which strat are we doing again since theres like 2 different strats going on here
Based on this.
^
Is this the stall bug
I don't know if I'm stalling. 😭
the stlal is working
Hes not doing the stall bug
Since the jetpacks drop
I'll screenshot at my stopping point.
ss when pat ded
Okay.
If hes doing the stall bug, only patriot is on the field and 1 enemy
r u killing fast enough
Let me reiterate again
yes
Ahhh.
p1 death
Oh I see.
not p2
You need to get phase 1 down before the 18th enemy spawns if you want to stall
Got it. I will try again.
Then you stall the 18th enemy so it doesnt die
I understand now.
kill faster
Everyone thanks for being patient. 😭
OH?!?!?!?!?!!?!?
Is this.
What everyone wanted.
P2 Pat is alive and walking.
There's that one dude on the bottom fighting Cuora, and she's not killing him, but no jetpackers.
Ye.
Is endspeaker a hovering enemy?
So just naturally cant be blocked?
No. Just requires 3/4 block slots
Like we can stun it but we arent able to block it
I see
Hmm I dont see it being mentioned in enemy info though
Phase one unblockable
lol it still doesn't mention it even with new enemy info
I gave them too much credit
But you can still hold endspeaker with a block 3?
Yes
Okay I'm ready. May I ask what the P is?
I'll rerun because I didn't expect it to work so I didn't have mines for P2 ready.
4 block if it gets brandguider buff at low hp
What is brandguider buff?
The staff guy
p is plat
Oh I dont think its in TN
the details doesnt matter. its just put damage there
Oh okay!
just dps him
If it eats brandguider buff, Endspeaker for that phase will require 1 additional block slot and huge def at 40% hp
I see
Did you not play SN?
Hm. Okay then
What order does endspeaker consume in?
Closest to him iirc
Prioritizes remains closest to it's most recent death spot.
If you give him 3500 def buff relic, even chalter will only scratch that twat 
It's worth noting the AoE on the eating is weird. It only affects ops. It can only eat multiple remains in one bite if they're on the exact same tile.
Really overcomplicated mechanics for no reason and enemy info omits and misleads so much shit.
Does the buff stay on endspeaker after each kill?
No. They reset each phase
Them forcing me to use astgenne in TN-3 💀
Its not the stage for her to shine
Maybe decent against Quintus but quite useless on the following 2 stages

