#strategy
1 messages · Page 303 of 1
amiya is just there for extra dmg, she's also on s1
But... the crystals 
i don't borrow unless new unit I haven't tried
fia on amiya tile is breddy gud no?
Why not? I want to farm crystalline components
try placing ansel right on the upperleftmost tile so enemies wont be able to place down the tower things
or at most they can only place one tile
the story stage is better + WB-7 and WB-8 are more worth to farm since those mats are used more often than crystalline components
u will get overwhelmed very easily once the enemies get buffed
and they are better than story to farm (WAY better)
2 defenders with a decent aoe can do the job more than enough
R8-11 built different 
Tho isnt that stage on chap 8
was this the drone one or what
Strikers and tal (fighter)
true...
So new players(like me) wanna do the event stage since we still dont have access to the stage we get event currency + crystal

Laggy asf since i let those mobs on top to put the towers
event still has a while so you can farm the LMD and stuff and then maybe your ops will be better
and more stable auto
just spawncamp everything so they dont put towers 👍 gladiia is my lag manager for this stage
But i do penance solo on top 
The boss murdered Fia and Nar
add another healer maybe. the boss really doesnt hit that hard
try placing spot up front so that he can use his skill to heal
Just kill the clone, if medal do with support first for qol
perhaps u would want something more like this to utilize fia having another dps up top might be better so that u wont be overwhelmed there
Do more than just guys that plant flags spawn up there? I've had no issues with top at all
its just those guys i think, if u dont have problems then thats great
How many crystal do you guys think would be enough?
i only have 30 40 20 on their respective stages 7 8 9
mine still 38 for component
didnt change since 6 months ago
farming crystal in event? isn't it still more efficient with R8-11
borrow chalter, place her like this so she can also help with the waves. place fia on lancet 2 tile (the yellow robot)
have mlynar kill phase 1 and let chalter do the work for phase 2. the stage will be super easy
Im still on chap 7 
I wouldn't recommend farming much of it unless you're absolutely swimming in keton/maganese
Like maybe 15-20 then
It's significantly less efficient than the story stage
you would have enough time to activate mlynar skill for a second time as well btw so it should be very very very easy for u to clear if u do borrow chalter
still efficient from event map
cause you get event currency too
Yeah but just farm mango/keton and farm crystalline components during dead weeks
well, it's opportunity cost since you get event currency from manganese ore/aketon too
yup
But im not aiming for efficiency cause dont think ill be reaching r8-11 anytome soon
Better have some for some stuffs that would need that so i wont need to use green certs for it
Crystalline components have like no demand either
Just get like 15-20 if you want
yea, maybe just stock up a bit then
I looked at stages other than R8-11 and they are all terribad, haha
my advice is make a planner first
so you know which mat you need to farm and how much you need it
but i forgot which site provide that planner
Krooster?
ah yeah krooster
I just look on some wiki stuffs on what ops use what stuffs
So, good news, I think the only reason I've failed the stage this time is that I failed to realize the top Ya is the real one
The event stage is actually horrible btw it's like 0.86 efficiency
Like i said just kill the clone if u farming
The stage in chapter 5 is around 0.88
SV-8 permanent or smth is around 0.89
R8-11 is significantly better though
Boss will lose 35% hp when u kill the clone. So faster kill
I think I could've killed the boss and won the stage if I realized in time that the top one was real
Only matter when u do medal
Thank god ex-wb-8 has no medal like that i could just bruteforce throught clone
Medal on ex 4

well this is her s2 suprise when u see it or something?

