#strategy
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99 dp Mud 
my beloved
at least his team isn't too bad
its way too hard for some reason 
that squad might just have to break balls and slap kristen with mon3tr
no well, it's. actually kinda bad
You won't believe me but answer is balls 
lacking a lot of arts i think
Swap Yato to s2 and use her to break balls
no mastery
doesn't matter
It took me a while looking on full speed cars against gravity to understand something is off
it breaks on hit count
ling works but you're going all in or going home
yea i beat the normal one
but cm its way too out of my league
left side is still a pain tbh
Doesn't Weedy with medic almost solo left? Or does it not work on cm
left side can be stalled by a pusher
Huh... That explains why my Shamare kill ball after attacking it for 5 minutes 
Oh right EX-8 has reduced enemy weight
you miss the sad part those are the only units i have listed
sadly
Shield boys don't even trigger button
Borrow
i didn't, i kinda expected as much when ansel's still in there

Idk how to put a word on this but, you know cm condition right?
does Lee effective against Jedis?
decimates them, but the first one in line will reach him
not really
so in the end no
unless you do thing like this
ball work
nah lee murders sabers if he can push them
When did it stop anyone? 
the issue is that he won't push the first guy and that just kills him
as long as it proc like that, when enemy come, he just needs to push the ball like that
sabers lose hp based on distance shifted
just likes those arts sword dude in Break the Ice
but less dangerous
because of no explosion
just use podenco 
aren't those guys unable to be silenced?
Silence is excuse for people who can't brute force 
Not me, i'm not mental meltdown
POISON, FOG, TOWER
Mama John’s?
ye
Mama john's was pretty wasy too
sniper buffed Ethan go brrr 
when it come to TW server, it will be called 'Cancer Tumor'
now what
rocket car rush to the right
And it is very troll rush because there is delay between cars, long enough to drain all your skills, but short enough for car to arrive before abilities are up 
luckily i have cardigan on standby
so it can held a while while waiting for timing mlynar skills
i had to texas the first and second cart, and activate mlynar
from there mlynar just take care of anything going through right side
angelina negate poison
anyways just use lin
Lin with 5 vg stacks lol
or you can go 1 sniper, 2 vg, 2 casterB/guardA
5 aspd ho ol
dude mlynar with 100 atk speed u don't even see the animation
as the round gets longer the smoke gets stronger?
seems like it
is there 4 secret medals
Well duh turn off X2 speed he swipes like 4 times per second on X2 
I heard medal to do entire thing without losing is shared between Normal and Emergency
Can't really check because i didn't try to lose in normal to go deathless in emergency 
god bless spalter carry this stages
rat is cool though
i am watching her hit that thing since 3min
uhh
IS memory mapping this month feels really hard, I either get supporters or medics or casters so gladiia doesn't get a blocker to focus on pulling
well, Gladiia is strong enough to function as a pseudo-guard
even if she's not pulling enemies into holes
although if you're very strapped on blockers, you could draft a summoner from a Supporter ticket or Kalt'sit from a Medic ticket to help Gladiia
Beeswax from Caster ticket can also block
i'm a bit confused on how Kristen works. i'm doing CW-EX-8 CM and after killing her 1st form, my 2nd operators on the right side instantly die ven thogh they shouldnt be within the Ball's explosion radius, unless the radius is literally like 4+ tiles in every direction
whenever a star ring is destroyed, there's a global arts attack
It does damage
in phase 1 you can avoid dealing with star rings altogether by bursting Kirsten at spawn, but in phase 2 there are 4 star rings so you'll most likely be taking 4 instances of damage
you CAN prevent it by silencing Kristen I believe
alternatively, if you just pop the star rings not all at once, you should be able to heal through it
my rightside ops are instantly dying upon ending phase 1, not by destroying star rings
and then in phase 2 idk how to destroy the star rings , like texas alter S2 does like 30% of their HP 😭
I just let them exist 
i tried, and kristen basically has like 80% reduction, past true dmg lol
so ending phase 1 does a global arts explosion too? kaltsit dies from full HP..
It's based on the amount of rings
If you nuke fast enough she'll only have 1 ring out
And kal will survive the detonation
when i kill her phase 1, theres at most 1 ring out, i destroy them in texalter as they come
Your nuke sucks I didn't let her get first ring in EX 
Was not part of plan but like when it stopped me
Sorry but I had to save dps for phase 2 
yeah most teams should be able to burst her phase 1 fast enough at 0 rings
for example I did Schwarz + Suzuran
I saved phase 2 so well she was last enemy alive
phase 2 takes FOREVER
Then I probably did then
you can take your sweet time
bring a Nightingale or something to heal through Kristen's damage
I basically spawn killed her. I just thought she had an instant pop on ring
so the strategy is to insta kill her upon spawn, then stall her while killing everything else and ignore rings phase 2?
If you lack in damage, you stall phase 1
that's more or less what I did: kill p1 fast, kill p2 slow
If you have enough damage, you nuke phase 1
i probably dont lack dmg, just brain cells 
You just need to be able to set up the phase 2 so you don't leak
notably in p2 there are 4 rings which means she requires 5 block; I killed 2 star rings early on to reduce her to 3 block, so she would be stuck on my Defender; but I waited a long time to get a better setup before killing the other 2 star rings
My strat involved texalter + mlynar + rat to clear the area
Instead of bothering to block I used passenger
Stalled her long enough to delete the wave of enemies
And then I killed her with 70% dr 
i've been using mlynar and lin to clear the big boys, kinda struggling to kill the cars after kal is dying on the right side
The way I had passenger let me get one of the rings down
she slowly summons more rings right?
Not in phase 2
oh
Phase 2 she can't make more rings
aight thx for ideas
the setup though was the worst thing I've ever done
I had to run 2 flags to make the DP cost 
if only I had bag 
oh my god I'm so stupid
I was running that entire thing without kal's mod 
l
i didnt even knew there was a new sss i hvnt done it in like 4 months minimum
without GG, this would be hard as hell man
wat da fck are those thingys
like the ones on the no deploy tile
me who uses GG from support 

