Music Used: Armored Core OST - Mechanized Memories in the end
1 messages · Page 199 of 1
Music Used: Armored Core OST - Mechanized Memories in the end
why that crab invincible
HE RETREATS CRAB WHILE BOSS CHARGES 
Btw Vergil can't do that because his dog get oneshot 
What you guys used in H11-1 to deal with top lane?
The Maws and the dogs are a nightmare
Wtf is this map, feels like CC for some reason
My H11-1 top lane was in range of at same time Mlynar, Kroos alter and Goldenglow
I'm not used to struggle with dogs
For me it reminds LE-EX-7 (Sax guy map)
I think I used GG s2 and gavial
When dogs are a challenge you know shit is getting crazy
Maps crazy
if your ranged units have slow or other crowd control, just use them to kill instead of trying to block the dogs
my goal this week is to finish stage 5 if I can
krooster and pallas
Stream about most likely texas alter in 1 week for JP
How long it takes from stream to update i don't know
Chapter 11 dogs are built different
It will be epic clown fest if JP go ahead of EN
To the point where they're actually elite enemies
dog u

7:40 for recruitment and hope for 4 star, not 5 because 5 wont happen mmmm
If you pick no tags 9:00 is same as 7:40 but you pay more LMD.
If you have tags 9:00 suppose to have less chance to drop them than 7:40 (Exception - Robot tag will always drop above 3:50 as it excludes 1 stars from pool)
Senior/Top tag can't drop if set to 9:00
Guaranteed 5* and 6* tags got fancy color to not skip. Otherwise look for combos which may give you higher rarity unless some of tags drop
Like - Nuker will give you Cutter in 99% cases. If you get Nuker + Sniper/Ranged you can get Firewatch instead
aaa I see
I've gotten a 5 * off a no tag recruitment once. It does happen, just very rare.
You can use https://aceship.github.io/AN-EN-Tags/akhr.html to see potential characters from each combo
i had more 5* no tags recruits than Seniour operators, fuck this game RNG on rare events 
I got my first castle like month ago
after almost 1.5 year of this game
i have god damn pot 5 justice knight 
honestly, the current one
Define easy. Annihilation 9 was La Pluma showcase 
Ez would be, no dodgey out of scope operators needed and could do at E1
the originium dust annihilation is harder if only for the lag
Anybody have any tips on how to stall the H11-4 boss?
I can either hold the waves of dogs + tanks or I can hold the boss, but not both...
Dogs go left, boss will circle map for a while before going right
If you try to stall boss on dog path tile, your issue 
I'm stalling boss in middle of map, but then the tanks come and kill the entire setup instantly
Do you have leveled chain caster?
(They are very good at spawnkilling tanks. Tanks can't attack high ground)
Sadly no. I do have snipers, but I assume they can't do the job.
Yea you need something arts to kill tanks efficiently, they have 900 def
if you hold box towards the right of the map instead of the center it lets you spit tasks a bit easier
if you're going to stall in the middle, you'll need 2 ops to cycle to kill the elite spawns off
This is was my general setup, cycling mlynar and ebenholz to kill the spawns
Is there any operator who can handle the dogs alone?
I swear without healing these dogs hit harder than bosses
alone
eh
there are ops that can kill easily and safely like kirin yato but she isn't out yet and no laneholder comes to mind that can actually kill one of those dogs solo
consistently
maybe mountain but he'd surely die
eventually
I had Nearl defender hold dogs long enough to give me time to bring in snipers to actually kill them
that works
alone? you'll need something like skadi with the AH buff or spalter with the same
he doesn't really kill fast enough to prevent them from stacking up
and once the 2nd dog stacks he's dead
19.2k hp on the dogs

lmao
This dog is power creep never seen before
but seriously, just use 2 ranged ops on them, just have at least one of them with some sort of slow
the dogs really are just elite enemies. they only get a lot of hate because they look like dogs
brain says weak, but actually not
their defense is trash but their hp is miniboss level
so physical damage is the way
It is little funny how defense of enemies in chapter 11 just jumps between 200 and 2000
game saying "no you can't chalter this one"
skippable
neat
building her rn
lmao I'm looking at my sniper chip auto deploy and i was using fia S1
ok done
What's the secret here 
Do I need like, project red or gravel for this or hwat
the secret? dont let boss die
or the secret as in the trick, which is borrow goldenglow
or mlynar
Okay gee didn't think of THAT 
I have goldenglow but she just DIES cause of the funny drones 
Yes, I know, but the fuckers move 😭
every drone but one doesn't move soon enough to kill goldenglow
and that drone you can bait with a ground unit
i mean honestly you can put her somewhere not at the bottom just with bait, and then after that drone shes under dies, she will be safe rest of stage
there's no drones to kill her
steward+bait even works to dps other drones btw
surely saria tanks infinitely and then the stage becomes free.... surely....

