#strategy
1 messages · Page 39 of 1
make the invisible + shield duo not spawn?
Everybody got a shamare??
just have
Well, SA s3
not you lmao
I used SA s2
Scene 
ok that still doesn't stop them from spawning
But it does allow you to fia them from a safe distance
not really no
Or chalter them or horn them or like what do you have
Shamare demolishes the invisible duo squad by reducing their atk and def
no the issue is not that they do damage or anything
it's the issue that they exist
so they leak
Just kill them
because mandragora walks together with them
Maybe reduce their attack and def so they die and you don't take damage
the issue is that they exist
You can stall them
as last 10 enemies
Just make them unexist
ugh borrowing Exusiai, and trying with plan first
then if you failed, just speak out the reason you failed
w/e fuck this stage I'll just leave it uncleared for like the next half a year
retarded stage


I borrowed exusiai, replaced jessica with hung, I won
Yass
Ty for the help
ok good one
the power of over levelling,always works
now go level your ops seriously
well, maybe when my mountain is e2 60 s2m3 and when I get silverash or chalter and raise them to similar level

then I can probs clear h9-6
ok, E1 Amiya, I didn't notice that
go to #help if you want help on squad composition (send what you have; if its >2 images, use imgur)
K
this is ur fault for not putting a H
idk dogshit stage I'll just leave it uncleared until I pull a silverash or chalter

stage so bad kyostin needed two 6* for it
one of them being balans
all that 6 stars...and not the 2 needed 
Sup, finished already?
Yes
Can Shaw push the unblockable guy when we kill the boss( that bird thing) in great chief return
Slow
Oh alright
no sa wtf 

I wonder if blemi+ptilopsis can survive laser

I might have an idea then on how to make it much easier for myself
Use Czerny
Use gravel
the invis+shield dudes
when I think about it silverash is pretty clutch for that strat for two reasons
he reveals and s3's the ones on left side
and he reveals the others for chalter
horn s1 
Use scene
Or use gravel
gravel got oneshot and he's back to stealth
Thanks cleared the level
Maybe use a not defective gravel
Only time i had gravel oneshot is when i said hi to +++ATK ---Ally HP reaper in CC9 
And only because she is my e1 1 because i literally gain no value from leveling her, she already survives all i need her to survive 
Is mudrock s2 mastery worth?
Sure
Or is it better to prioritise other units first?
i mean mudrock CANT be healed
It increases stun + damage
Which means it improves her survivability
and the s2 heal
Because it allows more buffer in between talent shield regen
Is this a good order to progress then?
mudrock s2 max > saria s2 max > exu s3 max > surtr s3 m3
With surtr last (i already have s3 m2)
go with exu first
Exu really wants masteries
I'd probably do Exu > Surtr > Mudrock > everything else maybe
Or even mudrock > surtr depending on your mats situation
Kk. I should go for s3m3?
Yeah
Ok thnx
Can someone remind me the mechanic of the artillery?
Highest block count. Is there something else?
Nope nvm that was literally it.
Yes
and if u have mutiple of same block count
it goes by last deployed
ex. i deploy hoshiguma after monster cannon will go to hoshi
Nevamind I beat it finally
S3m3 s2m1.
any strategy guide for the challenge mission with risk 11 in shangshu trials cc?
You dont need to do risk 11 unless(?) you just hate yourself?
rockrock and who else?
This was my squad
Cheeto + BP were the true carries
I'm hoping my eyja lvl 90 S3M3 can clear some mobs along with ling
sail?
Saileach
might have to put more units to make up for no sail
Oh sail can too
I saw saga ling duo
thinking s2 eyja better.. since can use 3 charges on stuff with aoe
Its not that good
Since her aspd is still slowed
And only the main target get 2 hits
at least sp charges normally?
so each slow hit will be a big aoe one?
also lowers res to make other arts do more dmg
I mean I would want to make a full Arts team, goldenglow with global hits too
Full arts sounds fun but... There is not that many good arts operators 
I doubt tbh cuz saga has her s2 and can kill early enemies easily and saileach has her s3 I think they made her work around it
But Elysium only got 60% slow
Blue poison best arts 
Just don’t take sniper risk
This cc doesn't care about risk tiers ngl
Sniper and defender cost tripled = tier 1 risk
Also could lumen her
Only if she takes damage
Eyja, ifrit, goldenglow, ling, 2 vanguard, and lancet?
I need to test if Purestream S1 can reduce Rock2 stun
Are you going for r8
r11
Why 11
Either go for 8 or max
for the 40 contract bounty tokens
Anything else makes no sense
You only need to do r8 and challenge risk can be done separately with support tag
You don’t gain any more going above 8
^
but this exists
oh wait for that thingy does it only need me to use that 1 condition while others can be any
They are just making this contract compulsory to do
hello. how to 7-18? i think i dont have enough dps to burst down patriot.
borrow a dps?
use imgur to post roster right?
Yep
A walkthrough on Episode 7, stage 7-18 with my Low Stars All Stars team, except for Silverash and Amiya; without the reliance of support. Links to other Episode 7 stages below.
7-2: https://youtu.be/ygAcSZNkXf0
7-2 CM: https://youtu.be/CIX042OL_Ks
7-3: https://youtu.be/HEPs9bh09-0
7-3 CM: https://youtu.be/gG_gheGA2H0
7-4: https://youtu.be/pJvtX...
I'd let you borrow my silverash
SA would be inefficient cuz outdated guide
Fyi, patriot phase 1 has 2100 def and 90 res
Kaltsit can ignore all
You could complete all the tasks in one go like this or
In two runs