Omg cirno 
Thank you so, so much everyone.
I'd love to tag everyone who helped me but I don't think that'd be a wise idea haha.
Platinum carried so hard.
Meteor and Myrrh had to eat spear but.
Their sacrifices weren't in vain. 😭
ayy nice
when i did patriot for the first time i had to learn the timings to hit him with all 15 mines (in phase 1)
LOL. 😭 That sounds brutal.
What about your Amiya.
not e2 yet
Oof.
was amiya s3 your main dps?
Yes for P1 Pat!
Took her + 3 mines to take him down.
For P2, it was basically all Platinum.
I love her oh my god.
if you don't have crazy dps meta units you've got to bring either amiya or a debuffer
or 15 mine him (maybe 12-14 depending on how things go)
Yep. It's not a self-imposed challenge or anything, but I'm fond of my current operators so I'd like to take the squad as far as possible.
honestly do it
it's more fun than rolling everything over
didn't know platinum permaskill can pierce his phase 2 def
Nono I don't think it can. I set up a few mines along his way.
Then I dropped Meteor for some shred and Gitano + Amiya helped.
patriot p2 got pretty low defensive stat, what is hard about p2 is the ICBM
ah right meteor
Yeah the ICBM. RIP Myrrh. 😭
the ICBM isn't really an issue if your team isn't falling apart at the seams (due to siegebreakers) imo
you should have enough ranged units to cycle
Yeah uh, I tried to do it without stalling but I couldn't handle Patriot killing everyone along the way, so I couldn't handle the mobs.
Then everyone was like, just stall better and that helped because now once he's dead, the rest of the mobs are super easy.
that said, if patriot and the siegebreakers are killing your healers + ranged ops, that ICBM will end your last few operators and also your run
Okay so I do want to ask for opinions. But maybe this isn't the right channel.
So I know it hasn't been fixed or anything but like.
Is the stall thing exploiting (obviously not ban), but like... hmm.
That's not supposed to happen is it
It is an exploit
Oh.
stalling patriot?
You moved the killgate
You moved the killgate from patriot to a normal mob
i think there's gray areas but a win is a win
The devs obviously dont expect you to kill pat before all phase 1 enemy is down
this is definitely in 'exploit' territory
So when you bring phase 1 down before all phaze 1 enemy spawns
killgates are a feature in this game
but so are a lot of things that people just consider optimal play
H10-1 Manfred has a similar exploit
you'll be surprised how often it can be abused
The killgate moved from patriot to the 18th enemy
I guess I just feel a bit bad I had to resort to this.
Killgates have always been a thing
nah lmao it's not hax
I mean
it's an intended feature
I highly doubt it's intended, but they kept it regardless
It's a "feature"
technically, you could stall most annihilations for infinite dp
They kept it because its not really harmin anything
since they're also killgated
Prob just a code oversight that they decided "eh that sounds not bad" and kept it
The fact that you have to stall something for like, forever is a difficulty in itself
the shifting killgate i doubt was originally intended but it's existed since what, year 0
by this point i think it's fair to say it's a choice to leave it as is
Lots of thing in this game is like that
Wait till they see CC9 healing defender/gladiia tech
if you want a legit fight you can come back later and do the challenge mode
and not abuse the killgate
Most of these exploits require making certain kills in a certain time frame. I suspect the devs think if someone is that deep into niche mechanics abuse and has the firepower to execute these strats they can reap the rewards
Okay thanks guys haha. I was just wondering but, I appreciate all the input and insight, as well as all the help for the past... couple hours of me doing 7-18 with a rather crude team LOL.
You still have 7-18 CM
Time to finish it up for the victory screen.
And H7-4+CM
You can fight pat as vanilla as possible in H7-4
He literally just walks in a straight line with his platoon
Good luck
No mines
If she doesnt die first
LOL.
i'm not sure she outdoes the average meta unit (probably not) but she's totally workable
oh you're lucky as far as 4*s go
the 6op 4* record has gitano for once lmao
I doubt you do
this both operator so important in hard stage challenge
general content in this game is notorious for being beatable with the bare minimum if you play your cards right
Living in 2021 i see 
technically amiya / siege / plati as well but i'm pretty sure the exact same strategy could work w/ their 4* counterparts and 12-15-mining patriot (this part is just not that fun to learn though, so it doesn't matter)
7k orundum i have
What I think is that you watched too many 2-3 year old videos with blaze and thorns
yep stop in 2021 play
And thought that you needed both of them
now return a lot thing have change
Meanwhile both of them are dead in the current meta

you play chinese server or eng?
me english server
This is AK EN server
thorns in 2023 was already reaching
Thorns is pretty deadge, blaze is "deadge" (non meta but good)
E2L60 thorns stopped catching up to elite waves and suffers from early rushes harder
not like he's unusable but there's no point getting him over the more busted alternatives
that why i need it
wait tell me meta operator
?
2024
Ines, reedic
exfed if you wanted a nonlimited that's not mlynar
are you trying dumb me?

in fact, mlynar trivializes the game so much that you don't even need anyone
Yato
you just get him as support
ya2 is cracked for mobbing
... here we go
Yato alter
texas or yato alter must pull again?
not upgrade from precious operator?
Neither of them are must pull
nah you aren't getting them (limited operators), but they're meta
and you can get them as support
Yato alter was collab limited so potentially never coming back, texas alt is the best current spark target, but prob not worth 300
i thought like azur lane
"must-pull" ok sure if the only reason you pull in this game is to make things easier for yourself
nah there aren't star upgrades here
I thought you played in 2021
if there were i think balance would be out the window
well it has been 3 years, you forget game mechanics in 3 years
ftr all content in this game was and still is beatable without a single 6*
im play since 2020
and stop in december
not continue until 2023
now i return january 2024
Then you should already know the progression in this game 
so in this sense must-pulls don't exist
still far my story mission
lol tons of originite
I dont get where this is going

Current JO banner would be pretty good for you to pull assuming you have no ops past 2021 ops
but i focus on new banner
like typhon the killer boss
i need that operator
typhon is overhyped
Mlynar is better
Mlynar is the better boss killer tho
But you probably dont have enough pulls anyways
take: you should stop caring about the meta and just get used to the game mechanics + strategy first
So just save and cope with what you have
without 60+ pulls you can't guarantee a 6*, much less the right 6*
4* operators can clear basically everything and some of them are super busted
offrates are a dime a dozen 
nothing than he can do
Rather than just doing "woe is me"
Just progress story and do stuff
SA is still up to current day statlines' standard
wait i forhet
so like,
i forge
play better idk
what material upgrade typhon skill and e1 and e2?
Blame your isp
mlynar in design failure tier
pozy typhon ray theyre all good but their reign just doesnt last as long as say mlynar chalter and other aoe dps
Well duh, last time I checked maps had ranged tiles, now give me your snipers 
being st is too specialized😔
Archetto, Rosa S3, Rosmontis, do your thing
to be a meta puller in modern day arknights is to cope
wth
if you had to bring one op ever to every stage it might as well be mlynar
what is that refine
i'm still wondering how texalter exists
haha big number funne
what if cherry bomb with 20 second cooldown
oh and also stuns everyone so she gets to use her whole skill without dying
bro i didnt get it single
from event
polymer prep can be obtained slowly via integrated strategies or events maybe?
or just clearing story
just do that

