#strategy
1 messages · Page 445 of 1

Completing two event stories at the same time? You did a deligent work.
me?

Ye
im too lazy for real.....
but in fact got trimmed one too
idk why navis so bad for me....
but
in global navis easier then lonetrail
idk yet what to do with invisible ones
cz only one way to clear them is ines sword
3 enemies which hit you below belt if you don't silence them, and also enemy which by design exists to desync your shit
wellp i caaaan use ceobe s3....
but very important here to use lappland
Ceobe S3 is one entity, and those shits attack 3 lanes 
ye...
but here in fact no ranged silencers
i remember only ceobe, lappland and....this one 4* forgot the name supporter
SN S 4 A is hard because you need to min max the ops talent, range & skill. Not to mention the basic mechanic of the event stage.
More than that it's pretty much the same as LT. (Enemy power wise)
Not reliable silence but viable option.
i allready know them.....
and im not happy with this information
Unless that enemy is IW boss. That shit is unreadable 
invisible stackable fish who kill all in seconds....
The difference between knowing and understand have a big gap
spikes who throw on all map only cz mud
So? Which means?
and ofc 5 in a same time
(He thinks THAT S-1 has only 5 of them
)
wich means i need more silence then i have
cz pretty much mobs who spread this shit
Or you could clean the mud before it's spread.
i cant
You don't need to clear all of them though
too much
And the mud will only be stop if there is an operator stepping on it.
even if i have pretty much good ranged ops i dont have invisible cleaner for all of them
So putting Hoshi S2 or Mylnar on front is not a bad idea. Right?
Backtrack damage exist
dont have even hoshi....
Ofc with the help of the healers.
Try ambusher
Then a second option.
ah wait....have...i just dont want to lvlup her at all
I tried
cz of her
That's not true
I've been trying the mission of SN-EX-8 for hours and I could have sworn I let it eat all types of different buffs, but still couldn't finish the mission
What did I do wrong
Put the boss poop on top of each other
Srsly.
should be wrong food
what does that mean
Not CM? Not practice? Can you record it so we can say for sure if it ate different buffs?
Stall then kill both of poop carrier.
Just put a healing defender on the top right
Then let the two marked enemies stay close to one another
That way the boss will consume more buffs
alright, let me
dont let a boss eat stackable buff
Did you bring elemental medic?
elem medic doesnt work on mudrock
and yes i have mulberry
Don't bring her into that stage lol
Mud is fine in sn imo, just dont use her to solo lanehold
She normally lives from what I remember
Yomi...
Your full rooster pls..
E2 nightmare 

why not
Indeed
she got it when i dont has even eyja
Wait a sec.
Only reason my Nightmare is not E2 is how huge this damn queue to e2 is 
even now wait for her skin rerun....
god, I don't have whale nitro so I'd have to compress the file. It's gonna take a while
ugh
I learned where "x2 video speed" button on my video editor 
i


Saria can hold bottom lane.
Lapland the middle lane, facing top.
For top ones perhaps liskarm + eyja S2. But you need to place more than skelter I believe.
Everyone have right for their own opinion..... Also i will Eunectes S2 bosses each time it is convinient way to cheese them
liskarm dies faster then i even heal her
Bring 1 ambusher (Texalter with you) for back up. Small dogo may leak
hopefully I don’t leave out any key parts
Which map you do again? Funny version of S-1 or S-4?
That's what I'm thinking. Nobody fits holding top lane.

Except E2 hoshi with s2 
not sure
but i need anyway to do all of them
pretty complicated
Try nearl with two healers perhaps
can someone have a look at it
Don't spawn kill it
The poop need to be at least 1 tile side by side
from the last place he was defeated?
or 3 in tge same time if they connected
ye
so it depends on proximity instead of whatever one you takes down first...?
See this. Put someone beside Chen to block the poop carrier. You may kill both of them after they are being block.
The poop literally 1 tile side by side and the boss will eat them.
and this guy give him stacks of atk what dissapear if he dont attack
Issue is Unique buffs come from right side while left repeats.
Phase 1 it eats bubble boy and creep spawn on death. (Left uneaten dodge boy)
Phase 2 it eats bubble boy from left side and dodge boy on top right so you already 3/5 buffs instead 4/5 if you were spawn killing all a bit more to right. (right side uneaten resist thing)
Phase 3 he eats tree and left side dodge boy. (Right side uneated multitarget hedgehog)
2 bubbles, 2 dodges, creep, tree - 4/5 buffs
As person who spawnkill boss phase 1 inside red box using phantom S2 i never had boss travel far enough to screw me over with that mission 
The one that Chen spawn kill the poop carrier
didn't notice that I spawn killed the dodge and the shroom to the right side and at first they did glow but when the bubble boy died on the left the shroom one stopped glowing
Glow represent currently closest, you kill another one it move glows to closer
Early player have it rough. Moreover with a small number of kits available.
