#strategy
1 messages Ā· Page 555 of 1

welp help channel kinda hard to give detail to tackle stages coz of the slow mode
thus peeps will slap u with yt guides, or will redirect in here
there's too many ppl in help
that's the main issue lol
convos scroll past too fast, too many cooks in the kitchen too many random scrubs going on random tangents 24/7
by tangents I mean off topic lul
Is that ecko
nah thats kyostinv
I think its yii in his alter account

Yii quit arknight
well he still plays it
arknights content just isn't popular
arknights content nowaway is more like flex content
I mean it's nothing wrong about that, but to keep making it you will need to spend more time to play and try
The well is drying up
These water cannons are so hard to kill in CM holy crap.
Texalter s2 should be enough to kill them before they start moving
I was using S3. But i got it by tag teaming right side with Eyja and Lin
And dropping texalter/yato when able
Yato is much more comfortable with top lane so focus her usage there
Oh ok then 
All good
Honestly the only hard stage of the event
Yeah. EX-8 was a bit challenging bc of the nuke. But if you nuke it first its nothing. Funny enough i did better in CM than i did NM on that one.
Was arts damage will always be the biggest threat to deal with?
Well, normal enemies that deal arts damage are more commun and arts is harder to tank
You can have too much Def to ignore enemy has physical damage.
You can't have too much Res to ignore enemy having arts damage
Expecially when they slap 2000 ATK on arts enemy just for lulz so your defender melt in 4 seconds without healing
Literally that magician sheep
hello I need help with how to deal with 11-20, been experimenting for the past few minutes
Hoshi helps stall
ok I borrow hoshi
whats the hp of hoshi?
An easy way to beat it is bring an FRD stunner (e.g. texalt, red, I think he's not sleep immune in phase 1 so kafka too) and stun every time he charges big shot
Then phase 2 u go full burst
hahahaha I DONT KNOW SOMEONE WITH HOSHI (I also dont know which skill to use)
Funny that he's one of the easiest boss despite his menacing capability
why does mountain have the most hp in my team š¦
I mean I could maybe bring mudrock?
bring cardigan
my cardigan isnt leveled
she has almost 3k hp
I have never used cardigan in my life
she's a strict upgrade over beagle here
do you have hoshi?
I dont know anyone with hoshi, and I dont know which skill to use
Mine's not tanky enough against the Gundam sadly
this should do right?
ngl Im scared for hoshi, I need to isolate her for the 2nd phase
Idk if lv7 work, I've never used Hoshi against Gundam before
Not to mention that I got her right after I beat Gundam stage
Should. E2 max level and SL7.
I wanna avoid using a video right now. Any advice for ic-s-4?
Whats the stagw again
Last stage for ideal city
I mean the map
Minimalist s stage
Is it the one with small melee tiles in the middle
Uh itās like two sides of ranged platforms and a U on the middle
Or like a sideways U
Should I be like splitting my ranged units on both sides?
As usual
how often does the gundam go into the air
Use boss killer with buffer/debuffer
phase 2
Iām using ceobe rn as my boss killer but she gets burned by the aoe shots haha
And then put your best ranged op on the ranged tiles, or just use a mlynar with suzu
If you entered certain amount of hp
yeah so how often?
Borrow a mlynar
Oh yea I guess I could mylnar it
Honestly I donāt use him most of the time cuz he makes shit too easy so I forget about him lol
Not really often, mostly activates on the certain HP percentage
so how many times phase 2?
Story stage twice
Like every 25% iirc?
Use Pozyomka
70% 40% 10%
I think this was right, it's thrice
Except if you can nuke the Gundam, you basically just skipped his gimmick
LMAO bruh
Mlynar without buffers one cycled him
Mlynar+ceobe
Actual bruh moment smh
Lol
minimalist boss is very squishy
Now do CM
oh ok so 3 times
Do you have a nuke?
me?
Yes
what do you define as a nuke
Ebenholz + Warf 
Took me a bit to nuke his drone, but once that happened it was victory assured. Funny i had a better time doing CM for EX-8.
u can just rotate their skills
No you want to literally oneshot it if you wan to 'bypass' the mechanic
Otherwise you just cycle through
Interesting...
I do not have one sadly
Taxes?
Texas alter
Once you nuke his drone
Wondering if I can just gladiia cheese his second phase
Perma freeze with cars 
thanks guys
should I torture myself with the h-11 stages right now?
If you want. I havent done them.
(Still need to do the hell that is H8-4)
I have yet to do h-9-4 and h-10 still
H11-1 is cancer 
just mlynar 
did you know the cart in that stage can move through the middle to the left side 
Yeahhh
I realized that
I think im just mad bc for some reason these cannons just blast mudrock to peices
Somehow
ofc lol
They attack really fast
Thatās their gimmick
Ceobe goes hard on this stage
So does penance
I dont have penance. And Kay is only E1
Working on it!
Dadadadadadada

