#strategy
1 messages · Page 40 of 1
nah my plan is to stall mandragora phase 1 on bottom lane and wait for every deploy to recharge
blemishine + ptilopsis + kaltsit
SHOULD be enough to stall her
especially since blemi module reduces the laser damage by quite a lot
only issue is I need to somehow make sure flamethrowers don't hit ptilopsis
so I'll try a gravel placement
Oh
and cope that they die before gravel dies
causing chain kaboom
at the same time bottom lane has evoker
She takes a long time while she goes over there
You can try killing everything else and take a break while stalling
does fireball elemental damage go down with distance too?
or no?
maybe I can have ptilo tank a couple fireballs then
until mandra walks out of range and surtr can take over evoker instead
Elemental damage is a % of the damage taken before defense / res mitigation but after attack mod iirc
the size of explosion and its atk are based on distance,
the shorter distance is, the bigger size and higher atk it will be
By the way did you know
That because elemental damage is based off enemy attack
You can mitigate it using shamare
I wanted to bring shamare
yea
but
I think scene will be more important
to reveal the invis shits
well
I'll try a run and see how it goes
I wonder if I can do the same surtr meme without texas in squad

+1 dp might make a big diff
no castle or justice

I wonder if you can just stall mandra with kirara and ng

activated surtr skill too early too
so she died before hitting last guy with final hit
skill issue

it's been 10 months, why didn't I find out this one
it's always silverash and chalter
and I was flamed by friends for saying that silverash is specific to how he's used and nothing can quite replace him
"don't follow guides 1:1"
when silverash has his niche used in a specific way

Just use ling 
deal with it, SA is pretty good to deal with hover bois and invis dude
ya ik
I tried to argue to them that SA is actually specific to how he's used
but no "if only there were operators who could do the same thing as him"
proceeds to use thorns as an argument

also I hate this kind of mald
having to find the right microsecond to use the skill
so she kills as she dies

ah

why are u bothering with h stages tho 
not to say, that Chetto will die cause of pillar
I know
I will undeploy her on/before phase 2
she'll be useless anyways after all enemies pre-p2 die
I just wanna be done with them
and forget they exist
I did all H stages up to that


only black snake caused me problems
just don’t do them

ok
archetto S3 went harder than S2
she actually cleared most enemies of that wave by herself


ok time for hard part
flamethrowers + mandy
THERE'S ANOTHER EVOKER????

THERE'S ONLY SO MANY THINGS I CAN DEPLOY
You can clearly deploy 2 more things wdym
kal + mon
yeah but
well
I didn't know
ptilo can actually survive
2 flamethrowers
- elemental proc

she'd die to a single one before
right now I entered stall mode
why don’t u mon3tr the boss
deployed pozemka to waste laser on her

because I don't want to kill her yet
I want to redeploy my stuff
fuck blemi died

well
issue is
I panicked my deployments
I deployed kaltsit in a very bad spot
that didn't heal blemi
mmm
ptilo S2
was specific here
to heal thru flamethrowers+laser
and also keep fia healthy
my issue was kaltsit's deployment
and not knowing there was gonna be A SECOND FUCKING EVOKER

"and then, meet the 3rd one..."
oh ye I knew there's gonna be one after p2
bruh I forgot to pillar so she didn't take the pillar hit there 
I wonder if Pozy has enough dmg to kill p2
I fucked typewriter placement
cuz I didn't know she's gonna afk in a 2nd spot
lol
well
cause of panic I failed my stuff
but I think I can do it?
it was very close
I forgot to pillar
so that's 25%~ of her hp
I can STILL pillar her tho
bot on above of the pillar, monster on the left of Mandra
I forgot
to press blemi s2
I would've done it without leak
she actually died
kaltsit s3 comes up fast enough
while she's pillared
lol
if only I didn't sleep

was too focused thinking of whether I can kill mandragora or not
yep
blemi S2+kaltsit+ptilo
actually heals thru laser
and M0 S2 cycles JUST long enough
I FUCKING DID IT