honestly that sss looks cringe already i dont wanna do it
they keep eating your DP
ive got enuf cancer with ex8 cm
fck
off
ive had enuf of that frm chp 12
hell no i aint doing that unless im actually that bored bruh
I want to eat dp
guys how do i avoid getting that 2 balls on the bottom spawn
is there a hidden tech or something?
no
when you kill kristen 1st phase
she explode all balls
then convert all balls
no
theres no way around it
not that
i watch someone
the whole phase 1
their bottom balls didn't even appear
what balls
Chinese black magic?
enemies or friendly
Enemies
was they killing the top 2 balls
kristen only convert 1 balls at a time
once every 40s iirc
so if you kill the top balls, she prob go for those first
hmm
yeah it prioritizes in top right, top left, bottom left, bottom right order
so if you kill before the next one spawns, she will convert it back
no
lol
by default, boss has ~3500 def 70 res in EX
each hit reduce 50 def and 1 res
so keep attacking faster and balls will reach 0 def res
you can see it in Kyo's CW-EX-8 CM clear
it's also depended on gravity direction too
hello guys... question
is poison haze in sss map to contagious??? like need to buff medics with aspd or the medic buffs itself?
stonk
it is global n true dmg, medic buff does not seem able to reduce the dmg
aoe medics heal a lot
yeah i think ill put many sniper buff in medics as possible.... i have a bit of taste of it in lvl 1 and god daym they rly burn a lot of hp
folinic might be possible reduce dmg with module? not sure, perfumer works well, not much ranged enemy so quite safe except that one stage where got rocket cars
yeah good thing i hyper invest in perfumer.... she is the only aoe medic i can count on rn
i just use saria s2 w/ sp buffs+ 1 aoe healer, didnt bother buff medic with atk spd as need it for ranged dps
hmmm s2 saria seems the best to use huh .... well maybe r7 will be enuf as long as she have sp buffs
yeah and i cant use my enmity ops.... my only raised defender beside saria were the two jugs... i dont know how will it affect me in higher levels
mine was s2m3, but yes i think it shouldnt change too much
the poison hurts but wont kill u, just scare u a lot unless u really not doing enuf healing
did have to reset and get NG this is just cringe 😄

deym the haze sure hurts.... im only at danger lvl 6 and they almost instanly clr the shield due to props
iz time to s2m3 saria frfr

this new sss looks awful
yeah i can somehow manage with perf + saria s2
I ling'd it
at danger level 10, poison haze deals 70 true dmg per second
i rely rn on good ol goldenglow with aspd buffs... and she can handle pretty well
good thing the poison haze stages only have one paths... well excpet that lvl 4 i think... but ill see how cruel that stage
Hard choice
if u have lot of ranged unit prob 2nd better, never know if banner deploy somewhere weird
id take the cylinder ngl

