#strategy
1 messages · Page 453 of 1


wait
i don't know much about pinch out
rockrock take the w
Rockrock W? 
That is an extremely easy talent to activate
still have fun on s2 freeze rng
yea
That is the most bland stat boost talent I have even seen
What is this
Infographic for ants?
Sir I'm on a laptop
click the png
oh cool
It's in Chinese 
Its cn arknights, what do u expect
oh ye @limpid siren seems new elemental damage is found
burn for enemy kekw
🤔
Worthless mod2

reed2 mod is the biggest disappointment in this batch, honestly
Expected, as her damage is already nuts
i exected that lol
i remmeber salmon or halley
said that
the exact same thing lmfaooo
Halley
I haven't commented anything about modules today
on the bright side, that's 12 module blocks saved
Mf it in Chinese
Go lower 
nvm i spead misinfo it my cn brudda
i also have not commented anything about modules today
So neither of us 
Standard doomposting
I AM THE STORM THAT IS APPROACHING
reed module is pretty much existing for the atk at this point
but they might do some like +30 bs

true
Doesnt lv3 module generally give about 8-9% more base stat
Well uh
It was the easy one
reed has a lot of multipliers so i assume they’re too scared to over adjust them
One that I am unable to figure out
I have bad news
she already does crazy damage so it makes sense
Introducing
S stage
ye
The pathing for the fight throws me off
Whenever I kill it it respawns on another part of the map
How many phases does it have?
what's ur squad
What line up you using
the fuck

Whats wrong with it?
Where your fucking lappland

i don't understand how are you still struggling
Its mainly boss pathing
DEAR GOD NO
the boss pathing is predictable though?
It literally just
It's a straight line to box without detours or loops 
How do we even
isn't the boss path just U word? 
Ye
No enemy ever have that
Okay this shit is cool
What is this
at least it's not chad Bloodknight going strainght to the bluebox
Off to try to beat it again while not being a dumbass
I have no idea why I thought the pathing changed
which phase
because it's 2 block
No I mean it spawns behind a placeable tile
Block it earlier then
yeah what r ur little handy buffs
I dont have Gnosis
…? Doesnt it respawn on the same tile it dies on
https://map.ark-nights.com/map/act17side_10 also you can show us ur placements here
are you fine with a borrow?
nope
it does though
At this point I dont care
Ive watched it respawn several times
record your run or something
No it does not
I want proof
it goes somewhere else to eat but respawns on the tile it died
Social Media
Twitter : https://twitter.com/shyshoyuu
Soundtrack :
Bobby Cole - Trance
https://www.youtube.com/watch?v=tJFqd...
#Arknights #アークナイツ #明日方舟
in this video the boss doesn't even move past the first deployable tile in front of the red box
L
Not funny that we can't ball Kristen
Imagine giving us event mechanics that can deal damage but can't use that on boss
I swear it deal more damage
Was it ex stage or s stage
I trying to remember a funny stage
Oh yeah this stage
Arknights mobs what they see two human size boulder moving 50km/h on a pathway
Wait till he sees the red 0
I still cant get 3 stars on it
I dont have all the ops that the video guides Im looking at use
Wtf igne replying from a message 2 weeks ago 
I can't believe Roomba actually killed all phases of this boss
Idk mobile discord sent me to the stone age for some reason
Ok so I figured out how the bosses buff mechanics work
Im going through all of this for a background
Apparently getting three stars on SN-10 and one of the Under Tides levels gets me a beach background
bubble is bubbling
Yes, it's "fuck off"
Kjera module upgrades is just +5% atk 
NO MY PULLS
Or wait. +8%. Still not great though
Hibifier arts amp jumps from 12% to 20%. Hm.
Well, she's in the e2 80 club, so I think I'm obligated to max her module regardless.
Oh right, pinch out today-ish.
Mumu and Ines masteries on?
Mumu S3, Ines S2 first.
S3 for MuMu, not sure about Ines
for utility, Ines s3 will be better,
for camping, just use s2

hmm
Naga do my is3
Ok
How much total damage does Degen has
yeah kjera one are the weakest mod among mech accord mod imo
funny thing i value minimalist mod excellent
red = Degen, blue = Chen, pupple = Irene
left is dmg, below is enemy def
what sp cost
Minimalist? Really? Isn't it just +5% better crit chance and +10% more crit damage?
I guess that pairs well with higher trait ceiling ig