I guess my strategy is prolly to wait on phase 2 for the dodge and the shroom to get a bit closer, then kill them, or on phase 3, wait for the hedge to come closer, or just eliminate the small boss completely at spawn, then set up the killing chamber when it moves up instead of killing it all the way at the top
Btw your phase 1 eat has funny bug with boss - if enemy buff droped inside blue box boss won't target it (don't work if you drop ALL buffs there)
Phase 1 left buff - dodge boy
I am not sure if he would target it over buff on bottom, but just as random "More you know"
oh yeah, they are kinda the same distance right
but the dodge's is a bit inside the blue box
Welp I've fulfilled my birdknights quota this event, time to full rarity abuse S stages 
Peta i would like to report seaborn dog abuse
Thanks gyze, it’s done 
Phase 1: creep and bubble
Phase 2: dodge & shroom (they stack on top of each other) and bubble
Phase 3: hedgehog and tree
Screw you and your wet TfN design simping
Wasn't this bug patched
At least my friends who are trying to low op stuff were complaining that it was
Any op to change for SN S 4 A stage?
Cut ling for penance if u have and maybe run a tactician for the + 1 block funny
Level 1 is fine
All it's used for is immortal pet strat
Basically with +1 block component, when the pet is refreshing it will block while refreshing and it can't take damage
Reefbreakers are much easier to handle like this
Ling summon is pretty tanky, ngl.
But I dont know if its enough to stand the toxin from the mud and the last spitting unit.
Perhaps that was sufficient.
Gnosis holding both mid and the top lane?
Tbh I don't like Ling here because you have other actual units that like to be placed down
that is kinda the issue of ling, if you wanna play a real squad
I always disagree with that take tbh. A summoner is a summoner
more bodies=more bodies. She is still useful even in a full squad
deployment slots in a team are limited
right she's still useful, but the delta of usefulness is smaller compared to a ling solo squad
if ur playing with a full squad of built units, the opportunity cost of 1 deployment limit that you give up to deploy a dragon is usually higher than what you gain from the dragon itself
if the rest of ur team is shit obviously the dragon is pretty good
that guys team is pretty good though
Man the 1p deploy daily is too easy 
Need help with 5-7
Haven’t tried it in a while because event grind, but I just remember it not working
The way you look at it is very..... well point is I dont agree. The "opportunity cost" of having less deployment space also gives you hella squad space, which personally I value waaaaay more. Ofc thats completely person by person 
Point is, even on a full squad of purely meta units, you can still use Ling, and that would allow you to use surtr+texalt+yato+flagpipe etc, basically anything that has the main downside of taking squad space to a much higher degree than you normally would be able to
u can borrow a texas alter with s3 she can help u to wipe drones and waves of enemy at the beginning.
the squad space you gain doesnt matter if you cant put the units down because of deployment limit
in most stages ur squad size is greater than ur deployment limit
Imo if ur playing summoners in a full squad, the rest of ur squad should be helidrops to maximize that high squad space low deployment space situation
And drop 1-2 helidrops at a time
Thats my point
So it does work, but u have to play a particular way
And make sure the rest of ur units use that deploy slot rly well
Well, no "optimal" is different from useful
doesnt really make sense to use a summoner when 4-5 deployment limit worth of normal units are stronger than ling and 4 dragons
I.e. medics and defenders will probably mostly be removed
Well
The tradeoff is that u get to cycle like 3 fast redeploy in 1 slot
the dragons are just tanky ground units
Issue is
we have tons of broken ground units already
Ling isn't a classic 2-3 phase summoner like m&m
Ling is a lane holder for all intents and purposes
It does
are you not reading what I am saying lol. Thats 4-5 more space for more units that generally arent deployed such as flagpipe, ines, surtr and more
So her dragons are directly competing with something like a mudrock
i am reading what ur saying you are just conveniently ignoring my argument
No, I am saying both work. But Ling isnt useless even in a meta comp 
But if u play m&m or even scene to a lesser extent, the ability to move ur summons around warrants a non-laneholding playstyle, thus not competing with laneholders
shes not useless if you want to purposely shoot urself in the foot by not choosing optimal units for your limited deployment limit
Ling does compete with other units for slots tho since the dragons don't do anything more than them
I.e. move around
Ling by herself is meta comp 
i just dont think anyone that genuinely wants to pick the strongest team they can in a normal 12 squad size 10 deployment limit setting is putting ling in there
in other words shes pretty useless in a meta comp
I feel like you seriously overestimate how much Ling costs
