#strategy
1 messages · Page 471 of 1
lee is eg'hno i don tjlike
What's issue exactly
i dont have exe teta pro
I'll probably just use practice plans because they run to the holes
just do jusyna
its set path i am fairly sure
First time you don't, watch then repeat or watch them constantly 
wtfart why 270 ops teta pro i only 269
my hunus p3
ok so one easy way to know where they will run is
i keep getting old 4 stars
there's an obvious lap between the 2 statues
if the path can be longer, they will take it
i got p218 cantabile
shove gummy into the right rock
wish justyna s2 worked better
I better babysit them than memorize this
teta pro moosy cheeto or
next
if you click play on arkmap it will just play the animation for the route
moosy
fartooth s2 having block condition when ambriel and goldenglow say "i will hit everything no matter what” 
Well nice
justyna mod will just be scouts scope stuffed into her head
delta mod will be pog trust

Fortuna having random targeting is so aggravating
She can randomly just murder SA which drags out the map because the invis goon isn't revealed anymore
use ines
Bro I just spent like 2 hours trying HE-8 wondering why tf civs kept being off timing with everything just to realise Ines slows down both boss and civs and they were always going in front of rocks 
later HE normal maps are rough to keep the civ's wellbeing good
I was fine with all of them except boss map, specifically because I was messing up the boss rotation
fml
or maybe thats just me refusing to bring Flagbearers and medics
damn i shouldnt brang mostima was a good call
Yeah do not
It's better if they worded this like "Can appear anywhere in the battlefield"
Yostar's ENlations once again
First 10 pull 
ok so first half of the boss map is horizontal rocks?
2nd half is vertical?
also what part of Ines is slowing them?
sheeeesh
He-8 was so frustrating to learn since i had the same problem you guys were having i kept slowing them and initally kept placing my defender and rock blockers in the wrong spot after all the trouble and looking at the map now it is super easy
It really is just the stupid slow thing, cause its hard to learn the maps when civies literally run into rocks
Curse you ines!!!
So useful but made it so much harder!!!
the issues I was having was not really understanding the civies would path to the boss, and that the rock launchers rotate (I thought I was dealing with 6 rock launchers
Yeah it that wasn't to hard for at least rock was to me as intially on the first couple of run before i looked up their path i just put low dp ops where the rocks were and during the fight noticed some didn't get hit at all at certain times
HE-8 is so much worse than H8-4 in terms of understanding the stakes.
6 rock slides is too demanding
I havent even started those stages as i just cleared he-8
Too much micromanagement, especially with the helidrop enemies on top of it
i know you only need to block 2 of em
the issue there is that's the boss doing it so it's also RNG
The rocks or the de buffs if its the debuffs for me at least they were always on the same cycle
there are only 3 rock slides
only 3 rock slides active at a time. But the issue is you have to relocate your supposed blockers for it
Ling is almost a solid answer for this alongside Guardians/Juggs
but yeah. pretty demanding. I wonder how newbies or low rarities handle this
Yeah i wish i had blue dragon for this
Just use deepcolor, surely
and yeah the boss also does annoying debuffs
worst is -block
-2 block on a goddamn normal boss map
Imagine having to do this much heh. I'm readying Saria for the next rock slides on top. Tex2 for interception and killing those annoying DP-limit campers
Yeah almost requiring multiple defenders if you can't kill the enemy's quick enough anyone know if the debuffs apply on operator entry or only to one on field
i'm fine with it....if the rocks don't hurt this much
and also the boss making it worse with the debuffs and enemy summoning
Good to know the shenanigans ill be stepping into
it's quite the escort mission
Any clue if blemishine could be a good replacment for a non saria user min op clear since im looking for ways to trust farm it now
it's like with Talulah's UFO escort missiong
but worse
at least Tal's UFO escort adventures was fun
??
the rocks fall in the holes u can just patch them later
you only need to really block like 2
just dont use ines like i do 
I'm aware of that. But still you don't want to let some rocks fall on holes
escort mission 
it creates more holes
even when if falls in the hole?
are you sure
it does a plus sign splash
You have to block 3. One on the left and two at the top. Civs won't get hit by anything else.
thats why sometimes you just want every floor patched and block the rock that might splat on walls that will kill floors
so for phase 2 you only have to block 2.
but you wanna block the 3rd one cause the civs idle on the 3rd spot too much
and the rock splats to their location
My man is cooking
tme to see now (setting up trust farm
It's literally just bottom left and two in the top right.
i haven't memorized where civs idle per phase
so I'm trying to keep all floors secured just in case they lap a lot
but i can imagine in phase 2 you don't need to keep the left floors alive
except....I have to
or else Ling dies from hole+rock splash damage snowballing
xwait
there's ranged tiles on top left
ok Ling can be safe there
wait the fuck?
so the holed rocks don't splash. Why did that happen in other maps?
This gimmick is sometimes misinforming
oh crap splash e1 lumen go
u only need to block here i believe. just dont bring ines 
crap was too late
Boss, STOP -2 blocking me!
this really warrants a couple of FRDs sometimes since they're not debuffed and can intercept what leaks
imagine a Superdragon leaking...
new enemy ui info kinda nice
is the boss summoning rng?
doesnt this mean my autos will suck
Wow that close to dying. And it's because he debuffs the Superdragon's ASPD so badly so enemies stay for too long
don't worry about the auto much. It should save the seed
the enemies stay at the bottom for 10 years

