#strategy
1 messages · Page 431 of 1
JuSan you law inforcer
I mean, the dev is still listening to us,
so I say if I want the stage harder, they mind to do that too

Lol
a lot of people are gonna disagree with you basing it off of EXs heh
were the EX's actually that difficult
you're right
ok cya
EX-7 CM was quite the stats check that will be quite something for newer players
EX-7 CM has balls path block cheese
but yeah for a newer player it would be hard to figure that out
also the pushing robot tho
especially the lane purely devoted to jedi
u can just ball them to death
#Arknights
CW-EX-7 CM 3★ + Dobermann Squad Clear
This clear was done 6 months ago back in the CN run. By constantly shifting the ball to either side we can stall the midboss and all the defenders as well. That's not enough for 3*s though. The Lightsaber dudes have huge stats and the cm condition of my ops having less attack means I can't do any...
I saw that too, but controlling the ball is a thing
yeah you need to be good at handling the balls
and not many players care about this
well let them suffer
not learning about game mechanics should be punished
and a LOT of them ignored this in normal maps
i mean we've seen it just now 
imagine suffering in IW
okay, just several questions:
like what ops should i pick?
how to manage hopes and get more relics and levels (i dont remember how it called, but basically ,u level up to get hopes)
strats for rushing IS?
i usually stop at floor 3 and barely get to floor 4 (if i did ,it will be ended cuz lack of life points.)
thx comrades
just use ethan fr
is this IS2 or IS3
ok basically if you want to win consistently, have a set of ops in mind that you want to draft at some point
- Ling or Thorns (applies mostly in IS2) getting E2 ASAP is a huge strength
- Managing hope is basically saving enough hope to get your 6* recruited. So just keep recruiting 3* until then
- Get more levels and relics? Get into as many combat nodes and emergency stages as much as possible
- Strats for rushing IS? you don't....
i recommend completely new players to pick up a pozy at some point in time since her mod allows her to ignore phantom dodge, and typewriter utility is very much appreciated
also make sure to get ops that hold lanes (thorns is the other typically recommended pick)
there are many options, you can pick one and try it yourself
you want to snowball hard in IS so as jusan said, pick a lot of fights - usually first floor and second floor emergency are pretty free
in general familiarize yourself with the maps, you'll fail a bit early but once you get familiar with what enemies come from where it'll be smooth sailing
also make sure to level up the preparations behind the scenes - it's free buffs
also, how to deal a stage with purple colossus and flying guys?
that's boss stage right?
that's 2 different boss stages
yea ,floor 3 bosses
colossus is just dealt by dropping enough operators so it doesn't stun what you care about
for purple colossus it helps to have an FRD (if you happen to have an e2 jaye, jaye is also a very comfy pick as a low hope high-impact op), you can also just outrange with like goldenglow or let pozy camp and the typewriter does everything
flying guys?......recruit good ranged ops
you should be making a well balanced team
dedicated healers, boss killers, laners, ranged
the usual
flexible to deal with any map
Hey guys haven't played IS so what benefit on playing IS
for the flying guys the boss' "airborne" skill has a cooldown, so drop someone to block in advance so it gets blocked in your killzone
a lot of reward waitting you
free resources
fun gamemode that has a lot of free mats
a lot of mats
Integrated Strategies is a huge new game mode for everyone to enjoy at the cost of no sanity! This video runs through many of its details, mostly what people need to catch at the early point of playing it.
Timestamps:
0:00 - Difficulty
2:51 - Squad Modifiers and Selection
3:52 - Temporary Recruitment Vouchers
4:36 - Support Units
6:06 - Hallu...
there's an ancient Go proverb that i think is somewhat applicable - "lose your first 100 games as fast as possible"
obviously don't take it literally but the point is, failure is the best teacher
am i the only moron who spend 3-4 days to grind all of it? 😄
some just don't have the patience to learn it themselves
and thats the sad part sometimes
that's how ak works
I haven't even obtained the level rewards for the last 2 months of IS3 because I know i'll be hard grinding on December once Ending 4 is released and a lot of new relics and maps are also added
4 days actually 8-10 hours each day and i was done with is2 and 3
tbh roguelike is truly "learn by losing" game
you will NEVER win roguelike in the first time you play (not including spoiler)
btw how to play use THORNSSS 😄
Thorns S3....let him get as many attacks in as possible
activate S3
do 1st step again
activate S3 a 2nd time
win
- E2 your Thorns
- S3M3 him
- Deploy him
- stacking s3 2 times
- Enjoy~
also, how long will a run from floor 1st to 5th often takes? i have works so i want to ask about it.
an hour
an hour but you don't have to play it all in 1 go
an horu?
if you're usually thoughful
u can leave if you're not in a battle and it will save progress
as long as you're not in a combat map fight, you can quit out anytime
it saves progress
only 1 run is saved of course
ONLY if you're not in combat right now
ic ic.
this is not annihilation
you quit combat = you lose
you lost internet connection = you lose
your game force closing suddenly = you lose
(in combat)