Suprise of what
How much full stack def cement has again?
cement is over 4k
what was my counterplay here? every op I placed was one-shot from across the map and nobody stuck more than one second
it's the most shut out I've ever felt and it seemed like I was missing something
The way to do this map is spawn kill boss asap
otherwise you need to have strong enough healing or NG to survive the mobs while also baiting the boss's global range attacks
True damage is the way to kill him, otherwise Pozy/Chalter/Fartooth (with relics) solos
Regular squad cant survive playwright
It's either you spawnkill or have very sustained ops with decent healer
ah I tried to spawn kill with pozy but she only did about a third
Then try again on the other side 
Alright, this has happened. Mousse is to the left of Nar, it's kinda hard to see with all the enemies there. Anyway, any suggestions for what I should do now that I've hit phase 2?
She would actually switch with the one on the top and u have to kill there
Try kill boss on spawn using mlynar and whatever you have. Retreat him and place it on ur current Mlynar position (or below kaltsit) for 2nd round and mob killer
Probably works idk
Yeah, I'm asking if there's still a way for me to kill the top one
You could point mlynar upwards
I'll try that next attempt
Well, Nar was able to hit the real Ya with his s3, but didn't kill, so facing him up isn't the solution
who's under kal?
Lapp

s2 fia right?
maybe it's better to put her up top facing bottom so she could hit p2 as well
u can just place hibi beside her also facing bottom so she could heal mly
and lapp
hello al

wtf why did leite disappear
oh that’s only mart tho
and he did it once
ill back 2 weeks
leite angry lmao
If I put Fia up there, the main lane gets overwhelmed
leite was gone
true tho
This is currently what I'm running

Yes
the mats got this stage is mid as hell tho
but sure
should be easy i belive
similar to my friends acc
It has not been easy 
Yeah the boss stage is quite inefficient, you can consider not autoing it for now
ngl e2 ur kal
Either the main lane gets overwhelmed by the horde, or the real Ya makes it through top lane
Off to go farm IS3 
huh i used my friend and kill then both with mlynar
he did use suzu to slow the top one but only for a bit
maybe not m3?
oh true
wait u still havent cleared wb 9? or are u trying to auto
Well I took a break for a bit so it's not like I've been at it for 5 hours but yes
I'm just going to go borrow a friend chalter. My roster is not able to do this, I don't think
yeh that's an easier way to do it
u can but you’re prob gonna need a good plan
which i don’t have your acc or the brain power rn
my units are too built, can't test

Can't you kill p1 with monster
Deal with p2 with click and may and finish off with mlynar after swap?
e1 kal?
e1 kal
What is this swap you speak of?
when boss moves top
Oh that
Ye
I mean it's worth a try ig
E1 kal is pretty strong
yeh fair enough
E1 50 mon3tr has 1k atk
dumb in which sense
Anni 17 Positioning pls?
bro got the afk pack
Idk how to kill those big ass ronot
not afk able with that
Robot
just surtr
The staying robot in the side
side?
Just drop like passenger there
to side
No I never try anni 17 however when I try dorothy lab they're too tough to defeat
⛏️
I don't even finish dorothy lab because of them
bottom lane?
On what tile
i use astesia and medic kek
Mud can't solo it
mud can tho
My mud isn't m3
unless u talking abt the final robot
i don’t think she dies to anything else
I can e2 her
nah dont
Ye
but muh afk eyja s2
And just redeploy again for bot
So eyja s3 and not s2?
Vigil usage
Pro 🛐
smh ignoring puzzle
he’s dead
Vi🤮il
wtf squid
On what tile should I put passenger
vigil hold enemy on bottom and top going to mid
It's on you for using 🤮 tier units
I don't build 🚺 except they're meta
wtfff
Doesn't matter how much you claim to have made them work 
oh ye u pot 6 firewhistle?
wtff
I ain't pulling
dies
I'm broke

Also when ex stages come
And saving for Quibae
Because my roster is really starting to get outdated 
Imagine defender that's whole kit around reflective damage
Pair that with those goddamn eggs

I'm not sure where I'd place people for this to work
:Penansive:
All these anni 17 afk videos i saw include op that I don't have
Shining, Hoshiguma, etc
I have shining but
Not raised
just don't afk
Wtf I want to play apex while grinding orundum
And without skip tickets it's auto-deploy anyway
literally
I never really did daily
Since the event is up i just play to clear event stages and then quit
Also that's my first login in like 2 months
Wdym
Block ya with monster while p1 and let your ranged ops deal with her after revive
Just put mlynar facing middle lane
💀
You might want to stop playing the game then ?
No
Playing gachas "not seriously" causes more malding than anything imo
I love arknights
but u don’t play it
Well, it's not like playing seriously is any better
huh
I have 15 other games to do 
Arknights ez to get resources so I can skip
so srs u have 4 accnts
how is a normal human able to play 15 games at a time
3 acc, jp inactive
I got gambling addiction

My Nar already can't handle p2 from the middle lane, but maybe I can put another ranged op to fight phase 2?
how long u didnt touch rock?
lol
Who's nar
Idk any ops with that name
Mylnar I think
That's just what I call Mylnar
What's m3? Been wondering that for a while
masteries 3
skill rank 10
skill mastery
Oh, in that case, negative

you didn't upgrade any skill?

