#strategy
1 messages · Page 417 of 1
Amiya is actually stronger than hoolheyak ye
They have use
ig worst 6 star has a new competitor
They are still better than lower rarity variants
Hool doesnt
Ho’ol worse than vigil
Worst are fartooth and hool
Ok, I'll just replace Lin with Shira for now and call it a day. BluePoison, Click, Kroos, and Lin
didnt know fartooth bad
Fartooth was solid against Degenbrecher EX
She is a tomboy
Farthoth is niche and harder to use but not Ho'ol bad 
thats not a tomboy
ok which part is tomboy to you?
one thing i find odd about click is when she attacks
most ppl can just use pozy/schwarz
idk why she has to jump
Yeah I had to get used to this when I was a new player as well.. Everyone is a girl... Except ansel, apparently
Honestly
And hyperactive
She gives Shonen protag vibes
thats called being a trap. a tomboy is a female acting like a boy
So I can see it.
what? being a streamer = boy?
Can I use Lin on my main team?
what is this discussion
Or is she niche
She's worth it
Lin with s1 can replace aoe caster ig
Perfect
Altho she need e2 for module to be viable
Ask again actually
pretty far away for a new player
Lol
She needs her module to be really good, but she's usable from the get go
Didnt see the question
So uh I was wondering, does the goomu inherit arts guard arts attack?
You should e1 base slave and build base before first e2 btw
yes
e2ing 6 stars is pretty easy
Yes, clone inherit dmg type
just use a caster
Weird, I've been playing on my alt and it's been very underpowered
@storm currentWheat is Base Slave?
scales off level
muelseye level
You are right
Mumu is underwhelming lol
She's lvl 50 e1
Is mumu herself phy or arts dmg?
fair, rn she does kinda sluckt
Phys
i borrowed s e2 muelseye and s3 ranged is honestly pretty dope
instantly clone
and bind
Ah, thank you!!
6* loopshooter will make her good
Trust
./baseskills #bot-spam
Like twice
yea attack twice?
S3 perma bind
I mean
Which is overall better
perma bind more use
2 separate enemies
Because clone cant be attacked
Anyways
And same dp
I mean, at the end of the day she's still a vanguard, so I doubt it'll be anything game changing
I e2'd Mumu but left her at lvl 1
what does she even offer besides fun factor?
also silalter healing e2 talent is only for operators right
PO
PP
base
it works on summons too, and by extention juggernauts/reapers too
oh thats neat
just check AKrec
whats ak rec
Ok so quick question, Dorothy does arts damage right?
no
Her mines do depending on skill, but Dorothy herself is pure physical
Only S3 does arts
Imagine a 1k atk arts dps with 0.85 atk interval
Dorothy putting every marksmen out of commission
Why not both 
I wonder what kind of stat stick 6* loopshooter will have
And when they get their module
Prob something 800 atk and 2.5k hp
Fartooth fan when there is a massive map in reclamation algorithm
If I put lin here could she survive with 1 healer
Oh
also Phantom's damage is no joke
Hi there. I try to step on green switch. But enemies are still go fast. What did I do wrong?
were they walking AGAINST gravity?
think of the gimmick like a see saw
There are 3 gravity indicators
the boulder, the gauge on the left side of the screen, and look at the lit up buttons
use those and adjust gravity to slow enemies
I actually first tried this boss with just frd duo + buffs
well I was mainly into the story at that point anyway so I guess they made the decision not to interrupt us with boss battle
@deft badger @glass monolith
pog I cleared cw5 with your tips. its a little unstable for autodeploy but i can get 3 stars if i pilot it myself
Are you farming cw5
Might be new and can't clear CW6
Can someone explain how the switches work? The in-game explanation makes no sense
The lit switch is the active one
place an op with minimum one block on an unlit switch to change gravity
if a heavy enemy trips the unlit switch, it activates
also if a heavy enemy or op is on a lit switch, the gravity cannot be changed
^
Also you can pay attention to the left side of ur screen, where it indicated whether the gravity is going up or down
only 1 switch can be used at a time
But that's not what they say on the tutorial stage though?