oh if penance works then hung s2 probably good bait
Penance just nukes all the casters
IC-S-3 CM can be solo-ed by cart
Could borrow one ig
Cart gaming š
so you only need SA or Ines to reveal the invis enemy
oh iām saying that bc i will try to 5* knights it
average person should probably use penance

Any suggestion on road layout?
oh my fucking god what the hell is h-11-1?
Zerg rush with casters
for any who doesn't know, you can remove this road to deploy your op
Meanwhile i removed crabs and applied cars still 
Weedy into friend supported surtr or something
There are not reason to touch S stages if they were done in original event, right?
Think so yeah
Same works for CM?
you can use auto chip with 4 roads chip
mind that you still have 7 slots to deploy, and this is not like I want to do the solo thingy
use freeze, stun, 2 healing on cart
@tidal sedge sorry, mistyped, 4 roads chip
"I'm home alone"
Just have blockers and repeat car step
Or abuse fact that we stuck in 2024 and drop Ines knife somewhere
Friend support Ines ftw
Dont have, and i might need Penance again to tank the casters
.... That map had casters? 
God bless no need to redo S stages on rerun... at least i think
(Still needed to redo mini anni)
these are like those sheep casters
Or it had crabs too 

Except i think these can be silenced
Which those?
IC caster is just stupid stat stick which almost enough attack speed to be arts spear thrower
Fair
He don't even have special features on enemy info. Just A attack speed (and unmentioned stupid range)
Which Ines skill should i look for?
S3
Lin completely ignores those casters even offskill so they're very harmless on the rerun
rat gaming
Below 333 ATK caster moment 
Fair
Lmao
I haven't told you the reason why this event is the best event of all time
tbh the most enjoyable event
ez slap
Pozy for nuking mini drone?
Maxed Pozy can solo drone alone on non CM EX-8 i think 
#strategy message Oh wait, IT WAS CM 
Car set up issue
Also have fun in CM, where his humon phase unstuns almost instantly 
Ah fack
Well i have Texalter
Or i could surtr his ass
*borrowing one of course
HOW?!
How is he still standing
kill him better
Lol
Ok...this is bs. Im gonna take a break bc this midget nuked all of my ranged units.
At once
In case of death of units:
Step 1: Call boss bullshit
Step 2: Shamare boss ATK away