There are plenty of stages that require high dmg but are not tight on deployment limit at all. In which case ansummoner would be a top tier option. Even if its a stage with tight deployment limit, at most you just dont place her, since you arent likely to get full use out of your whole squad in a stage like that anyway. It cant go both ways 
lings damage isnt high compared to what you would get out of 5 deployment slots worth of other units
I think this argument still holds if the stage allows for the dragons to hold their own and not die
Ling S3 does the bare minimum of lane holding lol
It's not about "the strongest laneholders" it's about "strong enough laneholding"
The dmg you get from the extra squad space sir
its like on one hand you have maybe 7 ling-replacement ops and 5 helidrops or whatever in a team, or you have ling and 11 helidrops
except the 7 ling replacement ops are doing a hell of a lot better job lane holding than ling
and the 6 extra helidrops you gain probably arent even being deployed
In stages that are harder on laneholding the dragons may not be good
But stages with weaker trash mobs and periodic elites, maybe helidrops can take care
Mlynar himself is not a helidrop
Chalter isn't a helidrop
Exalter isn't a helidrop
Stage dependent so neither is right or wrong
no its not really stage dependent
Nani
unless the stages ur pointing out as fringe cases are like 2 squad size 10 deployment limit cc dailies
in which case sure
ling balls out
It holds up when you throw a bunch of one and done ops at the enemies but when you need really big damage Ling dragons naturally falls off
If I'm deploying Ling and 2 dragons for 5 deploy slots, I can just opt for Penance/Mudrock for 2 deploy slots
Ye, generally it is so for most stages unless u need those 2 extra helidrops
But for general content u can just play however u want anyway
Again bro, you are overestimatimg her cost
.
A summoner is a body generator, some times they are extremely useful, sometimes they wont hold a lane by themself.
The point is, you dont need to blow it out of proportion by bringing "11 helidrops" but by bringing ling instead of 2-3 ground units, you can save yourself extra squad space.
I was never arguing that ling will hold better than a mudrock, but the point is that you dont normally need a mudrock, so there is little downside in saving squad space
what else are you bringing
Having more deploy slots allow space for ops that needs to be on field (Mlynar, Chalter)
Summoners aren't rly body generators btw
ur whole point is that you get more squad size to bring non-lane holders
Only dc and scene
M&m operate differently, and ling is more a laneholder than random bodies
I wouldn't treat them the same
The only real (inefficient) body generator is dusk
True and based
free hp bars is nice
btw, in SN, the item that gives ranged ops 80% hp applies to clones on ranged tiles right, not clones who absorbed ranged ops?
I assume mumu clones get the buff yea
Since it says ranged "operators" tho, summons might not count?
Not sure tbh
i can test it with maggie drones, but i think general buffs apply to anything that can be buffed
actually i'll jsut test with mumu ranged s3
Isn't there a "All operators gain +1 block" buff that applies to Dorothy's traps?
should figure everything in 1 run
So then mumu ranged clones would count I imagine
Yes? Now you have
1-2 weaker lanes due to ling dragons+ less deployment space. But you have
+bagpipe to get dp earlier
+some sort of extra dmg in a tight situation that you werent already bringing. such as eyja, surtr, saria (on s3 now) + whatever else you want.
- A body generator already on the field.
Obviously in some situations either would be worse or better. My point is that people underestimate what she actually brings into a full comp
No, traps aren't treated as either allies or summons, same with stainless cannon
im using mumu ranged clones to block cuz nethersea brand is cringe
body generators are pretty useless when you already have lane holders
as aforementioned ling also like
is just not a body generator
deepcolor is a body generator
ling is not
all the ops you mentioned are ops that people typically bring to stages over ling already, cause they bring more value than what a dragon does
You can only bring 1 over ling.
But if you arent short on deployment limit (which I am normally not) then having her just means you get 2/3 instead of 1
Ling and her drgns are good cuz they are a fat stat stick that can beat the enemy, or atleast delay them, she's also good for low squad sizes, since you get the benefits lane holders for the price of one squad space
sure
this is pretty pointless
i just think the deployment limit you lose bringing ling doesnt warrant the squad size you gain
but the opposite perspective also exists
nah we arent
most people dont have more than like 5-6 good helidrops anyways
thats not an issue
my current team is mumu, magallan, pozy, skalter, and 8 helidrops
Ppl are spoiled by chronic FrDs
there literally arnet more than like 6 good dps helidrops in the game
nono there are a lot
Thats not true wtf
yeah and most of them suck
specter isnt a dps op
her damage output is pretty shitty compared the other 3 you named
Surtr, eyja, FrDs, Skadi, NTRK, saria. This is 6 already
saria?