The tutorial expects you to use visual cues to see the direction of gravity
like the color/text on the switch, the icon on the left side of the screen
But they tell you that once your op is on the switch then enemies can't trigger it
But that's just a lie though
No that part's true
I just saw it not happen though
I had an op on the switch
Then an enemy stepped on the other and shifter gravity?
I feel this mechanic is poorly explained
did the op have one block?
It's one more block or more, right?
You also can't change the gravity mid animation transition
Did the op on the switch get hit
yeah those guys
Because there’s an enemy that disables block
I'm on the third stage, I don't think those enemies have even shown up
If a heavy enemy is sitting on the other switch, it also doesn't swap
God as they make the gimmicks more and more complicated, the UI problem grows worse and worse
Idk what this has to do with UI
You can tell the gravity by this hugeass rock in the corner
If the rock is up then gravity is up, if the rock is down, gravity is down
I was more talking about the mechanics and the like
Like you have all those interactions and ifs and ors or don'ts
And the most you get is six paragraphs of text in a tiny pop up window
You say this about literally every new event 
The mechanics are simple
There are just enemies that do things
Each enemy has its little popup box when it spawns for the first time telling u what it does
I say that about every single event cause the game keeps having this issue
And it's only getting worse
Also what's the point of having a weight relying mechanic when there's a generic mob that trivializes it in one hit?
It'd be too easy if there weren't 
No, it'd be well designed if there wasn't
Have u considered killing the dangerous mob
Again, holy shit just hire actual game designers for crying out loud
i like how there are 4 block enemies
You mean the one that looks just like all the others?
Cause again
Damn
The UI has a massive problem conveying information
That sounds like u need new eyes then ngl
i got pretty confused figuring out which gravity direction i was in at first
then back out and read the description in full
We got.. dogs that do nothing, knife guy, jetpack guy, and big beefy dude
Two of those guys like pallete swaps of each other
I sure hope you’re capable of telling the difference between a jetpack and a knife
Oh you’re not ok
during jetpack stage i honestly just used chalter because i didnt want to deal with gravity
Yeesh... Skadi can get 12k hp... Wonder what max is if you do stuff like Exu buff and whatnot haha. What a tank
You can tell them apart immediately by their animations
Tell me that these two, from a distance with five things going on at the same time mid-game don't look exactly the same
I dare you
Cope

what distance
Sounds like skill issue to me
Sounds like you need glasses?
you cant zoom out
Again, look at animations 
Sounds like Hypergryph should fucking hire game designers already
So yeah third stage and I'm already calling that this is going to be one of the bad events
He needs a BIG magnifying glass to zoom in on enemy details
Ah, I see now. Just a troll... Don't feed it
Holy shit dude
Anyway please take your whining to #salt-mines
This channel is for strategizing not coping
Unfortunately eyesight problems are not an issue covered by the channel
Hey, seeing an eye doctor could be a viable strat if that's your bottleneck 😜
My eyesight is fine
Evidence suggests otherwise
Sure troll guy
Apparently not if you can't see the difference between a circle and a triangle 
If you have a bunch of generic enemies that do drastically different things and they look the same, that's a readability problem
Also again
They don't look the same, that's an eyesight problem if you think they do. Or maybe a cognitive issue?