it also tells you which ability is silencable
which is very nice 
Could be better though... They still don't give a lot of details... Like "the boss reduces block"... but by how much D:
Is this good enough, father?!
my biggest problem is your right but also it could still be A LOT BETTER
give us numbers already man
if they gave numbers, it'll lie so hard when it's referenced in SSS, IS, and CC maps with enemy desc
like not every Sarkaz soldier will have the same stats on different maps even if they didn't add game mode modifiers or buffs
does boss debuff make auto rng?
let's hope the auto saves the seed
but it can still desync
so try to do the most AFK auto you can
to avoid it
I had no problems, as long as I didn't use ines or any other mov spd reduction
yep just like fireballs
and crystals for jt stages
just don't desync
free
surely
oh no

it doesn't even have to be SSS, IS, and CC maps
it could just be EX (not CM) maps
and it'll have varying stats from normal
Almost like the stages have their own modifiers 
then add the stats
That are specified afaik
multi-million dollar company
well thats a problem that they sotra created
You apply those modifiers to the baseline
no this is a fake problem
you have to go back now and do that for each stage
What’s the “mislead”
it's their solution so they don't have to give numbers per stage
no it's your justification for why they don't give baseline numbers
most external tools still require players to do a bit more work themselves to calculate modified stats
Fyi the letters which have a “range” are also misleading because they don’t update when you select, for example, CC modifiers
it's a complete red herring to say this is the reason they can't at least provide baseline numbers
So if you triple the ATK of idk, B ATK enemy, it won’t go up in enemt info
hg just fork tomimi.dev smh my head
interestingly tomimi.dev had nothing for pinch out
maybe they forgor
doubt it
POO giving S rank hp a new meaning
is4 stuff was up pretty fast
they didn't. It's a problem they don't want to solve
wait no last commit was 2 weeks ago
more tools are getting abandoned as time goes on

it's not ideal to continue relying on third party stuff to guarantee that this information is available
What
it's not like they have the power to topple down every website sharing AK enemy stats
Companies tend to discourage usage of third party tools for information they don’t want to disclose
thats more work than just adding the numbers
it's literally enemy information
Then don’t make it sound so obscure
You made it sound like we should stop relying on arknemy and such

No enemy information is letters, not numbers

wow...someone actually was able to do Ling 1 ops and it ain't even redep heavy
it's all about key points
thats not surprising
every afk is literally place 4 ops
gg
map key points to work with
it's a bit more specific when you repair the holes is the most integral part.
Also this integral part solving both the helidrops and the first dog with an S3 activation
cn wiki does the forbidden, but they were sponsored by HG
wen PRTS has the stats of operators before they even release
got medal and auto pog
is pause deploy back
can't wait
Apparently yes
on android

as an ios user now im at a disadvantage
pls remove it 
easier to do on emulator
trying to do it on actual android sounds like it would be hell
hey tho
not gonna be surprised if hg removes it next update

