#strategy
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@soft crystal @pallid veldt any of you had to deal with this? Because I sure as hell haven't.
nah i know what hes talking about
but like
just dont put ur ops right next to the blue box
and it wont happen
Wait I just realized
Is Mandark imbalance immune
what hes talking about is like when you kill chp 10 enemies and they spawn their little slugs
u don't have a op guarding left, u used all of it to kill mud
penuat cant tank bot and take airstrikes
their slugs dont spawn at a fixed position
an example of this which happens to me a lot is like in sanguinarchs legacy if you splitbox the first mob while it is partly in the blue box, oftentimes the resulting slug spawns further into the blue box and auto-leaks
kinda stupid but
i dont really think it matters here
Ngl, splitboxing an enemy halfway into the blue box on TN sounds like skill issue to me.
Just block them with mudrock like chap 10.
I mean enemies do spawn in different spots from the red box even in auto deploy
@cyan gorge
mud - reed, healer, surtr + texas
let golem leak
use what ever to guard left side
mud dies - remove everything leave reed if tower isnt full charged, leave the op that is guarding left side
manfred let him walk a round when he gets in to the corner block with texas place mud bot so that airstrikes hit him
remove reed from left side will show u where to place her
place healer for texas 1 healer if u use the device
let it run till he goes in p2, replace texas with surtr so that the inc ads from top right spawn can pass and don't get stuck on her keep manfred there afk till he dies
reed red, blue healer, black texas, yellow surtr for mud
the op that is guarding left side next to the tower to charge them, not going to need heals towers heal as well
wave 2 place reed here for wave 3 till u w8 for manfred to die
wave 2 end put nian in the corner infront reed
to take air strike
texas ads all over the place after SK passes mid put mud in the top right corner
ad a healer for nian if needed
when he airstrikes mud since she is lvl60 let 2 drones hit her, block the rest till next airstrike
let airstrike hit her let 2 drons on her block rest u can surtr SK couple times but slow or he will shit airstrikes on mud and she dies
???
its fcking 0/24

I used bena to hold left
she did it w no issues on spectacular until the end where i had to use bagpipe to cstch a leak
left also has the towers that keep healing
The fact that he has almost all ops CD means he didn't kill mud fast enough
That's a bit of issue I guess
thats actually wave 3
-1 healer in his case
Mud dies to chain caster
@deft badger
the one that buff hp/def/res
bruh
I don't think u need to bring silence there
it cant be that mud dies
It is hp def heal 
Idk what she brings in a boss rush stage
She helps a lot vs steam knight
do u have Ng
nope
Ah fair
Is that spectacular?
is he in p2? if he is to close he did hit mud as well there is a little drone comming out that hits ops
thats why i did say let him go in to the corner
the only NG in my support doesn't have mod 
He's gonna die to steamknight with that squad I think
yeah he def is
just improvise
well u dont need
u still can leak 5
or bag
u can replace mudrock
mud s2
also is ur nearl on s3
yes
Idk e2 60 s2m1 doesn't exactly last long 
mine is the same bro
spectacular is 2670x3
same lvl same mastery xD
Well the fact is she died
let the boss walk in the corner
don't block where u did and was he already in p2?
that would explain how she died
I always insta kill phase 1
I just need a method to stall until Pozy comes back up
using Repair Kit 
He's cooking
At the very least, Silence, Suzu, and Qiubai can't be replaced
Pozy is only for fred
reed+surtr+texas+towers
You mean the towers that are never on my side 
they are on if u place 2 ranged next to them and qb
they insta charge the moment she takes them over
kill mdurock in corner with reed s2 texas s2 and qiubai
like this
reed where my eyja is facing bot healer where gnosis
qb where thorns
let her get in the corner
w8 2 sec
shoot + drop texas
So I'm left with this
nian, mud
last what u want
pozy, healer, spalter, skadi last depends what u will need at sk how the fight goes on
spalters nice
not sure if reed can clear all of it but texas s2 should be enough to not leak some little ad
bring more dmg look how it goes
More dmg might hurt more than help against steamknight
are u still bringing suzu
when they come out
But I'll always miss a car
just keep a closer watch a that place when he goes in p2 hold texas ready
when p2 starts u replace her for surtr
so that guys inc from top don't get stuck
u will be able to drop her left side if u are about to leak
So what now?
now let him walk a round the moment he gets in the corner
S3m3, s2m1
block with texas place heler on top next to device healing texas
yea shud kill
no
casters will kill the healer
nian dies
all dies
he has nothing there to kill the casters
but yes he could do actually if he drop texas on them
depends if ur healer can take it ๐
Reed can survive, Silence won't
is that the last difficulty?
if its last she can survive with device active
anyway let walk block in corner, healer upper tiles somewhere facing nian
here would be the better one
place mud
Yeesh
?
this part she has to be there when wave 3 starts
noicr
Look I have a SK strat already, I was only stuck on fred
if u menage then gg
here is ultimate tn-4 kal, texas, surtr, replace thorns with something that fits
rest is just whatever situational fillers
https://www.youtube.com/watch?v=DE_rZfXWLwo
5% fucking health and I lost

