#strategy
1 messages · Page 197 of 1
Is s3 taxes gonna do it too
no
Damage diff
she'd die before it dies
But the ministuns
never doubt texas s3 https://imgur.com/a/X6GUnaL
Ya
Ministuns keeping texas alive
The steamknight bopping from the ministuns look funny lol
He boppin
Chapter 11 mobs are fine for the most part
Except the tanks and the dogs
Also the casters but they are only an issue in H11-1
the wither tanks that came in pairs were sure somethijg
The biggest problem is they can reload their rot bombs
Cant even bait with frd
Before I understood how the kidnappers worked I kept running out of dp and loosing cause they stole my mudrock

me when enemy info exists
mfw
don't worry i don't read them either
i only read them for wither tanks and found out they can't target ranged
Oh wither tanks cant target ranged with gas bomb?
Nope
lmao
ok im on floor 5
I would see mudrock get knapped, place surtr, then place mud again and -80dp and now surtr on cooldown
in h11-4
That makes it easier
damn these stages are fucking beautiful
oh, lingering echoes mobs
lmao i forgot what they do
time to stop blogging, I'll come back when some guy needs help
Wdym building entities
🪜
dv robots count as building entity before active
Have to space out the clone with phantom to get the base effect of the mod
Does yato S2 not suffer from aspd debuff given by mirage
Hmm
Unless they make the clone op af
nop but u can make other enemies stuck inside them 
lol
just need a tree next to a wall
hmm
Is there any other enemies like the DV robots

even disarm doesnt stop her
so she truly just doesnt care
Yeah s2 has cc immunity
Kinda like in mh
Blade dance has super armor
Ls cant trip you as you dance
pog

still fucked though!
sadge
aw u cant freeze them
lmao u can bind them
it totally does something

swuid
i dont think u could bind the unactivated Dv robots but i could be wrong
Mizuki s3 honestly pretty fun in is3
Only because of enemy density
And since some maps are small
Like he's almost always guaranteed to hit the minimum to prevent hp loss

imagine not knowing that
Mm
Ines would be cracked with redeployment time relics
need to try for that some time
Yea
Agents only need 1 -40
-30
And Yato

truly the goat
I believe Kermit actually experimented with mizuki start and didn’t find it to be too bad
the free op this month is mizuki lol
Never
Yeah Kermit is insane enough to try it unironically though
free 6 star !?
I mean its been talked
Is2 mizuki start isnt bad either too
Like mizuki works in a lot of is2 maps
i dont know how to use her wait her or him ?
Hibifier usage. Nice.
Simple doesn't mean bad
She doesnt have enough fire power to cover for a casters role nor the consistent healing output to cover for a medic
i like to use her at the start
I retract my compliment
but yeah later stages she doesnt preform to well

So true
I should be placing her more like a caster rather than trying to cover for medic too
Cause her healing just not great
Is she good in the context of 5* squads?
Shamare my beloved

So much value from raising her
Hibifier seems a bit polarizing which is interesting, Arkhy didn't like her either
I only use her s2 for slow and stuff
i like hibiscus
Probably Lappland and then shamare
i just don't feel a burning need for her anywhere
mine is bena or beeswax
That seems to be her issue though
Jack of all trades, master of none
i don't think it's really an issue
people that don't really use 5*s weren't going to change their mind anyway


For me Hibifier hits a certain gameplay aesthetic of not doing too much nor too little while being a hybrid, but she's not notable in terms of desirability for exactly those reasons.
Wish manticore didnt feel redundant
Maybe I am part of the rarity abuse problem seeing my chapter 11 and NL squads 
Oh ye
Hmm
I am fine with 6 stars on the level of chong yue and such
Not at all coincidentally AW and NL rerun are my first events where I didn't touch guides at all
Dont feel guilty about rarity abusing
Oh yeah I forgot how much I abuse canta