just press escape when you have an op pulled out while deploying them
only if you mald max risk stuff tbh
can i turn 2fa off?
pause deploy rarely makes a real impact
yeah pause deploy is only really for the strict timing maps like high risk CCs
it was needed for the stall version of max risk on cc11 and the max risk for cc9
iirc
maybe a couple other versions over a couple other cc's for specific strats
its not needed for every max risk cc even
yea so it's only relevant to like 0.1% of the playerbase
idt pause deploy would help us get much further in poo or at lest this latest map either
helps ease timings for everything ofc
but thats about it
ok i can do it
unfortunately that means i can't do F11 fullscreen version
only maximize
but how do you do the 4 ops pause deployed at once when seen in autos?
just fast unpausing pausing?
ask shu
yea just pause deploy shenanigans
yeah not sure how it works either
gonna end up trying to play around with it for a insane amount of time before getitng it

i can do it easily in my emulator. The weird part is that pause of ESC allows for pause deploy but it also isn't responsive when clicked fast
so the ESC with the actual pause button of the game has to be used in tandem
as for how to do multiple pause deploys that almost looks instantaneous in autos, yeah that's still beyond me unless i get to practice in a high DP environment
yea its just 4 in a row
lmao ppl actually need pause deploy just perfect frame deploy in bullet time smh
my reaction speed is terrible so this is goodc
I've been doing a scuffed version of pause deploying which abuses the slowmo of picking ops rather than the actual pause
the overall usefulness is debatable for most content though
it looks better in autos
thats all that matters
my RMA demands are so heavy it's getting used the moment I get some
Imagine these guys with...Izumik
fr
wait pause deploy is back?
yep
oh its grass 
but who are you 
idk 
ok i dont care who you are, just touch me
https://docs.google.com/document/u/0/d/1gtKt3p1o7N-4VNLfufXkhll1iYbBsitaoxNNwgDHlgw immediate pause deploy trick seems to be on this page
With more than 1 op
i need to read one of the base guide but im too lazy
id rather wait for base to be out of beta
so you'll be lazy forever
But you are grass
so yea nvm forever
https://docs.google.com/document/u/0/d/1keJ2aXD_KuGlOCwPbwq8vLXPYlP6zWtT7TfXpUx0vB4 ah so this one was the detailed multi pause deploy guide
i wish i can do
HE civs have the worst panic attacks
they can actually die from the panic alone (without any rocks hitting or holes)
the moment they're in red and panicking, they are bleeding
yeah, otherwise you would just let them panic
HE feels like ch12 with extra steps
but with the drain being a thing, you need to activate altars and whatnot
you mean ch8
how many ops you want trustfarm to be
HE has other stage beside HE-6? 
wait the message is gone already
ch12 civs is a goddamn inspection mission
with sus stuff
im back... err low ops with kinda afk, maybe 4 max?
HE are a bunch of panicking morons that die easy
HE-8 has a Ling 1 ops
actually Ling also 1 ops 7 and 6
if you keep activating the tower it become dp problem than dumb civ problem
oh cool, but sometimes im too lazy for ling 
and it is pretty AFK considering there's 0 to minimal dragon relocations
OH nice
dude it's 1 manual
just to build an auto
we AFK so the auto doesn't desync. Not because we're lazy
i afk because im lazy
you can probably do this
same