Mud cost me everything
72 fucking dp
and I didn't even need her
for fred
She dies to arts missle
drones come out hit her take shield away
rockets hit she doesn't have shield and she is dead
๐
yea thags why i dont like her
I used surtr
and just melted with surtr and exas
I didn't have enough dp
ah
cause fucking mud
thats my transit in to wave 3
Hoshi still die even with Shining buff. ๐
2 of my ops stand already in wave 2 and i have 99
mud is the reason u pass wave 2
if u drop her i don't know how u plan on doing it xD
No she wasn't
ok
the cannon hit Nian 9/10 times
ah because she was blocking casters
thats why u did have to deploy 2 healers there
just use texas to block him
or surtr
1block
Imma keep doing it my way
ok
They have nian tbh
i used spalter for cannon
rarity abusing feels so nice , texas s2 and surtr damage stonks
the point is that he doesn't have to force it, stupid things happen when u force shit
insta killing him ads will swarm u
mud is great at getting nuked since she is taking 0 dmg, manferd dies afk u do need 1 block to hold him and a healer to heal the block
while he afk dies u place for wave 3
Tbh I just don't like Mud if not doing fun things with s3
u have to deploy more u have to waste dp and so on then u fail in wave 3, less deploys u will have a much better time playing this stupid event and its actually easy
deadass u can redeploy ur whole squad save for 1 laneholder before steamknight even starts moving
yes i've done it coz i used AH 
MAN is easy kill with pozy/schwarz/fartooth
schwarz gaming
This buff 
manfred? more like standtheredoingnothingfred
6/34
my team stands already
i can afk if my mud would be like lvl70 xD
but i have to bait drones in the end so that she doesn't die to airstrikes
schwarz/pozy just kills most of the bosses easy
i am the stall guy if i don't have to nuke something ๐
tn-3 works fine with stall after u nuke mud away
tn-4 u can have fun nuking, kal - texas - surtr brt brt brt all over the place
What's the range of SK's missile attack on phase 2?
all over the place, atks 2 highes hp targets
since its 6k HP
I meant distance from SK himself
global
Oh
yea its global
that's makes it simple
I can't prevent Nian from dying on the last 2 barrages

I'll try NG borrow
if that don't work then I'll give up
lumen
E0 
ng works well coz it's arts
nian drops to 30%
lumen insta pops her on full
NG yes cool nice ulty, but she doesn't top lumens ST heals
It targets based on max hp, not current hp right?
yeh it's easy baits
I have claimed victory
-3

That doesn't sound fun so I'll sleep anyways
- mud till ultimate is all u need to pass