To skill rank 7
Mylnar's, that is
So I assume skill rank 10 will be crucial here

which ine is that
Oh brih
isnt that good on her?
her summons dont have -stats

and free reduced redeployment time
smhsmh
is there an easy way to beat last level, especially the boss in is2? I always lost to him on final, any suggestions for support unit that can kill him?
Yes
do u have texas
@sullen granite Rough concept
Just adjust since your dmg is lower
Like adding medic(s) or debuffing ya on mid with ely
I don't
ahh
I can use support unit if needed
team?
wdym team?
I'll try this in the morning, thanks
this?
ohh
pozy is good against boss too 
she has dodge ignore
so she can shred phantom
when he spwns
just want good relics
Im assuming this is first boss
I don't know what is this
nor this
oo
Ling is a 6* limited summoner 
she can pretty much solo carry you through is2
if you're looking specifcally for a phantom killer pozy is better in that regard
but as a borrow I'd prefer ling
Yeah even last stage but pozys easier to use for boss stage cuz u just tap her skill a few times and win with good relics
kal should carry is2 start tbh
thorns and pozy make the whole of IS2 fairly easy
for some reason the game really hate giving me any medic
i used to suck too until i used pozy that one time 
like half of my run I didn't get any medic,or 1 at most
is2 is jsut brainded
welcome to RNG hell
real
u can win it if u get the map knowledge everytime
is3 is much punishing
some maps is dead end at high diff
At higher diff that is💀
this is probably why i sucked until like a month ago
yea ngl im afraid to start IS3
ill just probably stick to D7 to get trim idk
is3 d0 is brainded
Who invented OOO and water fire 💀
same for d7

Only two or three honestly
And mostly on f5
i hate that role dice thing that nerf my operator on is3 so I'd be playing is2 first
Well, d15 isn't a guaranteed win
I think that's one way to put it

Whereas d7 or below is certainly "if you lost it's on you" moment
So Dalao 
im so bored of is2
Hes decent until midgame where he just bait s1 dogi
i play is2 on 4 acc
IS2 is imo better at introducing you to the rougelike, instead of "heres 1000 different mechanics have fun"
keys, light, die all the other shit that happenes at floors above 3 

Same lmao
I got the specs tokens, that's all that matters
my en main acc is 155
dedication LMAO
Hold on let me call nasa
I need some good telescopes to find who asked
i pulled
Bro is cosplaying SG 💀
i have 40+ e0 6★
Leitegun
Wtf e2 6 stars
better be for base😡
Did you only E2 six 6* but chose Vi🤮il as one of them ?!
Si🤮ge
You have an issue with trash vanguards mate

???
i always use her
I thoughrt squid loved siege
"insane(ly bad)"
wtfff
@turbid badge imma finish my cn is3
I literally never said anything good about her
(because there is nothing good to say)
its 158/170
i guess squid only love de(fenders)
i play on d7 for grind
my last run is good
walmart fn and ishar mla
so much exp

Imagine a vg whose best skull is DP gen gamma 
No
I don't only love defenders
Well, a good thing about Siege is she has cool skins
No
Raise S2
S1 is garbage
8 SP
No charge

wtf
(Horn is 5 SP with 3 charges)
The skill could be good
But the numbers aren't there
So go S2 instead
And make sure you micro-manage her range so that she hits only specific tiles


?