20 initial sp, 30 sp
Auto recovery btw
yea
we have like ChongYue and Qiubai are also semi Auto sp + Hit sp
definitely m9 her
unless i made the graph wrong
Irene goes bye bye
I had a feeling they'd give it auto recovery tbh. Irene isn't too well liked as it is
poor birb
as much as i hate minimalist he get a good mod for me
35% crit chance is good enough for him imo
Irene now joins Year 1 club
I’m gonna need several new pairs of shorts if Penance is in the shop
She's not
Market for shorts is in shambles
while rock2 got +5 aspd with full stack talent
and the initial stack was look very good
That seems strange. Is Irene's def ignore not working there?
it just how the interaction with her s2? i am curious
does anyone know how to beat this
throns borrow
summoners destroy that map
oh what path
oh wow
If you don't have thorns borrow it or try some good snipers
what was the name of that stage again?
i dont remember tbh
Lord guard is very good in here
7-9
oh yeah that one
thanks for reminding
the start of this map is much faster than I remembered
ig thorns really is the easiest carry if you don't have many e2s
thorns carry are back in the old days
nowadays i think mountain easier
Mountain is goated
does mumu also not ignore some of the -1 block challenge modes?
Other tactician summons in dormant state get +1 block. MuMu's don't.
she seems like the exception
Is it a bug when you add the +1 block buff?
dunno, they just never fixed it
Theoretically, but it's the rerun and they never fixed it so they can't or don't care
Classic HG move
they did fix the cc bug for the dodge boys though
cc now applies before damage
which makes them much easier
Ines is after dealing dmg tho, so she has to deal dmg to bind them
I mean it should do that
Degenbrecher S3 is auto recovery 
s2 is better imo
What do
it is offensive recovery, holds 2 charges, 12sp cost, also makes talent one 100% chance
the main thing is that she doesnt have as long as a downtime for her to get murdered like s3
and she does higher dph than s3
30 sp is now very long
idk who the fuck said that
ooh I member that map
It used to be either pretty fun to solve as a new player or you just plugged left with Mountain, put a sniper near him and focused on right side
mustve been a ghost 
Does degen-breaker seem to be a direct Irene powercreep? Asking as I have no clue what she does
Irene ignore def. Degen doesn't
probably was a ghost
we'll see how it will be eventually, but 30 seconds of downtime is pretty laughable, honestly
i don't see her being murdered in that timeframe being a major concern
🤔
degen does ignore 25% of def of enemies that are disarmed, its worse than irene's overall
why is that a concern
Swormasters aren't exactly a type you plop to lanehold
her damage is overall higher though
What nuker have shorter cd than that lol.
and 30sp is stupidly low for a true aoe nuke
IF she's a true aoe nuke
30sp auto is fucking ridiculous
on the contrary I cant think of a reason outside of specific maps or bosses that you wouldnt have them also lanehold
usually swordmasters are "oops all attack recovery"
you can cope chen module
but degen gets around that
by being able to charge her burst inbetween waves, it seems kinda g
See the thing is that there was no need to get around what is proper balance
Yea I can see she isn't going to replace irene for pure damage. Degen provides different utility tho.
Which I'm interested
Swordmasters are balanced by the fact that they need to hit shit
new cc type means all old bosses/elites will be easy for her
They will make every new boss can't be disarmed 
Fucking Cutter would be a gameberaking unit if she could casually press s1 every 8sec
And her kit is the mildest among the class
I like degen s2 because it is like bibeak/cutter
its actually really strong for holding a lane
saying irene isn't dead is a bit coping
Irene is an underperformer by 6* standards isn't she. I'm not surprised they made Degen s3 auto recovery
how much defense do enemies need for irene to even match degen, again