ah yes IS2 if u can get this if not nvm he will still do fine
let me iterate btw
but IS2 is actually harder then IS3
the internet connection and game force closing is only problematic if you're IN COMBAT
even the def supp one is great since Ling exists
phantom isn't a easy boss if u just wanna grind the levels u do need something to kill phantom and thorns can't
IS3 low diff < IS2 normal < IS3 mid diff < IS2 calamity <<< IS3 high diff
hello pozy here
(this is why i recommend new players to start with pozy instead of thorns)
(she also doesn't completely suck ass at e1)
and yet i still wouldn't recommend people do IS3 low diff first
cause it has too many mechanics that might confuse newbies
just talking about grind, since i don't go in to it if i don't have to... i got all the rewards there isn't a reason for me to try any higher difficulty
yes IS3 high diff is ass because of a lot of stat check
does Kaltsit usable in Is 2?
yeah
of course
here's the thing
if you think your operator is solid in a lot of event maps
USE EM
summon utility good just make sure u don't rely on her as only medic in is2 bc poison maps
IS has a lot of relics that are solid
can make some of the less strong classes be insane
yeah thorns is only recommnded as an is2 starter bc of instapromote and a lot of relics boost his performance a lot
behold.
because of specific relics, I was able to 3-ops the default IS2 boss
e.g. offensive/defensive batteries, aspd, guards restore 2 sp per attack
in is3 thorns is nowhere near the best starter, in fact not even the best starting guard
Gavialter gets that claim
if you want Bagpipe solo IS2 ed3, I have this one too 
#is-station message
for the smoothest start
isn't this only true post-MOM buff
we're about to get that in December
hahahahha
last chance to get your pre-MOM meta clears
yeah relics... https://www.youtube.com/watch?v=NlnHgovS-aY
either way
didn't record how phantom died but who cares surtr did kill him lol
there's a reason why IS is the most replayable game mode in AK
still my favorite IS screenshot
is saria module 2 much better than module 1? I max lvled module 1 before module 2 came out
the 2nd mod has damage reduction, it's pretty good for tanking tough enemy
the 1st mod is usually for supporting
tbh, people kinda underselling bagp mody
ok beat CW-EX-8 challenge. who would have thought that FEater s1 only pushes one enemy 
real question tho, are the stages of "the pursuit of tomorrow" going to be even harder? 
Yes

S stages will have enemy enjoy random ass buff on top of EX red version of them stats and it will be even worse in CM 
the 2nd module?
Ya
here's the thing. It's because people don't use Bagpipe as the main DPS
they use her for the pot5 talent and ModX allowing her for very fast redep strats
ModY makes S3 feel slow to immediately use
and who the hell still uses Bagpipe S2?
exactly....
All of those are bag s3
which is why i like X still
i prefer a faster S3 activation
for flexible redep strats
especially since when it's redep-ing her
its a very dangerous elite or boss
so i want her to become tanky (through S3 skill) ASAP
ModX also allows for her to be "free cost" even with DP inflation from redeps
if you can retreat her of course