Anything stronger than ching yue feels too strong
I abused canta for NL but didn't use her for chapter 11
Most of my NL squads were canta siege myrtle, a couple stages I used ely too
i like cantabile
her s1 feels better to play than s2
Sounds like bagpipeless issue
no
maybe since i like the instant dp and redeploy
I own bagpipe
I just like how i can just get her out and than get her back when i need/not need her
And the attack buff is pretty high
Finally
pro
nice e0 skado 
Only took 300 sanity to farm mats for pinecone e2
Blue woman 
cantabile is such a great pick
oof
I wish I could pick her
since flagbearer become dead after you deploy the rest of your team
but cantabile isnt
Based
It's very good
you 90d her right
i think the optimal play between the 2 would be
e2 1 cantabile
e2 max ines
because whatever job you use for dps go to ines
while canta print dp faster
mhm
i really like the free slow on S3
it's just a comfort thing though
most times i prefer S2 or s1
Yea agents are pretty fun i like the FRDP aspect of their kit alott
Need Ines for reveal
honestly I've been using Ines for bind
Me with scene SA ely horn 
I didn't think I'd use it that much but locking ops in place in areas where Texas can't reach is pretty handy
for 5 seconds too?
bonkers
how much dp is she
1 more than canta 💀
wait I just realized her sentinel reduces speed too
it's like a lot of nuanced things in her kit that seemingly don't feel impactful
but overall make her surprisingly handy in a lot of weird places
yeah
She feels like the Saileach of Agents
😂
her S2 range is really comfy too
except more fun cause she zips around the map
me when i find out about saileach 10 aspd
Sometimes it's enough to lanehold cuz she kills trash mobs with her bind
lanehold low.pressure
Also 10 aspd debuff
but anyone can do that
true but
Yeah it's the kind of thing I like about lee
in SSS
!
she keeps her hp% total high cause the enemies don't get near her
so you have more time to shuffle your deck before swapping her out