Why have the mechanic at all if it's going to be trivialized stage 3
At that point just make the lanes static and be done with it
Anyways simple solutions to that are either kill the block reducing enemy sooner, or kill the enemy pressing the other switch 
Anyway

What are you using
2 ops for each ball lane, gravel for button pushing, eyja and mlynar for bots
Show your entire operator roster
This but instead of lappland I took myrtle
since lappland silences ball
or maybe the bot was there and i didnt notice idk
but anyways i cleared it with the team
but when i tried autoing it it failed twice
All u should need is a fast redeploy and 2 caster 
i didnt lose because my ops died
2 fast redeploy if u wanna play it safer
Just spam buttons faster then to keep all the mobs in the center of the map and let caster kill them
Yeah
i timed it correctly
So spam button faster
ok
If ur run cuts it too close and the auto drops a frame they’ll leak
oh ok
So just dont let mobs near the box at all
2 fast redeploys alternating button and a vg should keep everything in the middle
Eyja + a medic should be fine
Or mlynar solo
i used eyja and mlynar to clear a lane and have the other path blocked
It saves the rng
in previous attempt
then when they got close i would switch it
but fast switching works better
What does silencing the ball do exactly
I dont know I just kill people
which stage have fastest clear time and best to farm
cw 10 imo
ive heard that the stages to farm are cw 8 9 10
im farming cw 10 because i dont wanna redo cw 8 to fix auto
Aketon, solvents, and alloy respectively
ill probably have to research what my ops need for masteries and skill levels
ermm 28 akenton, 47 solvent
then do cw 8
Ight I got a seemingly random question
I have quite a few vanguards lying around, and I dont know the meta so Im not sure which one is best to build
post screenshot
show us
Before I get accused of being a communist, most of these were built to E1 well over a year ago before I knew what I was doing
Currently Myrtle and Texas are in use
bagpipe>flametail>saga
I originally used Zima before Texas
Ty
nah you dont need to care about the 5* VG here
big gaps on bapipe btw she is the highest meta

Hi, can someone help me with this stage [PR-D-1]? Im trying to get chips to promote some of my operators but im struggling to keep enemies at bay
I don't recall enemies outside dogs which should go down to 99% of 2 block operators
what units are you using?
easy chese is shifter
this is the guard/specialist chip stage so shifters are very nice here
even e0 shaw work
for example
i assume you leak to wolf or something because no vanguard
well i tried using Vigna and Texas with Hibiscus e1 as healer, and Beagle and Cuora as shields, with Midnight Flametail and Humus for dps.
I leak because the evasive enemies sneak up on me when my guards are full on enemies and cant block anymore
yeah
thats why you use shifter hyea
when push/pull to hole, they die instantly
else use stronger dps units to brute force
i dont have hyea
what are your units
also annilation 1-2 shows the cheesing of shifters
i am very nub
do you have cliffheart, rope, shaw, freater?
there are bunch of shielded boys going at bottom lane in second half of map
its understandable
cliff is only obtainable on day 7
do you have pinecone and what guard do you have
in specialist i only have gravel
try recruiting more ye
i dont have pinecone, as for guards i have beagle e1, gummy, cardigan, spot and cuora as well as noir corne
those are defender
oh wait brainfart
guards can kill them faster
i have dobermann cutter mousse melantha midnight humus utage and popukar
you can send a picture of all the operators you have
your strategy can be putting a defender behind a guard to block anything leak
also
one sec
shaw should be free after you clear certain story stage
yeah i found that out a little too late
shaw work at e0
just need skill level 4
with shaw, one of the lane is fine
top right and can be deal with a sniper + a blocker
i have shaw skill lv4
left prob work with multiple defender + greyy
you will have to try it yourself
greyy is an aoe unit, he should be able to deal with large mob group
shaw prob work in the middle lane
have shaw push off ledge? or just push back
here
tanky defender + archetto ig
i guess head up is that, do you want to know which ops you should raise
top right need an aoe caster/sniper
i think archetto s1 should be enough aoe
i like archetto beagle and texas
they have chetto 

Commit defendium 
another scuffed placement for you
mostly level 1 (jessica is 45 and ansel is E1 1)
Feater is SL4
typically you want a team set up like
2 vanguard, preferably pioneer like flametail texas is fine but they are expensive so you can cut cost with fang