I do 


Can you push kristen in second form
ok but baggy isn't a bird
Kristen can't be push
Just wait for weedy mod delta
+100 push force but can only use skill once per deployment
imagine that +100 push force can bypass the game code
So like what happened to Jesselton?
Can't you also push him on phase transition
they fixed the bug
oh
Fuuuuuuuuuuu

What killed Beeswax, the traffic officer?
The jetpacks shouldn't scratch her
But the Traffic officer has 1800 atk so she's not gonna like that no matter how much she's upgraded
Well, hmmm.
<@&586570970345635868> he is here aswell
We don't need a ping everywhere.
Wow. Beeswax module doesn't give def. What a scam
Hp and atk ye
hi, i wanna ask for CW-EX-8 challenge mode, before kill Kirsten phase 1, i need to destroy the balls right? else my units will die is it?
isnt it easier to not let them fly in the first place?
But jetpacks only have 600 atk, which should do minimum damage to Beeswax
if you kill fast enough, boss only takes 1 ball, your ops prob could survive. Dont even need ng s3 to survive it.
ah i see. ok thanks. was wondering what kills my units during her phase 1 where as in normal mode my units didn't die.
Remember the more transformed balls during phase change, the stronger the global arts explosion. Most e2 ops can take one ball worth, just not 2
2 is painful yeah, either big burst or big stall and deal with balls
thanks for the info. appreciate it
Who’re my best vanguards? Tryna do the mission that’ll get me guard chips and I’m getting destroyed without upgrading, but I don’t have a ton of mats and don’t wanna waste any lol
Fang and Myrtle
awesome, thx
Guys how I can do cw-ex 2 task?
What's the task again?
No take arc commandos
that's what vgs are for
no myrtle?
Not max

I used texas and zima
good enough
all you need to do is flip up once
They passed easily
I used red for that
sounds like you aren't killing fast enough
Yep
Again, keep the UP switch lit 100% of the time and you guaranteed win 
Don't you just make gravity UP and spawn kill them on that map?
it made me realize how much I hate thorns' damage 
as he goes peashooter on the enemies
Doesn't matter, they need to travel literally entire map to reach take off 
First my texas 50 lvl elite 1 zima 45 elite 1
I switch with red
But enemies passed easily
yeah because that's not really damage
What I can do?
You have time to block
assuming your vgs are sl7
enough time to get dp
also you don't need to spawncamp
I haven't play 1 or 2 month one time. I forget few mechanic
as I said, as long as you keep the gravity in UP position, anything will work
K
if you lack damage, borrow
Kroos at most left ranged tile look up, best defender to block left lane (Cardigan and Spot probably don't even need healing) everything else toward killing whatever goes right
autodeploy is gonna do exactly what I did to beat a mission right?
For the most part, yes.
Tight timings have no guarantee on being replicated properly unfortunately
hm alr
thx
seems to work for the most part
also, how accurate are the difficulties/recommendations for the supply missions
for PR-D-2 it says I'll need e1 lvl 50 ops, is it possible to beat without E1s if its a good comp?
full e0 is kinda doable
but needs more specific units
E2 recommended levels are mostly scam
but the jump from e0 recommendation to E1 recommendation is pretty steep
remember that for power levels in this game
full e0 squad is baby
full E1 40 squad is early game
1~4 E2s is getting into the actual gameplay
full E2 squad is the start of the lategame
End of late game is when full e2 maxed squad don't do shit 
that's a you-with-massive-skill-issue issue, minus
Tell it to people doing DoS and POO on CN 
ppl shat on DoS very hard tho
What is DoS
Inflation 
?
Last stage of DoS is like 10 enemies, 1 hp seal, all clears i know of had Suzu Ceobe Mlynar Reed alter etc etc
JUST LOOK ON THIS SHIT 
https://www.youtube.com/watch?v=N_2dTQHHksQ
Design Of Strife S-3 Simply 10ops
-Song
https://youtu.be/d5q1_S6lI-0?si=LNTnzhh8MglvYs0Z
#Arknights #アークナイツ #명일방주
Oh the fire sht
Oh thats pretty cool
I never even beat S 
So basically ceobe is god 
Ceobe is amazing against high defense BS. And whoever designed fillers for CC for next 2 "seasons" really ramped up that DEF
I didnt even make it to S iirc. There was a stage with the chapter 9dudes that have refract, tons of hp, and get buffed when together. And my chalter didnt do dmg to them so I gave up there 
aw damn and here I thought getting level 50 ops was good lol
also
I just E1'd thorns
I think I'm safe in assuming that his 2nd ability is the better right
Both his e1 skills are pretty trash 
S2 is better prob if you want to use him as a frontline and get more impact out of him
Ever heard of diagonals 
Now, I've never had issues with clearing a stage but I wanna ask what 2 vanguards would y'all use in a team comp. I've been using Myrtle and Flametail for a long while.
You need to do like 112k damage in 8 second. While boss charge global bullshit
You have damage, but you really missing the time limit part 
mlynar buffed hitting 3 of them surtr chong 2
and yato 2
should be enough to send it flying
i know what u mean with the time limit ...
have to push the dmg in the part when he does the overtake
he/she whatever