Saria?
Utage is irrelevant in this day and age
If you are playing meta
utage is a far cry from everything else on that list
Her s3 is pretty helidrop ye. Although some people dont veiw it as helidrop if it isnt used ontop of enemy ig
i mean u have like 6-8 helidrops
not all are gonna be the same caliber
saria s3 helidrop dps
some just need to assassinate a caster
Surtr, NTRK, Sexas, Yato, Ines, Skadi
That's probably it? Unless you want to bring Lessing
Archetto is a helidrop with mod y
tbh I don't know if you point out the reason for this conversation
because it's pretty depended on stage
Oh Eyja
Labrats clear
Ines is more for stalling until the others come up
I treat Ines more like a debuffer tbh
essentially what i do yea
Bag then 
Fk even horn is "helidropable"
ok pal what
Take your meds
a stun/30s for 1 deploy slot is just not that impressive
but it's not bad
if u have 6 helidrops and mumu tho u liekly wont need mayer
maggie is enough
Sir, I am a chronic ed3 only player in IS3, dps off deployment matters
even if its not conventional
horn is shit for ed3
I dont draft "for" ed3 even on d15 cuz u literally just bring pozy
I guess she works because you still have to clear Highmore first
ok pal what
minimum requirements for d15 isharmla are like
2 vanguards, usually a flag and cantabile
suzu/shamare
pozy mlynar and another dps
Thats cringe wtf
Do you play d15 end3?
ed3 is the most draft-intensive IS3 stage
I kill with ines, myrtle, pozy, and like 2 other main dps
yeah thats literally what i just said
Main dps as in worse than mlynar
Schizo takes
Call Kermit we need to cleanse
idk why you would say ed3 like a justification for her
even rosters that have access to every operator in the game still dont have a 100% success rate on ed3 unlike ed1 just due to the heavy draft requirements for the stage
No, because I already have pozy and probably will have some other random dps role 
Horn is for other stages like highmore
yeah so idk why you would talk about ed3
It was literally only because helidrop dmg. Because of the reaction I got after I said even horn was somewhat "helidropable"
Yeah uhh
How
the only reason horn is good on ed1 is because she is one of the only high damage ops that outrange highmores ridiculous aspd field
not because shes a helidrop dps
Yes?
horn is like the opposite of a helidrop
10sec till skill 
ur point is that horn is helidropable
Horn draft in end3 is understandable because you still have to beat Highmore
Horn helidrop is like shit
to support this point
you give an example of horn being great because she is the opposite of a helidrop
this is why i am confused
she takes like a minute to get her damage out and can only do so from 5 tiles away when an enemy is stationary
on highmore thats perfect but thats usually the opposite of how helidrops work
anyways
this is so far from the original topic
its whatever
lol i forgot
most normal carnelian team composition
No, my point was that, how fast you get to dps off of deployment matters, in which ed3 is literally the main example. It has nothing to do with ideal ops to draft for it.
you guys just argue so quickly.
10sec for a skill activation is pretty fast, faster than eyja normally for example. So when I said horn is "helidropable" the quotes are for meaning that I know I am going out on a limb. Its just that ak players immediately like to argue and start talking about how she is a horrible draft for some reason 
1 vanguard is workable but painful
it's just about timing of your deployment

Well for IS there is plenty of DP related relics anyway 
Can you consistently get those relics?
If you dont have any, I would prob just want canta/ines and a flag alone
if you get ASPD or convalescence, then Canta alone is enough DP, and if you get initial SP, then flag alone is enough
Since placing more vg for ed3 isnt exactly positive since early dmg can outweigh later dp gen
you know, i see why everyone talks about her like that now
worked like a charm, thanks
as for dealing damage on D15, the ranking goes Heavyshooters > NTRK > Mlynar
mlynar is probably a little better overall though
cheaper and less risk of dying from tears
Me who somehow ends up with AH and watches skadi 1v1 the boss 
true, Mlynar helps you get to the end and tanks stuff
Mlynar is also better since you can place him on further tears
or you can just
force the tear in a fixed spot
with 2 VG
mainly better cause tanking yeah
like broodmother balls n shit
you can also force the first tear with 1 VG + Gravel or something
I see
I guess I am the only person who just prays for the tears to go into good spots 
hidden isharmla technology
ah yes
Just high roll it
The mayer relic
idk about others, but when i redo that stage in cm, i used Texas alter and she worked well. so i recommended you.
my old auto is so cursed lol
Honeyberry : 
low DEF high HP
If u mean they levitating guys they dont have high def
250-300 DEF
will we ever see the ls4 slugs ever again?