@limpid siren I'm curious, what are your thoughts on ch 11? I'm having mixed feelings on it from what I've played so far, just got done with 11-15
i've really enjoyed it tbh
it's nice to take simple and straight up fights sometimes
Hm. Maybe my break has dulled my ability to read maps. It felt a bit frustrating until like 11-8 or so.
i've had the added constraint of a weirdo team, which has pushed me further away from brute forcing the harder stages
the early maps in the chapter weren't very memorable to me
looking back through though, there's a few funny ones
11-6 gave me a chuckle
Enemy density seems pretty high in a lot of stages
i like the passive pressure that the twigs apply
11-15 is definitely one of the hardest regular stages in the chapter
Not that it's a bad thing necessarily
Hm, really?
I guess Eben's ability to single out the rockets was more useful than I expected
yeah
if you don't have a tidy way to handle the launchers
you spend a long time getting pummelled by them
Along with Mizuki being able to clear the twigs without being eaten
11-15 is the hardest normal stage
i think 11-15 really drives home how ranged-favoured the chapter is
For H stages all of them are hard except H11-2
Also the wither tanks dont target ranged with the bomb
11-15 didnt feel hard cause mlynar abuse
Yeah exu felt really good on this chapter
Wait, really? They took a bit for Archetto to kill. Do they have fat hp?
Yeah well if he didnt exist i can see why though
Yea
Fat hp yeah
really need arts
Okay so I should have used s3
yeah
I imagine Krooster slaps them then
bp will barely get through one iirc
What’s that again?
Thats the tree
The dog can solo 95% of the game's roster
The dog
rotchasers are the dogs
Oh
Well bring a medic…
Rotchaser
Loll
Even with a medic 90% of the game still dies to it
Maybe what got me was unfamiliarity with the enemies until stuff clicked at around 11-8
i like the enemy cast for this chapter
I hate the dogs
ch10's enemy cast was all a big amorphous blob to me
The dogs did not need to exist
Even Mountain has trouble trying to kill a dog
ch10 was great, too
And phantom + clone loses to dog as well
Hm. Can Hibifier turn off the dog's ability
Ch10 was carried by Manfred
Nice. Maybe that's why they weren't that big of a deal to me then
Honestly the block slugs of c10 was fun
Its not the dog's ability that makes it oppressive
Its A atk with arts damage
The ability is just the cherry on top
Playing with the canon is fun too
i love the 1.8 ASPD interval
Steam Knight is a fun boss though
Chapter 9 was cool with the pillars
I think I'll replay some of the earlier ch 11 stages later and see what I think with all this in mind
Until H9-6
have you tried out dagda at all?
Thats also cool
Mandragora is an awful boss
I've been borrowing a Dagda every map
Mandra is a good boss imo
Not in H9-6
In H9-6 you probably already use 2 pillars to set up middle lane
what do you think of her?
Leaving 2 to use for mandra
She's a bit more prone to dying than I expected with how her 2nd talent reads, but I'm probably being too stingy with supporting her.
And phase 2 sandstorm killing all your ranged ops as she passes through wasnt fun either
I have rarity abuse brain so idk, it was not bad for me when ng can just stall mandra
And lets not forget her barrier with the levitate
Dropping healers earlier is part of what made the maps more manageable, and part of why I'm liking Hibifier these maps
Then phase 2 just gets killed with 1 pillar
If you dont have the top meta dps dont even think about trying to attack her phase 2 under barrier
i agree that dagda's life leech is a lot weaker than i expected
i remember doing the paper maths on it and feeling suspicious about how high it was
I mean I can always cheese mandra by slamming her with pozy and mlynar
But that would just mean im not respecting the bosses
But mandragora doesnt deserve my respect
i mostly just use dagda as a souped-up charger anyway
Do you think Jaye can 1v1 a rotchaser and come out alive?
I use whatever gets the job done
Yea he should
easily
he has green numbers
Ive been hearing that mountain comes out barely alive from one
That's probably the best way to use her. Although a bit unfortunate given her 1st talent
mountain does fine
Without skill on he straight up dies
i'm okay with leaving her in lanes that she's chewing up tbh
Even Blemishine with a healer can barely kill a rotchaser
i haven't noticed her desperately needing the stacks, but i guess this is kinda hard to measure until you really push her
she kills just fine for me
I mean she can but you need to press the skills
They also tested phantom on the rotchaser
And with clone splitboxing even he cant kill it
it's satisfying to watch how fast she can dump damage onto enemies too
What is this abomination?
Common phantom L
i'm here for that kinda nonsense
Also I can understand Paprika/Chain Medic design given the chapter mechanics. The corruption stuff spreads a lot of chip around
does paprika have mt medic range?
Yes
This chapter is roberta showcase
like idk why they did the same thing of adding such a vicious drop-off to the bounces
it's the exact same mistake they made for chain casters
1 dog btw
Well they probably overcorrected cause they thought giving too much healing output with the flat heal talents would be op
Mountain will die if u don't heal him
well yea
"Op"
this assessment kinda puts the cart before the horse
Blemi s2 can solo all dogs most likely
The drop off is very harsh ye, Paprika talent being dedicated to bypassing it while being the first chain medic should've been a red flag to design.
Too bad vore guys go that lane too
Well its hg
ultimately her performance isn't really a factor for me
They made stuff like angelina module
Exu + Gladiia and a medic is what I used to hold down that lane
b b but
Gladiia I’m pretty satisfied with her performance
i mean yeah, that's cool and all
I should have honestly used exu in h11-4