Horn s1 supremacy
There always 4 ending
Huh
Are you all available for some tests ?
I would like to know the HP values of Surtr under S3
Once per second if possible
If that's too tedious, just tell me how it takes for her to die
(also is it affected by shelter ?)
Viktor tells you s3 duration
32.49s
Thanks 👍

I think Penance does fine but that's because my playstyle is cringe
And Blitz is needed as well 
Yes it's mega cringe

Horn start is so much better it's not even funny
IS#2 brainrot lead me to open Blem quite a bit
Huh
You'll cry
Draft reserve start 
gonna drain my cn sanity
That's massive
⚰️
17 DP cost though 
💀

Oh my bad
I mixed it up
Wouldn't happen if someone stopped talking about all their different accounts

(you do know it's against TOS to have multiple accounts right ?)
acc brainrot
and whaler with alt with be gone
Whales don't have alts ?

Saga carry WB-7 by being Saga
Ceobe carry WB-8 farm by spawnkilling cars
Now i need to make Lunacub farm WB-9 and i will have trio of hungry doggos
Something I did a while ago. The first one describes Surtr's current HP value during S3 and the second one calculates the time it takes for her to die.
H is her maximum HP value not including the addtional 5k from S3, t is the time in seconds, R is the sum of external sources of HPS and DPS she receives and T is her talent in seconds.
Do note however that it may not be fully accurate as it assumes a continuous HP loss whereas in actuality she loses HP in small intervals. Same thing goes if you include external sources of healing or damage since those are usually based on attack intervals
Hum
Interesting
Well, I'm not malding with frames for now
Just wanted to have a cute graph
Does that take into account what happens after 60s ?
No, it didnt matter for me at the time so it keeps increasing the loss past 60s
Fair enough
You can just keep it as a constant loss from there on though
should be simple enough
I did that
With heaviside functions
And expressed as a %HP
Starting at 100% of course
yeah, that works, the flat HP value only matters if you include her being damaged or healed though even those could be converted
but tbh my graph doesn't show a lot lol
I don't really know what I wanted to achieve with this 
@ember warren should be happy with it at least
About 25 secs to hit 0 hp
And I don't think shelter works iirc
It's tru dmg
Yeah, and that doesn't include talent
I think
I think so lemme check
yes
Oh that's sad
Oh yeah
The formula I used is :
f(t) = 100 - (1/6)t^2×H(60-t) - (-600 + 20t)×H(-60+t)
did u see the formula kermit used
With H(t) the heaviside function
No I didn't
But that's an acceleration problem
So I'm happy with this
Except for that manual discontinuity fix
How many healers to sustain a s3 surtr? 
3-5 iirc
like 7?
maybe less now
8k HP, -20% per second
So that's 1600 HPS needed
y=7916\left(1-\frac{x^{2}}{600}\right)
for x<= 60 u set it to the multiplier
Is f(x) the HP loss speed ?
which would be (0.2/60)*x
Sees integral - Internal scream
yea
yea integrals were far easier
lmao
and the integral of x/300 = x^2/600
thats how u get x^2/600
You can solve this by hand though ?
Why do you ask the computer to integrate a*x ?
i forget
there might have been a reason
yea the integral is simple
And yeah you're using 0-1 instead of %
That's what confused me
o yea
just swap 7916 out for 100
and u get percentage
[7915, 7913, 7910, 7906, 7902, 7897, 7891, 7884, 7876, 7867, 7857, 7846, 7835, 7823, 7810, 7796, 7781, 7765, 7748, 7730, 7712, 7693, 7673, 7652, 7630, 7607, 7583, 7558, 7532, 7506, 7479, 7451, 7422, 7392, 7361, 7329, 7296, 7263, 7229, 7194, 7158, 7121, 7083, 7044, 7004, 6964, 6923, 6881, 6838, 6794, 6749, 6703, 6656, 6609, 6561, 6512, 6462, 6411, 6359, 6306, 6252, 6197, 6142, 6086, 6029, 5971, 5912, 5852, 5791, 5729, 5667, 5604, 5540, 5475, 5409, 5342, 5274, 5205, 5136, 5066, 4995, 4923, 4850, 4776, 4701, 4625, 4548, 4471, 4393, 4314, 4234, 4153, 4071, 3988, 3904, 3820, 3735, 3649, 3562, 3474, 3385, 3295, 3204, 3113, 3021, 2928, 2834, 2739, 2643, 2546, 2448, 2349, 2250, 2150, 2049, 1947, 1844, 1740, 1635, 1529, 1423, 1316, 1208, 1099, 989, 878, 766, 653, 540, 426, 311, 195, 78, -40]
this would be surtrs health per tick
or it should be somewhat close
maybe I can modify somethings to get it fully right
it might be wrong tho
Per game tick ?
yea
no integration
just have a health value decrease over increments
time += 1
if(health <=0): immo -= 1
#Healthloss increases linearly from 0% to maxHealthLossTimeCap% over maxHealthLossTimeCap seconds and caps at maxHealthLossTimeCap%
healthLossMulti = healthLossModifier*(time if time < HealthLossTimeCap else HealthLossTimeCap)
health -= healthLossMulti*maxHealth if healthLossMulti*maxHealth >0 else -1
health = round(health)
healthList.append(health)
timeList.append(time)```
so u just loop
and subtract health with a time ticker
getting the healthloss
That doesn't look like 30tics*25s before she hits 0 HP though
yea
thats why it might be bugged
it looks accurate for every sec tho
Oh
Yeah alright
That makes sense