Her S2 hit anything (not sure about invisible/camo)
Canine Duo (Perro, Lupo)
-Operators
Ceobe : Skill 2 Mastery 3 Module Stage 3
Penance : Skill 3 Mastery 3
#Arknights #ć¢ć¼ćÆćć¤ć #ėŖ ģ¼ė°©ģ£¼
boss: 4k def (and not much res)
Ceobe: and I took that personality...
IC-EX-8 Penance Solo
This makes Penance the fourth operator to solo this stage, after Pozymoka, Mlynar, and Yato Alter.
If you have to use this as a guide, grab some operators to kill the surfers and equip infinite fist + lower CD.
I don't recommend otherwise because I have to manually press cars off cooldown in a specific rotation to permast...
It's not a drawing but you can check enemy pathing for stages here https://map.ark-nights.com/map/main_05-05
It should have everything you need for any stage you come across
im doing ls6 and the 2 rearend drones of the 2nd last drone wave almost never get killed
how can i fix that
What the absolute heck is happening in R8-8???
Iāve been at this escort mission of a stage for hours and the timing feels like it has to be just right to not fall apart 
what kind of sweaty play you are doing
is that the talulah stage walking around?
ye
Isn't it just "borrow a Goldenglow" stage now
I⦠donāt know. Iāve just been trying to kill the big drones before they kill Tal, and itās not going very well
Sometimes I mistime when I break the boxes and she dies because of it
Thatād certainly make sense! I wanted to try it with my own ops, but that might not be entirely plausible hahah
back then? makin me feel like a lil baby hahah
I donāt have the strongest roster, which is why Iām trying to clear as much story stuff as possibleā get a bunch of pulls for the upcoming JO banner! (Iām at 28 right now. itās not going super well.)
yeah you can do it
since afaik MyÅnar, Pozy, or Penance would be nice to have!
thanks for the encouragement! :D
Thatās basically what Iāve been trying to do so far, although the redeployment time is driving me a bit crazy. it feels like eons (though it isnāt that long)
Do you have to take out the ones that move up down, or just the ones in the quadrants?
They don't just go away. It's a normal stage. You have to kill everything for three stars.
take out the one in the middle with eyja
right side with rockrock
then redeploy eyja for left
Alrighty, I assumed so! It just felt so different that I wasnāt entirely certain the same rules applied!
Alrighty, thanks! Iāll give it a go!!
are you a new player? how do you have so many old 5stars? 
literally got all the good ones
I am!
The secret ingredient is crime a lot of top op tags. Saria, Ifrit, and the not-seen Phantom were all from top operator tags, Exia was my starting 6 star, and Eyja was bought with yellow certs!
(I assumed you meant six stars, but if you actually meant five stars, the answer is āI didnāt realize I wasnāt supposed to pull on kernalā. bagpipe and hellagur came to me the same way.)
no, i did mean 5stars
im 1 year old player and couldnt get the most of them before the split
Ahhh, then yeah! Some Kernal gaming, mostly.
Although I think Shamere and Ptilo were from recruitment, Lappers and Silence were both from some kernal pulls. Spectre (and Red) were my starters, and Warf was from the anniversary ticket!
Recruitment is kind to me, but in return, I did about 120 pulls on the last limited banner and got one (off rate) six star.
oh no eyjalter?
guess horn was the offbanner, well she's pretty strong dps at least, easily sweep most of anni maps
yep! horn spook at⦠70ish pulls? twas a rough banner hahah
I did really want Eyjalter, but luckily, besides elemental dmg, my healers havenāt failed me yet!
I was pretty disappointed, and she is a bit tricky to position right, but if I can find a horn tile, she shreds stages, sorta like Ifrit!
Yo
literally just got the game. Here is my first pull. Would like to know who to pull for in the future
weedy is bad for beginner
uhhhh 3* carry
just use the 5* selector
ez blue poison
get lapp or sth, bloop falls off after a while
at least lapp has arts dps onskill
@icy perch if you plan on being a serious grinder and having ur base maxed and everything go lapp because Texas is a campaign reward later on
honestly I shouldāve gotten lappland
I plan to just go casual
wtbr
Idk what that js-
an operator
Not too late to reroll
permafreeze
He just beelines to the goal and tanks EVERYTHING
Use the cars to permafreeze him
if you don't have cracked cc you'll have to use the cars here
Ok, I have the frost thingy on
And thr assault bumper
I guess I'm confused. I haven't had a forced summon yet- I saw the 6star on first 10 pull and went "oh shiny* before I had the thought to join the discord-
Thats the forced summon
You get 1 forced pull and you can immediately do a 10pull after
There's several mods that make cars spawn faster, I forget if you need one
Oh I'll look for re role then
Yea thats the one. As long as you make the car turn around so each car hits twice he aint moving. Also works on pretty much all the enemies on that stage
I just tried that it didnt work.
I dont understand how he tanks SA and Mudrock
And walks so gd fast even with Saria S3 and the freezer
you didnt permafreeze
that arrow on the right point it to minimalist
he is not permafreezing anything sicne there is no looping
I didnt get a screenshot of my most recent attempt
I put the rail facing him but he just walks it off
you need 2 cars hitting him
thats why I said make the cars go back and forth
so they constantly keep hitting him
also what car mods u using
try this one, yellow is road, red is op
chips are auto and -50% cooldown
back-and-forth is the only way you can permafreeze without getting two -cd chips
freeze only lasts 5s and there's minor lag between each car proc, that which is at least 5s
Is this start good enough for H12-4?
it is I guess
This stage is bs...
HIS WALK CYCLE IS TOO FAST
wth is that
Tried and faild to stun lock him
did you tried naga's placement
Not yet
have you tried saria s3?
here i use it too late
eyja should be an even better pick, instead of horn, because of saria and texas
that setup can't stunlock
either a setup works or it doesn't bc of the 5s window
I did say "failed"
He was halfway down the map before i got the placement down.
Ill try Naga's placement
it wouldn't have worked even if he got dropped after that's all set up