until this
seriously considering raising all AH for H11-4 
otherwise there's no easy videos to follow
then its very easy to do whatever the heck you want 
oh word I'll try finding Nian on #friend-id
they rarely accept anyone without maxed level M9 ops on support
my nian is a bit defective 
Thank you
define defective amigo 
rip
if you wanna cope then you can try and find one ingame
because you really only need mod 3 and level 60+, not masteries
though nian would be best on s2
mod1 💀 i have 4 digit lmd rn, cant upgrade
mod is what allows her to survive easily
mhm
ive had <5 digit lmd for 3 weeks (probably gonna start saying 4)
Oh I'm not trying to find a maxed Nian, I meant they rarely accept someone who dont max their ops like me
I'll try though
maybe gonna try on kukki's discord as well
alrighty
Me chilling at 4m
i just E2 60d module krooster from e0 but I'm still above 2mil
kinda based
I was chilling above 3m until mods came out and then I modded literally everyone 💀
why
On cn or en
EN
My CN account is quite low level
wtf
i just did a free pull on cn and got a 6*
Module and masteries when
Can Cuora+Module withstand SK's beeg hit?
Doubt it...not sure tho
off skill? nope
actually i have to test it
since I'm not sure but from the guys who come here for help every day
doubt
I'm pretty sure you need at least shamare and roberta for that
maybe even mousse too
Ah, maybe Cuora+Mod with Roberta's buff? or Skalter
Roberta helps yeah
some guy did a mousse Shamare Roberta thing cycle
and it worked
Wait why Mousse?
With skill definitely
Whoa, it's gonna be tough keeping Mousse alive I guess?
Her Def goes upto 2k
Split box so coura blocks him and mousse can ATK from cuora's back
Oh right, so letting SK enter the target tile first and then deploy Cuora in it I see
Arrghhh I might not have the brain capacity to pull that shiz 
Since we only need Mousse's debuff, I guess E1 Sl7 is enough then?
wow her S1M3 reduce 40% attack that's crazy
vs Sl7 with only 25%
if you don't want to put in actual effort then cope and look for a nian
that's all there is to it, really
or you can cycle defenders I guess
mhm
I just sent a bunch of request to Nian havers. Gonna wait for awhile now
gl
Nian S2 or S3?
s2
but as long as she is mod 3 lvl 60+
she can tank off skill just fine
the skill doesn't even need to be m3
hence why I said you can cope and look ingame
because all you need is sufficient mod and level
I mean, you can even do hoshi and just pray she always dodges some of the attacks

will someone handhold me 10-17 im using maleknights and i have no idea what to do. i have trouble with the mass redeploying
@sly pivot
Finally! So after trying on my own, Nian mod1 is enough to withstand just barely, but she needs Lv90. Her HP after the big hit reduced to 100ish without skill. Now with skill activated, she's a super tank.
What surprised me the most was Surtr... I've never succeeded in trying to keep her alive the other day, but in this she didn't die from phase 1 to phase 2. Warf only sl7, so that really caught me off guard.
The other mvp is Mudrock + seaborn combo. Without seaborn, my lv60 Mudrock wouldn't have a chance to solo the left side.
Thanks for the tips fellas!
I've also beaten H11-4 a couple hours ago by using Specter Alter and 2 FD to stall the boss
She can tank every hit except the charged attack cuz she got healed to full HP pretty quickly by Lumen
wait, mudrock can hold left lane vs dogs? 
And she's also M3
interesting
Trees almost fucked up Mudrock but I stalled them for a few minute with NTR, Myrtle, Bagpepe
And then boom! Mlynar skill activated
It's all thanks to Mlynar tbh 
Mudrock just defending
Those doggos bastard
The trees got me when I killed the boss for the first time because all of my DPS operators are at cooldown
@edgy stag added
Yeah we need to kill trees one by one while also trying to pay attention in killing SK
I only managed to kill one tree during that round, but luckily my SA, Mlynar, and Gnosis recharged their skill on time, so I managed to burst the rest of them in the middle lane
So
Shining, Skalter M3, and Mousse M3 means pretty much any E2 defender can facetank Steam Knight with absolutely no issue off skill cooldown
All my strats failed because I. Didn't. Bring. My. Skalter.
the trick is to stall the boss and kill the trees one by one
so you don't scramble at the end when trees wake up at the same time
shining S2?
or S3
Cuora never went below half HP
I didn't know Skalter gave that much DEF, or was it being multiplied by all of Cuora's multipliers?
Yeah I was planning on doing that, but I got too carried in stalling the boss that I forgot to get the other trees
I wonder if this also works on Emperor's Blade
it doesn't multiplied,just flat def buff last
90 skal gives like 157 def
Inspire is added at the end of calculation
Shining flat def up is before the multiplier
Interesting
oh yeah my wording can be misinterpreted,should have specified inspire 
now sleep them all

