#strategy
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DH-MO was revenge for me spawnkilling bot for entire time in Anni 10 
DH being 2 years ago makes me feel old
So the difference between intermezzi and side story is
One have Kaltsit fuck around a lot and the other doesn't
"Back in my day AH wasn't so f- OP, we had to manually level operators by 40 EXP cards at the time, and we had no UI to quickly access operator talents" 
Intermezzi is when
the event story affects the main story
in other words, it's only a matter of time for Aegir distress call to be an actual main story chapter
And in like 4/5 of cases it is somehow Kaltsit's related fault 
the timeline is a mess though
isn't SN in quite a future
compared to current story
timelines don't matter much as long as you got the gist of what's happening
flashback events aren't exactly common

in the first place so many of the events don't have contact points
I joined the game when you still must manually putting exp cards
not the point i was trying to make, basically seaborn shit is outside of the story "timeline"
Then after a few weeks, that changed
at least for now?
thats the point. It shows that the world of Terra doesn't revolve around RI's involvement
did you manage to see the manual tp collecting
you needed to click on the tp and confirm orders one by one
I know fuck all about base at that point
Took me awhile
Well I come a long way since then
i'm scared
u need a vpn and u have to make an acc on google play with that vpn
game not in your country's google play?
how would you make a transaction if you do that
so if u have lets say like a german vpn u have to make a german google account
he still can buy the cards
Well still can pay in 2021
and just load them up yes he pays a fee but its 1euro
But not now
yeah google changed their policy in...some year
oh the gift cards or equivalent?
such a hassle ๐
fee for buying a google play gift card is 1 euro on the site where have been getting mine
25-50-100 its 1 euro xD

Because redeemable only in US/some random ass country or some shit like that 
the seller takes the 1 euro for the card u get the amount u want but they offer only 25 - 50 or 100
so u pay 26 51 or 101
thats better then nothing...
paying with paypal for AK would be an ok option but i think it's only available in us
so zzz
Virgin Google: Sorry you can't redeem gift card, your country operates in different currency 
Gigachad Steam: We converted whatever shit you added to your wallet to your currency on fair rate, have a good day sir. 
Me as guy who missing blem: It should have been me
anni map 
sleep enthusiast missing blem wasn't she in shop
Meanwhile me not getting shit
She is not Kernel only, i need 1500 gold certs of Kernel shoping 
because they are
Damn I'm pretty surprised by stainless's damage and utility. At first I was just using him to charge attack sp but his turrets get quite ridiculous with fast attacking ape guards and buffs like skadi s2. A turret with gavail s3 straight up turns into a aoe sniper
And the damage is great too not to mention the 20% phys dmg reduction