ture u can go brain afk and just nuke them ๐
I meant Kal + Surt is boring af to use
schwarz/pozy carries better there anyway 
i did e2 kal like 3 weeks ago now was her time to use her but she m0 so i did have to borrow kal from someone, she will be benched till m3 and there is a stage i need her again ๐
I'll use Pozy cause I simp 
did u bait it?
pozy doesn't get targetted by smoke if u use typewriter so EB always places it on last deployed
i know but still did u have to bait it
the problem is u have to leave place for the 2nd boss
it's literally just placing a frd somewhere
i did have the problem actually
u have more than enough time to redeploy for andoain
ok i should have gone in with some ops but nvm texas does fine solo killing him
Most shit with field gimmicks are paper
imagine if it wasnt imagine if it was like fuck this one particular tile on the entire map
Talulah: 
Bro spawncamped EB then says he doesn't have enough time to redeploy
and the tile i need to be clear for monster
Truly skill issue
he needs to kill the imperial strikers one tile earlier its essential trust
not the 2block guys she isn't
w8 for wave 3 ๐
wave 3 like this
nuke nuke till she gets here and ultimate done
nian hospital moment
TN-4 honestly wasn't that bad. Maintainence kit + Saria S3 lets you tank the Taluhah fireballs
EB phase 1 I killed with Schwarz and a cherry tap from texas. Phase 2 farts went on GG, texas, Surtr, and Schwarz again (mod x)
I can do EB with Ch'en, Pozy, and Gravel
Adoian is paper. And Saria and Mountain can hold blue box through Taluhah fireball wave, though you might leak 1
hey, it lets her come back in time to beat both taluhah and eb phases
gotta do what you gotta do
i think for EB
i kill p1 with schwarz
and then wait for him to travel all the way to top lane
while redeployment timers reset
and kill him with kal s3
you don't need to do that
yeah obviously
but it is convenient for me
because redeployment timers reset
no reason to kill him earlier
his 3rd loitering spot, in the bottom middle, he gets pushed to the right when you deploy on him
sorry, meant left
puts him in schwarz range from the top
he is already almost dead from my texas s3 cycles
on UFO
i think
i dunno
hes squishy asf anyways
eh, i was on S2 for texas
oh
wanted taluhah dead faster so less fire cancer
well, I had schwarz, ntrk, texas, and surtr up for the taluhah phase 2
so, she ded
meow
How to clear this when the maximum ops we can bring can't even exceed 9? Or are summons included as well?
AH number one 
you can do it over the course of three waves
have 5 deployed in the first wave move to second wave
repeat and they move to third wave
Cheeto + warf = no more drone (60% def ignorance)
Btw do Talulah in TN-4 is at her full power
Or even more powerful?
she feels weaker, but I can't tell if it's because she's actually weaker, or if the buffs we get are too strong
Iโm not really concern about talulah but I hate emperorโs blade
hes dies to firewatch pozy you can probably even surtr him hes like made of wet sand lol
she is much weaker then in ep8
At least if heโs not as bruh as one we know before then itโs alright, what could possibly go wrong
he farts once at p1 and 3 times at phase 2 iirc just bait his farts
I want to know if the normal and elite with him is strong or no, cause him alone is not a massive bruh
non of them hit nearly as strong like they did in the past event
oh just leak the drone if you want siege probably solos a lane with the glasglow buff lol
you can use pozy and not leak the drone if you want
I donโt have pozy after 200~ so I choose leak, I will go clear it
u can texas him if u have texas
i would advice taking kal support if u don't have her
u can use her on all 3 waves
Itโs been long since last time I use Kal, I will try
real boss of WD EX 8 CM are the last spawn of red imperial strikers
Yes, I hate them as hell
tn-4 is easy anyway the only problem are the smoke and the white dodge s- that andoain leaves
later waves are also easy andoain dies to kal one cycle and talulah just does so little damage with ng that you can probably stall her forever
u don't want fire b- to go in p2 to early or u will leak
kinder try to leave the ground free so that u have place to fight her
she isn't a problem ads can get one if she deletes u with her fire
EB's here too?
There better not any UFO
theres one ufo
EB and UFO truly never seperate
does that mean at wave 3 i have 60% more dmg?
45%
or just 30 for each next
60%-15% at the start
wanna try this actually
It's good
on ultimate lets see how it goes ๐
fishe squad hard carrying 3 aslan noobs
kinder the same with that perk, mud died 2 times btw because she didn't have the def+ hp+
ooooh
in TN-4 there's like multiple tiles that are shared in all waves
this might be the best time to go for 2nd buff
even the bosses all travel on that shared path
i guess it depends on how much fart happens
i can't use 2nd, mean i can but just for wave 3 and i don't struggle there
my ops have just to stand till the ads are down then they die to fire anyway
surtr+texas finish her p2 form
so that bonus brings me nothing its more important for me that mud doesn't die -.-
yeah i was planning on making the perma-ops that share the same positions in wave 3 be akin to NG, Kal, and Skalter
and Thorns
maybe change Kal for someone else
an actual operator that benefits from the buff stacks
having 2 stacks of that 2nd buff is just insanely too good to pass
don't know but kal makes tn-4 just to easy
they made TN-4 map's length be a lot shorter just so the boss auras actually stack
but it also makes for a good 2nd buff stack
I'll go for Mlynar. Bringing Kal on the side
its just that I want whoever stays in the screen for all waves to benefit the ATK
and Mon3tr ain't getting any of it
hmmm I could also go for NTRK S3M3
monster doesn't need it ๐
her dreadnought stats will love all the goodies
thinking about mylnar now wanted to try it, but nope since monster can be redeployed much faster
if u don't have surtr yes for wave 3
2 ground and 3 ranged tiles for ideal compact use...
oh I'm designing my strats on having specific ops be present in all 3 waves
This portion.
is shared by all Waves
making for 2 stacks of 2nd buff
I'm guessing Tal's firestorm is to the east
oh....yeah
Tal's spells
requires ops not to be joined too much
u don't care about her fire
her firestorm is the least of my worries
if u don't kill her to fast u dont ๐
mylnar her on spawn leave like 20% hp
let her walk in to monster on top coner
till then ads will stop spawning
then just put her in p2
the only issue with 2nd buff is it doesn't add hp
fire everything dies place mylnar she dead
so if I managed to have ops of 2x2 all be triggered with the explosion of the spell
the healers will die
and 2nd buff doesn't help u in wave 3 at all
how so? The regen's superb
if u use any other then the first one then the last is going to help u
which again if u go with mylnar u don't care
because if u go with mylnar thats what u will use for her p2
let me show u what will be left after the fire ๐
i got an idea which also dodges the tal firespell bombing
only thing standing is mud punching something and surtr in ur case mylnar w8 for her to get in range ๐
lets see if it works in basic first
then i will start worrying on the harder ones later
thats couple sec before p2 starts
anyway they all die to fire which dosn't bother u since all ads have been killed at that point
welp.....thats 3 ranged tiles and 1 ground tile down the drain....
CHANGE OF PLANS