Lol apparently Jaye s2 can solo the dogs in the left lane
yea, healing by number so he does his job well
tfw all your six stars are powercrept by jaye 
I was wondering if someone would test Ho'ol s3 vs Lucian
I drop link here
https://youtu.be/aDs5T_Wd0C4
Not a bili vid, I'm a bit surprised
Also this vid made remember Amiya's class change
I really should be drafting Gamiya more
Tornadoes are so unsatisfying
Just because they are single target and only deals DMG once
im pretty sure thats also a bili vid
nope nvm its a different one
here if u want to see, the thumbnail looked very similar
Hmm
Yeah the +1 block thing is broken
Hm.... Try to beat SN rerun with my own power of stupidity. Or repeat "just Gnosis it" 
W all the Wable stages, which is prooobably most of them
i cant wait to annhilate the event with gnosis
once it reruns
is there some kinda strat on getting high annihilation score with a new-ish account? possibly from borrowing certain units. Mlynar, Archetto, Kal, Mudrock all at E2, could I get 400?
those would be sufficient for a bunch of scenarios, but i'd say thorns would be one of the better borrows
if you tell us the annihilation and your current roster, we could fashion together a strat to clear it (usually just referencing clear videos and patchworking different parts together)
i also have myrtle
watery tidehollow and the shipyard
This is quite a pain clearing with that team
maybe someone like ling could do it?
there’s a part in shipyard where all my units die cause of arrows iirc, is there some kind of strat for that?
it's been a while since i've done the watery tidehollow (annihilation 8) so some things may need to be adjusted,
borrow a thorns to take care of the top left
put snipers to take care of the right side and then use your mudrock or kal'tsit to plug up the hole
bring a fast redeploy like gravel to poke the flowers that spawn on the bottom
add a wandering medic if you have one, but not going to be necessary
You need some additional stall for red flowers
And mr first to speak might decide to ruin your run
for the shipyard, just build or borrow a lappland—place her above the stairs (facing left or up) so that the mobs don't drop goop when they die
hello
stall so someone like gravel?
more or less but keep an op on standby incase
what level do i get her to? i don’t have her built
just lvl 1 is fine, but higher levels will let her stall the flowers for longer
although, i think she'll get stunned first after a point
gonna try and use kal instead, which tile do i place the stall op again?
right next to the red box is fine
the right, i don't think flowers come out the top
will there be any who can kill my snipers at the top right? also can lvl 90 thorns hold the lane solo? or do i help him out with some snipers?
he'll probably be fine solo
and the snipers? will they need healers later or no
you may want to put some blocker behind him in case something leaks though, your vanguard will work fine
your snipers will likely be fine until the boss spawns
didnt get to the boss before yet, can mlynar handle it? also where does the boss come out?
the bottom right box, then it walks around the right side
if your snipers are strong enough, they may be able to kill him when he does
oh i dont have anyone holding the bottom right box, but if i understand you correctly, i wont need one anyway right?
the only thing that comes out that you need to worry about is a few flowers at the end, but they do one loop around the blue box so all you need to do is poke them when they spawn
you may need a blocker somewhere around your blue box to catch them since they won't die before they enter
if you are doing old anni, should be easy
that one is relatively easier than the rest ye
if you want to proxy new anni, well, I would recommend e2ing lappland to make it painless
since much lower threat
can WM outheal flower sanity damage?
whoney merry can
looks like the boss will just kill off your snipers when it spawns
i think its a lot more work to do
you can just yato cantabile gravel flower
since hp lost is %
Just frd your way through yeah
you can just use kaltsit to spawn camp left flowers
I wonder if horn handles the right side 
Slowly ?
just nuke it
Horn S1 will make an omelette out of them
she outrange should be
Killing them too fast is pretty much suicide
Also Firewatch S1 is so cool here
no you dont get it
it's not suicide if it's outranged
she kill them before they enter her range