dude used kal and mlynar chong only
i will buff my mlynar and drop surtr yato on top
The timing is the issue
that should be enough
Incoming he forgets Mlynar debuffed to 0 def and kills him

Does silence alter S2 drone heal? All the showcases I can find have it in range so can't tell
Minus meant by aak
By skill text it just empowers talent 1
He means you will shoot your mlynar to death
he didn't die last try i just missed the boss wanted to block him with a other op and missed it lol
Yeah that's what confused me, if no heal then wtf is the point when skalter has unrestricted summon that last twice as long not tied to any skill 
2nd problem i cant find a good NG
that guy has a lvl90 NG
which heals like a god
i have some broken one that lets my chong die sometimes
He prob had max pot ng
at the end i will e2 a elemental healer and call it a day since i am done dealing with this s-
balls are not even the problem, i just drop texas and they stand still
die to mlynar but that dot hurts
Silence alter is not carry everything alone operator, I played game enough to assemble roster which can get use out of her damage reduction part. Will it be efficient? Lmao no.
Sad, would love to have another skalter but oh well... Having to deploy the drone in range is just 
#strategy message Here me having her sustain AH against H12-3 as test run. Ignore leaked 3 block guy, it was unserious run as you may guess by me not bringing 13 operators 
silence s2 is actually pretty amazing

saving me in some pretty wacky situations
could also use s3
Nowadays, I just use solo Ines/Cantabile or her + pioneer or Muelsyes if there's an early rush to be blocked. But that's just me cause I don't use flags unless dp demand is too high
I have no Aak to have use of S3. I prefer my shit being alive 
Except that one case where i needed to kill Skadi to activate revival attack speed but she just refused to die 
s2 gives enough shelter to feed my units to Ah levels of tanky
Silence alter + AH.
Silence alter + Aak.
Silence alter + your ranged operators are not save because event mechanic is BS
Silence alter + this one Minus guy stacking DR on quartz for no fucking reason (Call me when BSW event) #strategy message
Ngl I have Cantabille full pot maxed but I really don't like using her
she is very decent, i never leave her on my ch-12 autos anyways, she is quite cheapwith her 15DP
Cantabile and max pod Blacknight is my to go vanguard, when i am not rarity abusing Flametail
even my flametail still 14DP which i shoulg get her module
My fav vg duo is double agent
EYJAALTER+ SILENCE ALTER = MUELSEYE MELEE CLONE FOR MORE HP
my fav duo is My bind girls
mumu and ines
bind is such a amazing CC
Muelseye perma bind, Ines guarenteed bind first hit is wild, (really broken) + movement speed decrease + both HITS AIR ( so coll)
hahahahaha mlynar died to aak xDDD
@glass monolith i guess u meant to say that
mlynar will die to aak
lol
hahaha bro i did it a 2nd time first time i didn't get why he died and how
This time he stayed longer on field and got debuffed for 0 def
Boss ranged attack, which one 2 or 3 clones guarantee stupid corrosion
lol
i thought he died to balls
He plans to kill boss in 8 seconds during his global aoe charge bullshit
To avoid AMONGUS phase
wadafak
lol
what no wandering medic does
u need so much dps for that
brb
retreat and redeploy:
What not using Silater does 
112k damage in 8 second assuming he starts it exactly on 50% boss hp