you mean the rush of 35 alpha slugs 
we need to return to the classics
yea I know

btw, about the +% atk part, it's not fully %atk buff from skill,
it bases on how long the skill last before expire
oh
for s2m3, it's 50%,
so you get 50% / 5 seconds = 10% per second
seeing wacky kits pop off makes my brain tingle
whats that op
Wind Chimes
that atk looks cool
funny op w vigor
it would be funny to see Bison give def for Wind Chimes lmao
naga just use heidi
I stole this
Staying alive without healing
Def
Shining, Aak, Heidi, Skalter, Roberta (Melee t.), Saileach, Bison, Pallas (Melee t.), Nian, WhIslash, Bryophyta, Gravel (10 dp or below)
Class specific: Siege, Zima, Hoshiguma, Mint
Res
Nightingale, Bassline
Damage reduction
Abjurers, Stainless, Gladiia (AH only)
Dodge meme
Croissant, Deepcolor, Flametail
Invisibility/Camouflage
Heavyrain (Cam.)
Tsukinogi (Invis.)
Atk debuff
Shamare, Mousse, Waai Fu, Mountain, Mumu (clone), Hexer module (Don't know which)
Tsukinogi doesn't grant invis
Dodge list is missing Mayer and probably other ops
hmm
Doesn’t mayer only apply to her summons
Applies to adjacent operators too at m1-3
wait, 20 bonus def from Shining add to Skalter too?
Has anyone done a dodge team in is with the attack up if dodge relics
I tried. But it isnt worth even if you get lucky
yea
but it's 363 def 
wait, but the 40 bonus def for ground unit doesn't work tho
I will take screenshot again
oh wait
the def debuff from slug is after this
even if you didn't deploy your medic first
Lol
Anyways
so he only gives 45 flat def
now
does
im just gonna
defense buff stacks
Ofc
like the defense bison gives, does it get multiplied by shining talent
or is it still flat additive

Shining talent is flat additive too
In that case, yes.
Except for Inspiration, flat additive apply before % buffs
is it def only or does atk buffs work similarly
afaik there isnt any flat additive other than inspire
Atk/Def Steal apply where Inspiration does too
Unknown as we have no flat atk buffs that aren't Inspiration or stat steal
unfortunate
also
are all aspd buff flat
i cant remember any percentage ones
they modify attack interval instead right?
Theres % aspd modifiers. But no player usable ones
wtfart
spaghet coding
Dossoles water aspd debuff and OD red tumor aspd debuff are such
red tumor was percentage?
Yes
80% cut in both cases
it applies after everything then
Well, some Dossoles maps only had it 60%
Between Gnosis, Stainless, and Aak, who benefits most from buying their mod? (mod 1 only rn)
None of them have super impactful mod1s 
Stainless doesnt really need mod tho
Aak has better mod3
Idk -4 cost on S3 turret seems kinda cracked for a base mod
Oh actually I do agree for the dp part. 
Most people just ignore it tho 
So Stainless is the best of the 3?
For mod1 ye I would say so
I'd pick Gnosis but his mod upgrades are a low priority for me rn
Well ye gnosis mod3 is good. Mod1 isnt great for him tho
Itd be better to mod1 shamare
?
Does base mod work on her doll too?
i actually dont know
I just place Shamare in a far off corner, unlike Gnosis 
same
she has worse defensive stats than him
and doesnt need to attack
Well if you want atk down your more likely to bring shamare
brings mousse
I just thought it'd be a nice bonus for Gnosis, especially for bird shenanigans
yep
ok
It wouldn't be that substantial for Sham either
Ye. Its more than gnosis tho generally speaking since if you want atk down having some is better than none on her downtimes.
For gnosis the atk down wont be as generally helpful. Ofc if you place shamare in wonderland somewhere then ye gnosis all the way 
Though there's probably some kind of longterm stall that'd enjoy it. It's a matter of finding it ig
Thats the actual hard one ye
do it
I mean enfeeble on Gnosis I can see being low value, considering you bring him so enemies don't attack 
The point is safeguard when enemies do attack
Well that can go both ways tho since on shamare, the extra % wont matter during her s2 even if it did stack.
Shamares doll applies her talent.
It does? 
Same as skalter, the doll is considered part of her range.
That doesnt really mean anything unless it is actually a situation where she will die if I place her further up tho
Still 50% uptime
bleh i want rosmontis to place at least 1 gear on the tile right above the p, but she never seem to do it. is her gear placement rng on dependent on enemy positions?