a question whether you have ops or not tho
im lazy and i don't afk 
i think i saw blem s1 over blaze as well
i have all of those
i just wanna farm HE while unlocking exalter mod while being lazy....
pls dont judge me
yeah it works
horn-exalter-blaze-saria
patch holes as needed
horns need m3 or you need to block this guy for a bit with...something
he literally does both of his module reauirements in one stage on ch7
Ch12 had a huge DP cap limit. This doesn't do it as badly (the DP capping is tied to specific enemies who love to idle so much)
😮 o really
wgz u not pull exe?
anyway i still need to trust farm him ty for the strat
why would he pull exe when he can use QB
wtf
yea thats true, i can deploy my horn in peace before masterfully praying on statue
i alr s1m3 my horn because she cant oneshot mafia on anni and it triggers me 
np it's basically oyuki's but executor instead of mountain
I love S1M3 Horn on some Annis, and multiple maps in ISs
annis are so easy i never struggled with s1m1
although i used her in like...current anni and that's it
if the content is hard enough, you wouldn't be using Horn's S1M3 anyways heh
this event my s1m1 doesn't cut it 
he needs 3 shots instead of 2, and horn can't do it in time when he's not blocked
soon I'm gonna have <200% trust ops that's less than 12
obviously i just block with friston, but still
and it's gonna be glorious to not hold back as much
and here i am finally outgrowing my AFK laning phase
nothing wrong with afk laning as long as your op doesn't need to activate skill 2 times for it, with a variable interval between them
there's no reason to module pluma now, unless you're a 5* player, right
mod1 is nice ig, but still 🤔
well she atks alot so maybe its noticable 
it's probably noticeable yeah i just wonder when you'll ever use her
and in cases you bring her it's probably s1 for easy afk, in which case she's fine without module 🤔
@limpid siren Am I blind or does Insider not have a visual cue when his talent is active?
I haven’t noticed one
That's pretty outrageous
But it’s reliably up for second activation
Every 6* with a similar kind of talent like Blaze or Gnosis has one, and theirs is far less relevant in effect.
His whole talent is bad anyway
The only real benefit is the +1 ammo to other laterano ops
I don't disagree, but it's extra annoying he gets double shafted. Dumb design and lacks a certain QoL even ancient ops have.
You think it might be due to low trust atm? Marksman are pretty sensitive to small number bonuses.
Doesn’t help that this event isn’t very favourable for him so far
Yea he’s missing about 500 dph and 2 ammo
That's a huge numbers gap from peak ye
i forgot to slap him on random facility for trust farming
The fast cycle is nice though just can’t lie
Event shop subsidizes a good chunk of s2m3 for him it seems
i e2d him before exalter
tr is occupied 😦
workshop is occupied by ncd anyway and lacks the sort by "trust"
farming trust atm
And he’s online earlier than plat for new players
oh wow nvm
From memory he’s about 200 dph ahead of her at equal levels
He already came with his module right?
Plus he’s more likely to have his atk pot than plat for a new player
Yea
all 3 new ops have modules yeah
Nice. Modules mean a lot for marksmen or markswomen
some of his skill ammo is locked behind module
His especially

Yeah that
actual pain
I definitely think he got atk pot at pot 5 because of how impactful his module is
i can't get myself to see his module as a benefit
It's not
it feels like returning something he should have had in his base kit
Mmhm. I see it as a welfare tax with a different coat of paint
I should've conveyed that more clearly
i hear you
tbh the tax usually either comes from missing atk pot or bad talent
there's the dp and rdp time too ig, but that's kinda whatever
bye i will never do this stage again
Looks like he prioritizes ramged enemies with s2. Who will he Target if there is a drone and say a caster?
Equal hatred, so pathing is tiebreaker
Hmm
then special priority is just "+2" in terms of target finding
Holy shit that atk multiplier
Although finding a map to figure for certain has been annoying to find
Most aerial enemies are ranged
there's one in like ch2 or something
+130% is crazy for a marksman
11 ops?
I'll try it when I get home in about 30 minutes

isn't it the same as Adna's
Is he the marksman that deals with high def the best?
he slaps for about 1.5k at full investment
how would a melee aerial unit work?
plat is about 1.2k excluding talent
but but talent
doesn't have to be melee, can just have 'does not attack' tag
Does not attack counts as ranged by the game
are you sure about that?
well, not wraiths, because wraiths WOULD attack if blocked
yeah but lemmee get a screenshot
I had a thought that
Their “range” is the range
basically they are in the same bucket
For their aura or whatever they provide
Since the DEF drone
Actually has 2.5 range
The starting drone tho
Doesn’t have a range
And is a flier
what are the eggs tags
I’d have to get her
I also dunno what she does or who she is
But I’m skipping banner besides an obligatory single pull

"attack type" is the tag we're talking about
Yeah but what I meant is
firewatch talent premodule did not affect enemies that don't attack iirc
“Can’t attack” can still be ranged enemy
yes but no
wtf is an "obligatory single pull"
a fancy word for "lack of self-control"
of course Crawlers would be heavy
shifting them to a hole would be the best solution to their toxicity
or in most cases, resetting pity

IS4 soon? 
switcheroo
make cn acc plei is4 early 
Always do at least one pull on every banner 
you know what's sad? Eureka for EN not gonna experience IS3 too much
Cause april fools content is an actual year gap

anti-air > ranged
It appears that if something qualifies for both types of hatred, it takes highest priority
if that was true, insider would never attack the caster
That wouldn't explain him ignoring the frost drone
because that aerial enemy is also ranged attack