i have just to cringe on them stage 5 and 6 is way to stupid, without ng and AH i have 0 plan how to do it
Imagine myrtle s1 auto
s2 pozy time? 
they take 0 dmg xD
i wanna know if that thing even stacks up
that would be 60% on total
then +gladiia 30%
90% dmg reduction
no
dmg reduction stack multiplicatively
for medic stacks
only highest effect apply

which mean even if you have 3 units with 2 stack each, they get 20% in total
whats with gladiia mod?
stack multiplicatively
if they have 20% + 30%
its (1-0.2)*(1-0.3)
or -42% dmg in total
that's solid
saw that, nearly died to that stupid thing they left on the ground
since 4 of the big dudes did crash in to me

what are the secret zones?
is one of them like leak kristen
carnelians pretty fun to utilize
cant wait for her mod
second

1-7
what do u mean with 1-7
1-7
Statistically
You get A T3 rock drop every 27 sanity from 10-6
If you craft T2 => T3, then in 1-7 its 24 sanity per T3 rock drop
the real thing with 1-7 is its value in sidedrops
Those "Haha, you fucking failed. Have something you don't want" drops.
why would you do both 
They could just kill off knight floor 4 or smth
I take knight early if I don't have a second body, helps with Malady
Who’s the best range for mumu to copy after dorothy?
find on your roster who has fast atk interval and decent atk
Archetto, blue poison, Exu
Exu aspd talent applies so she wins.
tips for 1st try secret medals: Mama John ||ground tile Schwarz op, just make sure you have tanks for the last map|| Raythean ||do NOT kill the boss asap, let him fly around until your healing setup is fully ready||
Hey is curoa r due-nar to e2
Man.. kristen ex 8 is actually strong eh 
What is this. New tower?
New SSS dropped like 15 hours ago.
It's been a long time we have no new tower. I thought those tower before the update will stay perma lol
Both are fine left at e1, but if you don't have a good phys wall already raised, like Hoshi, then you can e2 Cuora
Mm
i can’t get through cw5 and here are my characters someone plz help
Lol it's seasonal
block the cars with ur horn s2 n nearl s1, slow heavy defender with orchid n pelt them with kroos
Idk why the boss was blocked but she could pass away later??
this is the barest bone clear https://www.bilibili.com/video/BV1sP411m7Ls/ so hopefully u just bring more vg n use more deploy slots n u shud easily win
if is phase 1 most likely is she captured more balls n +1 to her block count requirement, she captures one every 30s or so n the farthest ball to her, thus u need try camp n destroy 1 star ring every 40s to prevent this, star ring defensive stat reduce w/ every atk so just keep hitting it
She requires +1 additional block for each Star Ring that exists
every 30s
but ye
destroy star ring
each star ring give her 35% dmg reduction, including true dmg, stack multiplicatively
and +1 block
nah you are right
it is 30s
Fine, I get it
Thanks all 
tysm
got it
u mean 20 initial sp
bc it takes 10 secs to cast first skill
what website is this?
how come the stupid ass car just keep suddenly speed up and dash through?

i’ll prob just try that tbh
How am i supposed to complete my investigations if I can't dps the boss fast enough in cw-10 T_T
Ended up just going with first aid kit, Ptilopsis, and a ton of casters. Stuff like gnosis sniper stacks and gg carry still work.
Borrow someone who can
You probably want some ground units with heavy self sustain for the early rushes, mountain is best but healing defenders can work as well.
Does anyone know if inspiration affects deployables like Pozy and Stainless turret?
wait they dont
i pressed on mags summon 
the gravity, dont let them move with the direction of gravity, try keep the down button pressed with 1 operator like the video or dont let heavy defender press the up switch, also make ur operator face with the gravity so they get more atk spd
stainless turret is scaled off stainless atk, so u can try inspire stainless himself instead 
u just need to dps her fast in phase 1, then take it slow n steady afterwards, a single lv90 surtr s3m3 borrow can do the trick 
No it doesn't, tokens and summons only scale off levels

They do indirectly.
The turret shooting attack is 260% SL7 or 300% M3 of Stainless atk.
Buff Stainless attack then you buff the turret damage.
not stainless turret though
base atk 100, but it is a multiplier on stainless atk, so when u activate his skill he incr his atk n thus the turret do more dmg, thus if u buff with skalter etc u also will incr the dmg