goddamn map preview shitting on me
Damn you!
well
if i bother to attempt it...
lol
those tiles can still get 1 stack of 2nd buff
Kal really doesn't benefit all that much in getting 2 stacks outside of having her skills charge superfast
i guess thats the right move in the end
i told u non of them need the stack ๐
I want a superThorns!
to atk what spear dudes ๐
anyone who dares visit the blue boxes
either way
let me get a clear feel on basic first
then i see if i can optimize the hell out of this
just stop overthinking it, tn-4 is the easiest of all ๐
How much worse is TN4 ultimate compared to spectacular 
that much worst that i made a video for someone and didn't realize till the end that i am doing ultimate.. when i saw first clear reward i was kinder confused 
you don't get it.
What i want is pure obliteration!
these events make me want to go all out cause they're never perma
even though TfN deserves to be perma
its fun!
I didn't notice a difference
I didn't even read what spectacular did
It's the same but more hp and atk
Idk my Saria barely survived spectacular
s1m1 no mod hurts
Mmmmm yes. Dem stacks.
Keikaku Doori.
Ok tha works well.
ugh I guess TN-4 Orientation is best done with Nuker squad
it's a free Spinach
what i told u, u will just helidrop on all 3 bosses ๐
That lane was useful in killing Tal Phase 2
also it held on all 3 waves
no need to change laners
some people have less ops to work with fact u can 4 op or even 3 op it making some new guy believe he has to keep his team alive for some reason is going to confuse them just even more ๐
its ok if u do it for ur own satisfaction
wave 3, don't leak, don't rush p2, if its 14/15 and p2 is starting u having surtr or mylnar everything can die
p2 helidrop on the boss
gg
i guess they didn't want to go full sadist JT8-3/WD-EX-8 and have final waves spawn after the boss dies
none of the squad buffs are worth using
Going full Free squad
imagine if it had civillians and more mobs after second fireball wave
I'm going full Repair Kit
it's just better overall for high redep squads and laners both
also yeah, TN-3 is hardest of the whole bunch
rushing tower for Mudrock while stalling
and the combination of Artillery with Steam Knight
I'm stuck at invisible steam knight, still haven't found the way to survive both it and the waves+artillery
my repair kit hoshi s2l7 e260 mod1 and ng s3m3 e260 mod1 survived for spec
true,l
Oof sounds like a pricey surviving combo
Tank it with a Gladiia powered Skadi
its just 2 ops
Gladiia Mod3 might work too
Man.. diff 15 is nonsense
i expected more from u 
mud
eyja gnosis just charging, tower
he dies to nukes
eyja waiting for wave 3
wave 3 start
after he lauches rockets on mud let drones hit her 2 times then bait drones so that she has a shield for the next rockets
if u even use mud
Does this man always look down on people or is it just me
how dare you not be a giga arknight sweat tryhard
i think u didn't get that i was joking when i told him that i expected more ๐
heavens!!
joking in a way actually still expected more, considering him to have a much bigger brain then i do lol
Okay bro i get it
well u don't again! 
repair kit desc says all operators so im assuming it doesnt work on summons
how much def does monster have?
I really doubt monst3r can stall SK
Considering Kal'sit shit healing
yeh it doesn't work
but even if it would work on monster still doesn't have enough def
you can giga buff and also use s2 for her to have bigger healing on monster
Not enough Giga
just wait for more buffers ig
With some bodies, monster can kinda stall him
On basic and orient u just need texalter
You mean like swapping bodies whenever monst3r die?
do u have specter?
no
that feels like a waste of slot considering i needed like 4 slots to kill mud already
shiver me timbers
skadi?
Just believe in the power of AH
nope I'm probably going to try borrowing hoshi and prayg
Well i used canti texalter and monster to hold steamknight it kinda worked
hoshi can with just 1 healer a good st healer
gonna try that
just keep in mind when to use her skill
Oh
Not using s2?
Is the rocket attack arts
it is
oh cool
yea that works really well tbh
i literally stalled with dagda/bagpipe/indra swapping
tbh indra kinda cheats
cuz 36% phys dodge