2 medic, 1 single target like silence + 1 aoe like perfumer, but no perfumer so hibiscus or sussuro for now
2 defender, 1 tanky type like beagle/cuora, 1 healing type like spot/gummy
2 marksman, kroos + archetto is fine
1 art, e1 steward, he should be better at e1 than amiya
1 aoe, shirayuki is good, greyy alt is technically aoe but not ideal for newbie, need investment
the rest are wildcard slots you can use your strong units for like cutter or whatever fit the stage
well greyy alt has the rosmontis issue of can't hit drones
well this is what i usually run for things like story (ss is a bit outdated cuz levels)
replace greyy with shirayuki (base skill is good at e1)
Stage has TWO ranged tiles, you brought 7 ranged operators 
yeah i realized afterwards
I personally got away with using ranged tiles for DPS while rotating bodies to keep them alive

Like Defender in front, guard in back, archeto and amiya on ranged tiles
Dogs on starts easy so Flametail and Texas can print all DP to execute future fiesta
ranged guard is your friend in this stage
Who need promotion to fucking reach something because they start with smol range 
wow, yyou have a more leveled flametail then me 
would this group work 
oh I forgot about that
Practice plans exists if you not sure
amiya shiryuki can be dumped for melee bodies
vigna + defender should be 90% of your dps bottom lane
then you just need more defenders to block while waiting
I would bring defenders or more leveled operators instead Cutter Vannila Mousse and Sharayuki, but my plan is just replacing damaged operator instead healing them up
hummus works perfectly well
Practice plan, try it out, if it doesn't work back to drawing board 
ok gonna give it a try
ok first try managed to 2 star
i think if i place operators in better guarding positions i can do 3 star
ty guys
yes, there's a killgate before the final 4 enemies
ok three starred, thank y'all so much 
And then he promoted operator and it desynced
huh
lets pray he dont forget to redo stage when it happens
OH yeah i understand now
yeah i will
i dont think the unit im trying to promote was used on that stage
lemme check
yeah no i didnt use gravel
Auto of this game repeats your moves, but due some lags shifting RNG (like Kroos crits), promotion increasing DP cost (So it fails to deploy on time due running dry on DP), and leveling just make do more damage which can lead to stuff like kill dog block boss instead boss walk by while you block dogs...
Basically alot of stuff can go wrong
i see
leveling up skill also affects it when it gives you more dps
Called leveling 
i usually try to deploy a dp battery like Texas to try and counteract the DP costs
Also case when leveling make your operator survive while in original run he dies and you deployed replacement somewhere else, if you deploy operator on same spot then auto will retreat before deploying without issue
Auto desync was pain with annihilations, now we have skip tickets so we just need to finish them with 400/400 with our own operator only to skip 25 minute desync fests
w s3 anni desync trauma is real 
well thanks again crew, i have to wait on sanity recharge now so imma take a nap, see yall around

Desync anni because RNG shifted and Ambriel stunned enemy 5 times in row outside DPS range making it desync kill gate
rate my setup
Mudrock taking age to kill the colossus
at least she can prevent horn from being distracted
Don't you love when half hour long anni just fails at 390 kills
how so
Also use regular medics
2 laneholders on each lane?
wdym
skalter cant heal enough
do you like
read what the golem do

if not beamed
they are extremely tanky
but if beamed, they die to just vanguards
as in lazer go through them
without laser they have 1200 - 1400 def 50 res
with laser they have 200 def 0 res
example set up like this
hoshi or thorns on that tile to block golem
thorns should work because bibeak worked with asteisa
horn can be 1 tile to the left, she wont need the sp
uh she would take ages to load her s1
and nearl alt or hoshi on the bot lane to redirect the beam with blaze behind
doesnt matter
enemies die from off skill horn
it works with my firewhistle
so horn with twice the dmg should work
you can put a snipers of any kind on these tile for more dps
anything work really
Have you tried not thinking? 
you can pair blaze with hoshi
ditch thorns so i can have 1 slot for my panic buttons (surtr and texas)
nearl seem unnecessary
nearls there to heal 
if only everything in this game can be brute forced with big pp damage
that just means you are not applying enough pp dmg
hahahahaha
was looking at the picture and thought the same
dude what is he planning on killing, clearly overthinking..
@glass monolith btw how did u do h12-4?