The problem is Stainless has an attack of 678 with module and pot 1.
Buffs can only go so far.
Oh it's calculated with stainless atk
That's the point of inspire right, since it buffs regardless of base atk
The turret itself is atk scale
I made a thing
Inspire is a flat stat buff, isn't it? That atk stat doesn't seem that bad to me
Also, if turret damage is based on Stainless atk, wouldn't that mean Warf buffed Stainless can buff turret damage too?
omg i hate this lvl
set gravity up
What I liked doing was to avoid killing top robot so top ball stays in place
and you have an ifrit tile
i dont care about useless op tile
That's how he is 
Is it really possible to be this bad
Or this guy is just really good at pretending that he have no brain at all
You need to do cm
Yes it will, but it's a lot to setup when u can just buff sth like an exusia or other fast atking ranged op
but yea if u setup sth like 2 turret n dot them with a blue poison/ ethan etc maybe it can achieve good dps
I've been using s1 Ethan with good success so far, I didn't know about the Skalter interaction till now
what

for stainless?
I always use skalter tbh if im using in SSS
buffs chong and stainless both

chong hit crazy numbers
im doing m2
I didn't build him 
I probably won't be building anyone till Eyja event
really?
I currently in middle of nowhere waiting for a bus
not even any 5*
I raised 5 e2s since event drop, I'm super broke 
tbh i barley use my windchimes and swire and tomimi recently , i just used beeswax this event for the pressure plate and bait ranged so i do t need to bring medic
too many modules coming
Actually I might be able to get enough mats to raise one 6 star and a 5 star in a month and a half
on top of modules
Ex-7cm, what do I need again
Guards
Puller for lightsabers, s1sl7 gladiia was enough for me
Weedy s2 afks them
So does gladiia, weedy needs time for her s2
easy to stall with Suzu/Tex/Yato
Why do you stall when u can just put a puller and forget about it
That takes some time
Just use the balls
believe in yourself 
The thing is
Even with last upgrade to max
Defenders need to tank debris like 3 times
bowling stage
Just how big is Kristen stats difference on CW-10 and Ex-8
On CW-10 it took me one burst using reed sexas, yato but took me like the whole squad to burst her down twice, and she still survive somehow.
(Without breaking the debris ofc. Fuck mechanic
)
She gets more damage reduction
It's just one more stack of debris buff isnt it
CW-10: 35k hp, 600 atk, 600 def, 50 res
each balls give 30% dmg reduction, 3 balls
EX-8/S-4: 50k hp, 700 atk, 800 def, 50 res
CM: 60k hp, 840 atk, 960 def, 50 res
each balls give 35% dmg reduction
4 balls in EX8
6 balls in S4
But the gap is soooo huge lmfao
No wonder
You get more DR per ball and more balls
But why, some say, the Pioneer project? Why choose this as our goal? And they may well ask, why climb Kjerag? Why, 35 years ago, sail the Golden Age? Why does Lappland chase Texas? We choose to go to the Moon... We choose to go to the Moon in this decade and do the other things, not because they are easy, but because they are hard; because that goal will serve to organize and measure the best of our energies and skills, because that challenge is one that we are willing to accept, one we are unwilling to postpone, and one we intend to win, and the others, too.
Her DR stacks multiplicatively. 30%, 51%, 65.7% for normal.
35%, 57.8%, 72.5%, 82.1%, 88.4%, 92.5% for CW-EX-8 and CW-S-4.
65.7% DR -> 82.1% DR means you do about half damage btw
So it's doubling the ehp just from that
Now that I think about it. Kristen whole stage mechanic is actually soo hard. Kristen herself isn't a threat but the thing she provide from debris and shit is just so powerful
Hell, Kill one ball and use a defender with the 4 block module. She doesn't hit hard at all to the point Noir Corne can tank her.
or triple if you include the extra hp
so like Surtr go Brrrttt
The biggest thing is her DR and block count mechanic.
just out heal lol
Goldenglow shreds the balls
just attack balls and eventually they will reach 0 def res
aak gg for very fast ball removal
they gave you silence alter this event for a reason 
Lappland to kristen: SILENCE, MORTAL
Only during second phase.
Then the exclusive thing it stops is the "all stellar rings explode after her death".
What dr
damage reduction 
Why the hell we silence something like that 
Doesn't make any sense
For each stellar ring Kristen gains DR that also reduces true damage.
Because some enemies we can.
Ideal city trash mobs.
I will, but I ran out of module blocks so need to build up my supply again.
Random BS go
i hate ch11 enemies 
what a bullshit stage
which SSS do y'all think is harder to do emergency no-reset? Mama John or Raythean?
my SSS strat really don't like mixing buffs
Should I just use Energy Perturbation?
I use Gnosis always and GG and Mudrock are present for more CC
I like that Mama John's theme is purely assault maps
both are hard as same,
but boss fight in Mama John is harder, due to having 3 bluebox that you need to protect, and some early mob rush is not enough to get fully preparation when boss comes out
is even possible to do non reset? 
also, boss device eating DP, so without killing it, you're already dead
penance is pretty able to solo the boss, for me raythean is harder with the poison
I don't even let the boss getting near to me lol