Anyway i started blasting
gday sir
Was using him on the new anni and most enemies weren't even getting to gavail, the turret was procing so much over gavail and chongyue's atks it just removed elabana and the waves before they got close
I drink tea every day and british invaded in first pull 
His his module is actually decent for his uptime too
what uptime
Honestly that banner is op. Stainless should have much better rating for new players too. He can turn any fast attacking opp into a powerhouse, or just stacking a few ops to bash his turret and it's atk speed is mad. It works really well with mulesyse s3 as well with the ranged ops constantly having something to hit and spawn clones, as well as spamming the turret
imagine needing another operator to make an operator less shitty
300% atk scale with internal atk up is already damn good, just dependant on another ops atk speed to proc it
stainless' turrets scale with his own atk
You playing tower defense, i am playing YuGiOh and special summon dual wield cannon Skalter S3 
i mean imagine you raised mlynar instead
Lmao yeah. Of all the 6 stars in game I have stainless is pretty mid but I end up using him more than I thought
It gets pretty dull when you aren't missing anyone T-T
Honestly operator combos are fun tho
dude mentions yugioh now i wanna look up a cracked version and just play it for fun
like 4-5 months ago u did mention pokemon one time i went to download a emu and play for like 10 days without sleep stupid pokemon yellow and gold
i'm still curious what you meant by "uptime"
His charge time decreases a bit making s3 a little more spammable.
did you ever ran out of turrets before
With ptilo it's 1.55 sp per sec if in range and next to turret. Which is 35 second cool down to 22 second cooldown
Nope but just doing a little more damage can go along way especially when the turrets are firing a bunch. And yes occasionally I run out of turrets in large waves of enemies and if they fire too much
Gavail and executor tend to be the main culprits of blowing through my turret reserves
I mean just depends which ops are attacking the turret
Exu can blow through a turret super fast
that's when u don't place him next to the turret to repair it
Chaining two turrets on executor blows through them like now tomorrow
but whatever, was just curious
Turret ASMR lmao
btw does he have like a cap how much hp he restors to the turret, can it still be destroyed even if he is next to it repairing?
mine is still unmoduled and idr his module is worth even for mod1, let alone mod2-3 ๐ค
There's also the dumb blemishine pennance turret to get faster pennance sheilds
not having enough turrets is never the issue, to the point you usually don't bother spamming skill on cd
It's either mod 0 or 3
And only if you love him a bunch
mod1 is great
Turret lose like 2.5% HP per shot, he (roberta and widnflit too) repairs 1% per hit i think
Hmmm I guess one extra makes sense for skill 1
it's 8dp reduced for s3
well its most of the time chong or thorns hitting turret for me xD
Chong turret is great. Suddenly you have aoe ranged air coverage on your laneholder
Oh I forgot the cost part
ahh ok explains then how they die i thought u can't destroy them if he is next to them
Yeah mod 1 is good then
Who said that only Stainless attacking turret on his side? 
Honestly my stainless always ends up not attacking turrets T-T
Exu S3 and now that turret lose 2.5% HP each Exu attack who i think out attacks Stainless
maybe if you cope pyrolysis too much
Their usually Infront of my front line or split between two laneholders
well on my side its not only him as well but i never leave it stand thats probably the reason i never saw it blow up, i just let chong or thorns fast charge if i like really need them to then remove turret and stainless ๐
Unknown ask me how whoever uses Stainless loses turrets if Stainless heal outscale damage and i say if you use Exu that shit is not repairable in time 
The turret actually does a bunch of work tho
is there a need to whiten the steam
Esp on chongyue it can deal a bunch of extra dmg
Jay already did say that, the moment u told me 2% hp restor it was clear to me if u let exu go wild on it that thing is not going to stand anymore
Only if your suffering on survivability 
pink steam is bad so yeah
even if you lose turrets, you just place new one
Yeah
we basically don't have stages long enough to care about running out
Waiting for RA2 
gonna play it a bit but idt i have stainless there
me too 
he was usless on en because of our "tower" bug anyway
I mean replacing them earlier before each skill activation can keep them fresh
why would you do that
Stainless will be pretty busted with hoader tho. Suddenly he gets stupid self heal consistently even between waves
I mean just not to run out of turrets.
So each stainless activation doesn't waste one
ah, ig
My starts usually involve piling wayyyy too many ops on one lane and if all of them attack the turret it attacks faster than exu on s3
just don't mod him so you don't have this issue
just don't use him
But hes one of the fun ops that actually synergies well with others tho
Meanwhile swire alter being swire alter
I'm trying to justify raising her but I just can't seem to
The conditional immortality is nice but on the other hand nian mod 3 and eyjaberry can tank infinity and beyond
Or just the abyssal team with silence alter is already practically immortal
no real reason to use her yes
Not surprising. Her kit is more about imitating other classes than trying to be boundary pushing
S1 imitates guardians
S2 imitates trapper
S3 imitates swordmaster
The damage reduction let's skadi and specter stand Infront of the steam knight for eternity
Gladia is a Dr, silence is shelter
Stack multiplicatively
i mean shelter is just a named DR
It gets better. Gladiia DR stacks wiht Stainless S3 DR which stack with itself (you can use 2 turrets to give DR to same target) which stacks with Shelter from Silence Alter/Quercus etc 
s1 is Jaye