that's with shittier recovery type
Irene isn't dead at all 
Irene does what she's supposed to do really well
And she's mid at what she isn't supposed to do
i'm almost tempted to bookmark this and revisit in a week
why
I dont think degen s3 is bad or anything, the burst dmg more than makes up for the downtime, my issue is that I dont see myself placing her on the side somewhere to farm her s3.
but placing her to lanehold needs a medic. so i would rather just place a normal laneholder.
and back to square one
I don't see a problem in Irene because I see her as a unit that charges through small waves then deletes bigger threat then repeats
The unit is clearly designed to do exactly that and not to be used like some thornsmountain type of shit
Degen s3 is auto recovery?
Tbh doesn't Executor alter already do the offensive recovery based offense spiel very well already
tell that to pyrolysis
Irene needs auto recovery...why hg why
No she doesn't
I can see that also motivating the auto recovery choice.
welp, I'm prematurely pissed off at Degenbrecher now
Hopefully the unit isn't as stupid as my current impression
and then they release unit who doesn't need to do that 
because auto recovery
I mean
I hold back from using her skill for the right moment cause she probably will only charge her skill only once in a battle depending where she was placed
On the other hand i could just use degen where she auto charges and use her skill whenever i want
That's my point: auto on swordmasters is stupid and unfair to other units: it's a brainded, blatant powercreep
it's a direct removal of a mechanic meant to keep them in check
so we agree here
i mean it doesn't change anything, degen is out
HG likely designs ahead further than that for that point to be relevant in this case
bet
if degen would perform better than previous swordmaster or flop instead?
Hope she flops
btw irene needs 30 seconds to proc her s3
at least then I won't have hatred in my heart
from 0
oh
Aspd talent
I forgot it's there
Who here see jaye have e1 base skill and think it was good (without research) and then prompte him
yeah this should be without atkspd
If Degen flops then the next 6* swordmaster will just be amped up further
it will still be even if she doesn't flop
True
Its good if u own gnosis
You must be either insane or only play mlynar to say irene shit tier 
They don't mean that she's shit
They mean that for optimal purposes Degenbrecher kills all possible Irene usage
you must be blind or biased if you argue that, when they release literally better unit
Something like chen modded or stainless fixes her entirely
that's more flexible
See that's exactly the problem here
It doesn't mean it dead lmao
is there a reason to use irene over degen?
Personal attachment
hence the conclusion
Man. Do you ever use irene in the first place
enemy is disarm immune but not levitate immune
i bet she will outperform them
but how far she do that, im not optimistic
count in post mod btw
lmfao
high def should allow irene to do quite a bit more than degen actually. Although I dont think irene is very lively nowadays anyway either so
i'll be honest, degen's jp voice is miles above irene's as well
High def?
Bet they'll put bigger numbers despite auto sp
i was scared for a second when i heard degen's song
Exactly. More def ignore. More damage to shielded shits
I agree actaully. I can't in good faith stop thinking Irene isn't actually a tsundere in warming up phase
and another new cc
we call it shudder or disarm?
disarm
a yet another way to bully grandpa Pat
shudder tremble or disarm
i wonder what will stick
if by per skill use basis, never because the moment they reach the expected defense, they already doing scratch dmg, which is ~5.6k defense 
I thought you meant Irene's
Well 400def isn't high for enemies too these days
Trash often has this much
trash in ep8 had this much
irene hits for ~2.1k dmg x 12 + 2.5k initial hit for 27.7k
while degenbreacher hit for 3.2k x10 + 4.5k final hit for 37k