As she shreds a lot of threats in there
But trying her out I do see the bouncing around allowing some pretty far reach with the corruption
Oh right
Does Paprika have similar output to ST medic on the first target?
Yea?
the ss has 648, so should be close enough to st medic
Yeah Silence clowns on her, I can't argue that
silence is a mean comparison tbh
No until hp is below 40
I see
i haven't been able to use her yet
but when i give up on this silly team
i'm sure silence will do some good work
Paprika will probably only be used when ranged tiles are restrictive
The ST medic range is pretty good
My e1 55 Paprika has 403 atk. My e1 60 Silence has 468 atk
Thats why you would need a lot of tile restrictions before even considering using paprika
So about 15%~ weaker
the last enemy she chain heals for so little, module come 
The talent will cover the difference
fair
Shes a pure healer with nothing else
She targets lowest Hp right
No
hm? hows does her Targetting prio work
Wait i mean yes
Oh
How the bouncing targets I've yet to fully test
idk the issue i have with Paprika will likely heal the closer Operators to full first, then be unable to keep healing the Operators who are outside of her range. And if you just place all Operators within her healing range, you might as well be using an AoE Medic,
She can have pretty good output when underpressure with her talent
Yea i guess
But ptilopsis does the same thing anyways
Compare 4 with 4
I feel it's worth noting Perf s2 and Paprika s2 have very different cycles
4 target mean perfumer perform better
Paprika gets extra bounce
since chain penalty
Just want to see tho
uh
Why's my viktorlab never load btw
How worse

kind of same cycle if s1 perfumer
You can eat paprika but you cant eat perfumer
quitter talk

now compare Ptilopsis s2 with Perfumer s2 vs 10 units
Anyone e2ing highmorb when is3 decides to exist
Sure
I plan to
E2 80 m6
Though with my lmd the e2 80 part might take a bit
I have infinite guard chips after doing specialist ones, so might as well
Mostly for lulz
Hmm with la pluma already maxed I don't see much point
Will borrow a Max one and decide afterwards
Obviously
Are we gonna have another dead week..?