unless there is no good horn tile?
Oh fair enough
there is
it's old anni idr the map
theres a sweat spot
my ashlock needed fang blocker since she doesnt have enough dps
Yeah her S1 can avoid the damage and her talent just makes them her bitch
egg is 0 def 0 res so you can kill them with just about anything
something like this
ew no

If orange is FW you should put her one tile up and one tile to the left
it's cheeto
Also pretty sure Horn doesn't block
she won't have to 
strategy and help confused lets go 🔥🔥
lol
cursed
its the most painful since i need 2 units to hold the left lane
since no actual lane holder
and uh
i never actually look at the guide for this map before
no borrow yea?
Me neither but took me some time to do so
ah
guide use blocker + shaw
iirc yeah
Frozen city is just a pain in the ass
since non-6* alt
Always lose the final wave
still have 48 hours of c11 event?
non 6* anyway so go feater
2 more days yea
so i tried tidehollow and some dudes leaked on the right side, my snipers got killed and mudrock got stunned, how, every other part was fine. also the boss was quite tough, he stunned my mlynar
what was your placements like 
and in case you haven't noticed, mlynar has taunt, so the boss will always prioritise him as a target first if he is in range
bait the boss skill
with frd,it has 20s cd
mlynar taunt is really a hindrance most of the time 
E0 1 mlynar best mlynar bait fr
so is mlynar bad here?
well you can use him for the boss
some pls explain this, it says it targets the unit with the highest block but it doesn't seem to do that in game, it targets mlynar here, then when I remove him it targets lappland, instead of liskarm who has 3 block im so confused
it give camo so cannon cant detect

so it looked like this, but at points my snipers would die and I would replace it with medics
uh
no honeyberry?
if not then its fine
but no frd seem sketchy as hell
also no why did you retreat vg lol
he does but liskarm is blocking slime
so she'll be targetted if only she isn't on the vent tile

I don't even think mudrock is needed there
also no frds for the reapers 
mudrock in general is bad for UT enemies tho
that mlynar placement is also pretty questionable too 
are you planning on dealing with the reapers by using may / mlynar / kal?
not sure what may is doing there
oh this is just a demonstration lol
i honestly don’t know, i just heard the boss comes out bottom right so i made him face that way
no
He walks up
ok how do I kill invisy drones

They die on their own
you don't
They don’t enter blue box
they'll die of cringe by themselves
They just fly near blue box
so where do i place mlynar?
my strat for this stage is to place a defender on the side and let them blow up, that's what im supposed to do right?
All drones coded to commit Sudoku before they physically reach blue box. You can speed up it by sending True 3000 sudoku edition directly on them
I have a question regarding myrtle vs saileach
Myrtle m3 is 22sp 14dp 8duration
Saileach m0 is 29sp 18dp 8 duration
M3 is 26sp 18dp 8 duration
Isn’t technically myrtle m3 same as sailfeet m3?
Like 1:1 amount of dp gen
no
Why
sail=ely has more dp per s
I’m confused as to how
so 8s duration from myrtle for example, is basically 8sp cooldown
speaking of current cc stage, whos a good op
Myrtle takes 22s to charge and generates 14 in 8s
Sail takes 26s to charge and generates 18 in 8s
saileach is 18/34
Isn’t it technically the same amount?
im borrowing mudrock rn and having her solo leftside but the shit i have to do to bait arty and kill the boss is a pain
34 for 18 (0.53/s) and 30 for 14 (0.46/s) 
same as in
One takes 4 seconds less to charge but generates 4 less
overtime
The other generates 4 more, but takes 4 more to charge
well
thats when you look at the perspective of first deploy
in the long run
myrtle generate 0.47dp/s
But I’m talking like overall
while saileach/elysium is 0.52dp/s
It’s the exact same amount