Lol
kid named vgknights
full arts shred 
I want to fucking scream
What did i do wrong?!
Why is this tiny little bastard so hard to bring down?!
do you not have a loop of freeze cars
saria s3 standing there
unused
instead of used to slow him and let him hit by cars

uhhh
as kerf said
He was going into the box, he would have gone in regardless
think that loop got bungled by all thr ground ops
What else am i supposed to do?!
mountain's the first to redirect the car and the loop ends there
kick everyone but myrtle from bot
he'll be slowed
...
if you aren't kicking lapp then move her right and rotate her backwards
that would actually allow the car to travel all the way
you could also do this
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https://www.youtube.com/playlist?list=PLAmmODfR9AKcapd7Ju056gs9byy4tS5sK
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https://www.youtube.com/channel/UCV6i3_CaRnYt7hDM1eKFE8g
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ļ¼Arknights ļ¼ć¢ć¼ćÆćć¤ć ļ¼ėŖ
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Check #salt-mines
congrats
I suck at using cars

Honestly don't know how I would have cleared it during original run without mlynar
what the fuck is that path
whar
what does that even do
is that with the explosion mod or sth
Nothing really I forgot to use car
š
So I randomly put it there last sec
IC probs has one of the most overpowered support mechanics to date
second place would be CW or sth
huh, water pumps now have a duration
CW?
lone trail
Balling
9k phys balls 
krill issue 
True
most stages besides idk, CW-S-4 were ball abuse
That being said cw was actually hard unlike ic
eh wasn't too bad
there's been harder
DV despite being simpler was kind of ass
oh wait i forgor CF exists, CW's third then
It is not time before shit produces? 
I feel like little handy is more broken than the balls because some of the balls have limited paths
i thought it's the timer to collect water
the little handy was kinda just preventative
it'd be fourth for me bc it's still busted, but the buffs were more significant than thr handy's themselves
Yup, it's not
oh I'm counting buffs
yh it'd still be fourth imo
Apparently not in RA2 tutorial
balls can redirect pathing which forces them to be where they were
oh right
"Ancient technology to use buckets was lost" - Silvergun in his RA2 video, probably 
Missed it too 
So probably won't get how hard it was
you'll get to experience it soon
mech fight mech fight
it's not hard imo, just really annoying
85 seconds to be exact
DV is nightmare full of robots and balls
POO mechs aren't good comparison but yh they're pretty tanky
enjoy goo management
oh, it's a massive fucking stat check
like, really
You either kill or you don't
1000 def, 50 res, 50 damage reduction when unblocked, 1000 arts damage, there is 8 of them. Those damn balls have stats of bosses of year 2 events 
early game you prayge
i have a 3-day account which started on DV and it got to DV-7
so not that bad
Because you had arknight experience and know how to scuff
midgame players will do fiiine
When I started "operator died" sound was making me cry in corner
we live in a post cexas and mlynar era
mousse carry tbh
DV is one of those events that don't explicitly say "use arts damage" but ok what are you going to do abt it 
Same lol
so true, i e2 mousse in this event, DV was my second event after DH, it was way easier, meanwhile DH and NL reruns were more a traumatic experience 
Schwarz?
you do realize how many mechs DV spawns
Not enough 
yeah cuora getting oneshot by the drill cars 
I don't,have not played it
Don't forget medal is NOT killing this rat 
And as person who did full medal set on original event... Today we having rat stew
There was reason why i am so focused on balls existing 
those things are fucked up for new players
And DV spam unhealthy amount of them
if you aren't lucky within the first week it's quite literally impossible to tank them
even on DV-7
By my memory almost every ball spawn come in pairs so 1 block operators to split them is valid move
DV-3 when you get encounter with power armor and then don't see it again for 80% of event? 
yh bc they swapped them for the better power armors
rocket launchers my behated
kinda insane that the biggest gate back then was DV-2
3 and 4 were free
oh wait, i didnāt e2 mousse, actually used broca
he was my initial motivation to try this game, when i saw his skin 
did you e2 him
i think sa exia and mountain were my only 6stars back then
no⦠
i have to show you my broca so you got your motivation again
wtf not based enough
i used to think 5star were too expensive, so i only build 6star or 4star
Show ur ops @green gazelle
I can't beat the lvl 7 of the event(I know massive skill issue)this is my ops and team I'm using with any thing who should i swap with
Ok u have more than enough sustain and dps. Few of enemies have phys dodge (e1 lapp maybe useful), so the better way using arts here, generate enough dp then depoy GG lava and lapp, bp s1 should be better choice for her
I will log in maybe
Here is my car
So i should change no op on my team?
Bp s1 to dps upper part
Also GG can cover most of the mobs
Do u have infinite fist? Its just for qol
I have infinite fist
Yeah use that
How should i place my ops?
Cover upper side with 2 blocker, bottom with 1 blocker. Focus on generating dp for dps
Focus ur ranged dps on bottom right
I only have coura and firewhitle as my defender
Maybe i will just slap simple video for u, are u fine with that?
I couldnt log rn, and nobody here
Yah that's fine
I can't open it sorry
https://youtu.be/ozUsubH1_F0?si=urKW4uTyErZzI_k7 ok this guy copy pasted that vid, they just change the ops. The whole process same
Join the fam @ The Igloo here https://discord.gg/BSMkRPB
Come support me at https://ko-fi.com/hino_2020
Maybe someone can show you the example, cant login rn 