also you should add "closest to blue box" too
for ranged air
shortest path is the default
uhmm so...
mizuki worth the gold certs?
thinking to switching gameplay for a bit
either japanese/british/italian faction
more specifically, default targeting is "closest on their path to the blue box"
special targeting isn't the same thing as taunt
despite having similar results wrt targeting
special targeting usually ignores taunt iirc
special targeting is something the attacker has
taunt is something the target being attacked has
depends on the level of enemy taunt for us
and the power of special targeting for enemies
almost every enemy only has "+1" taunt, if they have any, and our special targeting is "+2"
doesn't enemy special targeting still ignore taunt
depends
Depends
some enemies can be taunted
Id only recommend getting him for endgame base operator. Outside of that, purely subjective if you want to use him
oh yeah special targetting and taunt are different thing or coding for this game iirc
and both have maybe i call 'level' that can change the result of targetting
no
actually
how much gold certs do you hace
i just need a change of pace for a meantime
(while waiting Santalla arrive)
for higashi just use kirara smgsmh
Here's a case of taunt redirecting special targeting of an enemy
close too 300 for gold certs
But stuff like Patriot spear throw, and Rat King special attacks ignore taunt
wow me 233
both of those have special targeting
patriot towards far ranged units, rat king towards marked targets
special target > taunt

depends
i see thanks for the input
maybe put on hold first
What I remember from something I read on PRTS, enemies have Secondary Targeting which can usually be taunted. Special Targeting cannot
well depends on values right
based PRTS reader 🛐
that's what lurker is saying
Piercers being an exception to the Secondary Targeting rule because of how they're coded
Their targeting is messed up
seaborne being cursed yet again
oh
iirc, HG basically transplanted Absinthe s1 targeting onto Piercers, which made it real screwy
too bad poo is gone
new enemy in this event also has prio on Holy Statue
Piercers will actually target oldest deployed op in range in case of tiebreaker
Rather than most recently deployed op
hatred my beloved
what?
first time knowing this
It's hard to notice because piercers hit decently hard, so they'll often bully whatever they shoot first like they're intended to
and shifting in general
again, can you draw this taunt?
Their short range also helps mask the quirk in their targeting
So most folks probably won't notice
nobody would pay attention to that 
I noticed it on Watery Tidehollow Anni when doing a spawncamp strat
built different 🛐
They kept shooting my Dusk despite her being first deployed and I was really baffled why
It's precisely because I deployed her first 💀
ah yes, chapter 12 refer, my beloved
pain
does insider have a welcome back text
it’s just griefed by s2 existing
real
only situation i see s1 use is with buffers bc atk scale
but then that’s optimizing your run around…buffing a marksman that isn’t kroos or exu
💀
wait, this one is additive or multiplicative?
M6 insider based
i just raising knight bird
They're rather similar ye
Except DP cap is 19 while mechanic to stop civilian from undoing itself cost 20 
Enemies dropping wherever is also suited to rapid redeploy
I legit didn't even know those guys did things
At a glance, HE seems more like an Ines showcase than an Exe alter one
I just nuked them 
instant-win
ines is best op frfr
texas + ines = HE win
you can change civilian pathing? 
they can't path if they're all dead 
dude it doesn't cap your DP to insane levels like ch12's only DP of 15 or 18
just press the statue button
btw rock needs block to be broken and deal splash dmg
Try out mostima m3
mod 3
in he8

it doesn't like those fireball casters, their fireball just targets op on its path
rocks rolling in slow motion
ngl the biggest annoyance with the rocks is I usually don't draft that many melee ops
and block count actually matters in HE-8 
i just ling
why can't mlynar just block the rocks instead of reading his newspaper 
someone should make a gif of that
L
mlynar just reading his newspaper as the boulders go right through him
and sped up
And during boss battle you get hit by -2 block so everyone read newspaper because it tease next character in other gacha or something 
ethans deployment sound effects good in en
oh wait, Fortuna deals 200% dmg with 700 atk, that's 1400
Lin herself can't hold it lol
Don't worry that pepega will miss 4/6 bullets
CM condition will be "this bitch no longer misses also reload faster", isn't it
120 and i still don't have exe alter lol
U like her?
she looks nice
Shes regarded as pretty bad having her buff only available/really buff slow aspd snipers
I like my 2nd Exu 
not sure if I'm a big fan of this tho
its fine for fia cuz her aspd slow alrd
does fia s3 count as attacking?
wait for HG release sniper with anti self stun
uhh
time to e2 lumen ig
lee