s2 is ChongYue
s3 is Weedy (but worse)
It's very overkill but yes I enjoy massively over buffing my survivability
Its so fucking annoying because no matter which skill you pick shes designed to have to take up time and dp to scale, unlike other merchats who can deploy for short durations and still do their job then get off
Does s3 work with Angelina and ho'ol
The 2 level weight reduction
Might be pretty funny
least all merchants have good module now
But then again weedy
#strategy message Who need DEF when i have DR of brain
S3 is definitely a Ch'en reference. Double hit + 10 hit nuke
If s2 spawned with a full 8 bottles or s3 spawned with actual kb and faster recharge, maybe she wouldve had some use
while still draining 3dp
Jaye was very strong even before module
Like youd be able to deploy s2, wait 4 seconds and blow up a bunch of enemies, and then get off
What merchant does this
Lee
Jaye gets to 100% effectiveness the second his skills finish charging, which is like 5 seconds
No merchant does something immediately, that's the executor schtick
Yeah, her bottles would still have the activation time
But as it stands her bottles are one every 3 seconds
Lee wants to stick around
So to even get a single functional trap, you have to wait 3 seconds for bottle, 4 seconds for it to prime, and pray that it doesnt land on the wrong fucking tile
any merchant with this branch would be at disadvantage nowadays
And even then, it hits one person
Look if swire alter had the same kind of utility or an equivalent in damage that lee gets within 7 seconds accounting for masteries i would be fine with it
lee is 2 seconds slower to activate the skill for example, on all 3 skills
swire will be op when we get lvl4 tp
Hell, even just literally having s2 be dorothy traps would make me very happy with her, because itll give her actual stopping power and better laneholding utility especially against mobs
wow that's actually a great way to nerf proviso 
But her skills are slow to generate and pretty useless to boot
merchants are not supposed to do aoe damage/deal with hordes though i think they learned that they get too strong because of Lee
who can stop infinite number of enemies and also has aoe on s2 but it's janky so no one uses it
Lee isnt even like meta defining, hes strong but niche
none of the merchants are meta defining in that sense though
lee is very strong with frankly overloaded kit
Yeah. Lee is already the anti-mob merchant. I just think the 'problem' with her design is just something more fundamental.
higher dp caps might make her more interesting to play
how do i beat this stage 
we already seen HG experimenting with low ones
and we also saw the high dp caps on that daily POO map
Phantom to kill the skateboard sheep first, then 2 snipers for top left and top right
It's an attempt at experimenting at how valuable versatility is in the context of a single op's skill suite. Which unfortunately it isn't.
I dont care about dp, weve been in flagpipe hell for years, she isnt even worth the operator deployment cap
Hmm has anyone found a way to make her functionally immortal with 5 flagbearers or something
If there's no cap on her dp doubling revival then it's moot anyway
You can't pay 1280 dp for a ninth revival iirc
i mean we have 99 dp cap still
Bs cap honestly
there's no cap
that's why i was thinking about higher dp cap on the maps themselves that would make it a bit more interesting
How am I supposed to redeploy Penance and Mudrock for the 2nd time ?
They both cost over 65 
What ops. Just stack ops and healing around the blue box 
But drop soda bottles whenever you can
On the Frontline to reduce the stupid pink smoke dmg on your tanks
You're always in DP hell with defenders
Even at the end of the map, because all your ops cost half the max DP cap...
Is there any strat for Lucian in hard mode IS2?
Feels like hes just oneshotting my ops
And especially when he kills my wandering medic its all over
Pozy plus healer on the three tiles on top left, then pozy aims at him when he stops with dodge pierce
schwarz Ymod camps him 
You want to setup a big burst whenever he stops
Thats great too. Works better with warf
I usually get the relic that gives bosses extra stats
i'm not sure he actually oneshots witho... welp, that does it
does he actually oneshot, without his clone?
Whot level are your ops?
He oneshots my eyjaberry
What level tho
is he solo?
You're not really supposed to let the clones do their AoE attacks
Its really hard to stop the clone at the first roadblock though
on the top left
Its stacked right on top of him
if you didn't just kill him, just undeploy and prepare for round 2
spawncamping is by far the easiest way imo, as weird as it sounds
Idk man my Horn unloading all her rockets only does 20%
yea, I just Kal'tsit and Aak on Monster then dip
he gets exponentially more annoying the longer he lives
i think it's harder than left side kill personally
singers are annoying, and even if you outrange them, they still steal the shots from your ops
schwarz + doro S2 should stop him dead in his tracks
crown lucian is tanky
also the singers
Depends on what you have 
I feel that my ops arent strong enough to actually block him head on
Are they e1?
With Sexas and co, it's fairly easy to burst him nowadays
E2
i am kinda assuming you have the best options for the strat, else you'll have to take the roster into consideration
Wait @near folio
Can you send a screenshot of your roster ?
inb4 schwarz pozy maxed
Survivalist on floor 6 is impossible iirc
but I really hate the one that buff enemies tho, it sucks ass
since you get more dps and boss doesn't
doro S2 has the funny long-distance binds, pretty useful for stopping bosses with aoe skills
I have almost everything ig
in this case she binds lucian well away from range
the only ranged mobs that you can't outrange are those double hit guys from TW
But I usually go with defender supporter squad
Survivalist gets changed into Blind if the game rolls if my memory is right
For floor 6