even if the enemies have disarm immunity (which only 3 bosses have it currently), degenbreacher still deals more 
it's that bad? Holy fuck
it was a rhetorical question but ty
i knew that degen did shitton more, was just lazy
if enemies have disarm immunity, degen only lose out 25% def ignore, her base dmg is still 3.2k per hit regardless
the only way to save irene is a really broken 2nd module tbh
how are you even surprised, the game has been moving towards powercreep for over a year now
I like swordmasters so I dont mind them adding a good one at the expense of irene although it is sad
it's not always this blatant, and I am not surprised by it
Being unhappy about it doesn't necessaroly need me to be surprised
if irene attack constantly, she takes 27.2s to full charge s3
if chen attack constantly, she takes 21s to full charge
while degen takes 30s regardless of she can attack or not 
It's especially shitty because there could've been easy asf ways to not make it that blatant of a powercreep
But it's that blatant
And limit Irene's aspd talent to seaborne
irene talent is pretty good actually
Irene now needs a mod that pushes her def ignore to Rosa mod levels of bs
to stay a bit viable*
she's a 6* so she's viable either way
It's about viability in comparison
Like ofc I'll just keep using Irene because I actually liked the character in UT
I could see her getting like 75% def ignore. They've definitely been making efforts to make 6* modules more appealing more often compared to when they first introduced
i'm not sure if they even tried for Carnelian's second module
Is it as bad as 1st?
yeah wind chime s2 range are lord archetype range
they gave her Mint's neg taunt, a bit of extra dmg and called it a day
fuck you hg
join the club
Not in all cases ye, but Mud and Penance got decent modules despite already being good
modules are hit and miss
Is it that fucking hard to make your guy play with the unit to make a good fucking module? Is it?
carnelian 2nd mod give some extra sp, but essentially it reduces cooldown from 45.5s to 42s, and like +20% dps
it's a die toss
2 mods, 2 mods and both are shit
Mot they trying to fix eben for 3 times now
Hm. That's probably more accurate ye
Lin still relies on enemies attacking her to be good
i think HG learnt that overcharge idea is quite bad
How do you look at 2 units of the same godsdamned class
Carn is supposed to the dps-foucssed one
so they removed the bonus tank stats
and gave her more damage
And not think for a moment that they might jsut need a somewhat similar themed modules to solve their problems
And that probably a weaker overall unit needs a better mod of 2
Why does Carne mod1 look like whoever wrote it never even read her kit
even with +sp buff didnt fix or improve it
lin is being tanky with dmg, which has a use over the regular dps glass cannon
for fucks sake this is so infuriating
lin was really bad without mod3 too because of the bad uptime
now she has good uptime if you position her so she gets hit
Carn's uptime is still terrible
but she should be good in SSS
lin has the nice manual deactivation too, while carnelian has to deal with backload dmg 
yes the idea of carne kit is dps focused but in the defensive oriented archetype
result we all know already
it's not even hard to help her be decent
The mod just needs to be made by someone who spent time playing with the unit and is decent at the game overall
at least weedy get a good module
but reality say otherwise
Really is that simple, it's not a math problem of a century
-10s cooldown on water cannon
Lmfao. I never thought the gap would be that big despite Degen being auto recovery. It's obvious now they want Irene dead
I don't think it's about how the archetype is oriented, it's about if numbers are enough or not. Reminder that the best aoe skills for a long time were on ops in single target dps classes
which allow ya to always sync up with s3, and actively make weedy s3 has 31s cooldown instead of 33s all the time