just vore monster and fog shooting machina iirc
Eaters
3 each?
yes
How is the vore monster pathing like?
3 eaters, dog, ice cream cart, forgot who else
Goesnaround
One go left, one go right, other does SPIIIIN on middle
I have finally figured it out
Leaked the steam knight on accident
I wasnt paying attention to steam knight when he used his steam punch
Which side do the roteaters go?
Do the ones on the left go left and the ones on the right go right?
they should march to same box as their side i think
i myself killed 2 trees early before they get much power, and then killed other 2 during boss stall, but it was close call because they were around 80% power 
I wonder if I should just fight 2 full power roteaters on the right side at the end
I have shamare, roberta and cuora tanking there with 2 healers
I dont think I can handle the right roteaters while also stalling steam knight
H11-4 is actually not bad
Aside from the early dog rush
Compared to H10-3
But fuck whoever made this first dog
I agree
Dies of dies
Ignuts this shouldn’t be news to you
is texalter still considered a Columbia character?
im considering doing nicheknights for victoriaknights and columbiaknights in the future
and I want to know if I can skip texalter for reedic
Both versions are penguin logistics
Which counts as lungmen
Just check prts filter
italianVAonly knights
Guh
Place of birth is columbia
Maybe a typo in game
Unless im missing something
Defender nearl is not kazi op
Exusiai is not laterano
Place of birth is not necessarily their faction
It depends what metric you use ig
They're technically correct, texas' place of birth is columbia
If you're not record hunting, then it's up to you what factor defines if the operator is or isn't on the table
Im mainly using a very lenient metric
I just follow whats on the gamepress page
I have no idea how Cuora is part of columbia but since she is there I can use her
Cuora is Columbia?
Well if it's for your own usage then whatever you decide
Yeah
But generally restrictions are based on factions
I cant wait for Puzzle and Reedic
Victoriaknights finally have a consistent vanguard and a good medic
Friendship is over with Myrtle
Puzzle Stainless is my new friend
Saileach is victoria though
And shes a consistent vg
Also have Breeze but i doubt anyone built her
First flagbearer who brought flag 
lappland
Well i can't give much good tips at it 
She is great after second promotion which is not fastest thing in the world (about 2-3 weeks assuming you didn't amass right materials from events). Being the 6* she is taking more materials than leveling other rarities.
Before second promotion she is just Texas (You will gain 1 for free for finishing mission board thingy) with more stats and some dodge.
For progression boost you can get second promotion on some 4* operator to unlock friend support as ALOT of stuff in AK can be resolved with 1 OP friend support
fuck, that, one, dog
I run out of options 
so even my best defenders can't tank him.
I mean there's like a strat to stall him with 4 different defenders
but
Find someone with maxed Nian
lord 27 minutes...
FIrst time?
yeah, but i'd still need skalter
nah. Definitely had one of those run don't remember for which stage tho
oh really ?
When i started game there was DH outside and i spend 40 minutes stalling boss with Beagle because this idiot right here didn't knew what the fuck is Arts damage 
I'm kind of old on the game but i'm shrimp and dumb...
So i still come here when i get trouble with H stages
I just seen people doing Nianing here half day ago, i did something more dumb
which skill for nian ?
Guys i want an insanely good op to do H5-3 the poison realy hit at the start and i cant do anything this is MY OLD PIC of my ops so what do i need
+kroos mytrle and gravel
Nvm i just bruteforced it
kek
I should have shut up...
forgot the rot eaters
i mean the dudes from the trees
yeah nian worked but i just forgor the trees
well another try and the same nian just got reduced to ashes... tf
God and now nian just gets killed over and over again
just fuck my life
Show map
Easiest answer is just nian
Dont have her and im borrowing mlynar
The steam knight's aerial bombardment attacks a total of 8 times right?
Im planning to take it with Blemi with 2 Roberta devices
P1: 50 0
P2: 70 40 10
so 5 total
If you mean the hits
didn't count them
The steam knight always triggers the P1 0 at P2 100 for me
In H11-4
Isn't that the same
Does it deal physical or arts damage?
I could use some kind of strategy for phantom IS2
Block phantom at his first stall point
Nah no need to block
Pozy and mlynar will delete
Done
Generally always take an operator that can bomb and quickly take out the dancers at the right side like Horn and just smoke through the rest of the stage
Ah I should've picked Horn
You can use pozy to kill the dancers but mind the placement
Though no S3 ig
Yeah that's what I'm worried about
The problem with using mlynar to kill phantom is his dodge
You might get unlucky
If your pozy has module you should be fine
Mlynar+pozy can easy get through the dodge
Yea then he has no dancer killers
Well pozy can be facing dancers
How?
Pozy also has the turret ig
Face right
Then she wont ignore dodge
Generally I think its a bad idea to let the dancers out of the right section
Pozy will not attack off skill but kroos, turret and her will make work of the dancers
Cause that's when the stage starts to get bad and you start triggering their aspd buff one by one on the mobs and they start steamrolling you
Fat chance
You can get 2 activations of pozy s3
The turret and kroos alone isnt killing 20+ dancers
No pozy will be there too
Just activate s3 on cd
👀
Just use s1 or s2 pozy
As fast as I'm aware
S3 Pozy is enough
S3 downtime will screw it up
2 ling dragons and mlynar for phantom and pray
S2 also has downtime
Pozy s3 on the right
When he spawns hell get damaged too by pozy and turret a little
By the time he chills on top you can put turret on top too
With mlynar on s3 schwinging
Its enough time to get some damage and 2 activations
Just put something to block him
Phantom has dodge
On average thats enough to take almost half of his hp
His dodge disappears when he is blocked
Yeah ling sandwich it
Doesn't phantom phase through
Yeah, block him with 2 units
Where do I sandwich him on the map
Top left
Awkward Steam Knight leak
He dashes and gets blocked whatever is behind it
Do I have enough time to summon 2 dragons by then?
Yes
Mid should be lane held by a dragon and gnosis
Kill dancers asap
Instead u could drop cardigan to bait his dash then drop a dragon
I have Mnt if that also works
I thinj e1 mountain might not suffice by himself
True
You can activate mlynar though
Mlynar in mid lane with ult range reaching top left
Is steam knight's aerial bombardment physical or arts damage?
I just have to make sure I kill phantom before he breaks the block right?
arts
Yes
How much damage per tick at level 1?
I think at least 15?
Show relics
Oh yeah youre good
Im planning to eat all the shots with just a blemishine and some help from perfumer and roberta
Relics aren't much lol give me a sec
says 50% of his attack 8x
40% at phase 2
The main strat is grouping your units up
And use aoe medic
Since his missile basically split dmg
Also
Im using a very barebones defense on the left side which only includes Blemishine and Perfumer
So that means I space out perfumer out of the range of the bombardment
Uh
Then I plan to use 1 or 2 roberta devices to help blemi with tanking the missiles
K thanks
Usually you would sack something to the second missile target
But in my strat I need my blemishine to live so she can block the last few dogs
if it's H11-4, it's 1080 per missile in phase 1 and 864 in phase 2
My squad is very unhinged
But I think H11-4 is definitely possible since I already got to phase 2
Im using her to spawncamp the trucks
Also to limit the damage I do on steam knight
Limit?
I have a setup where I can perma stall steam knight by cycling shamare and cuora skills
Basically to control the damage I do on it so I dont trigger his aerial bombardment too early
My strat is to deal with all the mobs first, kill 2 trees on the left, then deal with steam knight and the last 2 trees on the right last
I'll try to do ls3, but probably I will be annihilated ahaha
There are too many enemies :/
What is ls3? The exp stages?
@left rune howd it go
I was trying to do that but my shamare's e1
I probably have to come back to this in the future lmao
Oh I thought he meant IS 3 lmao
Sorry had to do something, am still doing something 😂