What mechanic will you break this time? 
Rainchan jump scare, must be up to smt

Ok my phone dying š„ gl sora, if u give up and nobody help atleast focus to buy gud stuff on event shop first
I just beat it thank you for the helpš¤§š¤§
Interesting idea but I realize Chen s3 automatically split boxes whatever enemy Chen is blocking
The only op that I can think of that would take good advantage of this is ho'ol, being able to hit 2 tornados on a single enemy consistently now for big multipliers
Not not me trying to copium Chen and ho'ol
Any other interesting splitboxing interactions?
Theres more general tricks to split tiling. Holding an enemy at the edge of two ops' range
Should geography not allow for simply overlapping ranges
Theres also using it to manipulate targeting
True just looking for some spicy interactions that arnt just drop skadi/surtur on enemy within someone else's range
Each of ho'ols tornados have a tile radius, and when enemies are split boxed they get hit by 2 tornados
Being able to consistently pull this off raises her dps significantly, though the set up is enough pain
Holding an enemy at the edge of an op's range to make them be more consistently targeted
It's a way to clear SK-5 with low investment, and with a balanced investment between your operators, instead of having too many casters.
Unfortunately, we don't have Vigna this time.
Like how this vid uses Kroos + Gravel/Yato for specific enemies
Hmm I was thinking more in terms of consistently setting up killzones for ops like ebonhols, holding off enemies with a solid op that can suddenly drop their blockcount down to 0 to let ebon nuke consistently and then charge back up rather than wasting charges on useless enemies inbetween
Gating/filtering strats like that are neat.
Yeah that's a term for it
Invisible enemies can self filter in a sense if you're trying to think of other ways to apply such strats
I guess I should look more into Heidi s1 for it
ashlock does that too i think
Oh righttttt 0 block on skill
Ebon aoe module time 
Gather bunch of enemies then drop blockcount and walk right into ebon nuke
In some SL maps I let skateboard sheep slip past my ranged ops' range so they wouldn't shoot them and instead shoot the far more threatening Big Fellas and Tornados
Lmao
Euncectes gaming. Stall boss for a bunch only to walk right into ebon nuke right after
U-Official will do that more reliably soon
If only there was a way to consistently push big enemies back onto the tile Infront to reset ebon's charging
You could use sleep to force Eben to reload
Against bosses tho
Resident Krestien 
You could buffs/debuffs to make him do more damage as an alternative
Although that's a boring answer
Shu is coming
Wtf, hide your rr3 office3 guys
?
(Drops 243 maxed with metal pipe sound)

Oh that's a good one. Maybe one to two extra even charges perhaps? Especially with a slower
That would actually be insane with eben
Too bad got to wait 6 months here on global T-T
Can you beat IC-EX-7 without e2?
if you have good car parts yeah but liek why
dont have any e2 rn
does mizuki para sim require skill lv7
or am I messing things up (using skill 3 lv5)
did you deploy your op like this?
all levels of s3 has same skill duration, so I don't think it really matter,
unless you proc it in wrong time
Can someone tell me HOW DID HOSHIGUMA DIE (level 90, s1 lvl 7, 4 fucking healers)
why are you using s1 
s1
isnt it supposed to be s1
did she die when the mech flying up to the sky?
S2 is the afk increased def skill
does he go to the sky?
Use S2.
Talent activation issue.
Have Silence Alter / Quercus in range for reduced damage taken
yes, untargeted, and target get your op with rocket barrage
no no no, I thought it was hp based
no it's based on max HP and then targets based on highest HP%
but Hoshi can't die to his normal attack
if not barrage then it's the pile driver 
He targets highest max HP on map, and damage is done to highest HP % first
nobody uses s1
wait is this s2? my bad s2
+21% DEF permamently 
Y mod is block 4 right
the pile driver is 3 instant attacks, so each of it negative to Hoshi def, she should be alive tho
yeah u want an X mod hoshi
she was alive in the past attempts, I left her unattended she dies
(2700 - DEF) x3
I dont know who has one
Meet 25% talent RNG failed
Or whatever her "Parry thing you casual" chance was
If you support tank -> NIAN
yes ma this hoshi will do