It favors enemy positions iirc
Also reminder for this rerun unless they fixed it, tactitian vanguard summons retain the +1 block from the machine even when theyre dead, so you can have a 1 block immortal buddy for tough spots
- if there's no enemy (or there's invisible/invincible enemy) in range, she will drop 2 pillars randomly
- if there's 1 visible enemy in range, she will target 1 pillar at it, and the other pillar will be random
- if there's 2 visible enemies in range, she will target each pillar to them
- if there's many visible enemies in range, she will target the 2 enemies that are closer to bluebox (which is depended on each enemy's movement path, or distance) BUT not in a same tile
ty
funni pillar
i don't remember this being true
Actual misinfo

Hi
No
Makes it even better
i finally found you
Hi, how do i do symbiosis on e1 weedy start 
Show map so I can draw it for u
First ur vg draft must be yato
This is emergency symbol btw
If weedy desync
Like her s1 leaks 1
Use dice
It happens sometimes
oh wow the cannon tech is great
I love Spec Cast
i feel dumb for not even trying to use it the...two times i ran this map
Yes speCast fun
the Yato push is so pog
It's not. The people who told me it did were mistaken.
Yup. Got bad info.
Rare Khold misinfo 
It's been around since her existence, interesting how it's persisted for so long.
It's the "below 40% HP" that makes it a pain to test.
I think if it did then they would put it in the skill description
Are there any skills that do extra things out of the skill description?
Would misleading descriptions like Provence s1 count?
Is it +ATK% when target goes below 20% HP?
Alternatively, Stainless s3 turrets have certain features you can only know by selecting them and looking at their trait and talent. Notably the healing from artificers and the phys damage reduction they grant.
The game says +atk%, the code says atk%
Really
Provence s1 actually scales linearly based on target's % of hp. Description it has makes folks think it scales at 20% thresholds/breakpoints.
it's atk_scale yea
Yeah, only of like 3 times the +atk% and atk% don't match up.
"Falls by 20%" made me thought it was "everytime they lose 20% HP"
That might just be me being stupid
Oh. Santalla s2 might also count here.
It says random tiles but selects tiles on a per-row basis, rather than being totally random.
To be fair, how Santalla S2 works would basically be a small novel actually explaining how the RNG works.
tbf, totally random can lead to shitty RNG
Like GG crits working like a pity system
GG explosions are at least a reasonable description.
I was just about to mention GG talent
Don't know why they added it specifically for GG tho
instead of other ops with a crit talent
GG is already really good.
Especially if mech accord casters ever get a module. Both her talents would benefit greatly.
Hm. Have gotten 6*s with rng crits since her
She's the oddity in that she's the only one with a pity system
No "if" there. They're getting one next event in CN
Unlike someone like Thorns where his talents are more of an accidental bonus more than anything.
Thorns should get a crit talent
Oh wait. Viviana
Caper has a crit talent and iirc she has a really high chance too
To be fair, how do you balance someone as strong as GG without setting their crit to like 5%
Set to 1.5% and boost it each attack is about as good as you can get while keeping the explosion mechanic.
If I had to guess, GG has the scaling so it works similarly to mech accord scaling. Also maybe because they feared how high rolls at start of skill are more potent than middle/end?
ah yeah, does drone explosion reset her scaling
Plus 300% atk_scale.
Actually, when drones explode, do they still do a normal attack too
because if it does then I guess that's why they did it like that
No. She was bugged at release that it did work that way and she was way worse for it
It resets the crit chance. Not the damage ramp up.
It's why her S3 is so strong. With global range the drones never lose the 110% damage.
Well then idk why they let her have that system instead of a straight 10% chance to crit
Because with bad RNG you will have missions with zero crits.
This isn't a problem with other operators with a crit talent tho
It's the best of both worlds. She isn't constantly critting while making sure she does crit.
It absolutely can be.
Especially in higher end content.
~~Alternatively, the bug was intended but the complaining about it made HG change it ~~
well, the state of casters was just in the shitter back then
Ehh, not really.

GG was released a while after dossoles holiday which was the end of the "physical is the only damage worth using, all arts damage sucks".
Its just a random tinfoil hat theory.
But her crit talent is weird since Viviana has no such thing
Yeah DH is just a really high DEF event overall, but that doesn't change the fact that you use basically 2 casters back then
Eyja and Ifrit (sometimes)
Passenger got his buff which is great, but it isn't enough to knock Eyja down
Dude got like 3 buffs.
i feel like the "phys only" meta existed well beyond DH
No one can knock Eyja down.
I blame the fact that her kit having nothing but damage
Not just damage, high amounts of AoE damage.
They can't print anything really better than Eyja because she already occupies the big AoE big damage niche of the class
ST damage being Ceobe and GG
She still does AoE better than splash casters. She only really loses to Carnelian under very specific circumstances.