and 40% dr
on all but yea monster cant probably stall alone
as healing effectiveness wont buff passive regen
So only kal hps getting buffed

Perfect. Managed to control all the farts outside my stuff
Ultimate is gonna be smoother with this
ok....throwing this run in wave 3 just to make things smoother next time by unlocking wave 2 superbuff. My 2nd buff just became worthless when my laners died
Is it bedtime already Tal? 
Cleanest so far. No farts, no lights on my area. And double stacks will be coming for Galter, NG, Poze, and Thorns
awww Poze got shit RNG dodge on NG S3
nice
real bedtime

Stainless + repair kit actually guarantees she survives the triple hit regardless of dodge
true but allerdale has limited uses
What counts as a laterano operator?
Exu doesn't count mind you
Not necessarily cause exu is sankta but she's with penguin logistics not laterano faction
Id say she is born in laterano but not in faction with the laterano like mostima fia also is not a sankta but she's in laterano faction
kekw indra
Do trial tasks for EXP: 
Farm trial for clear EXP: 
Farm trials for exp while attempting to clear the task 
u gave me the motivation to spend 3 hours on it and finally with a borrowed hoshi and 3 medics I was able to beat spectacular TN-3 lol, thx
stalling invisible mecha knight was boring af tho
Hellagod
old men fights
I finally finished TN-3 spectacular 
I nearly failed but then I saw that seige had come off cooldown and was able to take the last mm of health off invisible steamknight
Ended up using Reduction module + reed alter borrow because I only had boss killers and couldn't borrow hoshi or else I wouldn't be able to get the DPS to get past mudrock 
nice job, yeah I used my own Reedic so I was able to borrow Hoshi
debuffs are so stronk
uhh....
hope next map more fun
d-define fun
TN-3 is "fun"
it took me 2 days to pass it because I'm a brainlet...
I can see the movements of the bosses in my dreams

literally me
YO CC-CENTRAL REVIVED 
???
it revived and then closed, does that count
I also had a hard time completing TN-3 cuz of the stupid gramophones.
At this moment, mudrock knew, she fucked up
damn that's some magic, I tried taking over the terminals and I converted it for all of 30 seconds 
omg time to use executor the ex foedere on tn2
you can borrow mine
He will be mine 
how does the push work? must be m3? if cannon n weedy together it = more push?
So, shifting works in 2 stages.
First is enemy weight vs push/pull strength.
The second is "how many pushes/pulls have been applied?"
So lets say you have a push force of 2 and the enemy weighs 3. A single push will shift them 1/2 a tile. 2 pushes will be applied separately but the momentum the enemy gets is added together so the enemy will move something like 0.9 tiles.
I didn't really do any weight math, Weedy S3M3 cannon is most powerful push in game, also cannon next to weedy give her extra SP so i activate at time 
Weedy at M3 has a push force of 3, then her cannon has a push force of 4 thanks to her talent. So they do their math then that gets added up.
as long the enemy still in movement then the other push momentum will be combined or sth? some sort of window?
It's how you get things like Swire alter pushing enemies to the opposite side of the map due to 10 individual pushes that get added together.
The answer to that is basically "black magic, hope, jank and "sure, I guess"".
"Mostly, but sometimes it's weird"
never have i been more annoyed by a piece of steel before tn-3 :(
im struggling to beat the steam knight because bro can just decide to fuck off in the sky, y'all got any cool ideas?
it's the hard version too
ah
1st buff is ironically the only one i hadn't tried yet, damn
thanks for the tip tho
same
i was never a fan of stall
I prefer cycling through bodies than outright stall
I still can't find video of SN-10 where several pushers push boss over fenced tiles making AI freeze 
might have to use mudrock s1 again which is insane to say
lol.
actual healable
yeah fair
mudrock dies to rocket move lol
prolly just cuora or saria or something
heals
if Saria stalls something
I used Hoshi and Saria as tanks.
the boss was trivial
i mean shes a defender and theres also a dr reduction mod..
Just Cuora imo
well i'll see once i get there after my food's ready
Does Cuora have enough health for the cannon?
thanks for the heads up
mine e2l50 with mod lv3 she has 3.1k hp
big
Here I am waiting for Cement
So down to 100 health after each cannon.
I prefer Cement because there's an advantage to having 1 block tanks
they don't have to be damaged unnecessarily by mobs joining in on the fun
Yeah, Cement honestly looks to be a bunch of fun.
Doesn't she have like 3500 def and 20% phys damage reduction?
Sorry, 38%
And 3423 def.
yep
Ok, yeah I goof'd and did it as def% and not +def%
her damage reduction is huge
wasn't she used in Pinchout?
as the actual tank?
wait no
there's more than 1 to tank there
btw
I've seen a video of Nian skillless tanking Steam Knight with Shining
how is Nian in tanking vs Cement?
Nian better for afk tanking. Cement has a phys dmg immunity if you have Lin and skill is active.
I'd probably use Nian more often if I had her ngl. But Cement has place for outright no-selling phys heavy bosses for 25s.
And even after the skill duration is over, 38% phys dmg reductuon is big.