25s cooldown water cannon can be very useful for map wide push
funny thing is degen can hit air as well as immune to dmg and CC, which is chen + irene gimmick combined 
at least I'm happy for Weedy, she's a good girl and a pretty old unit
It's good that they made her better instead of releasing someone who just has 5push force on a 20sp cost skill for rofls
perks of unpopular archetype probably
A new shifter wouldn't sell well even if powercrept. Shifting is stall oriented which is unpopular unless it's unavoidable. Unless the shifter has competitive damage too
current swire alt mod isnt that good, but 2nd mod effect seem great on her
the real problem with shifters is enemy design. Dangerous enemies are too heavy to get cheesed by shifters in almost all events. Lone Trail and Break the Ice were some of the few exceptions
and i'm not placing down a shifter as a lane holder when guards exist
Oh wait they put it more succinctly here
Weedy can push anything but bosses iirc?
With s3 and turret
numbers hmmm
you right, i keep forgetting to count in selling point char that can sell well
yes, but is she soloing them?
The last thing Irene get is her training talent
They do seem to be trying to make them more useful ye, but they're unfortunately either prone to severe inferiority or just massively cheese stuff
The best
I can't believe I have guessed right about event mechanism

op actually gets perma frozen when there's no active heat system around,
and Harold boss just fucks off all the heat systems by disabling them regularly
Oh hey. Lonetrail is now in intermezzi
How do ops with status resistance fare
it is? I didn't clear it fully because of work
Yep
Boss Side Story The Rides to Lake Silberneherze [ Harold Craigavin ]
"The "visitors" from Victoria have not only witnessed the rise and fall of Victoria, but will also shape Kjerag's future. When he stands here, does he represent the duke, the empire, or himself? "
Type : ---
Status Lvl : Leader
Attack Method : Ranged Spells
Mode of Action : ...
phalanx are an unpopular archetype too
Pls hg I just want my sheepwoman to be decent, not even strong just decent
if they ever go back to kazi themed events
lumen time
just watch kyo suffer the boss
It has a ton of potential for bosses who are less statstick monsters and more like not even a proper unit at all
To signify that you're not fighting a person, you're fighting a whole ass regime that makes the person effectively invincible
like some sorta mouthpiece type bossfight
means, learn how to fight each boss properly
it's generally a more fun gamedesign too
HG seems to already be tired of statsticks and looking for solutions
If not, then I'm honestly surprised Harold is a wandering medic
I would think they make Frostbite as Ice-themed elemental dmg
Wacky
guess it's not
Does his kit just not interact with event mechanics at all? I think that's a first for a welfare
Well, I guess he can still heal
btw that iceberg drop from the boss hits hard tho, don't know if in EX that one can oneshot your ranged op
i don't think harryberry has the hps to be relevant without elem damage
Yeah it'd be pretty copium
Usually I can spot favorable tiles for featured operators, but that's weirder to do with medics
usually hg makes the ranged tiles awful to make a map difficult and call it a day
lol
lone trail was very cool in that regard
It'd have to be pretty precise tiles as therapists have similar range to wanderings, and therapists actually can mitigate chill/freeze
harold is very bad design
since elemental dmg has 2 kinds
aoe/multitarget and slowly building up=> for honeyberry since shes multitarget and gradual regen
insta burst => for mulberry, since she reduce elemental dmg taken, so prevent burst
eyjaberry is stronger than both combined
meanwhile harold heal more elemental dmg if allies have 50% or less elemental bar, which accel if ya ops already eat a lot of elemental dmg, so doesnt prevent build up and single target exclusive, not ideal for most elemental dmg situation 
at least he is welfare and better than chestnut if ya don't want to buy honeyberry and missed eyjaberry
ya harold boss
in game: op got frozen
irl method: wear more clothes, goddamn it
operators can't wear more clothes
Harold s2 having a much better cycle than Mul s2 actually does have my interest.
it's illegal
Idk if I can say either is better with confidence until I use him though
Is that your reasoning for Schwarz's outfit?
do you guys think hg had some important members of gamedesign(units, levels) leave in 2023?
it happens in all gacha games
people get strong rosters and stop buying units
the game's difficulty is slowly catching up too with more stat-checky enemies
which sucks
HG is making new games so I can see what you're getting at
Aren't you talking about ex astris
It's ex astris that's a fullprice adventure
Which is a reason I'm actually waiting for it
first time I've heard about it
it's a game that hg makes, which is supposed to be a 1time buy pc oriented rpg
Yea it's ex astris that was advertised as a full game
The more fun conspiracy theories I've seen is that the amount of characters that got released from npc jail this year has some sort of meaning
They just dropped endfield pv and went back to working on it
Do you think it will be good?
The problem with full game on mobile is people will speedrun it within a week and no one will talk about it afterwards.
well, I don't really mean that to sounds all conspiracy-like
It did feel to me that it could be a potential explanation for recent spike in powercreep and boring level designs with statchecks and stalls
maybe I just stopped being blind to those idk
Was it mobile? 
Iirc it was for pc
Wait what? Astris is pc?
I definitely think there's something of a slump in design
ye I remember astris was advertised as more of a big platform experience
lemme pull up some stuff
Pretty much what I expected
His main selling point is his s2 having a much more rapid cycle than Mul s2, if that's relevant at all
That's actually wrong. My bad.
It was in fact announced for mobile, but it is a 1time buy narrative rpg
@vernal lion pro
Okay they didn't explicitly mention pc and the playtest was mobile, mb
no, you pro
Leite pro 
I'm trying to understand why I had an impression that it's gonna be a big platform game
was it just that they called it a single time purchase game lmfao
am I so biased to mobile titles
leto s2 is weird lol
Ye, probably because of the "full rpg game" 
hmmmm
haroldnut kit look good
and cycle good for 5* power level
it just how impactful is 18% ele resistance?
imagine forcing Gummy to s1 when everyone's full hp
More favorable response than I expected
i like it lol
the drawback is not heavy
only two ops is affected
rosa and istina
but thats easy fix
unless u have skill timing issue
lol
more likely i will just ignore it
cause its tied to ele bar treshold
if ya have 500 elemental hp, ya now have 609 elemental hp instead 
plus doubt even casual player
raise leto
they only know one bear
its just rosa