Scene was actually clutch as fuck tho
is your sniper dead or smth
kal can hold the top/ bottom
mud and lapp can deal with other lane
no its frozen
huh what freezes them then
don't deploy in there
a single pillar won't freeze your ops
if you deploy in range of both it will permafreeze them
im pretty sure i dont so ig it is the bomb
6 14
k
these are the only other snipers i have who do i replace?
no i put them right in front of the exit gates
I think the bomb applied freeze to them, absolutely
how do i bait with red it cant bait the middle one
nvm im dumb
i thought they had so much less range
\
woah
ty but i just beat it as u sent it lmao
he owns ash ;-;
im so Jelly as a Ash main in r6
ah
i also have the other r6 operators
im an Azami main myself 🙂
im a classic Jager Ash main im so shocked Jager is not in the game maybe one day
maybe
verm is okay
just that kroos/may is better
Vermeil SUCKS
She trades damage for multi-target and it results in her being mediocre at both
Just leave her e1 for base and forget she exists
ngl
xolli said verm is okay
but then said
kroos is better
doesn't that make verm very bad then

if a 3* is better than the 4*
Actually I wonder if mod3 fixes her
Kroos is better than every 5* marksman before e2 wdym
Just because a unit is better and more cost effective for the power
Doesn't mean they're objectively better in a vacuum
Where are you failing
Pozemka s3 one activation was enough for both p1 and p2
everywhere ngl lmao the flying thigs leak and even if i put monster on white monster dies quikly
But I was doing r8
Die because the collision explode effect?
One way to deal with them is to let them explode in middle
Don’t block there
You can leak first blindey if you don’t wanna bother with them
Just focus on making sure all of them explode in middle
I did r8 without killing any of the bombs, they all blew up middle
Had to block one right side with gravel tho to make sure that it explodes with others
The color above them is the color that can block them
They explode if they touch opposite color bomb
Into a very painful boom
oh but monster is dying whille blocking white
like he is on the white spot
and i have mud on the black one
I'll show you what you can do
BUT
it's only a show of what to do
not how to do it
so units can be different
well an idea is always nice
also this is gonna be risk 0
DP R3 is so far a free risk lmao
The mission risk is the smarty +300% hp one
I pick 2 R3 and 1 R2
since you can do the same without risks
with risk3s it'll just make it so I can place units
smarties actually get 3hit by bagpipe on r0

oh i finnaly figured out whats killing
its the white wisp
cuz it cant be blocked
I had mon3 to block so takes like 2 hits to kill r3 smarties
actually, if you can't kill it, just let it "meet" with the other and boom
wym smile?
yea like put mon3 more right instead of the attribute tile, don’t put in middle
ok so I won't record full thing cause I failed a thing, if you want I can record how I did the full thing with my units 
but I'll show you an idea of how to deal with wisps
but then the guys leak right ?
since they cant be blocked
the wisps blow up themselves when they meet another with different attribute
Smarty? Nonleak, two opposite smarty go boom boom. They can be blocked btw
does silence allow me to block the smarty?
nothing more scary than a 2-unblockable-ghost goes boom right at your team camp
sounds like suicide bomb 
Welp
Lapp can silence the bomb maybe not sure about block
Ok ill test with my precious lapp
@hidden needle here's a better clip of doing it, this is risk8 btw
just uh
make sure you kill Free before the missiles go off

I totally did not forget that a blindey swapped colors so I failed the run thus I couldn't show till the end
(but yea, after that just 2 blindeys come, one black one white)
i see
he does have one risk
all enemies +30% hp
ty


don't remind me of cc9

that daily was so painful
a friend had to help me clear it
I had blemi facetank him in the same spot
thorns on the color tile
and someone far in the distance taking farts
cuz global range
-0.22 is from s3m3
and also having the units
I'm pretty sure Free with 120.000 is more painful than Undertides boss
I used both risk3, +HP risk1 and only 1 firecracker
but idk how your units would go vs that
I do think that's the easiest combo tho
the darkness risk 3 looks scary ngl
is under tides boss supposed to be scary
im rhinking all r1 high value target and deep concetration
it's just stat check
I try it with E0 and yea
stat check totally
I can only deal half of its HP
and then I figure out to borrow my own main acc with Amiya Guard
big cheese
yeah if you use Quercus, Saria and Hung,
I'm pretty sure Fia s2 has 7-8 seconds CD
oh you're stacked on operators
continually
Yeah full effort for r8 even♿