If this is IS2, why avoid Firewatch
As a defenderknights player, I can tell you, they are not great in IS#2
Oh I see
sniper/medic or vg/guards should kinda sweep
Yeah
I hate to say it
But just DPS everything
You have no reason to use tanks in a game-mode that can eventually give you +300 ASPD
Is e1 shamare worth picking up if i dont plan to promote her
specs casters are also funny
For the doll ?
In general I would say no
Unless you have an Exu-buff squad
And a lot of squad/deploy slots
is2 doesn't really punish casters on ed1/3
hey if you're lucky you can oneshot lucian with eben

the easiest way is to still pozy/black though

especially for ed4
go big or go home (for 40m until you get back to f5)
Blacknight?
schwarz hard to type her name
that one emergency with jetpack sniper on F1: 
Krooster:
Oh
Me: Go big -> Goes into Wonderland on D12 run to stack survival contract 
one wfu later
Now in the last Boss stage of the run, the buff goes to myrthe
don't run myrtle
It went on Lin. And i had Lin who got proc of corrosion every "as soon as possible" and still had enough DEF to shield from boss who died like 15 seconds away from blue boxing 
If It is TLK i really fell the need for dp, now the others are doable
๐ค
don't care for wasted survivor then (or run non MoM)
for all intents and purposes agents are usually enough
I've been trying SL-8 for about an hour and a half but can't seem to complete it even with some characters at E2 and following a guide. Dolly for some reason keeps attacking my higher rarity operators and not my low rarity tanks I place in front when he "explodes". Is that normal and is there a way to counteract that? I've been trying many different guides and using support units and even though I have E1/E2 operators, I just can't seem to complete the stage.
Are you managing aggro properly ?
Yato S2 
when operator's kit is so overloaded, people forget some parts of it 
dolly has two skills btw, the one where he rains down the column of the ground op with the most aggro (or ranged if there're no ground ops)
and the one where he explodes all pink tiles
if you haven't cleared the pink tiles near your ops yh they explode @lethal forge
Boss normal attack goes to last deployed (unless taunt) in range. It is rare, like once per 8 seconds, and it will leave pink smoke on operator.
Boss skill 1 target last deployed (unless taunt) GLOBALLY. It damage and pink smoke all tiles in same column with operator.
Boss skill 2 makes all pink smoke explode doing damage.
In phase 2 boss only walks and leave pink smoke, and cast skill 2 as soon as recovers from being shot down
ah i see. thats why a lot of guides use mlynar. yeah i was using Eckogen and someone else's guide which uses Ch'alter
Mlynar is a funny op.
oh yeah i was struggling to keep up with the timer since most of the time whenever i put down the crate later on Dolly would make it pink again ๐
tyy i shouldve reread how dolly works haha. ty that really helps. i thought he would target like the operator with the most hp but now i know its the last deployed haha. thanks for the help!
What is dolly normal atk range?
like 1.5-2 tiles, and it attacks super rarely
1.5 tiles
Is there a cheese strat for Killing Dolly on SL-8 normal?
exu + warf
and Skadi alter if u had her
There is none normal sl-8? 
man, it's a machine gun
Me: 
Reno D: Uploads WB-7 Degen solo 
so, I've E2'd Swirealter, but I dunno if she's worth mastery and module
why did you e2 her
How do I beat SL-P-2 in the event?
#strategy message How normal people do P-2.
#strategy message One of way to ignore intended solution (not easier) 
well the problem is sometimes not scouting the other guy makes me forget they can undersell like me
so my greed gets the better of me
you can fight p stages already?
you can play when you beat SL-6 with at least 2 star
oh i mixed up the s and p stages
I E2 all 6* ops
I'll regret Lessing here in a few months
so for SL-Puzzle stages, the fastest time you can clear:
SL-P-1 in 43s (47s left),
SL-P-2 in 41s (49s left),
SL-P-3 in 76s (14s left).
You sure you not mixed up P-1 and P-3 times?
That's TIME LEFT 
of course there will always be such a thing as speedrunning prebuilt-squad challenges