i don't think it's as powerful as always keeping your units at 100% elemental health since ya know, ya have 1000 elemental hp instead

mulberry s2 is -35% elemental dmg
@vernal lion leto s2 number is actually nice
not bad
nothing amazing
good enough
surprise wandering medic 5* not so different to each other in term of power wise
Hi schwer
so at full hp, ya can have 1.5k ehp instead
have u built leto
@south bone stfu
in order to survive edmg nuke ya
5 5★

no leto
I'd like it to be summer rn too
Degen seems like pretty much depended on skill
that 10% chance is nothing
Degen is just another DPS.
But leto is the true memers.
I don't think it's that weird. I think Vendela is probably around Hibifier power, though I'd have to use her to be truly certain of that
wdym
degen destroy irene chen
tbh Degen is useless without skill tho
lmfao
i will shoot you if dont have leto p6m6
within 3 days
skill as in player skill or her skill
DAMN is it already time for Mizuki to be a shoperator
get me leto first stfu
also who tf is useful when their skill is off
@vernal lion https://youtu.be/GSdIRhPmXYw?si=QU2HgwDUaeoX2yLn
annoying moustache man
#arknights #명일방주 #アークナイツ
her skill, when she's off skill
dont send me to authorities
mate that apply to everyone
ugh, depended on talent?
Provence s1
do you want to use Shalem if he's bad?
thats passive skill mate, it's always on
he's already bad
skill is skill

naga
Mlynar is useful even offskill 
funnily enough shalem niche is good
Tbh niche is generally good
did you see my video i ping to you
yea
wait the boss is harold?
That guys playable right
Yes
Yes
Does the operator harold freeze?
A wandering welfare in an event without elemental damage
@scarlet ledge can you take a screenshot of boss info?
oh wait
Aww i thought hed be good for medicknighs
tbh i expect him to be way weaker than this but alas he is better
as for vendela, yeah need to try her first to know because only hibifier as 5* standard and i dunno if she good or bad despite having her built ready
and Lumen being a therapist on elemental stage, at least he can heal the stun
Vendela is a "thorns" type op and there are only few in the game
she should be global
being honest
it just to satisfied my curiosity about incantation medic i build hibi
I see. It's still an interesting shift nonetheless
weight 10
the archetype is sweet
this event screams "follow mechanic or die"
mf so heavy