Before I test I looked at arkenmy and I was like wtf
Oh I just misread it’s true to silence immunities others false
Dam
All I see was “ silence TRUE “
Is spalter worth e2? Also what is she suited to?
Apparently she needs modules as well
is IW-7 stage available to farm?
@proud drift im late but fyi, pozyomka can 1 cycle the boss
Are you checking drop rates of stage when it is up as event stage? 
what.. the drop rate is not the same when it's not up as event stage?
it has highest drop rate of the rocks so wanted to go there
next option is wr-10 which can be opened
Stages don't drop as much material after event is over
sad
I recall there being like one event stage which was decent efficiency after event but i guess i never had need in that material
SV-8 for crystal was best for a while but now it's back to r8-11 with ch10 mat drops I think
or ch9
idr which one added the new mats
wait r8-11 doesn't even have the new mat side drops
wonder what changed
should have stayed sv-8 because it's like twice as fast as r8-11
smh
I play this game for 1 year and i still have no clue why i need said crystal
what is crystal 
im assuming there talking about mats
and one of them happens to look like crystal
crystalline componet ig
@proud drift did you complete h9-6?
Gratz 
https://www.youtube.com/watch?v=ByJD-PPL9hA posted it unlisted on youtube as an achievement
11min video
So can’t have it somewhere in discord dms

Surtr timing will haunt me forever
Ehh, 9-6 gave people a lot more trouble.
Calling chapter 10 harder is also subjective.
Especially since this chat was flooded with people asking for help on H9-6.
Were you not here when ch10 dropped then
I was.
Lot of cannon baiting and less "you don't have enough operator levels to get past the 6 minute mark, let alone get to the point the boss spawns."
H96 was def harder than h103
Skill timing was a lot more important
And mandra as a boss was just worse
Nothing quite like high damage + tile can no longer be used.
Nothing quite like cannon+60% of the mobs have arts dot
What has arts dot
The necrosis elemental damage.
No
Yea but I beat the stage within a few attempts without reading it vs like
50 attempts on h96
Oh, the boss gives the reborn enemies an arts DoT aura.
Prob closer to 30 but still hard
Incorrect
The enemies that spawn those reborn
Also get dot
So yeah basically at least 60% of the map
Idk I didn't rlly notice it
Have fun tanking those when you’re waiting for the cannon
Yeah, I had a much easier time dealing with that condition I have zero memory of compared to the powerful enemy spam that was H9-6.
Idfk h9-6 was a much easier experience
No way players having a difference experience? Can't be
No way players gauging a stage difficulty based on their personal experience?
Impossible
I mean objectively speaking
I'd say, having a good AoE burst for at least 2 lanes (or having mudrock) makes H10-3 totally easier
Skill timing, pillar setup, early rush, stronger boss, stronger mobs, longer stage > random arts damage that's negligible and using noir corne to bait
negligible
How many reborns did you block to say that it’s negligible
Oh or having Nightingale right
Ng 33% uptime :)
If you played the stage then it is not uncommon to block 6 reborns minimum.
Idk I deploy mudrock on left and afk
Nightingale + Saria, only problem would be the cannon sadly
Yeah, Mudrock solo left was a super common strategy.
Sure seems like negligible
Non max mudrock tanks it fine tho
Easily. Especially S2 since 6 enemies attacking her means she spams her healing.
Yea
Can't way to suffer with Ep11 hell stages
Oooh damn right
BRUHHHH
Ouch
After CH 11 since she needs the salt crystal material.
actually doable
2 more month
I do wonder if h10-3 will really be any much difficult with ops I have vs h9-6
My particular issue with h9-6 wasn’t mandragora herself, but the enemies that spawn after her phase2
Scene was actually a clutch pickup for me imo to compensate for silverash
Not having silverash made me mald in multiple ways
Though I must admit
Finding a way to stall mandra made P2 cleanup much easier
What did you need invis reveal for in h9-6?
Theres only the shadowblades whom move in separate lanes from their bro guards
Unless I'm forgetting something
Top lane shadowblades move together with guards
Bottom lane has like 3 or 4 of them spawn at the same time
I was surtr’ing so I needed stealth reveal to catch some of them
Since they’d walk out and stand a bit before moving
Can’t really use a defender to stall them either as they slap arts damage
They move in a way to easily separate them. Guards move in the top row of top lane, shadowblades the bottom row of top lane
You can remove the rocks
Then nobody blocks them 
I used a healing defender to block guards to separate them, then shadowblades walk into Pluma and die
My healing defender was recovering on redeploy from stalling mandra