kinder to lazy to try for hours to find a way
I did something I am not proud of - Mlynared shit out of it
going to bring him anyway since i don't wanna deal with drones without him
thats what I did, I yato s3 some of the more dangerous looking waves at the end, and it turned out well
- those stupid 🎈 🎈
too lazy to find optimal beam position
OH MOTHER FCK, I'M SO CLOSE
Btw solo mlynar won't infinitely survive against boss ranged attack, when def is 0 he being hit for 4400
u thought that u have been to lazy how does that look like? 😂
he wont be the only one with big balls dmg, he has only to help me survive one wave of 🎈 then he can die as far i care
since u all have been talking how he is getting aggro i plan on bringing gravel as well
ain't sure if its going to work but i wanna try
prob should use texas s3 anyway and just time it right
this pic looks like my first attempt at this anni, was planning to spawn kill them but then I see the slugs that spawned behind and just restarted 
that laser works fine, most of the tanky dudes spawn there
and slugs are not a problem anyway
so close
🧠
while waiting for redeploy op
didn't get the idea to move the ball xD
my skadi needs 40 more trust, don't wanna do h12-4 without the dmg reduction
just weedy it 
my weedy is still e1
planning since a year to give her that e2 and i never get to it
how did you clear cc12 then
dont need weedy for challenge 6 just use sniper strat
@brisk pollen that was the testing part, hoshi got replaced for specter since he wasn't able to 1 hit her and gets out of his invulnerable rest was just block him till he dies with fast redeploys
didn't do more then r18 didn't try higher was to lazy to e2 a op for that since i am getting nothing from it
is this with that red tag
u mean the i 1 shot ur shit and invulnerable for years
yes
yes
i used specter too in tandem with weedy 
yeah +fast redeploys
was holding him there for chong to bang him in the head surtr and QB
w8 i have a pic but i know it wasn't a problem so probably around 20
i think its 20, each of them adds 5 sec
nah but he died fast actually, from all the dmg + gnosis
if i did have shamare would even bring her but she e1 as well 😄
don't remember if he even lasted that long that i would need 2 debuffs
i am sad that cc is over and i have just 2 medals
happens when u leave the game for a long time 😄
man this is hard
Just don't break em
but if i don't break them, how do i get to 5? stage only allows 3
3 balls
needs 5 to get override
It says at most right? Meaning you can only let her override max 5? Or do you need to make her override more then 5?
i did let her override the balls
then i break them so i can accumulate up to 5 overrides
I think you aren't supposed to?
i did 6 and didn't count
man the wording is confusing
yea ur right
Lmao
Nah
but not more than 5
Don't break them since she'll override then again
If you do, don't break any more then 2
but if she override them in her 2nd phase that makes it 6
so phase 1 i should let her override 2 or 3?
I don't think she does
cause phase 2 she overrides all 3 at the same time
Thanks 
Which tasks to do to unlock those hidden missions?
well they aren't hidden, but they don't say what exactly to investigate to unlock
there is a button when u have one here
over that box
But which exactly
i don't have one right now its in the lower left corner
u can press it and it does state what u have to do
looks like this button
ahh
wanted to know the same
naga just told me do dailys
he writing right now anyway 😄
o wait the permits have # icons near them
you can literally just look which are permits and which are arts etc
Can you not pull debris? Popped down cliffheart to pull but S1 or S2 she doesn't attack it nor do the skills even go off?
since thats when i got the first one, then i went to finish the fisrt to 100%
it's 3 on hamhrr, and 4 on both the lower 2
am doing now the 2nd first mission will see its going to give me one
I should've just tried to look into it myself and would've understood soon, but stupidity got to my brain
yeah saw it now
reading is hard lol
ok means i can get tomorrow my next Spec Ops permit
whats even planetary debris?
Rolling orbs are debris
Well unlock them, duh 
i wanna know what they do xD
since the first one seems useless to me i never move those
or didn't have a reason to do
maybe now i will xD
Well your usse because you can't disable them after unlocking
Balls
I have no clue I just overpowered through the whole event, pretty much
about to run like 20 red cert stages, it's time to buy honeyberry
fun fact,
in CW-10, if you play your auto in x1 speed,
when the countdown voice is ended, the boss will appear synchronically with the voice and music
Not doing that
no way so cool
cool
sigh
fail for 3 consecutive run
fps really screwed it
its frame drop tho
og run only 2 ball explode, that ss was 3 explode
all my ranged ops die
750 dmg each ball explode
ex map should be around 900 each
why so many ops for a farming stage? you don’t trust farm?
do u guys think Silverash s3 + Aak buff is enough to kill Kristen 2nd Phase?
the answer is no btw. 