I wasn't planning to go that deep
[7890, 7837, 7758, 7652, 7520, 7362, 7177, 6966, 6729, 6465, 6175, 5858, 5515, 5146, 4750, 4328, 3879, 3404, 2903, 2375, 1821, 1240, 633, 0, -660]
which should be this
actually the heaviside function isnt needed
tbh
lol
You might want to hit Zawa in siesta with it, he was interested in having a doc with the numbers for Surtr health
Realistically you aren't keeping her alive for this long yeah
But heaviside my beloved 
Almost as based as Dirac's peak
Valid up to 60s yeah 👍
will probs learn and forget all of this
Nah come on
kek
I will spend a few months living and breathing it
then need to use it a few years later
and need to reread a bunch of material
Well
It doesn't matter
As long as you can get Surtr's health graph quickly enough, you have succeeded as a STEM fella imo
i couldnt lol just brute forced with code
But I digress
Do you know the values for block search cycles ?
I remember meow saying every 6 game ticks but I'm not sure
yes
every 3rd frame
mechanics sheet
Hum
Is that every search cycle ?
iirc the documentation on blocking is a bit lacking
wym for blocking
I've been told movement is calced every frame
That's targeting search cycle
honestly not a lot code monkeys hacking the game to find out stuff like that nowadays 
not that I would ever condone such actions of course moderators that's evil ppl shouldn't do it
Rounding moment 
You're allowed to look at the code in your phone
Just not to yoink it and make money with it
Could be that the game's rounding is not the same as Python's
also dealing with small decimals in code is a headache in of itself
because I round the health
then you have to deal with floating point precision

I avoid decimals where possible
and I should probrably use the decimal class
for actual precision
guh
Meanwhile nga having code to every explaination
man if I could read chinese
I could sift thru the piles of trash for good posts
Go through every post like me 
smh
how does AK deal with floating point
do they just not give a fuck
ye
Code full of floors
they floor it all?
No idea but in my head it's like that
Well, at least they seem to floor every displayed value
sus medic
Yeah pretty sus
not quite
Anyway
Thanks for giving me a reminder of the past
Old #strategy, rip in piece
I miss you every day 
the condition ex-4 kinda easy, inb4 they spam that mobs
no folinic even
No medic choice was drop, how to beat the big bear with that ? 
Cope with healing defender and Myrtle at right side, helidrop left lane. Dont point thorns/ifrit (more like just chalter it) at bsl
This will not survive in chaceck and crown tho
Strat channel crashed?
Just think like fb but ako
such a chore, I know I beaten this with mlynar or something but still I wanna auto it-
current line up 
everything seems so fast after beating the boss clone at the bottom twice
aint it already s2
no, mountain can survive top alone
if needed be Ill place another vanguard or defender there
No its not about that
so Im able to kill both bosses, sounds good right? but these things makes the enemies so annoying, even if I place amiya facing up
Ill place firewatch instead and spam her skill
those rods should count as enemies right?
Yeah that is main gimmick for this event imo, most ppl didnt realize it
Unga bunga moment
lol
It's not a gimmick if you don't let rods spawn
"Unga bunga"
If the mechanic is "places rod on the first high ground it passes" it's not Unga Bunga to just not let them pass any
High ground, climb, hidden rod en wont bother to read
Just be clear u ignore stages mechanic with stacked ops
@warped smelt
No no
I'm just a bit tired of being a #map-help slave
And would rather talk about Surtr's HP value, considering frame data and floating point precision (as mentioned above)
Which is what #strategy used to be in 2020/2021
could do something simple as have a healer tank the runners up top and have a sniper kill the runners.
ye firewatch did the trick, ty
indeed, that one of to prevent that, because u aware the mechanic
I just replying to ppl who replying "its not gimmick if u dont let it spawn" When u did that because aware of stage mechanic
Dont tell me just copy pasta enjoyer