- I didn’t really have a slot to replace anyone besides maybe scene, but scene’s reveal made surtr clean up bottom lane comfortably
So idk
Everyone in my team played a role at something
lu
gl
it was annoying for me to do cannon management
I'm mostly just trying to say SA isn't some super useful boon in particular for that stage, though useful for certain approaches ig
I enjoyed cc cannon management 
Idk the way I saw SA get used in that stage was lowkey exclusive to him
pog
Cause of how his s3 range expands
Like I did create a silverash at home
But issue with silverash at home
When her skill runs out she dies of ligma
fr
You had Mudrock to do what I used a 2nd guardian to do 
But idk if you could stall Mandra phase 1 like I could
Having time to redeploy ops as I like for post phase change was very nice
I stalled phase1 with blemi S2, ptilo and kaltsit

I have 2 true damage units + can borrow NTR so idk if I’ll struggle ch10 much
Skalter s3 on first reborn stage made me realise how comfy she will make ch10
damage reduction moment
H96 with 1 useful 6* is rlly hard
Ye I loved being so tilted I decided to look for guide only to find that
Even kyostin’s “low end” had 2 6*
That I didn’t have

But it did inspire me a bit on how to do the stage
It has been done 8op 4 star only but yeah looks hard
Silvergun is special ok
Slap me the vid link



This strategy is made by using really common operators and easy to substitute.
It's not essential to follow the steps perfectly.
Adjust the strategies a little bit for yourself to suit your own team comp better.
Arknights - Chapter 9:
https://www.youtube.com/playlist?list=PLNgrku2z_iBlEFAH4oV24u7kW5DrGlezL
Arknights - Main Story Levels:
https...

I used surtr for bottom lane instead of silverash and I actually had the same effect
But having to find the right timing so I don’t leak one while also killing everyone was big mald

Less fell off and more "some of his strats rely on somewhat tight timing" which causes people to look elsewhere.
You either low end mald timing or high end sleep
Like if a Kyo strat didn't work many people would go to Eckogen since his strats used slightly higher level ops but were more forgiving.
Then Oyuki comes along as a mix of "low op" combined with super popular 6 star that aren't max level and many SL7 it leaves a lot of room for improv.
For the super maldy "single 6 star + E1 4 star and below on a hard stage" Oyuki is basically useless.
He doesn't do that. He might be 2-5 6 star ops at E2L60.
In my case I just needed any strat I can work on
Operator req and timings scale inversely against each other
At first I was a manchild coping that I need silverash
That’s a pretty consistent rule
Me when the enemies are drones

Me when Fia makes enemies dronen’t

Now oyuki_ch took the mantle 
I still watch kyostinv for high end afk clears 
SN anni Kyo guide 
Suck Nuts stultivera navis has its own anni? 
Yup.
What about roombas? Roombas where 
Can you edit the roombas?
Frigging hell 
that makes them silent but deadly 
Kyos voice honestly is great to listen to
Yeah, Jaye is really good in the anni since basically everyone who drops creep goes by 1 tile.
unfortunately, don't waste roomba
If you look at youtube many people don't even use the roombas.
the anni wasnt THAT hard iirc, theres no boss u just need to silence most of the mobs
how many reef breaker are there?
B-but jaye drains dp. Anni don't generate dp 
they can be sniped iirc too

Oh no boss? I sleep
should be
Hammer & archer bros in mn & eun event mix 
not BK?
If that changes in anni 18 we will need to wait and see.
Oh right, BK. I always forget he was 13.
before
1 - Chernobog
2 - lungmen outskirts
3 - lungmn downtown
4 - grand knight territory outskirts
5 - frozen abandoned city
6 - abandoned mine
7 - flooded seashore
8 - watery tidehollow
9 - long spring wastes
10 - dossoles water gate
11 - south prison
12 - county hillock countryside
13 - night champion show
14 - lingering shangshu trails
15 - chocolate street
16 - gloomy shipyard
17 - testing ground garage
18 - lungmen commercial street
i remember it cuz it was when the godsend, anni ticket was introduced
its so nice to not mald anni leaks
they spawn bottom side right? and can be sniped by ifrit
Around 250ish and then 350+
Also, reefbreakers are white, not red. They don't hurt all that much.

IC?
HUH
Guiding ahead. Fiammetta event.