how long sil duration
Wait H boss is 150k or 180k?
60 seconds on s3
180k hp
how much def does the boss have?
1200 i think?
better i reduce that then buffing mlynar lol
do both
or just bring another op 
Ok my bad 1080
nah since aak is going to kill him i am just going to lower boss def and drop exu on top of that
mlynar is hitting 3 of them anyway at the same time, chon surtr yato 2 and exu can aim at one 😄
Horn would be better if you need to hit multiple clones
i have anyway 2 more dps on the field then that dude i was watching
Boss will start 4th clone at 90k hp left in phase 2, so let's assume you smart ass and somehow had him enter global BS on 90,001 hp.
You need to do 90k damage (While boss takes only 64% damage because DR of 2 clones) which means you need to do effectively 141k damage in 8 seconds against 1080 def 50 res

I think the hardest part is actually trying to hit all 3 clones at once
It is easy you don't
its easy
Casterknights' clear does but one of the clones is literally like half a tile from the blue box
to hit all 3 with mlynar
the hard part is to keep my ops up
since this NG i have is trash xD
It's doable without NG so
how so?
my ops die before i even get to the dmg part lol
lets reset my pc, then i will look for a better exu maybe i even bring eyja in to lower that res + texas, shamare + QB + mlynar + surtr + yato
that should do the kill that guy did have just 2 ops after all mlynar did most of it solo by hitting 3 clones
I have no idea why people cook NG against boss who has like only 1 arts move and it does 450 damage, used once per 40 seconds 
i know that she does arts but mlynar could use a bit help prob, lets just try qb surtr chong mlynar expecting that will work
Wouldn't it be more effective to maximize debuffs for just one damage type instead of 2?
i don't have more then shamare for def, eyja and texas for res... aak is killing mlynar so i will drop shamare and take aak out
then commit to arts with Suzu + Saria s3
i don't have those

have to borrow NG
probably Perfumer too
e1 Perf 
w8 does gnosis work on the boss?
but cold?
Well I suppose you can make do with 25% fragile for 10 seconds
You can afflict cold, just not freeze
that's fine since that would be 25% already
25% fragile, -55% res, QB - chong - mlynar - surtr - texas - yato - eyja will send the boss flying
does cold even work
Gnosis applies fragile to all cold afflicted enemies in range so yes, the problem is it's only consistent with s3 active
that's the plan anyway send it when mlynar starts hitting
to time it all will be a pain, have to start QB first so that she stacks up use mlynar/surtr/gnosis when the boss is close to 50%
This is grade a prime fuckery
Ball control in those bonus stages still dog shit 
im trying, it controls like ass
You can leave it on top left making everything go bottom giving more freedom to ball it
lololo
Mother...
Fucker...
Gratz, you managed to somehow kill Saria 
She got Jedi'd
you touch the tile where you want to move the ball,
after that the ball will fall to the direction of gravity,
so you have to mind about gravity too
Im aware of that...
Im just dumb it seems
I hate this mission...
Oh yes,lets just...not use any mechanics instead you play pinball with a finnicky pos ball
I love and hate how this game doesn't actually count bind as cc
On one hand it typically means "cc immune" bosses can still be bound, on the other cc buffs don't get applied
The ball is the mechanic 