I like the CC equipment
since i use a LOT of CCs in SSS
also heh, Mudrock spinning for everyone
why thank you very much
This game fucking hates Erato
oh definitely, last season I did both emergencies no reset with Sknights, and I'm debating what challenge to do this season
unfortunately Raythean has the annoying blocks
so sometimes your opening hand just bricks and you have to start over
last season had easier stages, this season they’re too oppressive to make a perfect run, at least for me 
hmm idk
I haven't tried Mama John emergency yet
I've tried the other 3 and they felt comparable?
very different in terms of drafting strategy certainly
like Raythean is the first SSS that actively incentivizes Medics
whereas Acahualla was more about mobbing
i already clear both emergencies, hmm for me raythean is harder on the way to go there and stage 5 is the pick of difficulty with cars and the tree guys, mama johns is easier in general but the start on boss stages is the hardest part, for me gnosis was a must have to stop the hammer guys
i also did it on even harder mode because was using the aegir equipment with only gladiia friend from AH 
yeah doesnt bring anything helpful compared to other ones
It bring you reason to bring entire AH squad which is W for me
i really like the CC-centric equipment so far
i wonder what the unique one for Raythean is
you can do funny things like guardB your medic
gnosis was my life savior for raythean too
and ng of course, im waiting kernel location to get her from cert shop 
yeah for me it was Perfumer
I brought Mudrock which probably wasn't too smart considering she can't be healed
but Perfumer kinda heals Mudrock
so it worked out
well the map ain't over but I've finished my layout already
I wonder if you can charge the device with Liskarm?
that requires Lisk getting hit...
would be a funny way to chain cc
the Raythean SSS is basically "If you don't have aoe medic, you're done"
holy shit, go away
I can tell what will be your next 3 draws
wow that Raythean boss fight was rough
i wasn't able to first clear it
gonna have to do that flawless clear after i learn to win once
one thing's for sure. Better to spawncamp
too many DP eaters
it's Mama John 
When I switch the Gravity to Up, will the enemies go down straight? where the ball was initially
Also I planned to put Pass where Ines is, he'll get the damage from the balls or nah?
I purposefully let that bottom left ball stay there, There are enemies who will tell you "thanks for shortcut sucker" if you let top left ball drop, raise bottom left ball, move bottom right ball for unknown reason (unless you plan to do giga brain ball push which was not part of my strategy)
Arts sword weebs at end just go directly into boxes if ball not blocking their path
I plan to let the top left ball stay there, same with the bottom right one. I want to stall the left with Hoshi-Warf and Passenger there. But can't find a safe spot for the three..
Meanwhile i had some legendary tier shitshow on that map
(there was Manticore in middle slowing everything)
ok finalized the layout
now time to do this without any retries...
and i think I'll relocate the CC machine to the middle
the boss didn't even get her chance to attack penance
I see you didn't destroy one of the balls, changed the gravity to up and then stalled her till the end
Gonna try this
I instantly killed phase 1 resulting in her locking balls, while she was stalled for hours with Manticore and Astgenne slows killed everything in most scuffed way possible, defusing 3 balls in progress
With 1 ball killing her is no issue for me
I knew about CM guard defender cost up so tried to avoid using them at all
nice
i still have to do the emergency ones 
got the secret ones tho
Thank goodness Mama John's boss don't have much HP.
I guess that's the gist of her having a long invul
damn i haven't played the new SSS maps 
surely both boss is harder than the boss of last Dossoles map
that's true, although Sandel the boss of Dossoles didn't exactly set a high bar
he didn't have any unique gimmick lol
Yup.
It seems like the starting point is stats "Before" you deploy the op is what mumu clone copy
While there are some quirks, "stats when they deploy" is what the clone does.
So passive skills and "always on" talents apply.
Kazimierz cc
Dual lane with hammer/bow bro.
The "literally impossible to max risk" one.
6 slot, but yes.
It's still not fuckin possible unless you change the script or something lol