With 0 active stars that should be fine?
its not like they split they all get the same amount
or did someone explain it wrong to me
Hoshi: carrying the melee lane...
me: taking care the jetpack dudes with switch button play 
its not that what i mean, its just seemed that you’re using a full team, supposing everyone there is 200 trust
4 of them are not on max, just added them to the squad
those who need the trust
oh i see, i actually use only 4op, the rest is for trust farm
not sure if the ball is doing something tho 
nah my mlynar skalter gladiia skadi ines chong are not at 200% prob someone else as well 😄
upper part of the squad doesn't have 200 😄
How do you complete the stage with that "no takeoff" condition
I did the challenge with no one of those mob able to fly but still fail somehow
Maybe I will just blast them on spawn later. Ignoring the whole mechanic

same direction to gravity making jetpack dude to accelerate their mspd, if it's higher than 0.7 tile per second, they can take off
you can also apply the debuff on their mspd, at least -50%
Yea I make sure they all fall to the hole but it's not completed somehow. It's weird
the last waves with jetpack dude, you have like 15 seconds to react to each wave
Dude your mission is prevent take offs, not hole them 
Also last wave is both directions at same time, fuck that just kill them
Yea but none of them able to fly mean they will walk to hole 
You trust this potato code to detect it?
they have hovering effect, so the code is still worked
they will move like the hovering path
Maybe 
even if they are not in hovering effect
btw hovering only makes them fly over your allies,
not the untravellable tile likes high tile or some specific environmental tile,
so they will always code to move on ground path, even if there's hole
Park very aggressively in first two tiles
i rolled for my wife 30 accs with ines on them lol, now i have to play that today and pull mumu + mlynar 😄
on at least one
anyway i don't think she is going to have one in the end, so ines - mlynar or ines - mumu don't know what would be a better starter
90% Fia 
.7 Fias 
u ain't helping me 😄
so ines mumu, f- mlynar 🙂
but i think the chances for ines mumu would be higher then ines mlynar on it since blemi ...
this stage was 5 times easier than cw6 lol
the power of the balls
2nd try
unlike the hell that came before
S tier atleast. Strong but not gamechanging.
On the tier somewhere around mountain or something
15s stun lock for all blocked enemies is just nut
Bind lock to whoever in her range too (Ranged clone)
wait until you reached to CW-9 tho 
I think she's very strong.
Kristen is one of the weakest boss on the last 2 years event 
And yea I'm disappointed too
that's just how Damazti difference in normal stage and H stage tho
Damazti on normal stage is already a pain
my silverash can straight up solo her phase 1 
And then there's damazti h12-4
I like how on one hand you have a stage that requires perfect micromanagement to just barely do, and then right after comes a braindead stage
ak stage design
i still loathe wr ex 6
i have to screenshot roadblock formations to actually clear that stage
That shit took me most attempts back then 
Much more than ex 8
actually, do puzzle or do burst strat, you still need brain tho
Reject mechanic. Become ungabunga 
But man. Everything is easier now that newer ops are so broken.
I have to use all *5 to finally experience "tower defense" again
the game becomes braindead the moment i have texas+yato and surtr 
Agree
fun fact, you don't even need vanguard
well i run both penance and mudrock so
meta executor specialist is your "vanguard" 
hell i dont even use snipers and casters nowadays lmfao
newer events barely ever have drones
All of them usually have some flaws on certain condition.
However texalt and yato are just straight brainrot on every single stage (cc excluded)
fr yato and texas really cover each other
texas hitting that wide aoe while yato can reach unreachable places
??
I didn't try to help you
if 2 year ago i say these two will break the game i would become a laughingstock
Muelsyse is top tier clutterknights member she can fill a whole 3x3 melee and a whole 1 ranged
Clutterknights 
Nah you wouldn't. Texas is like 2nd most popular character and Yato was memed since ak inception
It's not crazy that they'd get op alters
🫂
On my way make up 71 new nicheknights for no reason 
I wouldn't call it if there wasn't someone on yt playing it
Does it have a category on ArkRec ?