I have bad defender frens
that Hung looks good
What is your best defender
best defender?
Cuora, Penance, and Mudrock
I could have eunectes e2ed right now if I want to
but I doubt she can tnak
tank
I have cursed alternatives:
Stainless S3 on whoever because taking only 64% of damage is less that taking 100% damage, quick meth.
Maxed Skadi if you have Gladiia moduled
Or look up Dr. Silvergun Beanstalk + Gravel stall of H11-4 
I do not have mousse raised
e1 lvl 1 sl7 enough i think
I see both Shamare and Reed both of which come with atk debuffing utility and neither of them deployed

I forgot reed existing, I was busy yatoing on top
I thought I could just leave them be there knowing hoshi can tank

well fact say no
so think something else
its up to you
think something else about what
Eunectes e2 S1 + Stainless S3 could facetank, at some level which i won't be trying to math out cuz i am on weekends 
Hoshi and Nian can, but Hoshi really needs mod x and Nian has to be fairly high iirc
that probably does it, but I haven't stalled him in any stage so idk the exact numbers
mod needed or nah?
Did you eat all practice plans already?
also nice skin
mod x 
I forgot where to check practice plans
how much roberta shield provide i forgor?
i will just aak my defender if too lazy dealing with steamknight
#strategy message Here some Quartz propaganda and i'm off 
1 before e2, 2 on e2 each device, which need to be cycled with S2 which is like uh... i forgot how long cycle is 
the best strat against steam knight is just to not block them 
unless I miscalculated it needs mod
i see
so every player who can reach that map have all the damage required to do so
cycling blockers would be an option but
donāt need cycling, can just borrow bryo or mousse if he doesnāt want to build them, with reed s2 is easy to kill steam knight
nian is chonky she doesn't need to activate skill lmao
I mean they have all the options to tank they just seem to want to afk
Everyone cook some interesting way to tank. Meanwhile i just stack damage reduction with villain laugh 
shining exists too, hoshi just need some help
Meanwhile, I nuke

yeah pretty much
I assume this is the only way to solve this?
I activate the skill when the wave of slugs enter
It's just he can't kill some bugs in time with skill, resulting the left defenders leak
will try a couple more times, thanks for the advice 
eben nuke
I cant stall, nian died, hoshi died

I wanted to stall so I can fucking kill those trees
yep, need a little bit more damage to kill the spiders in time 
steam knight stays in the portal for ages in H11-2, speaking of portal shu can probably pull steam knight out of the portal in H11-2
yup, found it https://www.bilibili.com/video/BV1pt421H7sr/?t=46 
Do you have enough healers?
I have nian mod 3 if you require
I have
But it sounds like your healing is lacking. Do you have silence alter?
yes
I do
I quite literally have 4 medics, its supposed to be 5 but I needed to heal mlynar for top
Her s3 can reduce a lot of pressure on phase2
I do not have her leveled tho
Also do you have any good arts dps like ceobe eyja?
Eyja normal
They will deal way more DMG than mylnar to the boss
Eyja s2 can slowly chunk him down. Mylnar would be more to deal with the incoming waves
thats what I do, but instead I yato the casters
Are you using shamare to drop the bosses atk when it flies up?
no?
Could solve your issue
Just deploy shamare and time your doll right
Nian and hoshi should easily be able to tank the drill something wonky there
Add me I'll lend my nian for a bit
theyre all having shitty mods
Or just borrow my ceobe or surtr instead if your getting tired of that
added, Im ramminram
I heard they fixed ladder bug which was breaking bosses 
heres what Im using
I swear I dont know how the fuck nian and hoshi dies to the drill WITH 3 MEDICS AND A HEALING DEFENDER
Defected fr fr
Waiiiiiit wait wait hold up how TF is that squad losing
Ok here's the plan. Just spam shamare dolls on the boss. Put monster on the other side of the boss to just burst it down while nian tanks
Mylnar covers top
Yato cleans up top
Prepare to use mudrock to stall the tree things once they spawn the rot eaters with s3 and let mylnar clean up
nian hp is humongous
I didnt know it was 5k
mon3tr was supposed to be the bait, guess Ill have to do things in another way
gummy should survive
actually dont think I need shamare honestly
I also cant burst the fuck out of it with eyja
cant find good position
Did you know defense stat also play a big role on how tanky your ops are
I just cleared it
Give me 2 secs I'll send the vid
My ops are a bit higher levelled but I didn't use shamare at all to compensate
Ignore the saileach I just wanted more DP. Can replace with any other vanguard. Towards the end of the clear I threw down Myrtle to soak a few hits of the thunderstorm. Clear sped up to 1.5 to reduce file size
Turned off everyone's mods except for nian and forgot to turn off kalt module but shouldn't make any difference
THIS SHOULD DO
Yeah that should work
I'll leave nian on for the night if your taking a crack at h11 4
reed s2 right? 
Feel like hoshigyma tank better than nian there
s2 should be better in his case, since i he did sandwich the boss
Nian has the added benefit of being indestructible when her skill is up
Especially with X mod her base defence probably surpasses hoshi's
Not to mention more HP