sadge da
that's how i got my first 6* e2 (kal)
i had an entire mat route planned out because i was on ch7 or smth
well, i started planning at ch5 and got it much later
episode 5 ? chapter?
yeah that's what i meant
if you want mats though the best way is consistently clearing event shops + grinding event stages
im pass ic ex 8 challenge or mode normal also annihilation event didnt make it
i miss it
at least i got few items
also few originite by
mr kyo
Okay question.
So uhh... Talulah. Is she even harder than Patriot.
Her fight I mean.
Will I have issues with my squad.
Yes
Oh my god.
Oh what.
Before talulah theres also mephisto
Sniper guy right?
So
I think I beat him before.
Thats faust
Oh oops.
sniper guy dieded
Yes the cane guy
Sorry I came back after a hiatus so. It's been a while.
Has Faust been in any TfN yet
Ahhh yeah. Damn.
1
Yeah faust was in TFN1
Oh right. I remember now
Wait just to confirm, you know my current squad/roster right.
skullshatter - faust - FN
i mean i scrolled up to your pat fight
Honestly I'm surprised they don't use him more. He has relatively unique mechanics among bosses
Well, yeah. It's basically the units I rolled early on who I'm incredibly fond of.
you can raise a couple more 4*s and it'd be enough anw
Its not impossible
My apologies in advance everyone.
Er, stuck?
he's easily neutralized with bodies so
Oh okay.
ez boss
Year 0 bosses are easy
surprised pikachu face
i just cant beat the captain boss
pancho?
ye
they just beefed him up
too op he
pretty sure 3*s wiped him
my saria

1 hit instant die
Oh look
e1 lvl 57
my gummy 1 hit still alive
Time to uh 'git gud'
second hit die
you know what
i did trying trick
push pancho into water
what i got didnt 1 hit die lol
they still walk in water

both
in mode boat still die me
some stages in DH feature deep water
after he lost boat still die m
only those ones instakill enemies
er, by working as intended in those stages
Only applies to high speed tide, 14k true dmg per second
a mere 14k true damage per second
yh meanwhile the TfN map's water barely does anything
kiddie pool water
then i must push pancho into water?
tfn doesn't have deep water zone
That shit is from DH-9, not TfN
fin
In calm water only 40 true dmg per second
might as well do scratch damage
but i have issue
my shaw
can push only
without water cannon

It is DH-9, boss sometimes walk into water himself and need only to be blocked
But that shit is precise or something so i couldn't make stable auto with boss doing self drown
it's practically RNG
the angle is awkward so there's no way to control how he walks through that diagonal
I used Ange + Weedy combo to convince boss to correct his wrong pathing
who is weedy?
It is character who appears, cheese boss into hole, refuses to elaborate and leave
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i miss the days of hole memes being popular
You know what they need
We need an op that turns a high ground tile into a hole. That would be pretty balanced for pushes and pullers
Since no ground enemies path onto high ground tiles
Having an op that could create a 'hole' on a high ground tile would be a way to save pushers
But
Pushers
It's a great fun way to make pushing more viable
And universally applicable
Just make a pusher with a skill that pushes very far and also does mlynar level of dps
Also it's a lazy way to make them work imo
doesnt that sort of break the game
Game is already broken
as long as ur pushable ur doomed
It's just a way to convert pushing into dps instead of making pushing in itself useful
and using an op to support a dps is what buffers/debuffers already do
Push is very useful as long as it's easy to pull out and doesn't need multiple ops
have u guys seen cc
Pushing is just troublesome design as it stands as it's either broken or garbage with little in between
Look at Lone Trail to see what happens when enemies are low weight.
and u say having an op that can just make holes wont be game changing 
That's exactly why I'm saying it
"Instakill as ability, sounds balanced"
This guy would qualify into LoL dev team 
nobody tell them abt blockshifting
When enemies are low weight, pushers perma-stall them. Which makes them basically dead anyways
'
fun fact you can shift without any pushing or pulling
#Arknights
SN-EX-3 CM 3★ Only No Buffs
Last year I did this map with buffs. Since we can push basically every threatening enemy down the hole it's quite easy without buffs.
Music:
Kirby & The Forgotten Land - Northeast Frost Street
There would be nuance in enemy density affecting things, but they were stupid and made Weedy s2 have no target cap
So elites have to be heavy, fast, or ranged or else Weedy just crushes a lane by herself
Eeh it would be a fun gimic. Especially on a high cool down to pair with stalling starts and things like gladia s3 to gather mobs at once
Would have no effect on heavy bosses and elites too, and make stuff like ho'ol and ange more viable again
While I don't care for it personally I do appreciate the thought you put into it. Locking it to ranged tiles to avoid certain kinds of abuse is a neat thought.
blockshifting moment
for multiple enemies approaching an op with the same pathing, the second enemy blocked will get shifted clockwise
the third one ccw, fourth cw, so on
Some folks abuse that in Anni 2