Come to think if it, Cement probably just better for tanking phys bosses thanks to that dr. Brb gonna math it out.
Cement pot 4
3642 hp 815 def
Nian pot 1
4755 hp 796 def before either module.
Then Cement has her passive phys reduction.
oh so the issue is Cement's tankability is duration based
wait no
my question is
how does Cement's passive phys reduction compare to Nian's skilless tanking?
based on Khold's numbers, it feels like Cement wins
H stages don't have a stage wide atk buff right?
since HP has theoretical ones from reduction
Eh. Nian really needs mod 3. Without it she's a lot weaker.
Since it's physical damage reduction it's like she has a variable amount of temporary def that gets calculated before her actual def.
The passive +21% def and atk one.
dmg reduction kicks in after the damage formula though.
yeah that makes more sense, right?
DEF minuses the damage
and then reduction of damage kicks in since the damage is about to be dealt
It's why Red and Aciddrop don't do shit against the sanguinarch stuff in chap 10.
right?
Dmg reduction can actually lower dmg received to below the 5% chip dmg.
Derp, it is after. My bad.
Man having it kick in before would be so OP.
If we're allowing Hoshi S2 in the mix...
go for it
lets add every potential solid stall tank
yeah mod3 allows Cement to have 32% damage reduc
Nian with block 4 mod lvl 3 is like 1200 def iirc
Idk about the other mod
If S2M3 that's 2374 defense with the 4 block mod
Cement pot 1
3642 hp 688 def
Nian pot 1
4755 hp 796 def before either module.
Hoshi pot 1
3850 hp 1065 def with S2.
Oh wait I made an error in the calculation nvm
thats raw stats without passives or talents, right?
With talents.
So Nian HP talent and Hoshi def talent and S2.
so....damage reduction in a sense is literally DEF....except flexible depending on how high the damage will be taken.
theoretically from that Cement can tank more if her HP can handle it
but how well does it compare?
4 block mod lvl 3 is 5811 to 6183 HP on nian
I mean more HP is good
yeah but HP issues are solved by healers
high HP with low DEF are poor tanks
so you want DEF as high as possible
Patriot H7-4 3400ร4.
Patriot 7-18 NM 2720ร4
Steamknight H11-4 2720ร3
Cement pot 6
HP 3642
def 628+100+60=815
38% phys dr
Dmg received
Pat H(3400-815)ร0.62ร4=6410.8
Pat NM (2720-815)ร0.62ร4=4724.4
SK H (2720-815)ร0.62ร3=3543.3, 99 hp left (~3%)
Nian pot 1
HP (3699+400+375)ร1.16=~5190
def (726+70+80)ร1.41=~1235
Dmg received
Pat H(3400-1235)ร4=8660, dead
Pat NM(2720-1235)ร4=5940, dead
SK H(2720-1235)ร3=4455, 735 hp left(~14%)
Unless you're using a res tank you want high HP for arts anyways
And most people don't use res tanks
But yeah def mod probably better
lets not talk about tanking arts damage
that's a whole different ball game
that i mostly solve using Kal S2M3
Nian is a better afk tank.
ooooh
Cement is much stronger while skill is active, provided you use Lin to prevent stacks from dropping.
ow
my judge girl just b o n k the knight
By a lot yeah.
because you want stalls to be skilless
as much as possible
for consistency
also Cement needs Lin huh
With skill, if you don't have Lin, Cement is going to lose those 20 stacks pretty quickly depending on enemy(ies).
that's painful to hear
i guess Nian will get her use if i build her
btw
those calcs
I guess Cement is at least a better phys tank than Hoshi.
are considering the best mod3s?
Nian is running the def mod, Cement only has 1 mod.
yeah thats what i meant
that DEF mod is nothing to laugh at
the amount of passive % on that additional DEF is insane
+20% while blocking, +21% after shields break.
The craziest part about Nian is honestly her HP.
Cement with module.
3624 hp 788 def
Nian 20% def while blocking
4726 hp 1235 def once all 3 shields are popped.
Nian 4 block
5625 hp 756 def (6183 with 3 other defenders deployed)
Hoshi 20% while blocking
4050 hp 1308 def
Hoshi 4 block
3850 hp 1201 def
Cement DR is better above about 1920 DPH
How 1060
should be 1235 according to my calcs
Hoshi s2 with def mod can beat Nian's def, but the sheer HP difference means Nian can survive the more dangerous stuff without relying on RNG.
yeah
You forgor cuora
you want the highest def
but you still want more HP too
just for leeway of healing and how high the damage can go
Cuora is trash for afk tanking.
Cuora needs S2
her HP is low AF
Cuora is only recommended for new players because Hoshi is more expensive to raise
This is purely afk. Cement and Nian are no skills, Hoshi is S2.
and we are considering AFK because you want a consistent stall
not a stall that requires insane CC cycling until skill is up again
too troublesome