if you have mousse, you can do a similar thing, but there may be some rng involved if you only have her at sl7
I was surprised at how possible it was to stall Steam Knight ngl
It wasnt like Manfred's ramping damage slowly catching up
But Steam Knight does have the aerial bombardment thresholds that make it harder to just nuke him
getting her to e1 isn't too expensive, and her attack debuff is pretty handy to have occasionally
I found manfred easier to stall for me
Manfred was easier to delete
But using Spalter as main staller sort of makes thing weird
His phase 2 damage is insane
Oh I mean p1
1.6k physical + 600 arts every attack
P2 yeah it’s easier to go ham on him
I feel if AK really wants to make bosses these days harder they should focus less on their stats and damage reduction and focus more on mechanics like EB
Mandragora, Manfred and Steam Knight are ridiculously hard bosses for restricted teams not because of their mechanics but because of how crazy their stats are
With some healer support I think she can
Actually
Maybe add more damage reduction with stainless devices
Steam Knight has increased stats in H11-4
One steam punch can oneshot my lappland even with roberta device
So each hit is around 2.5k damage
2700 x 3
Ok that makes more sense
I wonder if you can debuff steam knight's damage during aerial bombardment by dropping shamare doll at his spot
damn there's no abyssal hunter H11-4 videos on youtube.
Don't know what to type on bilibili to find such result
Im pretty sure if you add the two stainless turrets into the mix skadi can survive the steam punch
Cause we are totalling around 50% damage reduction
1350 per hit further reduced by skadi's defense
is this what you're looking for?
https://www.youtube.com/watch?v=hNn2Rigo-BA
Ohhhh I'll watch this thanks
Sad I don't have Pozy and Mostima
Thanks, I think Imma try this as well and borrow Stainless
What stage
Yeah.
Nian worked once
but i forgot the dude from the trees at the end
got rekt
and after nian didn't worked, and i don't know why...
even tho it's the same nian.
that is kind of odd for nian to only work once though 
did she have mod 3 and lvl 60+?
did you change the placement of any of your other operators?
nope
i just guess it's like RNG...
somehow
pretty sure she can't survive without her module
you're probably better off looking for a 60+ nian with mod 3
I'll try then.
with that, she can live without shining, regardless of skill on or off
But do you have module on non friend support units ?
Okay so AH buff really work damn, with medics and support Skadi can stay tanking the big guy. Left side is easy to replace with other ops, maybe a GG, Eyja, or even chalter with a defender holding mobs.
yeah
ye
Now I just need to E2 my whole AH 
you'd need godly skill timings if you want her to survive without her module though
no masteries, but you don't need it in this case since nian can tank off skill
though, if you have shining
you could try a maxed hoshi with mod 3
if you can find her, that is
i got hoshi unlike nian
but never gave out masteries, same for module... and same for shining
so i think nian might be a less risky bet
then look for a mod 3 nian, and as long as she's level 60+ she should live
masteries aren't necessary and people who use an e2 60+ nian with module don't need to touch her skill
nian is a safer bet yes
I'll just do that.
you can if you want to, it's just unnecessary since she'll survive due to her giant health pool
when i'm finished farming defender chips.
btw quick question, Penance S3 is the best ?
of hers ?
that reminds me, is there a penance vs H11-4 steam knight?
haven't seen a single video w penance tanking sk
probably wouldn't work out that well though 
Penance probably dies super quick and she doesn't have any trash enemies to stack
yeah god what is the dmg of those doges
Yeah prolly works better on the left side, and AH on the right side
840 atk physical + applies dot that does 150 arts damage per second until op receives green healing
gj bud
now back to 1-7 you go
Never.