Or challenge of using wrong skill in prebuilt squads when you given option to swap them
Like me using QB S3 skill where you suppose to do Warf into QB S2 in some ungodly way i didn't figure out 
i mean
it only really really matters....when they point it out that you can swap skills
if not, it's better not to change em
unless we're talking other skills making faster clears possible
Btw remember premade TfN squads where operators come with unequipped modules? 
it's only ambri smh
1 can be faster
the zombies sheep are coming, b||r||aa-inz
2 and 3 like fixed
I didn't know that. And if they were....I still won

in IS3, after getting Caerula's Memory, what happens if I trade it after, at a fortutous encounter?
Yeah 70s possible, my hand just sweaty lmao
you can't trade it
you cant
wait you can?
it's not a trade
you still have the relic
i mean its the reason it powers up Safety Suit, Flashing Swords
and Arbor is a nice combo to go with it
you cannot trade off "map" relics
you can only trade off combat relics
that ain't Survivor
wait
can you trade Survivor?
i've never even considered it was on the list of choices
but i do know i phased it out of my brain cause it's stupid
it's ending 4 relic
I'm asking if you can trade Survivor
which one is Survivor
MOM
its simple
if its a relic that affects endings or resources
it cannot be traded
if its purely combat and non-ending related, its tradeable
is it a cursed curio that came from the usual F3 start high diff? tradeable even if it's non-combat
ok maybe not so simple
no need high diff lol, starting from d2 you will get cursed relic which is very annoying tho
i don't remember d2 being that modifier
you mean the tavern encounter that gives you low rarity relics but might also be a low chance of a cursed curio?
cause that one's purely encounter-based
wow it starts that early
HAHAHAHA
and RES buff immediately at D3
damn
thats brutal
yea, but it will effect pretty much for high diff
Light loss curios can shit on your Ed4 relic
(Shall we tell him about 2-3 enemy speed ups and another RES 10 afterwards?)

Yes but, ~~if you don't get the encounter anyways. ~~
that was considered a "spike"
nah
the only real spike is D14 -> D15
huge amt of stats inflation
Elite enemies become almost boss-like
Breogan feels a bit shit ngl
Dark souls 1 mode activated (It had endurance test of HP levels on bosses
)
it has made some map starts really fucking rough
Endless life exists as well.
endless life only ever matters if it's Meta
70% I got that shit
Can't get the ed3 ending if lower than 20 light.
-light on ed3 is garbo
oh i forgot Caerula Animus needs at least 20



ummm what?
unless it's Ed2, of course it's highmore
unless you're saying you've run out of encounter nodes

Super frustrating.
whoever goes TLK -> Ed3/4, fucking chad
look at this guy. Can't even trade or enter WiW

I'm still doing my challenge

and getting stucked at d11
all those tech trees add a lot of stat buffs to operators
and of course starting ingots and way to increase HP
this is good enough right?
mudrock and penance will be fineeee
Mizuki will refuse to dodge all 3 instance of damage and die 
I have 2 bait for a reason
cant I just bait em?
Anyone worth building for no gacha account
that was fun @vernal lion
do you know how the boss work
no
she prio 2 last deploy op
but Saria is already a blocker, so she will prio her, and 1 additional target, which is Mudrock because she's the last deploy op in that gif
(Or because she is pepega and can't reach Berry with range 2
)
she has 2-tile attack range
which will not reach the 2x3 tile, unless she gets blocked
So I CAN just deploy my 2 specialists
Well he can be smart. Or be me who dropped Texas into her skill then brain lagged for 10 seconds
Actually sweaty hand, maybe because 30fps phone 
Oh wait this one
Funny number atleast
very
especially when healing is potentially weak
by that point you might have an operator not worth using the tile or enough healing to sustain them
idk what happened, but something happened
just let it happen
caster explodes and burns the reed around it after defeated
Not like much changed because everything will be on fire when you kill boss anyway
You just speed up fate