Ngl, those things are actually useful for you if you can handle it.
Faster autos are great.
that was unga bunga category
Spawnkill Fred in CC10 to make stage last longer because wave 2 start now tied up to fucking invisible drone 
unga
did you know that reed alter's cinder debuff actually decreases stainless's turret atk damage?

Wait. Aren't turret cast skill based on Stainless current ATK?
Also it reminds me. IW rerun soon and fucking bird enemy cast invisibility on stainless turrets
How do I deal with the stupid rocks on the bottom row of the annihilation research base hangar?
The gundams I can kill just fine but the rocks just refuse to die and melt my Thorns+medic 
Mudrock or Kal solos bottom
or have Ifrit/Passenger be able to reach mid and occasionally help bottom
I just left there NTR S1 with Medic and left till 390 
Ballz has annoying AF stats:
Arts damage
1000 def
50% damage reduction if not blocked
likely
maybe the 100 atk on the turrets is just a dummy stat
For anni 3, do i pick steward as last pick? im sort of lacking damage for 340-350 waves on one of the sides
how do you deal with the bombtails?
the drones with nukes? platinum kills some from range, others i just tank
oh
ig steward is fine as another dps unit
maybe you want to swap cutter to s2 because she deals crazy multipliers to the drones
not 1st clear
I mean first clear as "first time clearing 400 kills"
yeah i get very much smashed on one of the sides as soon as fewer beefier guys come out, unfortunate
yes i know what 1st clear is
Which you should do asap, even if you can't setup an auto
Do you not use a pusher (like Shaw) on the bottom lane ?
Oh you want a full auto ?
Not sure if you can honestly
Well, actually, now that you don't need a stable auto anymore, it should be fine
yeah i just want a clear without a borrow and struggling a bit
will fuck around with placements i guess
I repeat my question
How do you deal with bottom lane ?
No pusher ?
Do you have Cutter "solo" it ?
yeah in the past the auto had to be 👌
in my current attempts it was just platinum there + nearl
That sounds very weak
I'm not surprised your bottom lane gets overrun
If you want to get a clear, you shouldn't struggle before wave 350
and lapp nearby
What is your placement ?
Where is something to heal top 
Swap Nearl and Lapp, facing up
Where is something viable to heal top 
That should make lapp cancel all crushers as well
and there’s turrets
Yeah if you can put a medic like Hibiscus on F3 that would be good
with timed spot heals its okay but yeah
i have issues with placing a second healer
and the one that dies is usually lapp actually
That is not very surprising, you have 0 damage
well yeh
in borrow there was a thorns there
even though i didnt have platinum, thorns obv carried very hard
is lin useful at all?
She’s great at mob clearing
but her downtime can be long especially if you aren’t using her to bait attacks
downtime reduce if you use something like plito?
Her later module alleviates that somewhat
Ptilo helps some, but as I said she needs to be on the receiving end of a lot of chip damage to have peak effectiveness
yeah cutter and lapp are too squish
tbh with my bad placements I see this happening so thats good
tried this and got destroyed all the same, lapp died and instead of losing bot mid first i lost bot first
not borrowing an ifrit?
not a first clear, not borrowing
So who's healing courier?
He probably not aware about those ballistas 
kroos and reed swapped places whoops
since arbalest on courier lane arrives very late i usually have like 150 dp and the point he's in any danged of death so i tried to replace him with like cuora
not like it mattered
I'd swap cutter and nearl too. Lapp needs more healing to tank the drones and ballistas at the same time.
i dont think it would've mattered
she got evaporated as soon as 5 big drones came
ill try more later this week if i maybe e2 someone or smth
Recent events is kinda easy, so I do this to prepare my brain for CC#0.
I'm not really a fan of low cost stuff, so don't expect much.
Anyway, enjoy!
Could always try that
mmmm tbh when I cleared with Reed I had her in your plats position
E1 clear of anni 3.
is that using the gitano cheese
Should be
ill swap around units a bunch later on
but anni is the single most tiring piece of content in AK ive seen so far so im kinda done after trying 4 times 
Still less draining than an IS marathon or one of the final H-stages.
IS you can stop whenever at least, stages are shorter
in is2 anyway
Just beat it once and you can skip the anni.
Back in my day we had to run our autos all the way, and if it wasn't a stable clear, that's wasted San.
"just beat it" please man
2 because 3 felt very weak on important waves, will try 3 again if I put her on bottom
no masteries, i e2d her literally today
and i dont have the funny building at all
reed S3 killed literally every big boy at the end of the anni through chain explosions was very cool
ill try it later
just level 7, no mastery
Her talent weakens the drones too
she prob has much easier time with s3 on bottom because of 1 extra tile of reach
if you can reach 350 without any casualisties, reed S3 should kill the red crasher, and only the drones to worry about, thats what I'm hoping for