So specific no one cares about Carnelian nowadays
I only see Lin
Before Lin Beeswax was more popular than Carnelian.
Carnelian self healing being on skill activation with her long ass charge times was a death sentence.
Not helidrop and mostly reliant on Phalanx trait for tanking
They were too conservative with kits back then
They tried too hard to make her not better than Eyja
Less conservative and more "all over the place".
Curious what her 2nd mod will do
We have mizuki for that
And Ethan

All of them are worse than Mostima
S2's stubby range is rough ye
I don't think so
Except Ethan, he has a good cycle
Chalter > Saileach > Nearl alter > Gnosis > Ling > GG > Fia > Spalter > Spalter with module > Ebenholz > Dorothy. All over the place.
ethan attacks too rarely so kinda shit if you need both bind and hit count which i can remember like 1 event that did that
and even then you could just use ethan s1
WHAT? There are only 1 release between Chalter/NTRK/Ling?
before gnosis we had FT
So the 2 new 6 stars between 2 limiteds is more recent than I thought
before ntrk it was Fart
Flametail is Nearl alter.
oh...
We don't count the unlimited release on a limited banner
oh yeah Fart exist
I forgot
yeah my bad
Ok, yeah. Fartooth was between Saileach and Nearl alter.
Also, out of that list it is honestly fascinating to see who still gets used and who sits waiting for a reason to be used.
GG is by far the most used.
By a pretty wide margin.
Mizuki s2 have better cycle
But Mizuki S2 is only 2/3 targets.
3 targets is usually fine
That's more than enough
So this + Degenbrecher is our Year 4 line up
2 targets was a bit annoying at times
I still find it amusing that Ethan is the only stalker worth a tier 3 module.
U do u
And Lessing under that
Lessing is welfare.
He still counts
Dorothy tier 1 module is pretty poggers.

I'm borrowing max pot mod3
fake spec main
Choked by module blocks?
No
Oh. I see
Her pot
The tier 1 module blocks...
Actually effects the module
Plenty of tier 2 and 3, to the point of skipping SSS.
Dorothy mod0 die
The module economy is really jank ye
Dorothy start is cringe
I will do her mod when I got her to p5
I hate restarting when I see Symbiosis
S2
Unless ur doing E1 start
Then u need a kroos
Not really enough
you can't borrow e2, which sucks
Fang + Kroos + Dorothy basically dies to Symb only
I don't know if the new F1 map in the expansion would change much
Let me try this
this sounds like it should win tho
Yea , 3s team have no issue on sym
Symb?
Iosys
I can see fang dies to mobs wave
Is there a reason for Fang?
6 hope start already
Ohh, IS.
Which one is that?
Dorothy talent 2
20/24%
Basically mod4 in a way
What sort of copium you execute if 4% matter 
Module adds %
We not even in CC yet
Yes. Module takes her from +20/24% to +30/36% and then +40/48%
No 1%
Yes, each module adds 1% ramp up, but unless you can't get more than a single trap detonated...
Dorothy really wants ATK
0.8s interval, and her skills has pretty big ATK scalings
Ok so how is SN-7 possible?
Raised ops and little handy upgrades.
How many upgrades for the roomba can I get before SN-7?
Lets see a screenshot of your highest level ops.
sn-7 is the map boss first show up?
I couldnt beat it during the events first run
I think you should have 2 upgrades on roomba by SN-7 point and you can just go with bouncing robot to kill boss in front of blue box (1 tile wide place for roomba)
And I still cant beat it
Heres my best ops
The boss stuns every couple of attacks.
Im working on upgrading some others
i think there is a picture about boss buff type somewhere
that might be help you
and read boss mechanic too
oh yeah phase 2
kinda ass to deal with when SN firwst run
Boss needs 3 block to be blocked in phase 2
And ass to deal with now.
and later phases but that's for later stages
Not even surprised at this point tbh
Boss description fails to mention that 
phase 2 is the hardest phase tbh
It fails to get the entire experience across tbh
And this is reason why they skyrocket this shit block count
https://fxtwitter.com/summonon/status/1729771273549381726?s=46&t=1sYP0FHjVbxR1GApLKFhXw
And how much suffering and sanity loss comes with it
I cant even stall it because of the tiles it spawns on
The solution is borrow something broken and don't farm SN-7
The boss is stunable
Guess who stuns a lot
Im never playing that stage again
Man idk I dont have any of the meta characters
https://www.youtube.com/watch?v=rBAGIjnM8TM Borrow Blaze, replace Bagpipe and it should work with what you have. Along with 2 more deploy slots.