did you see how s2 rosa dealt? @vernal lion
but thankfully it didnt helpful to me at all to understand
cause reedic as comparison are kinda stupid thing to do
typhon is typically boss killer
but s3 is shit when there's a lot of mob
especially tough mob
enemy just steal the dps
i see
so the arts fragility really useful?
yes, but it's just basically "deal more damage and heal for more"
the team synergy part is w/e
vendela won't have it and she also has worse uptime
so she might struggle
but if she can kill NL archers I'm happy
Curious how modules will affect them
20% more healing compared to no mod
reedic obv doesn't need it
because her skills make anyone unable to die unless one-shot
incantation medics have pretty poor healing but insane burst on skills
yeah the retaliate dmg & taunt is something i look from vendela
being able to work around aggro seem interesting
Hibis is prolly better because of uptime alone
wait the medic info is out?
It'd be a bit more than that even, because their talents help out more too, besides the atk from module
Ye
reed alt getting bad module that upgrade bad talent is great
any of the other module infos?
thanks
yeah i notice hibi cycle was awesome for 5*
i had forgorren about Vendela's talent
so she has bonus healing as well, just a bit more conditional
they really trying to make suzuran like gnosis 
weedy mod is pretty nice too
gnosis gets enfeeble module and now suzuran gets it in trait
weedy mody is busted 
cuz it makes sure water cannon always sync up with weedy and now weedy can have 31s cooldown instead of 33s instead

I've heard theories that Suzu might have been initially conceived of as a hexer, hmm.
that's not the best part about it
This does kinda fit what they said
the best part is weedy getting the potential for 5 force 
having to block 2 sucks though
ya know
true
usually you shift enemies because you can't tank them
let me cope
is a good news for any weedy main
they can waste mod block without worry
by default weedy s3 is 3 force
water cannon is 3 +1 force
modY only affect weedy, not cannon

lee 2nd module seem like experimental mod for swire alt tho
Swire s3 gets about 200~ more dps from Y module iirc
guess i will cope carne mod delta harder
Hm. That'd depend on how it's buffed though
X module trait saves you some DP already
carnelian 2nd mod change nothing
except for the fact that lin can get an even better module now

btw Degen s3 is also invincible effect like Chen s3 too
ya also hit air
chen + irene

lin 2nd module upgrading this talent sound really nice
if it increase barrier hp, it might be better than 1st mod as well too
Possibly, ~~it could also just buff shield break damage and stun duration ~~
nah it's going to increase stun duration and damage
damn someone thought the same exact thing 
idk, me expecting the cycle of barrier would be improved
current lin mod is far more defensive and relies being attacked to charge skill faster
if ya need neither then 2nd mod should give her a lot more dmg

she already hit to 3k atk tho
her talent is pretty much for defensive play
2nd mod would be about 1st talent ngl
but is carnelian 2nd mod justified enuf for her to be useful????
which of these can be considered good?
I used to play casually before
downloaded again just today
currently using this
E2 thorn
La pluma for another lanehold
blacknight
upgrade your mudrock , thorns first
Already beanstalk ok blacknight good but optional vg

what does E2 mean 
elite 2
Elite 2, or upgrade to Elite 2
it means promote your units twice 
bro sn-s-1-b is impossible wtf
ah ok
help pls
hmm
this is useless, i tho it would be bigger pool
Hoshi s2
Want "this is useless"? Pick 4* voucher in green cert shot only to find out it is OG pool which never updated to all 4* added to pool 
whom to replace then?
buying 4* voucher is already sus🚬
In self defense i was looking for Ambriel pot
recruitment issue
commit more recruit
@vernal lion oh ye carne second module is sheesh
true
Gravel stonks raising?
do u want to get advices?
boss eats which relics again? whatever it wants? 2nd and 3rd? 1st and 2nd?
Hey guys which op to select for kernal banner
Eyja and Saria
And for 5star
youre not pulling kernel right? 
Ptilopsis,warfarin and specter
closest to it
at least stallable without ball
Stallable by who bang bang bang all ded 
funny 80 res on lv1 
seems like his melee attack is x2
6s is regular, that's nothing special
[Airfall Barrage] Whenever a certain percentage of HP is lost, deals damage to all our units on the field
Each unlit Emergency Brazier increases the number of strikes of this skill