I’m aware no boss but
It better not have funny kevin spots
Not to mention shieldbros with handheld nuclear warheads
Oh, it has a bunch of mortar shield bros.
ye

15 honestly doesn't seem too bad as long as you can keep control of the 6 towers.
Not as stat check-y as 12 or 17.
Fun fact, the suicide cars are silencable
17 is "hope you get practice with Dorothys vision event".
they straight up have a forward melee tile just for mlynar
Enemies that can take an absolute beating and ask for more. Then if you mess up some of them can deal either a lot of multi target damage or thousands of damage every few autos to someone blocking them.
Surely the multi target aren’t casters right?
Nah. Phys damage.
Surely HG wouldn’t make 3+ events in a row where casters give you stage 4 cancer
When awake they target the last 6 deployed ops in an absurd range and rapidly attack.
btw
Oh so prison casters but worse
is anni17 DV theme
ye
Yup.
what was anni15 theme again
GA
Guiding ahead.
nah
the newest anni announced is somehow in lungmen
which means its an old theme
Oh wait there’s stairs
And uhh
Don’t casters have fire elemental damage
Or was it smth else
thats the mortar shield thingy and toy car iirc
No someone else had it too iirc
Casters have fire ele yeah
oh yeah only when they have ammo
Ooh, lungmen commercial street. Maybe code of brawl theme.
“I’ll fucking do it again”
Can never have enough bullies.
Not sure what theme they will use for anni18
"Sorry not sorry, 15 block is simply not enough"
What lungmen event did we have recently even
Pretty much nothing. Not even in CN events.
Rat king is code of brawl. Back in 2020.
Yan.
I was thinking it could be a Lin shill anni, but I held that thought
The Lin event is super rural. Barely “commercial street”
Do we not have wd theme anni yet
No emperor blade but we do have a ch8 anni
With ufo and civs
This one has all the wd enemies and ufo
Unless wd has enemies that ch8 didn’t have
Wd has a lot of unique enemies bro

I completely forgot war phantoms and drone shits are from there

Let’s not have an anni with that theme ok
Hg will find a way to make the archers impossible to spawnkill
NGL, I would find equal parts amusing and fun if we had to deal with a CH 7 emperors blade.
I would rather not have emperor’s blade spawn at 350

Also don’t ch7 eblades just appear, make fun of talulah and disappear?
Yup. Invis with, what was then, absurd stats.
They werent meant to be fightable
Nope. But we also didn’t have nearly as much power as we do today.
Would certainly make sense.
not sure why he would have stat when he is invincible
Poz will shred through that with zero buffs.
how do the daily cc again?
Wtf crushers have an opponent for tankiness 
By getting everyone blown up until you remember.
Yes, they're called CH 11 trash mobs.
same 💀
all i rembr is that i hated this one
crossbow
that’s a typewriter 😂
It's rather "god sword you spent half your life mastering vs a water gun".
But yea most of the stage is solved like that
Enemy go boom
Leak 1 swordfish
More enemy go boom
Kill 2 swordfish
Even more boom
Kill weird dragon
Nuclear bombing
Kill last 2 swordfish

so true
wow
(i leaked the boss)
(that's part 2 of the strat)
but i got all the regular enemies
Huh how much hp does the boss lose
-2
Oh
im grinding the bug tommorow
@neat skiff Which strats are you referring to?
Stuff like main chapter.
Oh?
Yup. Kyo pretty much always pops up first in search results but his strats can be rather tight. Especially for 2+ year old guides. If his didn't work then I would scroll down until your video showed up and would typically have an easier time. A not uncommon sentiment.
YT Algorithm likes to shit on me for some reason.
CE-5 sticks out in my mind as one of the easiest examples.
I like watching kyo when he gets angry tbh
hi nutogen senpaiiiiiiiiiiiiiiii
im working out the most cursed strategy in my life
and seeking to be the finisher
of the e0 ch8 project
Question, how long Jesselton's stun actually?
Is it true that Saria really can 1v1 him in Jailer form?
Would not surprise me.
he’s not that strong
In assassin mode he hits hard but jailer mode is whatever
Just want to make sure that his stun wasn't long enough that he could escape
He might stun her and go past her tho slowly
-1000 sanity moment?
real
At least you’re always the one to appear for paradox