Cuora has like 1166 def but only around 3.3k HP which is quite insufficient for these scales of stall
If we're talking about afk isnt Hoshi S2 technically best at being afk
Nian can be better
See that big wall of numbers I just posted.
Really?
Nian's HP is just absurd. Also her talent mods just adds so much DEF to Nian as well
I had to cycle shining s3, a stunner, and cuora s2 to cope cuora for h11-4. With skalter buff for good measure.
It's very slightly lower def but much more HP
And she died in p2 anyway because that one is stun immune.
Nian afk tank H11-4 SK 
yeah thats why i was curious
The hardest part is actually pulling Nian.
Well tbf you can actually do afk tanking with support
Shining mod 3, skalter s2, bison mod 3 for good measure.
HAHAHAHAHAH....I sparked for her purely for base....and limited ops collection
Bruh. Ain't no way Nian offskill better than hoshi S2. It feels unreal 
Nian is simply the one that afk survives without any survivability support and only healing
Haven't see nian number tho
Yeah, I sparked blue woman so Nian is the only Sui sibling I'm missing.
It's the 4 block mod. Hoshi go higher with different mod
Hoshi 20% while blocking
4050 hp 1308 def
Nian 20% def while blocking
4726 hp 1235 def once all 3 shields are popped.
Cement with module.
3624 hp 788 def
Nian 20% def while blocking
4726 hp 1235 def once all 3 shields are popped.
Nian 4 block
5625 hp 756 def (6183 with 3 other defenders deployed)
Hoshi 20% while blocking
4050 hp 1308 def
Hoshi 4 block
3850 hp 1201 def
Hoshi can do that too, she just didn't have her 20% def mod on the original run
Nian should be 5811 HP with block 4 since she counts as a defender and gets a stack 
You calculated the Hoshi s2 here?
If so then Nian is just unbeatable
Absolute rock
For the 4th time. Yes Hoshi S2 is counted.
I mean if you aren't including anyone's dodge than yes
don't bother
Rng is just unreliable
we're talking consistency
No dodge, no shields, no damage reduction.
we don't talk about RNG
All of those are either on a per attack or per enemy basis.
and the best tank destroyers have their strongest attacks be multihit
so good luck dodging those all
You need an enemy where Hoshi and Cement don't actually survive a hit for the raw stats to actually be worth more than dodge
Hoshi pot 1
HP 3850+200=4050
def (723+60+140)ร1.67=~1542
Pat H(3400-1541)ร4=7432, dead
Pat NM(2720-1541)ร4=4616, dead
SK H(2720-1541)ร3=3537, 513 hp left (~13%)
At which point you tank with Skadi + Gladiia.
The reason why HP higher better than def higher at Hoshi vs Nian is because art damage exist. So yea. I think this sht prove Nian is better
its because by that point
the DEF difference is below 100
that the HP being higher matters more
But for real she beat hoshi on offskill blow my mind 
Also keep in mind that only matters during stages like H11-4.
It's a difference of over 300...
oh
lemme check again...
i mean....is this wrong?
its not exactly high DEF difference
He forgot the talent.
What talent?
uh sounds sussy
my last maf has hoshi on 1.6k def with blocking mod
this is with module
Hoshi's talent that gives +17% more def to all defenders.
That is counted.
17 + 20 + 30
mofu number is closer ye
i'm using max pot calc
These are all pot 1.
it's still sussy low
1.5k is more beliavable
Base def 723
Trust +60
Module +140
S2+30%
Mod 1+20%
Talent +17%
(723+60+140)=923
923ร(1+0.2+0.17+0.3)=1541.41.
I'm guessing you left out module def then.
wow that is huge amt of def difference
Seems I did.
Cement with module.
3624 hp 788 def
Nian 20% def while blocking
5190 hp 1235 def once all 3 shields are popped.