balls are just less op IC cars
Also.
If you dont kill the torpedoes it goes wrong quickly
Bc i have very few ways of dealing with those
...
That is too many mans
FUCK MAMA JONES MAP
4 fucking lane rush while my fucking gladiia instead pulling DV power armor into hole pulled it into herself, bot died to random dog shit and after first attempt dying to literally last 3 crushers I didn't get a single run reaching wave 3
Rip
Still is 4 lanes tbh
kek
finally did it on a normal map 
weedy so good for those arts sabers
really scuffed but its done

Yes fuck you I tried to block DV power armor with 900 def, not trying it again
I held that lane with Mud/Penance 
oh crap
I can add roberta moduler with shining for even more defense i totally forgot it also gave defense
hows the consensus on weedys module?
do you guys think the other one will b better than the current one ee got
oh mint module alot more defense
Advice?
Suffer. All I will spoiler is: Attack dudes near button from left, without angles or whatever
So just bonk the shit out of the ones that spawn near the yellow square?
How?
rhine only hires if you're below 50kg you see
i see
If you dont die from a gush of wind your not hire
why are you using wind chimes 😭
if I had Wind chimes I'd use her too
Check #friend-id
how am i supposed to do this
those fucking rockets just run straight into blue box
I had GG + Suzuran S2 + Exu hold the top lane for the first 21 enemies, then switched gravity and held the bottom lane with Mudrock/Kaltsit + yato. Then just have someone ready to clear the last push enemy
The top robot doesn't move until map is over, you can set gravity to up safely without opening the short path to blue box
If you've strong enough melee to hold bot at least
I don't have the practice plans to fiddle with things yet, but I think a ranged-centric strat could work if you avoid killing bot robot and hold it in place to funnel enemies to the ranged tiles at top. But that's purely conjecture on my part until I can try it tomorrow.
Although tanking robot for such a strat sounds obnoxious due to lack of ranged tiles bot.
I killed the top bot and kept the bottom one alive with Saria + Skalter seaborn
everything goes top where I have a kill box set up
wow thats much easier xD
melee operators are always my strength
ranged however

no snipers or casters
i rarely ever use them anw
i have a ranged weakness in snipers
same
Good to see that info helped
Imagine having good melee ops 
@cirn-
ok but schwarz is decent
i have nobody
I also have Wuh if that counts 
i have firewatch and ive heard shes decent but i dont need her
theres a reason i dont use snipers
my eyja carries me in the range department
fair
if i got a 5 star marksman i would be fine
5*s can hold bot pretty well. I used Czerny and Nearl until the lightsaber guys come around, then swapped them out for Manti + pusher
Fr
but its like ive got every 5 star sniper type but marksman
lightsaber guys have the weight of paper
Me when no krooster
Atleast insider free
And krooster too
no blue poison
sadge
yeah
May is good tho
so should i build her
She's a strong aa sniper with great utility so yeah
since you don't have anything of higher rarity
bc hai mao said so 
her slow is cracked tbh
better than orchid?
thats cheap af
Weak
Its like 2 sticks and 1 rock
shut birdknights player
so a stone shovel 

i can finally use another sniper besides kroos in is
sad iw will be a while till rerun
Record restore*
atleast insiders pretty alrig ht too
That's like 9 months away
May will hold you over until then at least
she doesnt have auto skill like her 3* version mind you
learned this the hard way 
i am planning to roll on jo10 which is soon
so maybe ill wait
to see if i get bp or april
These are the only 5*s you can get from next JO
Just get Pozy
i get premium advice frum me
But I feel like with my luck I’ll get a dupe mlynar
I still think you would benefit from building May
Grinding for mats 
have slow, s2 for stun ( and sniper relics are always good tbh)
With masteries and module, she can do 5* tier damage
Wait the mats are craftable