shit combo as well, if you want
spuria is far away
hes just all healing and uhh hes gonna end up healing spuria like 24/7
Reminder - For medal you need to have all holes covered when stage ends 
yea i did it alrd
isn't lumen s3 pretty good healing tho
btw why are 3 of my 4 recruitments
i think mod makes it stronger
fast redeploy
w/o shield anywyas

yeah don't bother with Lumen
ig I'll just raise shining somewhere soon in the future
lumen is good
at healing
not at some weird spuria combo 
where he won't use his full hps potential anyway
lol
man
if Spuria s2 didn't have the stun garbage
it'd actually be a nice unit to consider
also she cant heal herself like aak
well she's a helidrop
she's not "bad" as in, detrimental, but i hardly can imagine a situation where she's a best in slot solution (with current units, anyhow)
she's a nice helidrop for 5* players ig?
uhh
Massively worse than April
sure
I think they kinda phoned it in with her ye
Yostar droped all good shit now so players don't rage quit from abnoxious event 
our eyjalter event is probably gonna be without typhon 
This might be for the BEE-st
We are BEE-ing BEE-tter player when we don't use overBEEing operators
if you rage at this event, i think eyja is worse
does eyja event have civilians too?
no, but enemies are...
just sheep that murder you i think
You are civilian 
eyja event will be ez cuz by than fartooth will be e2
the game loves dr nowaday
Eyja event mechanic is something about those capture territory to paint it your color and based on color you affected either with huge DR, or huge Fragile 
Red box Spawn camp 
Red box camp is current event. Which is countered by half of fucking stage spawn in middle of stage, bonus points if they spawn on hard to reach undeployable tiles
"We have to protect civs from enemy"
Reverse : Who's protecting enemies from Dokutah?
That's why my civilians in IS had high casualty rate 
We have EXECUTORS- pun intended
I just opted for spawncamping red boxes and the rng enemy areas
Wait is that true some people needed guide to do second tutorial? 
me xD
but i took heavy mental dmg yesterday
after pulling 100 times and not getting him lol
excuses
Civilian into holes drop is more consistent 

Man this is really pissing me off
I thought I'd grind like 30 ish rma, then grind only rocks
This mf gave me 2 in 20+ 

game knows, and tries to prevent you from farming rocks
till now i got each run a drop
so i don't know why u are not getting some
did 6 runs
So he has 0% , you has 100%, avg is 50% which is drop rate of this shit or something 
2* every run
If you don't drop rate up material in 150 runs your next drop rate material will be rate up drop material
The statistic seems like it does after the 6x update in cn
7th run my auto fails lol
rma
wait, does pause deploy come back?
was it always like "you need to begin dragging operator first"
how u beat dis
Try to e1 exe
he gets 1 more block at e1
what are you dieing to?
you try to keep civilians alive
btw
the rock thing breaks the wood
so u want to block it if you can
wihh th a medic + defender
or civilian will fall nd die
ummmm....
problem guard chip locked
my defenders also dies to one rock and 3 hits from dogs
noir lives though
the enemy defender also doesnt die to steward so my support is going to be dedicated to that
there we go
e0 exalt is just too based
What is this squad
nice but u can also use the game mechanic
it gives u 4x of those
and 3x to patch up in case it does break
what is the total damage of degen s3 again
around 40k iirc
you would rather have Krooster than Spuria for air stun in IS3, but if you only get Specialist tickets and no Sniper tickets then that's an option
Building spuria 
using spec ticket on spuria
Build silence alter to regen Spuria to buff Exu to get stunned and leak 
i would rather take my chances and draft something that doesn't do worse job than krooster and also needs medic
or get cliffheart instead
guaranteed stun on...19? sp cost
ok but cliffheart doesn't buff you know who
how u beat he-5
does therm x hit air
no
why would you buff the person who can't be named
she's all you need
no need for puny buffers
for HE-5, you may not have enough DP to use statue everytime, so you'll have to repair the holes and make sure civilians don't fall
yeah but I just wanna see big red numbers
the problem is that my ops just fucking dies
- hes just drafting spuria for schwarz -
Level them 
ok ill e1 sus ig
that's a strong kroos
holy shit theres so much range dudes at the end
so on a practical level, when do people bring exalter over
mountain / mudrock / penance / spalter ?
he costs less than mud or penance, and functions solo unlike spalter
for me it's more like "do i need others or i can just bring exalter there", to which the answer is basically always "yes"
it seems like exalter has less survivability but more DPS / clearing power
not even ling fixes this
any ideas?
idt you'll have problems with his survivability as long as it's not ranged attacks he's pelted by (but then everyone but penance {and even she is not that great} is eugh)
how about exalter + another op vs gavial alter + another op ?
gavial has no sustain, so they're quite different in applications i feel
personally i don't use mlynar much, but i also heard that people prefer exalter + mlynar over gavial + mlynar
the DPS between exalter and gavial looks quite comparable now that I'm staring at it
ling pluma clear it at e1 1
you can probably just wait for guard chips to open?
and for now focus on clearing the story to get the base running maybe 🤔
levels are quite low for the crystal/rma farming anyway i feel
not this again
cliffheart
wait, again?
yes again
cirnobyl, with the same logic
are you looking at the post module gavialter? at 3 units blocked?)
yeah
why go with spuria when you can pick Aak 
one thing i will say in downside of executor is that his flaw of being vulnerable to ranged attacks is really pronounced when you go into stages blind
like in this event, you try to block the rocks with him. Oops, all enemies are going into the opposite direction of him, too bad, you just die
Put him in front of red box 
works 
that's the point of having mlynar 
mlynar taunts all the ranged attacks away from exalter
i don't really bring mlynar on regular stages since he does jack all
I do because I like to rarity abuse
team is super overkill anyway, so even if you use his skill it's like
1 shwing = everyone is dead
Aak buffed mlynar is fun
and then he just occupies the slot
Use him as only blocker
at least other units prevent giga trash mobs leaking
Thats why I was not too impressed with his potential as a solo laner. It is the flaw of lifesteal.