Like that one debate I had about probability of completing that on max risk if all the rng changed to 100%
were we talking about this 6 months ago?
Idk. It's been so long
Almost assuredly.
clone copy the 'current stat', so yea
Who do u want to copy for cc5 stall
Yeah, and there simply isn't the slots to bring something great for Mumu to clone.
Mud?
Raythean sss was too easy lol
stall what, isn't there 2 lanes, 1 with weak mob, 1 with crab?
How high do you rate mumu kit
mostly niche
I would say S
yea
she is alternative version of lane holder
she's niche, so A+
cuz of bind and range
Random bullshit go
Which is highest rating for me who refuse to do normal stuff 
clone dmg is just Ling dragon but it's wider
supposedly
Mumu is the same as Stainless. They rely very heavily on what other ops you have.
her entire kit is based on what clone fodder you have
so for now, kinda eh
but
if we get a crazy strong loopshooter
she might be more relevant
Wait
New player? She is pretty ass. Built roster? She can be cracked.
She don't copy loopshooters "can't attack before projectile returns"
What is loopshooter attack speed?
1s
Fuck it use Dorothy 
Same as marksman, 1 second.
Also wasn't marksman 1.2 or something?
loop shooter is huge stat stick
the catch is that they have negative trait
so with dorothy ignoring trait, ideally they are perfect copy archetype
Markasman is also 1s
loopshooter has massive hp, higher base atk than marksman and better range
They have better defensive stats, but wasn't they offensive stat sorta meh?
no
An interesting clone will be Coldshot archetype.
better base atk
but loopshooter is like AA sniper but bad, and go heavyshooter when enemy's close
Another Ifrit situation 
honestly I like the attack range
Hunter attack interval is 1.6 seconds.
talking about hunter, that is another of Ifrit lane meme
Then the 5 star has 1063 base attack (with trust)
hmm
Isn't she more of general use? I use her on dp tight map and it's pretty chill
With ines 
wouldnt a caster be better in that case
if I need DP I just use Myrtle, trust
Casters all have long attack intervals.
Except drone casters, but they have super low base attack and rely on their drone mechanic.
perfect for boss with low res because the drone adds 10% each attack up to 110%
caster is magical user so you can say that they don't need high aspd
it's % dmg
and drone caster atk is bleh
but Ceobe tho 
Muelsyse clone doesn't have drones though.
Copy Indigo 
we haven't talked about skill yet, only trait
because she's a tactician vanguard ??
BECAUSE CLONE DONT TAKE TRAIT OF YOUR SHIT
clone only copy operator body, and operator stat
Clone copies melee/ranged, physical/arts, hp, attack, defense, block count and a select few talents and skills.
Those select few talents/skills are "always on passives". Like Exu aspd or Hoshi S2 defense boost.
also, Mumu suppose to be a supporter 
just look at Ling
both got op summons
the fun part is Mumu is useless when no op
Thank fuck she isn't a supporter. The 0 deploy limit is one of the best parts of her kit.
😔only water blob
Can't she solo 1-7 with blob? 
so yea
does blob attack enemy?
I don't think so
I don't know i have ros not mumu 
Also, Lin would be a pretty good clone. Arts damage, 2s interval, tier 3 module is super common.
and can she kill a Junkman fast enough?
996 damage.
good enough
If CN can clear it with just drones (And cat) surely we can cook something
i cleared SV-9 with Executors + Skadi 
Yea but what i don't like about flag is they're useless for half of the battle whereas mumu can bind with some damage or tank with hoshi stats. She's just so flexible
Flags module could offer some interesting things. Operator in front gains 1 block.
the fact that vg is not good but also not bad because they are situational
Reduce block count to 0 during skill, and give the operator in front +1 block
For Myrtle it's meh, but for someone like Saileach boosting a centurion...
it made very huge difference
Every time. There is "Block needed 2" stunable enemy after this. I will S2 Eunectes with with Myrtle 
S3 Gavial alter can block 5 
Before buffs, yes.
Yea but then the enemy path is like. On lane beside the flag 
oof
imagine having new combo of helidrop in the future,
Saileach s3 + Gavialter s3
longest stun in the game 
Hello, these is the only list of characters I have, can anyone help me make a main team for stories? thank you