Your saying that like s3 isn't a waste of material now
Nians hp kinda makes up for it tho
but like nian is so thicc
True that
I think being infinity give her a head empty style
Nians team passive is honestly great. Sometimes I just have her in my squad with pennance and never deploy her
Just to buff pennance and mudrock hp
thank you god
It increases their survivability to some stupid degree
Both of them get around 5k hp
With just nian passive sitting on the bench
Can't wait for silence alter mod to buff hp more
Too bad nian is limited
Otherwise she's a better pick than hoshi
Just ping me or something I'm swapping it back to ling.
Lin on top eating the suicide drones
sure thanks
Ima watch a walk through of h-11-3
Just gimme a boop if you need anyone to cheese the stage
alright
I finished h-11-3
should I torture myself with h-11-4 now or tomorrow 
nvm dont have sanity left, tomorrow it is
Do you love dogs?
Yes
And I saw scamfers trilogy
I hate arknight dogs
Well sadly H11-4 use arknights dogs 
They got the dog in them
I heard they bark ā-1 hp from baseā
Honestly might just kyo it
Slightly modified
It was very fun to see those dogs in RA
Expecially when you realize your buildingds suddenly bleeding
That whole RA was buggy as hell
Did you guys even do the last RA boss ?
Than u wont have 150 enemies
nah didnt have time
RA2: Optimization to reduce lag
Also RA2: OD enemies raid
I swear that RA requirements are stupid