keeping the reeds from burning is kinda dead anyways. IIRC one of the phase transitions of Eblana is burning the entire map
And Eblana event medal to god damn unburn them afterwards 
there is reed on those undeployment tiles, which is impossible to extinguish the fire completely, so you can just let it happen
it just matters about if your strat is good enough or not 
and I saw that's a no for you lol
don't bother abusing the invis factor of the reeds. There's too many jeeps and soon, it'll all be caught on fire anyways
victoryyy
imagine if there's no skip ticket funtion and you still need to auto this anni 
I do have to auto the anni
HAHAHHAHA
very scuffed auto indeed
I somehow choked at 180?
Challenge to x6 auto the Anni when we get the function 
because 150-200 is caster rush which makes them more dangerous
which anni should I do, anni 3 or that anni?
I just came back, I dont have any tickets
ah right I also borrowed mlynar
my mlynar is still e1 80
well I will, Im just waiting for tomorrow to come so I can get more guard chippies
I already have 2, I just need 6 more
i would rather farm event tbh
that said i didn't scroll back enough to see your roster, maybe you'll suffer on ex 8/s stages (probably not)
yato blaze mud eyja, you're fine
I have more
I can show all my 6s if you want
even less point in farming chips over just farming event
not yet, maybe if you'll have problems with maps i don't really get impressed by people's collections nowadays
event is 3 weeks
which is... yeah, fairly long
when did it start?
3 days ago ish?
so I have 18 days or 18 pulls, nubbad
event banner is 14 days
Hey guys, I'm dying on SL-1 and this is my loadout
You need to shoot sheep from high ground tiles directly adjusted to fountain to apply white smoke for increased damage, break bottles so spawn white smoke below defenders to give them damage reduction
would breaking bottles even work
So I just use ranged op to kill them?
they're fairly tanky
Well you can't tell kroos to headshot beagle, right WR lore? 
Well we have option to take same damage as always, 4 times less damage, or 75% more. Who cares for sheep, we can't kill if we don't stall it till it die
you could try to shoot sheep, wait for it to cross the tile and deploy defender
and catch the leak with mel or smth
probably too complicated of a strat for no payoff
Well I'm confused
listen to Minus if we give you conflicting info
Wha
That's is last thing to do when there is conflict 
So I put the op on white smoke?
Event mechanic
White smoke = enemy take more damage, we take 4 times less
Purple smoke = reversed
When sheep die it spawn purple smoke on its location
just had a cursed idea can shaw push sheep, surely
So I use the bottle to get back the normal smoke
Bottle spawn while smoke on itself and 4 adjusted tiles if possible
Ranged attackers next to Gayser (water looking tiles) spawn white smoke when attacking ground sheep on tile of that sheep
Ranged auto attacks next to a geysir also apply white smoke so the bottles are just for the boss to pop one star ig
So.. at start what should I put?
Almost entire first stage are sheeps on top
Also what are doing the sheeps on the top far right?
What happens if I put a op on the white smoke, do they get a damage increase?
you can leave some sniper on middle look right to attack them i guess, so you don't get 7 sheep at once in end
Moar defenders 
Vanguards are recommended or... they will die like 5 or 4 hits
Quartz armored sheep 
whats the optimal siestan fashion st strat now?
We never recall stage by their names, there is over 500 of them
How it shows on map
it's mini game by Snowsant
You keep clicking next
No brain required
Or just sell lower price than your opponent but sell at higher volume
Yea i think even if you F up good you still make some income from it which over days will sum up
tldr
- see which item has the most buyers
- undercut the competition on that one
- profit

I brought mid and sold all, got second place reward (+2k). Opponent brought high and sold all, got first place reward (+5k).
I did math and if roles were reversed I would gain only 100 more because loses on paying to buy high
the goal is basically always to sell all
it just depends how hard you want to ratio the others while doing so 
also you kinda only have two categories to worry abt since gifts will carry over to the next day
- Drink and Food, you choose Radical
- Gift, you scout your opponent then choose the same strategy
- to the selling, both Drink and Food you scout for only 1 time, then choose the price which is lower then their price (example if their price is 3, you choose 2).
(If you don't care about high profit, just choose the minimum price, but then most customers will buy out only Food and Drink while Gift is the highest profit here so the number of customers will be decreased due to selling) - for Gift, you also scout, then choose price lower than them 1 value like above
btw because we have only 4 scout times, while later we will get more (5-6 times) due to high selling, you can just use scout for selling
why are you still day 3 
stonk
you will, but just sell the minimum price 
Damn I wish I can make this much profit irl
isn't La Pluma gacha?
oh wait she's in mail
it's no gacha lite
La Pluma is pretty good
also Specter
Insider can be good to kill ranged enemy with his prio from s2
yea those 3 are good to go first
Should I e2 those
yes
Just pulled proviso
I run both.... I have to drone gold factory 
You run both.
proviso is not just a gold eater
it's like saying that every good combo is "just a bigger gold eater"
if you can make yourself e2 silence alter she's better
But the benefit?
So, with eyja alter p5 + S3M3 you can get a 40% max hp buff on all operators in range?
otherwise it's just 90% combo so ehh
faster
imagine 100% eff trading post
would you swap it for 200% eff trading post
that's proviso
Would
exactly
90% factory is pretty good for me
it sucks when competitor sells at the lowest price
whas a good team
Are you new
what gave it away
4 days newer than me, damn
I'm not qualified enough to help new players
probably lowballing
"from: hauckindu
41917 results "
True.
some people seem to intentionally give bad advice
just play the game, you can ignore leveling for now even
matterhorn earthspirit hibiscus are probably not worth leveling at all (at least until you know more about the game)
ok thanks
feel free to ask if you have problems with particular stages/mechanics/whatever
Das conkreat baby
how do i beat this one
Roadblock here
based on experience
can you roadblock the space behind Blaze
i mean after the sheep gets its partner?
it took me so long to figure out you can roadblock the tile behind mountain
Hmm
cause i remember roadblocking Blaze's front
I didn't tried that
and that made the sheep go to Blaze
you don't need blocks around humus and blaze
you only need 2 blocks