I don't know and I care about arcrec much less than about people I can see in front of me doing the thing
vanguardknights is probably the most well rounded
they have essentially everything
healing? myrtle
boss deleters? bagpipe
laneholder? muelsyse
attack aerial enemies? also mumu and texas and cantabile and ines and
names Muel, texas
ignores the rest of 4x3 range vgs
theyre the first that pops my mind 
well sure theres... crabs
and blacknight
they even have their own fast redeploys
Huh
Sorry but supporterknights is better at doing maps
Being Ling
🤮
For CC they aren't crazy though
Oh btw
An expert mastery of block and shift mechanics. A perfect combination of displacement and map control. Witness the final sendoff for CC#12, by Ozer and Ryujo.
Player: @Bric59,@Ryujo397
Account: @squidybear7201
Thumbnail: 明鉴
Editing: @Danbo_
BGM:
Your Turn to Go - Orchestral Remix (Your Turn to Die) - Everything Fantasy
【 フリーBGM 】未知という...
Defenderknigths did r31w2 on CC#12 
with my account
Nice
OH COME ON
everyone: Watching and playing ball together...
Saria: Punching metal box, with anger...
yes
I uh. Forgot the event mechanic existed.
Same
event mechanic makes trust farm so much easier
Mountain is significantly superior
Anyone fucked up with their permit?
No just u
(Loudly) FUCK

How to beat CW-5? Any strat?
Kill everyone 
I can't machines and armored boys from right side just killing me... I don't have enough points for units
Show comp and then we will verbally judge you
I achieved it with maxed 3 stars so skill issue if you brought 30 DP cost operators without vanguards
The stage design make me want to play IXION
dont retreat vanguards too early
Siege is good?
Siege and texas will be good for start?
What about later?
yeah, 2 vanguards will be good
bring 2 deffender also for the cart
Need deploy slot - retreat vanguard, I don't know what you have but everything made out of paper if you bring right damage type
if you cant kill fast enough just stall with medic and deffender. and for The robo guy, use someone with high aspd
Arts, decent amount of arts
I believe you can tell who this is
Midnight Spot Cardigan with skin Lava Ansel with skin Kroos with skin Orchid Steward
Single target sniper, just sub her in
Slow supporter
And Steward
before u ask if steward is good, better than amiya 
Amiya guard tho
fr 
I use sword Amiya more than beam Amiya
i wish they add more job changer for Amiya
What, you want a sniper amiya?
I wish newspaper skin was apply able to guardbnuuy
When was space collab bunny skin btw?
i hope it hit global
since it was chinese corp collab
the KFC collab never get into global iirc
don't talk about skins i am struggling
did say i will never buy skins but i am so close too 😄
As F2P i don't buy skins, i earn them 
you have 5 minutes to explain how you ve earned Poze skin on ur pfp 
the hell are u doing xD
Saria: I will discipline you after this, Doctor.
What a wholesome game of catch
Lego piece stepped on Saria
What skill of ash is that?
Her best one
s1 = afk double hit
Ok
doctor: why take you guys too long
saria: theyre definitely not playing catchballs
the influence of ceobe

Anyone know if Aosta worth investing in? Got 2 copies randomly
Is there somewhere I can find guides to event stages and annihilation stages? I’ve found a few annihilation stages on YouTube but not much else
I love his whole vibe and stats but his range is something left to be desired
Arknights guide is an entire genre of itself, how can you not finding any
You underestimate degradation of Youtube search function 
Pretty sure everyone use Chalter Pinecone when they need such sniper type
Yes, I’m certain it exists. Just curious if experienced players had favorite resources. Thanks anyways 🙂
You can ignore Warf mod unless you regularly use her s1 healing
You can find resource on bili but I am too lazy to find translation to search for ak resource there. I mostly watch video on yt.