every unit will fucking die in those situations though
especially solo
reapers are easier to keep alive than something like gavialter, honestly
since you can just use your texas/yato instead of deploying a medic
If i get a penny for placing la pluma badly in this event i'd get 4 which isn't a lot in terms of penny but a lot of pain for me
to be clear I wasn't shilling Spuria
I was saying Spuria isn't the worst
is there a difference

Thorns would at least be able to charge his S3 or actually kill the flying or long ranged attacks. Mountain would survive a lot longer. Gladiia modded even more so
people "not in the know" might look at this and think they can use spuria in is3
when she's basically never the best pick, even in the situation where you need stun right now and you only have spec ticket
Whos spreadingg this spuria in is3 propaganda to begin with
some people were spreading Spuria propaganda, I was saying she's at the very least not a bad pick in IS3 since you know how much I care about IS3
thorns would die way faster in most cases
gladiia struggles with a lot of units and leak super easily
mountain is...mountain, that said he is way worse at dealing with hordes and can't punch through defense
Both mountain and thorns doesnt deal very well with def nowadays
i can see penance being better in very specific situations, and mud being better if enemy actually oneshots you
And aerial enemies are evolving into some abomination
but they also cost more, despite being not really better than exalter in vast majority of situations
Thats why my preferred laners now are so different. They mostly have very solid utility or boss-killing potential. None of em are solos anyways since I like using Skalter.
exalter has enough damage and survivability to tackle most bosses
way more than the regular "laneholders" do anyway (which ones are yours anyway?)
i'm struggling to remember any that can kill bosses besides mud s3
gavial if we stretch it
The plans are, Ines early but can be kept for utility. Degen and Hoederer. And then Mlynar+redeps for added support.
Is SA s2 a laneholder?
so the bosskillers are the two upcoming ops
that's fair
Dont
He just a lane burster
Have skill burst, no skill no burst
sa s2 doesn't kill any boss nowadays
but no, he isn't
Dont use SA S2 for laneholding. Its like trying to use a very scuffed Mountain due to lack of Mountain
it's like worse gladiia
when she's already very iffy unless you actually use s3 to bind and burst problematic stuff
Gladiias pros are her survivability. But yeah anything meatier or tankier and she struggles to get rid of em
without spalter, probably don't bother
She looks like one of those op like weedy where you use her one stage and never again
S3 barely damages and sometimes even causes more leaks than S1
S1 is the safest laning skill for Gladiia
spalter gladiia are stupidly good combo for trash content, but damn it's expensive for that they do
One day i will spark skalter
Unlike Weedy, you can actually use her for laning. Mostly lanes with harsh isolated areas with a lot of harass but weak DEF enemies
That day i will also get spalter :copium:
If lane holding gladia use s2

