now i can rejoice in having cleared all currently playable stages...
I royally effed up
I didnt realise Roberta's hp was higher than lappland
And then both my healers got bombarded to death
is your ptilopsis healing anyone aside from shamare or did the others just die to the missiles?
They died from the missiles
This was a panic redeploy after the steam knight is dead
whats a good support for the current cc training stage?
depends on who you have
but typically it'll be horn and surtr doing the majority of the work
What is todays cc daily
cc9 map
Mlynar xd
i have neither. if surtr is boss killing then i can do that with mlynar
Imo if you already have mlynar, then borrow horn tbh
also whats a good spot for honeyberry? feel like everywhere i place her theres an enemy that walks by her and instagibs her
just on the right ranged tiles
at most you'll have to worry about the flowers but that'll be it
Finally I did it
H11-4 is done!
Krooster was pretty good
This clear took me 20 mins
12 mins of pure steam knight stalling
honestly the issue im having is the things that start running when you hit them. i have no idea how to kill them
that's the thing, you don't
you stall them enough so that they die of cringe
how in the world do you stall them?
wont that stall them for like a second at most?
definitely way more than a second
it's common to let her stall until she gets stunned from elemental damage
and if that isn't enough, she'll be back quick enough for a 2nd round of stalling anyway
if you happen to own kafka, then even better
im just now sure how i can possibly stall these enemies while still killing the bosses with mlynar
the range on the nervous impairment is fucking insane
and the boss itself applies it too
Use kafka
She sleeps so they slowly lose hp
instead of horn?
What exactly are you trying to do and what is your squad
Lee is good at stalling them in general since he basically ignores the stun just give him a normal medic and you're good
Whats the current cc stage again
cc9
cc9 i think someone said?
those enemies are by far the easiest part of the stage to deal with lol
running enemies + boss
they spawn together so its like
impossible to kill the boss in any reasonable way
there struggling with the screaming guys
For the screamers just bring gravel and kafka
dont have kafka so its either her or horn
@edgy stag as far as risk 4 goes it's like, not that bad
For the first boss, have mlynar facing down close to the left blue box
For the second boss have him here like in this ss
Well any 2 fast redeploy should do
well like how exactly should i be doing this because i have no idea how you could possibly stall them in any way that would allow mlynar to not be permanently stunned
Bring a wandering medic
What risks are u taking
Oh max risk

i just dont get these stages man. like half of them you can just place mountain or gavialter or thorns and basically go afk
and then the other half
are this shit
usually for the flowers you stall them at the bottom like in the ss I sent
theres also other creative ways
then, after the frd gets stunned, let them run to the top lane and stall them again there