Just help that poor soul quick can't you guys
.
- 1st soda in front of Mountain, 1st roadblock between the house and the white van
- 2nd roadblock behind Mountain, switch Mountain s2 on, 2nd soda in Ifrit lane and below the helicopter sheep
- 3rd soda in Humus attack range, final soda in 2 tiles to the left of Blaze
not really
i mean sure, just use what you like'
but she ain't exactly close to even the tops these days
just...convenient AFK
Is it me or we have more Feline than anyother races
i only see what i use

and felines aren't common

So I'm guessing
i placed the block too late
i have to place the 3rd and 4th block way before the sheep spawns
Mandela effects be like
let me try again, if I can only use 3 roadblocks to beat it without killing any sheep
i mean
thats basically what mine is
cause that sheep ignored Blaze's roadblock
and went straight for her ass
you need 2 blocks only (unless you want to "properly" beat it)
Anyone found interesting tech or reasons to raise swire?
nope
she doesn't really have anything cool from what i know
-640 dp is pretty cool ig
when im on mobile and i see onion
i thank the god for no pfp mode on desktop
only usable in anni though
s3 is fun to play tho
well she's NOT a pusher or puller tho
btw the range to use s3 is 2 tiles from her
me, when I search for random:
sure, but it's her unique gimmick on s3 i thought
if you wanted dps merchant you could just used jaye
if you think they will give her push with force 2 or 3, then I think she will powercreep all the pushers tho
because it's just only 5s
She could have had a force two at least...then she would be usable....it's phatom S3 all over again
There was this sargon CC map with a cool ass bgm
But I can't remember which map that is
If she had some buff evertime she respawned it would have been such a cool concept. Like 10% atk and hp for every "death"
Up to a cap of course
So effectively paying dp to let her die and get stronger
Long Spring Wastes
CC
But sadly hg didn't capitalise on her respawn concept enough
Not annihilation
so CC6
Scales or something
Hmmm
Wild scales
yes
I remember that one
Stupid brawler crocs
Malding with mudrock when I didn't have kalt to deal with the duelists
And when chalter was still the queen of dps
Hmm
I been wondering bout this event
Boss doesnt hit hard but it burst come from elemental dmg?
yea, you should scare of Burn dmg
it's 1200 arts dmg, and with most enemies that use arts dmg,
it stacks with even more arts dmg just to instant kill your op from 1 burst
oh wait, she can throw knives within this plus-shaped range lol
I have everyone else important raised so just looking some fun but resources are too low to level all....
ceobe is the best unit out of those
Hmmm Pallas base? Haven't checked it out
that's actually relevant
Yeah I figured it was ceobe or ebonhols
mizuki is probably second one, but way below ceobe
But ebon has module later
I mean ceobe module functions by taking stupid amounts of defence risks on poo and not taking any res risks
But the pay off still is a bit questionable
ceobe module just functions
you don't need to cope CC specifically, defense creep is real
Hmm imma watch more guides I guess.
I mean I have too much else that nullifies defence
And as a st caster she's been kinda meh for me
Just paralyzed for choice now I guess... Happy probelms
Anything from stupid kalt true DMG strats or debuffs and buffs works against defence for me....
On the fun scale swire looks interesting at first but her S2 is jusssst cutting it short....
trust me, ceobe is better
Eeh true... Too used to brute forcing with chalter mylnar pozy and gang...
Speaking of pozy she's kinda fallen off
well, all her talents are just about her summon
so if you can't place her summon which means she's bad
Hmm I guess I've been playing too much high ascension is
It's tipping my sense of whose balanced
pozy is insane in d15
Glad it changed my opinion on Dorothy tho her S2 carried my runs
I preferred Chotgun and kokodayo^2 for my sniper recruits
I swear izmkfuck is so goddam annoying when your encounters don't line up
Immediately getting the last 2 back to back and getting forced onto hesitation is pein
Only beaten ed1 on asc15 so far
I don't think I'm ever getting to ed4
I'm probably gonna try all endings on all squads
Nearly there for is2
clearly you don't have eben raised
But laziness brainrot and potate fingers are my biggest enemies
Hence could not can hehe
Ebon seems fun but I'm just waiting for his delta module
My account is new.
Should I buy one of the operator's contracts for 45? I'm just trying to get gr8 units.
I also can pop a x10 headhunt for 5 star on the events but I didn't want to waste it on a subpar 6*
Any ideas?
dont buy 5 star in this shop
and dont get baited by the 10 pull 5 star guaranteed
most 5 star in this game suck
but you can pull on the current limited banner
6star is the talented first child (except for some)
5star is the forgotten middle child
4star is the adopted child
Except Myrtle
myrtle propaganda
Why would I buy the limited banner ๐
I wanna understand the why ๐ญ
they give you free pull to pull
you can only spend on that banner so
1 free pull daily
and 10 pull you probably spent it by now
If youre new build a ton of 3 and 4 stars to cover the shit you cant do right now
Already doing that
Only dont bother if you have a better 6 star option, emphasis on better
go to the main lobby, top left you can claim that 10 pull
Theres a ton of dogshit 6 stars out there including some whose niches arent even relevant to new players
I'm just wondering if I should be pulling rn (I already claimed all the free stuff)
Ofc
See even hg thinks myrtle is best choice for beginners
no HG thinks it's profitable which it is
because people will not stop shilling myrtle even though she's far from the best 4*
the quickest DP generator fr
no the quickest DP generator is e1+ texas