is it physical dmg only
does that mean you can burst art and wont trigger the skill
boss doesn't have any special skill
so you can't nuke it like Steam Knight or Damazti
looking good... 😄
When entering the Breakout Stance, immediately extinguishes Emergency Braziers in a large radius
btw you can reactivate the heat system by attacking it,
but it will keep dropping sp if the aspd is not enough

is it gravel shenanigan again
does the boss really have 100k hp and 80 res on EX
cuz that is just funny
btw if there's no extinguished heat system, I think boss won't unleash the iceberg drop
ya mean this
stack + 1
even if he has no stack, it should still drop 1
altho not threatening unless ya use e0 units
which boss is that?
the f- is that
funny perma freeze event with extremely tanky boss 
Frostbite Cave of PvZ2
heater give freeze immunity
ya light up the heater by attacking it
or use the provided flintstone 
Well shit look like I gonna need it
what does rs mean?
if ya follow the event mechanic
The coming event
isn't the coming pinch out?
therapist won't save perma freeze
ok so, it's 1 attack and +1 for each extinguished heat system
total is 5 attacks if there's no activated heat system
i am confused, somehow my brain doesn't get what u are explaining...
is that the boss from exe-alter release event?
because it's how HG cooking
it's the boss from The Rides to Lake Silberneherze
code is RS
that's the event CN has running right now?
ok we are 6 months away from that point... xD
not going to kill my braincells over that right now
why you care for mspd lmao
because speedy enemies are funny ya

i really don't know hahaha
alright, time to calculate Horn s2 dmg for Harold
this boss doesn't have any special attack/skill that will delay its invincible skill tho
naga, can i remove a curse in IS when i upgrade the op?
saw it happen one time but then next time i did try the same thing it didn't go away
you mean the duplicate bug?
never lol
you need a relic for that
2-3 days highmore did have one i did e2 her it went away
Or find a dispatch node
Was it a dispatch
This is the bug
yes it was a dispatch
so if i dispatch the op then it does go away?
Dispatches clear curses yeah
Yeah that's one of their effects
ahhh ok that explains then how it happened
Idk if it needed a skill tree upgrade or smth but that is intended behavior
i wasn't sure how it happened but now i did remember it was a dispatch anyway ty
I wouldn't go around using it normally since that's definitely a bug
have been trying since 2 days to clear them with just upgrading lol
The relics are pretty rare anyways
It's not like you can rely on the bug
what's a bug?
Someone in HG just adds reprints of F- bird of MH collab
Except new enemies design are so weird 
even with that dice i am rolling a 1 two times in a row lol
Wait...
Can rat tank that ?
No, a rat doesn't have 2500 def
It does like 2700 damage, have fun 
There's a certain prairie dog that can take that and come back 15secodns later tho
Close enough to a rat
kinda funny that they actually release an almost-Christmas-liked event for CN now
why it fits the month its Dec
we are getting summer events in winter bro lol
and that winter event will be in summer for us
any good way to deal with the chain casters from 10-8 onward?

hf at sn8
Is the bazooka guy here red variant?
Wait
There was chain caster in 10?
there is
Both, red arrive on like 300+
And my stupid ass larned red has bigger range on that map 
they were introduced in 10-8 it seems
No need for defender
How tf I cleared to 12 without noticing
I also refuse to believe that there's a caster in chapter 10