22s for 14 dp vs 26s for 18dp
4 second difference
4 dp difference
It’s the exact same amount
just checked, the boss comes out of the bottom right red box but he'll be looping inside the area where the eggs come from a couple of times before going for the middle straight to the blue box
if you're gonna place mlynar anywhere, let him face the right area so he can help with the eggs and the boss
and skill duration is practically skill cooldown as well
Because they both take the same amount duration
Both take 8s duration so it’s irrelevant to the calculation, no?
One generates 4 more, but takes 4s more
The other generates 4 less
But takes 4s less

Does natural dp stop when they generate?
How
Then technically myrtle is better than saileach at raw dp generation with that logic
What the fuck is 14/30 and 18/34
skill duration is absolute cooldown
What are these imaginary numbers
14 is dp gain
30 is actual cooldown
since 8s duration + 22 sp cooldown
and same for saileach of 18 dp, 8s duration and 26s cooldown
Yeah and saileach is 8s duration 26s cooldown 18dp
4s diff
4dp diff
so its the same
nah
you wait 4s less for myrtle to activate again
dog
this argument
can literally be ended
by putting the numbers
into a calculator
14 / 30 = .4667 | 18 / 34 = .5294
How does that make sense tho
i mean the difference is fucking pennies regardless
blue ely,red myrtle
i doubt .06 dp/s is really making the difference for your comp
it can be
I just don’t understand why it works like that

Myrtle should be better then cause activates more often while generating the same amount
But for some whack ass vacuum number reasons sail and ely is better?
I mean that too but still
just think of it like this
It’s more just
in 4 second of flagbearer skill
they generate more dp than just 4
But the cooldown 
In the first place why the hell is myrtle as powerful as 6* m3 flag in dp gen
in general
bigger burst of dp is still better
since myrtle stop at 14
while saileach ely print further to 18
which is more favorable than long term printing
cuz you want to deploy the rest of your team fast
basically, saileachs 8s active duration is more valuable than myrtles active duration
so much so that it doesnt offset the +4 natural dp regen that myrtle gets per cycle (barely)
Well, I guess the difference is still irrelevant
For 90% of the content
Meaning I prob shouldn’t rush s1m3 for sail
yea its pretty much nothing. the big difference is the initial burst
you mean their stats? shouldnt you be trying not to rely on your standard bearer to do dmg
Think more for sail’s passive
If you can use flagbearer to stop some early enemies for more preparation time then go ahead
DP is such a non-issue nowadays
you just use who looks better
Sadly my myrtle healing is not going over ch 11 puddles
also this argument kinda drowned out my initial question lol
wrong reply, this one
kalsit is good
really? doesnt he have 80% dodge? jeez
they deal true dmg
True damage can’t be dodged
how tanky is manfred 
true ignore dodge
Cc10 fred is 20k hp iirc
the cannon is 3k true right
(Pozemka fartooth btw also can kill him)
yeah
(Fartooth was in fact a bit in high demand for one challenge lol)
god. mlynar is still the only op i have that even comes close to tanking it
poz can but tiles is kinda eh
i think itd be easier with kaltstit and she can help lanehold as well
You don’t necessarily need someone to survive leftside cannon
Just have healing defender or sth tank them for a bit and cycle them
yea ik its just with the redeploy mod i wanna avoid having to helidrop tanks as much as possible
you can also borrow mudrock instead if you think you can handle right
mlynar on vent is prolly fine
thats what i was doing before but the juggling i have to do is so cursed
Roberta the cannon 
like i had to let mudrock get chained so i could bait arty on the boss LMAO
cause she couldnt kill the blobs quick enough for someone else to bait
You can use mudrock s3
dont have the ability to choose im afraid
Have better friends ?
dawg you think i have any friends
Mud S2 still works fine though 
im relying entirely on the generosity of #friend-id
tbf mud s3 isn't used that often
Less effort for enough result
like, at most you'll see more s3 than usual during cc seasons
I'm too bad at game to use her S3 efficiently
Bruh please
Literally all you have to do is press S3 when there is a jig wave incoming
i mean compare that to literally never doing anything
You can even face her backwards and she never leaks
You underestimate how BAD i am at timing 
(except dogs)
gamers when they have to play the game
oh and i tried to use her S3 on dogs 
Tower defense gameplay being "too hard" is some next level 
whats the thing about facing her backwards? ive seen some people mentioning it and im not sure what thats for
maybe im not reading her ability right
Guess what ?
It still works, you just have to press it earlier
so that if she's blocking enemies and activate her s3, she would be able to hit them if they happen to go right past her
oh so its just if she happens to leak? ok
pretty much
if you don't intend on leaking and like to pop it early, then face her forward
Just a cute little clear to keep this channel alive...
Software used for video editing : Blender 3.01
Software used for recording : OBS
BGM :
-Monsoon (Risk of Rain OST) https://www.youtube.com/watch?v=mgCmmax-unE&list=PLLDf8Bnp1K1Kkk3Kbepm9UamqHjMZlgsb&index=4
Thank you for watching, I hope you enjoyed~
If you have an idea of which stage wou...
but in some cases her facing backwards is better
I used mudrock s3 for cc7 and cc10
<@&586570970345635868>
where should i deploy monst3r by the way? i deployed him 1 tile north of the vent and manfred killed him 
No
It's more like, Mudrock is already blocking something, but you need to proc S3 now
So the best way to ensure she kills the currently blocked enemy is to face her backwards, so that she kills it during the 5s stun
wasn't her s3 used to stall those big duelist crocs on the left side
Did you do max risk ?
I did 32 for cc6
Since max was released so late I couldn't replicate it
Brain small
Also timing s3 for cc10 isnt that hard
I mean
The left side mobs move very slowly
Its 2 frame
Like really really slowly
If its low risk you prob can just s2 and forget
just make own strat 💀
Even if you fuck up
True!
Making strat for high risk is the job for multiplayer
Not single player
Truly peak gaming moment
I only used mud s2 during cc10 when she could tank the cannon
when she couldn't I just kinda subbed her out w horn and had her kill everything instead
In the vent
He stops in front of middle vent
Monster is sus ?