Experienced player's favorite resource is their head
don't waste u will get lumen soon
when it comes to healer/warf
on the other hand
why wait for lumen when you have an e2 Warf
that heals AND buffs
and is an sp battery
going to use that warf because of buff
but warf doesn't top lumen
kinder hard to top that 😄
...no I'm pretty sure she's easily a bigger prio than lumen
lumen is much easier to replace than warf as status effects are rare so most of the time lumen is just pure healing whereas warf also buffs/sp batteries
not saying lumen is bad by any means but warf is generally more impactful
Lumen is just situational
i don't know what kind of stages u run, last time i did need a warf buff was for Chong event
last boss btw that was the last time i was in need of a warf buff
And I think you ping me wrong
the point is that warfarin is much harder to replace than lumen, as she does much more than just healing
lumen can cleanse status effects but a +90% atk buff is much more helpful a majority of the time
to be clear warf yes e2 s2m3 / good healer, but if that thing u wanna kill is killable by multiple op u will bring one more dps and not go for the buff
if u must work with that 2 ops u will
when it comes to ST heals luman lantern is hard to top
btw i have 2 healers on e2 build.. guess who it is xD
warfarin can function as a medic while also being a buffer/battery so you don’t have to swap someone out to bring her in
most of the time it’s worth having slightly smaller heals for warfarin’s role compression as a healer/buffer/battery
pot 5 lumen 
u didn't get my point i am clearly talking about heals.. he will in the end prob build luman and warf
warf doesn't have even nearly the same output
2 in one i can tell u now she doesn't pull same numbers
There's like 2 bosses in the whole game where you need a medic with lumen's output
i have luman and warf in the same squad all the time
i use luman because of range + stupid amounts of ST heal
most of the time you don’t need the high pure healing lumen has and then warfarin is a better choice because she provides more than just that
dude if u have those 2
u build them
there isn't a discussion about that
my words have been if u want a mod for a healer
give it to lumen which u are going to get after LT ends
AK grown so big that leaving medics at e1 forever because all they do is heal is a forgotten thing
people used to say "just e2 warfarin and ng"
and that's late in player progression too
which is a good point
if u have them
warf ng lumen ptilo
would build them all if did have them but i don't 😄
I only have lumen because he'll give me a whole lotta yellow papers next event
started playing when SN came out, cleared event so yeah prio was getting mats didn't get to get the last pot but 1DP not big of a deal 😄
Over engineered
i like him for the range, can cover a lot, is ST but because of atk speed he gains can go in to multi target
I want to make Conviction oneshot kristen
hi, i tried various strat for LONETRAIL event stage CW-5 with full team elite 40 with skill lvl 6-7 and even after trying some strat found on youtube, nothing work... the strats i found work with a team full of operators 55 elite but i found no one using an elite 30 team which is the recommended lvl... if someone was abble to complete this tage with the recommended lvl or slightly above, please share it, TY
what/wich scenarios seems to be the problems from your run?
my tank got crushed
i cant kill the armored soldiers before they rich the buton even with a slower and a caster
show us what you have
just need a fast attacker to chip down the defender dude
since his def and res decrease by every hit taken
a fast one then... and to keep my tank alive? i have oshiguma and Cuora
and Beagle too
gavial as healer
you can set up Supporter + caster + sniper on rhe "S" shaped line on right side. That way you can cheap their def and res before reaching your lane holder
as for the left side, put 2 deffender + medic and aoe damager (recomended caster)
also this
Had you tried
Kroos
ah, no
also on the S, remember to face ops downwards. there is a map mechanic where attack rate is increased when facing down.
then a sniper and a support instead of a caster and a support
i also had trouble with cw-5 three days ago ;-; but I beat it yesterday
down, you mean they face me?
yeah they face you
okey
I had maxed out skill + level kroos + orchid on the S, which stopped everything until the last 2-3 defenders
thats some 4th wall break stuff but yeah
I had to activate orchid skill when the dog + defender come at the same time or else there's not enough dps
how should kroos do enough dmg to them if a blaze doesn't even do dmg 😄
whit charged s2
the kroos stopped the doggos, but maybe that's not necessary 😮
nah saw someone telling they should use kroos on the tanky ops right side
kroos who has 350-380 dmg e1lvl55
You didn't read the tank description, did you?
when a blaze with 1,4k dmg doesn't even scratch them
Read it again and figure out why 
yeah but theire defense crumble with fast dps
u can just say they take more dmg when u hit them more often, don't do the are u stupid thing on me pls xD
Teaching you how to fish rather than giving you a fish
And then there is me trying to catch fish with spearfish
Show some love to each others ❤️ assume your BL