I used to do stages for cuora e2 mats
It was painful
i once saw someone using May to slow down redblade back in cc12
pretty good
literally just may + cliffheart + rope and redblade would be roleplaying sisyphus
(assuming you have them at mastery 3)

hows robins camoflague
I e2d Robin a while ago but i haven't bought her module 
ah
but I imagine her camo would be as good as anyone else with camo
its kinda wacky
thats why im questioning

I feel like if you take splash damage, that's a positioning issue
oh dang
Its longer that i remembered
6 sec camo
when attacked
im curious if itll work with warf
but i doubt it
ngl should probably wait for 2nd weedy module
Why are there so many good modules coming up
Fortress and juggernaut mods almost back to back is pain
kek
considering i havent heard anything about mlynar mod in cn ill probably have to wait a long time for it in en
Liberators are the last class that needs a mod
Tactician mod when
imagine mlynar with mod
flags coming soon
they come with Typhon iirc
wasnt hortus first
Hortus has geek and artificer mods
you would change ur mind when theyre blocking 2 dogs running their way
oh i mean like the events coming first, but than again schedule been wack recently
so this is translation, does this mean gavialter can have 6 block...................
for sail mod
I'm predicting Pinch out > SN rerun > Hortus > anniversary
yea?
sounds fun
oh geez
I think PO will run concurrently with SN or hortus
Roberta 30 -> 43% defense
or SN -> PO -> hortus -> anni
and devices r 2 dp cheaper and can hold 4 now
PO was announced for early december
what is PO
Reaper mods in Adele 
like crushers and centurions
and reapers and mushas
though crushers suck
idk why they exist
yeah
if you place defenders to the left and right of a reaper they could hold 3 lanes
mushas are fun to mess around with
i like akafuyu alot because of how she utilizes her kit, utages nice too (helidrop arts damage yay, i wonder who else does that but better!!) and than noir memes and hella regen and s2,is stonks when u hit the sweet spot
when i tried using utage in is3 i didnt use her well
Akafuya is best laneholder in is3 trust
she died in seconds
probably because i had skill 2 on
which i thought could be good
She wants to be at half hp for her talent to work
was she e1?
e2 gets extra def and sanctuary from mod
oh ok

which dorothy skill do people like ?
in practice why would people go to her for bind instead of other ops?
Closest is Dorothy S2.
but once enemy steps on it you can't replant the bind ?
But that is floor mines and Qiubai is just attacking enemies.
Not unless you levitate or pull them off the tile
but the thing about traps is that you can place them anywhere on the map
Oh, Ling S2 is pseudo AoE bind.
so not indefinite stall, but can globally buy time
whereas other bind sources are restricted to the op's range
playing trapmaster ops require fast finger
I play in emulator so no need
Also Dorothy has 100% bind chance, the next best sources being Ines (only first hit for 5s) and Ethan (84% with s2m3 and mod3)
spacebar at the speed of light
I guess Magallan s1 as well
oh good then
but those can take up deploy limit if using more than one drone with mod x
all trapmaster have 100% bind
ling s2 crying rn
Loses points for taking deploy slots
Ambusher true aoe and Ines being a vg makes them far more valuable sources
Gonna go hard in s-5
has Ebenholz become worth building with the new module?
He was always worth building
Push that pulls
Pull that pushes
humus mastery feels kinda eh 
here no "texalter answer at all"

here problem in stage mechanic
always gravity troubles
and cars
and gravity
gavial but shes kinda useless
better to just use robin to fling her back to iwona

holy shot
idk how i should do that
u have weedy?
i dont understand how left down ball stay in down if gravity goes up