Want to talk about funny? 
ATK radius -1 
Don't Chapter 12 boss has some global bullshit ability because global bullshit is fun 
how do you kill manfreds second phase with monst3r? he just kills it
where did you put monst3r
i redeployed him one tile upwards after killing first phase
facing left
he was initially on the vent, idk if you saw that before
Basically what I did is I’d preactivate kaltsit s3 for slimes so she has it ready for when freddie stops in front of vent
Then she kills fred
By the time he respawns it’s almost back up so i’d just throw meat at him such as surtr who won’t easily die
And have kal s3 again 
Another option is to let him do the loop (just make sure to keep kal alive by shuffling aggro between units to keep his aspd to a minimum)
No need to redeploy
i dont have surtr or really anyone who can tank him p2
apparently if you take manfred risk,80 kal can't spawnkill
C11 kinda bland isnt it

Feel like c10 was more exciting
Unless u took his risk
i took his risk yea, without the risk i just intagibbed him with mlynar
Are you just doing all risks or what 
hm
i once again incorrectly assumed that i needed all 3 to get to the next rank
god dammit
Lmao
ok well without the risk the stage is pants so

he fucking died to mlynars reflect LMFAO
god he has no hp now
ok done. well, good to know that you only need 2 of the 3 initial risks to get to the final level of the stage
i have a very large brain
so big its crushing up against my skull and causing me to bleed out
what is that

This is CC#10 appearing in the daily rotation
When is cc11 approx.?
Just to have an idea of when to prepare myself a grave over cc10 daily risk3 aura fred challenge
I quit doing max daily risks as they started doing just sadistic bullshit in them 
Well
It’s still gonna be necessary to do
Cuz it’s gonna be a challenge for 100 currency
i can do risk 8 daily stuff, i am not going for risk 15 dailies anymore because they just feed some "harder than R18W1" stuff
They will announce it atleast 3 weeks before, atleast yotar still abide this
Need help with anni 16 lapp is e1 max
do you plan on e2ing her soon
Make use of stair and roomba
Im farming 1-7
???
Enemies die in Stair will not spread brand, roomba can clear it for you if u messed up, or ur e1 lapp not lucky
U can clean the mess, if they die on stair they dont spread the nethersea
is ambriel good here?
E2 lapp!
Oh
Than how is this hard?
Ambriel i dont think she would be useful unless shes e2 cuz stun talent
proviso not for base 
No pressure on top, just focus on mid. U can also camp 350 wave top later. Tbh u dont really need borrow but sure
Followed guides instead of doing it myself
Because I didn't want to waste 20 mins just to get to the hard part
No borrow
Ah yeah good luck then, the map very funneled so just focus on mid. And top corner later