quickest dp generator is stainless+puzzle isn't it
not talking about answers like that
because then wildmane or zima are quickest in team of vang/guards
Fastest DP opener in Canta S2 opening and i will die on that hill 
can keep some of them p5 ๐
like some release opps or pass
gotta save those pulls
Texas: 2 extra dp
honestly, i', still not quite sure how doecrative geysers work. my ops will only be affected by them if they are immediately perpendicular to it? can't do it diagnoally?
Also special animatio on tiles, and you can't spread smoke on those tiles at all 
I need that oppenheimer emote
and if i place my op on it, i know they get reduced damage from the sheep, but does their attack increase?
in view of that, let's say they kill a sheep and it realses the pink gas. will the boost from the geyser be negated if another sheep comes and is in the pink gas?
As soon as operator from geyser hit ship in smoke it will color white again
So smoke turn from permament menace to "until next attack" event, assuming you manage amount of BS so someone from geyser actually attack it 
Would be suck if some sheep in back recolored tile and your snipers idk, attack drone sheep for next 3 minutes
so if anyonesheep comes across whigte smoke it'll turn it pink?
and my snipers/casters will just aim at the smoke? not in regaerds to the soda bottles?
Sheep itself not event which color tiles, sheep death will
Bottles have taunt, but snipers which attack drones first ignore taunts as long as they can fullfill their bloody drone needs
i see, and only an op near a geyser can turn it white again?
Except for sheep on sheep on skateboard, coolest enemy in the game
Menace for my SL-6 low op fast clear 
If youre trying to minimise pink smoke you should slap a high damage unit in front of the skateboard spawn
That said the sheep casters are so slow you basically have to spawncamp both spawns to clear fast
i wonder if any of s/ex stages will have them as well
as a main menace of the stage
maybe combined with those invisible enemies that look like blue mist
so HG can shill ines more
I was originally quite pissed about rolling an ines offbanner on this limited but shes come into play like a magnitude of order higher than i expected
you forgot about BIG FELLAS who we seen like 3 times scuffed into same stage, also i heard red clouds are even worse
@glass monolith making sure of this
That or bottles
Or those invis spread smoke sheep on few stage
Which big fellas?
Also theres more smoke types?
Big sheep: big chonker
Oh lads he's coming
Whats their gimmick
The event is just sniperknight wet dream
i have a brainrot
i just want to drop texas there
probably clears it all anyway, despite the pink tiles
75% damage reduction: are you sure about that
Probably
Alright skalter
S3 please
I mean exalter and other emnities have also gotten shilled imo since they dont need healers that potentially hog fountain space and the only enabling they need is just a bottle in front of them
Happy Astgenne sounds
Especially since the stages seem so comfortable tossing normal coneheads (read: healing sources) to the ops