huh
idk i just deploy my weedy on the tile after phase 2 so she encased everything into that pulsing ball
if i deploy b4 it fucks up the pathing
on phase 2
Ye
Silence? Just kill 
How do I beat cw ex 5
what that map look again?
Set gravity to up to slow the rockets, keep the guards off the down switch
or timing suzu s3 and let your dps kill them
Ok
Suzu is kinda overkill, GG can solo every rocket so the dps needed isn't that severe, but additional slows could be nice
well, i am outdated with current 6* so yeah
cause me only use meteorite for left side
and executor+greyyter right side
I used Rockrock on left, Indigo on right
harmonie would laugh on right side
sad i didnt have her tho
idk what i do.....but i want to do smting
i rlly dont know what need for kristen xd
no aoe medic ded
Trying to cope boss stage with skalter regen 
skalter
man....
what the....
i dont fkin understand nothing here
The balls give boss damage reduction and block count
Is that this phase 1? 
Wait is that phase 1?
I DONT FKIN UNDERSTAND NOTHING
who move the ball????
i dont even touch the buttons
Boss LOCKS ball in place
she moved down ball on top for fkin no reason
You moved the ball with chalter?
Only 2 ways that balls is physically goes top is if you somehow press UP or has Thorns charging off it
Because balls pushed in direction of looking and Thorns only one who can look up for reason
Also not nuking the boss phase 1 
Pozy + Warf kill her on CM
And this is why we get hyper inflation stats bosses now (Before first ball capture and shield boys arriving)
I did it with kal + texalter
omg
crazy shitty stage
how to do it normally i have no idea
- gg for some reason focus down left ball instead of enemies
Ball has taunt 
this is phase 1 or phase 2 boss?
idk what the fuckin reason when she become phase 2 she move all balls on top
and kill all field
look at pic, your up switch is on
and?
so ball move up
She unlocked all the balls first during phase transition
then locked them all again when entering 2nd phase
those unlocked balls deals global arts dmg
the up switch on + ^ explains how it happens to you
Switch Twitch issue 
event issue at all
No, Event issue is when you walk into DV and it send fucking 6 balls at you, each of which has DR when not blocked, does ton of damage, and has more defense than Kris in this event
I remember those goddamn orbs
annoying af
DV-EX 8 CM was a nightmare for lower rarity squads
Rocket Suits 

Every ball u kill during phase 2 will explode
Explode all balls when phase 1 ends, explode all balls when phase 2 ends. During phase 2 each ball kill explodes it separately from rest
and explode all locked balls when defeated in phase 2
why the fuck they do that?
They just do
To give idiots who leveled Puzzle somethig to do 
What you want to do is either stall phase 1 and try to isolate her ball spawn at one spot
either you kill balls first or you use ng s3 to survive 
Literally me
She always spawns a ball at the tile furthest from her
nah it's not event nightmare when they send out 2 ROCKET LAUNCHER right from the beginning
Jokes on you. Shamare doll at balls
Rocket Suits omg
I will cook
I hate those
They are such huge statchecks
And the only way to kill them is having enough damage
S stage built different
Luckily statchecks is what I'm built for 
why the hell u tell me that only now?....
ez
What if i Gladiia S1 top robot toward bottom one and then continiously Phantom top ball down? 
cause you didnt ask, also if you have uncle just use him in earlier attempt, his power of knowledge(reading newspaper) kill quite fast. Good luck on cm, the dp cost makes you try new strat
I yolo-ed in normal ex 8, then cm is like 'ok I need to make new strat cause half my squad used in normal cost so much dp now' 
CM: Do something else
Me: Min Max shit out of my initial strategy 
Tbf the only problematic dp cost will be mudrock and surtr
.....
Mumu S3 is stupidly long bind.
i warned you 
good luck
Me: Sure I'll keep using 3 defenders
Honestly the triple dp isnt that bad even for 99 dp ops
Just bring more vanguards smh
The stage gives you a lot of time to build up dp since its easy to isolate and stall Kristen
Once you kill all wave 1 mobs
dev: "I will make CM with x3 cost so they will matter it."
gamer: "And I took that personality..."
dev: "Hmm, should has banned it too."
Defenders are my favourite class in AK
Block count stalling is one of my favourite strats
back to the day when you were stalling EB...
EB made me raise heavyrain cause fart control is too much effort