L imagine using an op as bad as mountain smh
Music Used: As if you don't fuckin know
you're supposed to use myrtle to heal mountain 🧠
Nearl defender S1, heals herself, deploy Kroos alter, eats dog and eater 
I mean they're called ecchi stages for a reason
you're not supposed to bring e1 team into them, unless you really know what you're doing
E0 H8 stage clears crying in distance
Just because Danbo did NL-EX-8 CM with E0 only doesn't mean it is recommended for human consumtion 
H11-4 E0L1 only when
good. Hold 5 more of them - Common theme of AK stages
im assuming 11-17 isnt patched
I tried, i didn't knew how to trigger it in first place so i failed
had thoughts of bringing 9 down but bringing 21 up seems to be a better idea
Oh right, you are shiftknights? 
theres not much to shift in chap 11
still waiting for my stain to e2 before i try enforcer stunfest
?? 
stain s3 counts as enemy
meaning enforcer can stun it
and any enemy walking to the bot will get stunned
because of the chain stun the enemies will perpetually be stunlocked
its still stunnable in cn so 
quite a necessary operator to have for mechanic testing
36% physical damage reduction
Extend cord for chain casters
Fix for snipers against high defense targets
La Pluma's portable medkit
Initiator of this permastun bullshit
And that's like 1% of 1 of his skills 
and that's why boss is unblockable/block 2-4 
actually i forgot
Boss is block 2 gain +1 if bubble dude and +2 if below 50% or is block 3 and +1 when below 50% with bubble dude?
i see
Oh wait so it's like enforcer stuns the bot -> bot "goes over" enemy -> enemy is stunned
Idk if there's enough time for it to be useful though?
as long as enemy is stunnable its a win
more enemies would make the stun chain longer
the bot gets stunned longer than enemies
The stun timer begins upon collision not on skill cast?
s2 is a stun start rite
yes collision
enemies do have a slight moment where they can move a bit but they get stunned again upon colliding with bot
its enough stall for enforcer to get his skill again
I now have a mental picture of stainless fitting enforcer's shotgun in his bot constantly shooting at enemies that walk to it
my enforcer supports are already gone lmao
just as i e2d stain
oh wao i can test weedy aoe with this
its bigger than shaw 
how do you stun lock with enforcer stainless?
just put bot 2 tiles away from stain
stun it
enemy walk in
stunned
Ig thats expected
Shaw ver
like this?
uhuh
it didn’t work
try 11 6
more enemies makes it easier
@neat skiff bring back your enforcer to s2 when available
Give video of stunlock, save us sanity 
sent
i put him up
Up and ready on S2.
they really patched a 6 months old bug huh
?
enforcer on stationary enemies
ig thats why my dv test failed 
rip en
and rip enforcer
Yeah, there have been a few bugs that worked in CN that came already patched in global.
Like CH 11 saving Kal'tsit.
11-17
yeah i explored theresis
Haze saved, good ending
steamknight i havent tested
rain was just talking about 11-17 a few hours ago 
Wasn't here for that, taking a break from hardcore arknights.
Anyway.
Dog enemy
Dog elite
Dog boss
Don't you think we seeing dog powercreeping us?
i eat it 
Big sad 🐶
Can't wait for werewolf boss. Especially since Vigil and future failed rolls for Texalter.
I am not even sure how IS boss looks because all videos of him I seen didn't had him leave red box really 
Camoflagued Firewolf for sale Soon
Still my favourite videos of the boss are AH 2 op clears. Skadi and Gladiia, because of course gladiia.
theres ur boss outside red box
Oh yeah that bug. That was fixed day 1 for global.