wth that lateout
Ending 3 quest was as dumb as you can design quest
Reset Sand Soldier progress for whatever reason
Do Manticore quest
Do like 10 fucking meetings in row of which 3 or so are random and can be failed because passanger spawned next to pompei and died in 3 seconds when mission is protect that idiot for 60 seconds
Remember to pick option which upsets Manticore otherwise ending won't trigger
Lag 252 enemies lag with reflect balls
Stupid requirements is not a big deal for me but they decided let make the spawned random for some reason
is ra2 new bosses
Classic Gemcraft set up - If you can't defeat it fairly - Build kaizo maze and when enemy reach end of it, remove wall at start and put wall on their end
Did they keep the Stupid building system in ra2
The one where you can't make a mistake otherwise your investments just dissappear
The concept of storing your base stuff is alien to this mtf
And they decided to just destroy the building
Like not even a refund
Just don't make mistakes or who cares your will swim in materials if you go for high value maps
Yea
hv maps go hard
they give h a years worty
I still wait for the day that every node is raid node
7 raid nodes and it's an "annihilation"
RA 
MO-1 time
S1 Vanguards check 
generally you want to leave the left one alive so you don't have to deal with 3 lanes, although if you know what you're doing it can be better (e.g. H12-4 defender only 7 op)
Hmm would chongyue even be good on this stage? Or better to swap him out for a higher block laneholder, maybe gladiia or blaze?
He did a lot of work on dpsing the damatzis, but his one block is tough
actually, you don't even want more blocks, since the boss will cuck all your op with corrosion (permanent def debuff)
and that is when you don't have Eyjalter in stage, now H12-4 is a joke to her
i dont Hav her
H12-4, 7 Defender Only
Clever blockshifts are one of my favorite mechanics. This particular strategy was inspired by Silvergun's H12-4 clear, where he mentioned that he spammed shifting to get better tiles to play with. I realized the same applies to Defenderknights, where I could shift all the Damazti into range of Saria S2, and this improved ...
I think Cuora and Bubble can rotate with each other to permastall a clone
in general high DEF tanks and AoE healing are your friends here
#Arknights
IC-S-3 5ā
Guard No Cars 10 Ops
Nothing to say, Just deploy your arts dps and shred through everything. Guardmiya S1 has been my solution to pretty much every truck.
Music:
Sonic R - Living In The City
chad broca
s-3 cm more like silverash heaven
riel
drill guard
Is debuffing minimalist boss with gnosis or shamare better?
Shamare e2 mod 1S2m3. Gnosis. E2 mod 3
gnosis
drone phase is immune to stun, freeze and sleep, so gnosis is bad for first phase because he can't apply debuff well, even it's just cold effect
also the drone is quite well in def and res stat, and hp is decently high,
you will need to use all atk buff, def/red debuff, and maybe dmg amp like Suzu s3 too
is the boss def that high that u need shamare
fair
A level 70 s3m3 Mlynar 1 cycled drone phase with a ceobe to help, if that helps you at all
Anyone knows which ops actually use crystal sinter T5 for their masteries or modules?
I have a full stack of 12 of it sitting in my depot rotting
A lot, use planner imo. Or just peek at their mats upgrade (clicking the said mats on planner usually will show all ops that use it)
just use gp planner
Ooh time to M3 eyja s1
I realise everyone else who needed it was already raised T-T
Yeah she been around before the anniversary
That's an interesting reason to invest in Eyaberry s1m3
mlynar who has dph so high the def doesn't matter
ceobe who scales off def
no other standard for comparison
respectfully idk how that's helpful
shamare would allow you to bring lower dph burst ops, e.g. exu
gnosis is kinda w/e bc all he does is apply fragile (and not a lot), his usual performance wants enemies frozen both for good amp and for cc
without the frozen amp his own damage also gets stunted
gnosis does apply a lot of fragile
there is issue with freeze immunity and short duration ofc
I mean most of boss has freeze immune so Suzu is still better after all
you are just reinforcing my point
he does gives a lot of fragiles,the highest but it's not really apllicable
the difference is 10%
just cant understand why they create gnosis and counter it immidietly with freeze immunity
u can bring another dps
because frozen is hella strong
you can see it coming

13s of frozen will neuter a lot of boss
freeze makes enemy lose 15 res and within Gnosis range they receive more dmg
it's kinda pretty strong ngl
they have to give boss immunity
they can make boss have more stat
like they do nowadays
sighp
or just add DR
bind & slow my favorite
yh i'v already accounted for that

& movement speed reduction
yeah...
meanwhile slow (both) and bind
you see it's funny that they didn't make Bloodknight immune to levitate
gnosis falls off his peak performance as a debuffer/amp when he can't give his frozen fragile numbers and the res shred that's inherent to frozen
gnosis is more like a crowd control op
he doee a lot of things at once
they fail with levitate idea long ago
look at irene
for nonbosses i'd say his dps is quite good
does ines senitel affect ranged enemy
he is just relegated to cc on elite and mobs

but like most dps we have nowadays can nuke them no problem
Lol
man
i was so close to raising her
also, about the new boss of CNY event of CN,
they don't make the boss immune to any cc,
until the boss changes to p2
lol
to make thing worse, kid name ho'ol
average arknights balancing
can shus thing target invul enemies
yh

her S3 marking affects even evocator fireballs and CW balls
HE isn't running rn but i think those civs should be affected too
add some atk buff, add some fragile, add some debuff,
now give all of that to a nuker
Kristen honest reaction:
yea i saw
yh that's usually what happens when effects bypass invuln
the fuck
can u guys try it on normal coviz
Civis
if its not on prts ima see bilibili
oh interesting
HG try to make civ "more involved" in battlefield
well already seeing that from ch 12 when civs can be blocked by our ops
you know a civis that can block your op is also a mechanism of chap12,
because they eat your block count, then someone can slip off
at least
not some shitty civs from ch 8 when they standing there menacingly while do nothing when fireballs hit them
perhaps
idk, didnt look into it more