which stage are you in now
Okay and for the rest of 11 characters who should I pick?
This map design pisses me off
So, I'm jaded and tainted by having a built roster, but I wouldn't really invest in those ops past E1L50 at most. Have you been doing free pulls on the event banner?
Yup I did
Although the list that I gave to you is the list of characters I have for now
Like there is the default "2 defenders, 2 medics, 2 guards, 2 casters, 2 snipers, 1 vanguard, 1 flex slot"
1 flex slot is what?
whatever you can use
Ah
maybe 1 vanguard too
anything you either want or if a stage needs it.
So the default format of squads is this then
Something similar to that.
Of your current ops Kroos is the best. After that is Amiya and Specter, then Liskarm.
for casters, I noticed Amiya doesnt deal AoE damage yet Greyy did, how can I differentiate between which caster does AoE damage and which isnt? I cant seems to find the explanation regarding this on the menu
Early on you will want 2 snipers.
chap 0 and 1 are still easy because you just protect 1 bluebox,
maybe 2 in Crownslayer map
how many medics did you guys bring for Raythean?
I'm guessing I'm prioritizing ground ops less
in chapter 2, you will learn to protect 2 bluebox regularly
Go to the operator page and look at the bottom right.
ok
ill keep in mind
Amiya shines when u e2 her and have access to True Damage (s3). she will help u a lots on later chapters
ok
I only bring 2 aoe medic
if from the starting the game didn't give you medic card first, just roll
ofc, Amiya caster is just a core caster ,not Aoe one
Wait whats the different between DEFENDERS and GUARDS?
and Reedter
I mean, Perfumer is relevant here
guards are less tanky but have more damage potential but that's the generalized meaning
First and foremost. Guards are a super varied bunch.
my best 2 AoE Medics are NG and Ptilo
there will be defenders that have more DPS than most guards
and some guards that are built to tank
But defenders are typically "block 3 and deal low single target damage" (typically, later on there are several who do not follow that.)
Guards are typically dps operators.
I meant the logo on the character, defenders is the one with shield yes? how about guards?
Guard = sword.
wow so the strat is to go sniper on them
to spam it hard
Ah
that would make me no longer require to bring Mudrock and Penance
go for a Gavialter carry
The best thing you can do is not rush and build your base.
How about this format?
don't need Beehunter earlier
I would not use beehunter, but otherwise pretty good for early on.
that archetype is pretty defended on level
What if I changed beehunter with vanilla?
Beehunter is a type of guard that has low stats but rapid attack speed. She is pretty much always underwhelming.
you only focus on classical archetypes
btw
They're level 4.
Raytheon missile
Was thinking either Vanilla or Courier to boost my deployement thingy
So, Vanilla and Courier are special vanguards. They block 2 but have different strengths.
Right
For the pioneer vanguards.
Offensive = Vanilla/Scavenger/Texas.
Defensive = Fang/Courier/Zima
3 star/4 star/5 star.
Okay then I'll changed it with Courier then for now
Im gonna continue play the game, thank you Naga and Khold
some map has rush, some map doesn't
but s2 is still safe to use
I highly suggest you look into your base. It gives you almost passive money and experience.
yeah S2 has the most insane method to overheal
I remember stage 4 and 6 have heavy rush
Ill keep in mind thank you
you can also use Reedic s3 for boss stage,
since the enemy spam in here is insane
the boss itself is useless tho
going with this.
all good, only stage 3 has heavy armor dude
and stage 5 has tree men
but you can just leak 2 of them
Can I add you two ingame btw? @vernal lion @neat skiff
ok if you need any help, just ask me
VanGuard#8304
hey is s1 Yato still ok on ex kristen
you mean ball
I mean dpsing through the boss itself
then nope
What if I warfarin her
let me phrase this, when the boss has balls, she gets damage reduction,
and it's stacked multiple
so if you can get rid of the ball, the boss is nothing
Her DR stacks multiplicatively. 30%, 51%, 65.7% for normal.
35%, 57.8%, 72.5%, 82.1%, 88.4%, 92.5% for CW-EX-8 and CW-S-4.
Without her DR then trash mobs have more stats.
"Do the damn mechanic" the event.
the thing is, it's not only DR, but combine with def and res stat,
this boss is the most anti-dmg in game
I guess it's true