the only reason this is torture is because i have to sit and place units 1 by 1 for half the anni length, before 350 its pissez other than that
if you have any space, you could put a fast redeploy to tank the bomby womies

reed theoritically should save lap via doing damage to the drone in that isntance
This is my placement, though if you ignore ifrit, you’d probably want more dps in the middle section somehow
but your lappy probably has that covered if reed can heal lappy enough when the time comes
lol
柱26本
移動速度が3785%になった世界がこちら
💖 512
this is what I mean by "blocking search cycle is weird"
how does this happen
wtf
oooooh
I see they move so fast they move into the ranged tile
b4 checking for block
pretty sure that certain blocks are designated as unpassable
Now I'm guessing they just move fast enough that 2 frames is enough to clip
But that's not a lot of frames to clip this much
they will still move after getting stuck
its like how they can get stuck in the bounded off melee tiles
im guessing its like that and they try to get back on track
which moves them in a weirder direction still
so basically once they clip in the block itself is a valid postion
so I think it tries to find a valid position
and somehow pushes onto the block
but since the block is valid they will try to pathfind to their exit
but since that isnt possible they just stand there
and im guessing u can shift the pole guys onto the block
so they most likely act as the bounded melee boxes youve seen before
the difference being that the ranged block is a valid spot for enemies
so they dont try to clip out
Do you remember DM event ?
yea
You could get the lancers to get blocked in the back of an operator by giving them enough speed
yes iirc
animation is 30 fps
Though that could work with simply enough speed
while game ticks are 15 fps
I would need the calcs though 
Ultimately I'm trying to lift the ambiguity on Blem S2 targeting
But since framerate isn't perfect, that's not going to happen
isnt it just lock on?
is it immediate after skill
or is there cast time
Sorry, that wasn't clear
have u tested shifting enemies thru blem
You know how blocked position works right ?
yea
The 2nd enemy to get blocked isn't on the exact same spot, even if they have the same pathing (e.g. anni2 Cardi strat)
yea
So what happens is, if frame skips happen at the wrong time, the first or the second enemy gets blocked a bit deeper into Blem
wut
And since her S2 targeting is tied to distance to the blue box, but blocking after skill is based on distance to center of the tile
Which can be very inconsistent
(I noticed this when malding CC#4)
center of her own tile?
so she atks enemies closest to her?
oh u mean she refreshes her targeting
But now it's fixed
and it messes up ur targeting