yh same corner trick
"Guys look at me make shortcut next to this hole" - Kevin
this actually gets heavily abused
recent examples are uhh
actually all damazti

wait it's also all in H12-1
H12-1 4*s damazti blockshift into a splitpush to crowd two of them on the same defender https://youtu.be/Bxrb3a4fXK4?t=61
(this was also done by defenders) https://www.youtube.com/watch?v=YBx9oJskaV4
(and S1 only) https://www.youtube.com/watch?v=3d0tOFep9Bk
lmaoge
the other times i'm thinking of isn't crowding blockshifting but actually splitpushing
this actually did use blockshifting
for a milisecond
but the push fails without it
Anyone knows who has the highest dp per second in the game?
What about s2 canta/ines if they're constantly attacking throughout the whole skill duration?
ines has a 1s atk interval and caps aspd at +70 so that's 0.59 s/DP at max stacks
sail produces 18 DP in 8s which is 0.44 s/DP
sail wins
thanks
you should account for skill cycling in general discussion bc technically instant DP skills have the fastest speed 
so pioneers S1 or blacknight S1 would win
I usually use pioneers s1 strictly only when in sss so yeah, thanks 
i bring up blacknight bc https://www.youtube.com/watch?v=XPJWE5MKKjE
#Arknights #アークナイツ #明日方舟
Soundtrack :
Feint - Drifters (feat. Elizaveta) [Monstercat Release]
https://www.youtube.com/watch?v=4jARV_XYfdk
The last achinaluan jungle map with deck point printing equipment left me with too much deck point but no dp to cycle the deck 
the only time in the game you'll ever see 9 DP/s
Oh yeah the broken gadgets in MH collab 
good stuff

well, in is4 they will win with aspd relic 
I remember Ines s2m3 with 350 aspd can generate 80 dp after skill
I haven't even played is3 yet you hit me with is4 
Who are the best combo operators for swire alter in base?
Gnosis cc + silverash jaye
But proviso is better to go with them
Proviso best partner in tp lvl3 is glasglow gang anyway
dies of gif 
Domain Expansion: Super Sonic Cut
CC#9 players relate
The guy on his left is more hated
Ftt is a relatively easy boss
Ya can burst it at it's spawn
that little shit on the left of TFT is uhhh💀
I mean without CC risks it's pretty trivial but yea
Without CC risks it neither one shots nor outranges everything you can throw at it
I hate pancho
I cant beat it
He always give wave shock
My all operator is dead
He sits there so long you can surtur or anyone him from a safe distance
I made the original gif for this btw
no credits.....
damn finally a content creator that creates good content
He stand there for long time indeed, left and bott tiles literally free
literally dont know how tf i manage to reach this far with those team lmao
i made it
omg hauckindu hiii
also turns out you can get deatless? medal on emergencies
i have 0 idea why i didn't have it from normal
Deathless medal?
this is a roster ever
no retry medal
eh just use them as a fodder
seems fine wouldn't pick e1 defenders though, but maybe they're doing the quest
there's also this and 5 medics
yeah not using the devices is hindering the progress, can't comment on the particular one since i don't really use it
medics can technically be used as shitty supporters
this or similar
a bit more vanguards, adding specs and then borrowing something better would allow you to steamroll, i'm sure
oh yeah while you're here, i assume your squad also rolled over the emergency mama john?
some of the "carries" i wanted to test in mine just...suck
was pretty enlightening exp
which squad, the serious one or the low end one
normal squad destroys it very consistently, low end needs lin very fast or it dies
cy or exalter for example kinda suck
miscalculated patriots movement speed, my bad