Like how gravity can slow down enemies and give a big aspd boost to allies, or the opposite.
I feel like my 7000 atk Monster will deal like 700 dmg on CW-S-4 tho
He will.
or even less
Kristen DR applies to true damage.
at this point it feels like level design team is trying to win the imaginary war with players
Always are.
Like Dossoles holiday was during PEAK "arts damage is all ass, phys damage is the only type worth using".
Then the event comes out and phys damage is useless with E0L20 Amiya out killing the top meta units.
the enemy design is like,
mob has physical dmg dodge rate, and also has decent res stat
but wasnt dossole full of those cars n robot ppl who needed arts to kill
then we have IC,
mob has fully physical dodge for awhile, and has decently high res stat
whats ic
Ideal city. Gavialter event with the drone boss.
Drone boss was some delightful salt.
ic was still awesome cause it had like the most fun mechanic the game ever had
oh wait the cars n robots was ideal city, not dossoles, dossoles was sailors n boats 
I still need to E2L1 Minamilist for my base. 243 ftw.
plus ic was a really rare comedic event. I'm pretty damn sure last event before Gavial2 that was more comedy than drama was... Gavial1
Yato does pretty ok when warfarin'd
I mean SL is another of NL
all mechanic just to fuck you up ye
huh, nearl light? why so
hmmmmm, I'm thinking SP?
because its very newbie unfriendly
and literally punish all players
very annoying and obnoxious
Global anniversary events are never newbie friendly.
uuuuhhh whats sl
oh isn't that the next new thing
the mechanic is basically splatoon
enemies deal 50% more dmg to you and take 75% less dmg
if you dont manage the cloud
sp if you use skill regularly,
but +atk is good when come to burst enemy
amazing, another piss-you-off event, 3rd in a row
my cores are so skill spammy. SP it is
compared to the fuck fest of SL
Rerun then SL. though that also relies on the global schedule being lazy and adding in like 6-7 dead days.
don't get me wrong, mob in CW is the most ass for now
Like, I still wish CW was main story and not side story.
so this SL is like no one do 3* rarity op clears anymore or sth?
you have a mechanic that kill stuff
uh
the "low rarity" guide
use both mlynar and pozy
so good luck
no cool ppl like iloveamiya or china bilibili players that use only 3* then?
magenta cloud: spread by enemies death, from enemies attack, or from enemies walking
similar to netherbrand tile
when farted on allies, they take art and burn dmg
allies within the cloud take 50% more dmg, enemies within the cloud take 75% less dmg
pure white cloud: spread by special device, the opposite of magenta cloud
enemies take 50% more dmg, allies take 75% less dmg while inside white cloud
The thing is, enemies can spread magenta cloud whenever they want, but our pure white cloud is limited by device count
So if no proper resource management, you are dealing with hell
Amiya still does some 3 star stuff, but has branched out into "launch 4 stars" for a tad more variety.
enemies are very obnoxious as well
ok so you know how to bypass this, using pusher tho
Especially since the strats are incredibly similar.
and weedy is relevant in SL
Weedy is a ton of fun. Especially since S2M2 and below still yeets enemies on boss stages.
there are 2 kind of elite enemies with the mechanic of "first attack"
Oh, for SL. Reading comprehension fail.
big dude will deal a massive physical hit and spawn a regular melee mob
art big dude will deal a massive aoe art hit that splash and spread magenta cloud
n all these enemies... r cute sheeps? 
are SL mob still flying if you stun them, or they will return to fly just like jetpack dude in CW?
no
they drop down
the flying is like
the balloon zombie from PVZ
doesnt attack when flying
so it's just like first activation

So like chapter 9 hoverboards.
ok I understand
speedy skateboard has stealth
when combine with melee mob, wiill spread magenta on anywhere it walk
Totally, lets save that headache for future us.
balloon sheep when combine with range mob will shoot while flying
so basically, the flying one, will carry the other sheep,
but if they are down to the ground, they won't go up again
right?
yes
just like hover dude
already this far ahead. Raythean is pretty easy if you got the ops ready
thats before we talk about the boss too
and flying stingray
just stacking NG, Ptilo and using active item
ye but sting ray is slow