Nian 4 block
5625 hp 756 def (6183 with 3 other defenders deployed)
Hoshi 20% while blocking
4050 hp 1541 def
Hoshi 4 block
3850 hp 1201 def
with that gap in DEF
how will it fare vs the HP diff?
cause now for me I prefer the higher def
completed tn-3's hardmode with the stalling strat, thanks for the help again!
the % HP left is not highly different but Nian's insane HP makes it 150+ HP higher,
does this mean Nian is still preferable?
No
I mean, if we're talking NM steamknight, then Hoshi is the better tank.
can this be done?
cause thats where we will get a clear winner if damage gets high enough thats tolerable
If both of them die/live to the same stuff on paper then dodge will make Hoshi a clear winner in practice
oh yeah....
Hoshi still has a minor talent passive of nullifying damage completely
and its decently high enough to actually proc
25% chance to resist damage
sheeeesh
that ain't bad
After getting through their def they can absorb this much more until death.
Hoshi 2509
Nian 3955
so it all comes down to how much the 25% will proc
for Hoshi to win
that amt is if everything misses
right?
well
wouldn't matter if the hit is 1 hit
Keeping in mind that totaled up it's a single hit of over 5500 damage.
that did all that damage
If Hoshi is outright dependent on that dodge procing to live, like against Patriot, she's going to die the instant your luck runs out. Which will happen unless you decide to do RNG manipulation which is its own brand of cursed af.
yeah...
Hoshi will die first if it doesn't proc
but Nian won't live long enough even with the best medics.
well at least she takes another blow
which is huge for stalling
I mean, Bison, Shining, and Skalter exist.
And hexer modules are coming soon which is a permanent 10% atk debuff against a single target.
As far as flat def buffs go(Bison and Shining) it makes a bigger difference on Hoshi.
yeah
Can I use Myrtle instead of Sail in cc12 max risk strats? Or her skill doesn't make enough?
cause a higher DEF base means buffing it is massively higher
If we're talking about tanking ludicrous amounts of physical damage stainless is also worth mentioning
we're talking....AFK
I was referring to their talents.
oh
stainless s3 is -25% dmg to op behind turret.
And it stacks from what I can tell.
I used Stainless to let hoshi tank CM patriot.
And my Hoshi is only e2 60.
is this only additive? Doesn't get affected by module buffs?
iirc it's 20% and only physical

but yes, 2 turrets stack
Noted.
that's actually huge
Shining gives +140 with mod 3, and her and Bison kick in before def buffs.
ye stainless is 20%,stacked twice for 36%
It's additive, but it's added before % buffs so this boost is affected by her S3 for example.
how does it interact with Hoshi/Nian's DEF mods?
it doesn't?
It's counted as part of base defense.
Still dies to patriot LOL
% buffs like Hoshi's module affect this flat buff.
Take both to talent buff each other
if a map requires a Hoshi and Nian sandwich....it's.....a rough map
Although I have no idea why you would run Hoshi's mod X

Patriot is a fucking beast in h7-4. Gravel s1m3 with shining s3m3 can tank 2 hits though.
Are there going to be any other hard stages I should think about after TFN (other than the So Long Adele stages)?

TFN-3 hard mode was scary, I've never seen such a hard stage before
Afk tanking 7-18 cm.
Mod Y probably still better, she will likely dodge at least one of four hits.
you mean TFN2 TN-3?
And then she fails and she dies. I've tried both with mod 3.
but Mod Y makes her DEF so much poorer
My Hoshi is mod6 because of that stage.