Kyo is a genshin player
Has been for years.
why did my brain think that blindeys should be counted as aerial enemies
no feet doesn't mean it can fly high enough
The near light PV gives a demonstration of why ground units can't hit flying enemies. Blindies barely hover.
It also gave us Platinum kicking FlameTail in the face.
basically, the aerial unit is made to be portable and flexible
Also several meters above your head.
to think if you want to use Siege again, Warf and Saria are unchangeable
I will think about the usage of some "fell" op
"If you want to"
Yeah but question is should I
"If you want to"
My question is more on whether she’s good as a 6* vanguard overall
Not comparing to saga or flametail
There isn't really any other way to describe her. Especially since 4 and 5 star vanguards do the job of generating DP better than her.
The CC10 cannon targets the operator with the highest block count.
If 2 or more ops have the same block count then last deployed.
Among others.
I rerolled Healing + Vanguard in recruitment... I hate my life 
didnt ntr drop in and they died
ntr deploy hits air when
PV was a huge ass explosion.
Huh
Healing vanguard has smth?

Myrtle exclusive.
Healing + vanguard or healing + dp-generation.
I dont want to talk about Sniper + Survival rerolls
But it’s ok I accidentally once did a 1 hour recruitment on top op
Jessica.
Healing + caster is the one I’m always looking for, completely forgot the other two
Still waiting for survival+defense/defender for Vulcan.
Defense dps
Support dp rec
Melee debuff
Surv defender/defense
Nuker sniper
Nuker ranged
Guard defense
Specialist slow
Dps healing
Don't forget those 
You should totally level Siege Awesome
Especially with her totally not disappointing module
8% atk and def when blocking enemies?
So impactful


I should look at recruit tags more often huh
I hope no one takes that seriously 
I probably missed so many 4* 
@shell arch
*4s are easy to spot
Melee slow
Caster slow
Slow dps
Ranged survival
Sniper survival
Aoe slow
Sniper slow
Dp healing

caster + healing my beloved
I 100% missed at least 50 4*

Difference in skill

Even amigo the peak en remembers the tag combo really well
Should i mention you in #salt-mines? Some *5 are really hidden in plain sight
that is just "not facing her toward to the enemy"
The only obvious 5* I had always known was nuker
But
Fartooth is now nuker+ranged/sniper

Uh
Firewatch
Not fartooth

Alright, check #salt-mines in a minute 
you guys think i am gonna need a proper medic for toron 6-7-8 or a skalter will be enough?
core ground units are mud and irene fwiw
You don’t really need a medic in toron in general
Maybe for 8 cuz boss fart very slowly kills the 2 range tiles
thanks, i am doing it for the first time wasnt sure if my dps will take any heat or not
But even then just redeploy ops with a spec A or sth
Well
Ground ops will still take damage
skalter can heal small damage just not big bursts
2vg3def mud? i run her like 4vg1guard and she still never dies kinda
well i only did the other mine before, that was easier
maybe i should get a 2nd def in squad then
I cleared toron with irene mud as ground carries
nice 247 distinct certs. definitely not waiting for ex wife shoperator 
Screw you Mundo 
hey guys
i have a question
what should i use drom these tags
caster senior, operator, healing , aoe , defense
in annihilation 3, will putting frostleaf in the middle lane be a good idea?
as long as you get more atk from other op, frostleaf is pretty meh
I mean it'll be mediocre, but it might function if the rest of your units can carry
anyone can help me
But wouldn’t skalter s3 be better for these memes?
it's called math, dude
Or does S2 give more overall power due to S3 not lasting long enough or some shit
Yeah S3 gives a lot more inspiration
also, it's s2, s3 is when you see the glowing light around her
caster senior, operator, healing , aoe , defense
btw Aak is not bad at all tho
i see. i'll note those down, thanks both of you
@vernal lion which ones are good
healing defender
What do you need? :p
but what about putting pudding on the bottom lane to defeat the defense crushers
i have no gitano 
You say math but S3M0 has 80% inspire vs S2M3 60%
@vernal lion tell me
So my only question is whether skalter S3 last shorter than exu S3
That you’d use S2
what is rng, sorry i don't know the terminology yet
let me tell you, you see who's above Skalter
RNG = random number generator.
Gitano is in the guides because of the extended range. Nothing can really replace her there for following a guide
Basically luck of the draw for some aspect.