They delayed Dorothy by 3 months trying to figure out how to make Levitation + Mines interaction, no time left to do that shit
Also helps that we're now over the 6 month mark behind CN. More time to bugfix.
they dont like fun
Of course not.
if im feeling like it i should be able to test steamknight softlock in around 5-6 days
Global isn't anywhere close to the income of CN server.
Whoever thought that AIDS-spreading cars are a good idea is a hopeless sadist
made them as tanky as early boss enemies too for no reason
Nah, instead of nerfing powercreep, they just introduced enemy creep.
so they'd have to do more powercreep to fight it?
We already have the powercreep.
Pozemka for single/dual target. Mlynar for quasi AoE.
Then Kirin is going to shake the meta as much as Ash did.
wonder if ntrk s3 can solo steam knight
at least 1 phase
Is Yato somehow better than Texas despite being burst only?
3010 true damage per attack. 16 attacks in S3. 48,160 damage. She needs 2 skill activations to kill steam knight.
You know how people were saying "Texalter is M6"? Kirin turned her back into an M3.
I can add Surt to help, should work
70 base RES.
I would say Kirin is the M6 but now there has been some time she seems to use S2 98% of the time.
the on deploy burst?
Yeah.
Doesn't that make her kinda sorta a mob clearer and there's a lot of those already? Sounds more meme than actually meta shaking
But I've never played on cn
Both her skills are on deploy burst. S2 for a bunch of damage in 2 tiles, S3 for a bunch of damage over potentially 5 tiles.
oh, ok
Give me a sec.
Lets say pot 1 (since I won't be able to get more than that i_i)
703 base attack.
844 with talent.
422 arts damage with talent.
S2M3
1266 phys damage per swing.
633 arts damage per swing.
20,256 phys, 10,128 arts, 30,380 on deploy to every single enemy in the 2 tiles.
What's the duration?
Like half a second.
more like 4 iirc
Mini Irene s3 on frd cool
Texalter
724 attack, 869 with talent.
S3M3 2x strikes of 1434 arts damage.
Rain is 1130 arts damage.
With the full 8 seconds 23,380 arts damage. If she gets a reset consider it doubled. If she resets before the 8 seconds the number is lowered.
sexas s3 is cc and range, for dmg u consider s2
That just means Texas can lanehold for some time
Yeah, Kirins existence has kind of negated Texalter S2.
pure art vs mixed damage type
S2M3.
Initial hit of 2086 arts damage.
Then up to 11 hits of 1347 damage.
31,720 pure arts damage if she can get the full 10 seconds.
Oh, also Texalter S2 is single target. Kirin hits up to 128 enemies at once.
Thanks to Kirin and Texas THIS is new average stat of any game boss 
Quasi true AoE and whatnot.
Texas s2 wasn't pushed out of the meta by yato
It was pushed out of the meta by s3
🤯
Yeah, Texas is used for her S3.
The only prevalence it had even before yato release was as a ball carrier for reed flameshadow
Which really doesn't say anything
Kirin just very happily took the spot that went ignored.
When saria who doesn't even do damage gives more damage
The interesting thing to note though, is that yato tends to take s3 in both general content and is3 instead of s2 like we projected
Odd, I haven't seen S3 in over a month. Only see her used with S2.
Though, not a 95/5 split like Texas, but more of a 70/30 split
Where do you see s2
Outside of h11-4
s3 is firmly in the meta for chapter 12
is3 s2 has like maybe 3 maps where it's the optimal solution
Ch 12 and the new rhine lab event being 2 that come to mind.
cc12 s2 works even at sl7
? Ch12 was the s3 playground
So many weak elites to shit on
Either way Kirin is an easy M6.
Oh yeah def
Ive seen s3 usage on the Ebenholz anni too
It helps that the new anni has long straight paths.
Like the Ifrit issue of "as many tiles in a line as possible" but now walls are an issue.
Yup.
idk why people recommend sexas M6
Well I do but
it doesn't seem like that great an idea to me
.
idk i just don't see myself using S2
maybe i will
at best, i see myself using it in between surtrs
Its just hard to revert to s2 when s3 grants her a lot of survivability
It doesn't seem to be the case but s3's stuns interrupt a lot of attack windups
Yeah stuns are godly
You see this in action in even the hardest content, like cc12's boss avenger or is3 ending 1 highmore on diff 15
It's not even the down ability, but the fact that highmore windup is so long that you effectively disable her for 8 seconds
Which is so valuable
I want to try IS3 but my acc is too EN
I am not touching Is3