Outside of Mudrock
yea i do dat
S2 mines cannot be placed on banned tiles
Man
That wouldve been so funny if it couldve worked
Or maybe I can S3 since it counts as a boss
Blaze E2 has a talent that halves the duration of stun so can solo the boss on SN-7.
ohh yeah boss stun a lot on that map
i just use classic method
defender+whisperain
Man she was clearly designed for Ch6
the rest of the free slot used to hit boss
Remember to borrow Sexas S3
Boss has shit HP lol
I actually need to build Texas alter
I need to farm some of those chip stages
For a few operators
Same. Along with red certs for chip glue.
is Silalter s2 gains good
Skalter, yes.
(SN-7 with bouncing roomba and S1 Jaye)
I have no idea is Silalter is a typo or some other new alter with an equally obscure alter nickname.
Loud? 
I feel like people just use whatever nicknames they want
People understand anyway
I just hate Chotgun and Gaxe in particular
ntrk is understandable, it's short compared to nearlter or nalter
I don't care about ntr jokes
Oh right, legit forgot she exists. The gains are... kind of "Better bang for your buck compared to S3" while also being "just keep her at SL7.
For Chotgun, Gaxe and Skadance, they just sounds wrong
There is just so much "everything has an extra condition or three"
Krooster happened idk why
ReAl 
I thought people would go wtih kralter
i use "skadoo" a lot, but it's a bit shit at actually saying what operator it is
to someone who doesn't know
I used to use Yalto, but everyone knows what I meant by Yato so I just use Yato now
Hibifier sounds nicer
Kirito is annoying
Niorthalos
There's Jesswick
"The alter only used in IS"
Who?
Jesspoor 
I use her
She's pretty pog
what do ppl call lava alt? i just say purgatory
Jessica the liberated. The ranged tanks with low damage.
Yeah, I mostly see purgatory.
does greyy even have a nickname

Eyjaberry is only easy to understand once you know Mulberry and Honeyberry exist.
Haroldberry is funnier to say to me
haroldberry
male, so no
I'm honestly surprised we're getting another 5* wandering at all. I'm curious what he'll do. Mul/Honey kinda have the burst/consistent angles covered respectively.
I'm guessing Eyjaberry S1, but not limited.
Is anyone really surprised?
Typhon is arguably the most powerful op in the next 7 months.
I think have no idea who was on skin between Penance/Tsu and Ansel
Santalla sharing a banner with a great skin gives even more reasons for global to spend and pull.
Especially when you compare Typhon to Executor alter and Spuria.
Spuria only being a direct buff for like 2 sniper archetypes.
funny we were just discussing Spuria in #is-station
Here's Schwarz hitting a 720 DEF enemy with S3
No buffs: 71433 damage
Warfarin: 83766 damage
Spuria: 94112 damage
Aak: 109959 damage
Spuria represents a 32% damage increase
(with average stun rng)
aspd is busted for heavyshooter
well the ASPD is equally good on almost everyone, but it is true that Schwarz with her 2 sec attack interval doesn't get penalized too much for the stun duration
her interval becomes 1.42 if not stun and 1.8 if stun
I think the consensus is Exalter > Typhon but Typhon is more unique
spuria is great for ops with an attack interval longer than the stun.
Also Typhon doesn't rerun
I want whatever you're smoking.
Typhon S2 and S3 get used constantly in upcoming content. Executor alter gets used for showcases.
exalter is actually pretty strong with mod
i wonder how much both sides of this argument downplay each other because "male vs LM7 op, lol"
But I think Exalter, now with module is really good
Isn't exalter is just your general laneholder. Typhoon in the other hand is broken boss killer
I love playing male knights. Typhon is a "don't skip, spend a reasonable sum if you have bad pulls".
No he's used in low op H13-4 iirc
Low op.
And many more low ops
i wouldn't call exalter "average" laneholder for sure
His burst is stronger than ur typical laneholder
Not everywhere.
No
Exalter S3 punches hard
Real hard
I mean a laneholder that has a high burst damage can be used in a lot of things
man has shitton of damage and is surprisingly very sturdy
Typhon isn't broken for what I have seen
My point is you can replace exalter but not for Thyphoon. Her s3 following target is so unique
Typhon laneholds with S2 as well
Typhon S2 is an incredible laneholder.
Ppl probably see typhon as "broken" cuz they saw her 1 cycle pat
She has a better Thorns S3
Her S3 ignores some mechanics with the lock on
Yea that s2 too
Loops back to my og point
Like, look at annihilations. content everyone does. Typhon has featured in all annihilations she has been released for. Executor alter cannot say the same.
blaze>>>>gavialter confirmed
Almost like "low bar" is what 95% of the playerbase cares about.
Sure bro, idk where did u get that 95%
I haven't actually seen typhon in any of the anni clears I've seen 
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