thanks
i have a E2lv60 SA M3 but couldnt clear it
Well yes
Cuz SA is weak against patriot
You have more chance with using skadi over him lol
What's SA's atk on skill again
💪
would a lvl 90 one work?
No

Maxed skadi has 3.4k atk
Pretty nice
Wait you have mon3tr
Just deploy mon3tr next to where patriot stay still
And use s3
Ok listen thorns can handle all the mobs by himself
i built amiya for this fight but couldnt clear it lmao
Focus everything on patriot
You have lot of dps
hence why im here haha
FUCKkkkk i forgot you can daily check IC to get 6k lmd for free from looking on cars
What a loss!!!

thanks for reminding me
what a lose
Surtr E2 Lv90 S3M3
Thorns E2 Lv50 S3M3
▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬
0:34 - Thorns S3 first activation
0:48 - Surtr vs Patriot 1st Phase
1:32 - Thorns S3 second activation
2:11 - Surtr vs Patriot 2nd Phase
You can add other units instead of timing mines
why did they change 7-18 from when the old one you can clear with SA
265 dmg 
lol
retreat and redeploy is faster than waiting for cooldown
Redeploy cooldown is the cooldown
Just use exu smh
my thorns be leaking with this set up. prob because im not using mines to help him tho.
anyone got an E2lv90 Surtr?
No u
You can use bagpipe to help him
S2?
Yeah
copy. brb after next attempt.
use mon3tr to help him
Use kal'tsit to help kill patriot
I think need mastery for that
No mastery mean you just need more time
But not an actual issue if you use other units along side kaltsit
hhmm phase 2 Patriot one shotting everybody. mont3r couldnt get a hit in at phase2 patriot lmao
and the sudden rush wiped my NTR and Blaze
I have to ask
what are you even doing
how is patriot killing anything with that roster?

brute force should be easy, so obviously they're missing something fundamental
Maybe the mines
BP and thorns near blue.
scattered monst3r ntr fartooth and amiya to burst patriot but when phase 2 comes he one shots the scattered dps and the rush wipes thorns and bp at blue
BP is bagpipe not blue poison sorry
are you aware of how patriot spear targets?
this seems like an issue of targeting priority
closest? no. i dont know.
Bruh you got me there
no
furthest
Farthest target
his spear throw targets the furthest ranged op
exclusively ranged
so your core error is not protecting kal from the spear throw
because mon3tr can kill him in phase 2
and if it can't, bagpipe is there to finish the job
Use more mines btw
should i just plop down ranged to take the spear hits?
yes
12F dodging real
if it's not important for your strategy, it's fodder to stall for mon3tr killing patriot
the mines get triggered by the rush paradrops so might need to practice the timing
bosses, especially event bosses and later chapters, have mechanics that defy base game logic, so you always need to look at what they do
mines are good, but your roster doesn't need them
you can just put them wherever to kill things, because between mon3tr and radiance, you should be killing him hard
copy. will come back when i clear it.
especially with all the other powerful shit like mudrock, passenger, chalter, saileach, etc.
only bagpipe has a module
that's fine
6* mods are bonkers op, but the only ones that are that overwhelmingly impactful are like
bag, ling, passenger
of what I saw on yours
and they're all still good without them
yeah passenger is next on the list for mods but im still grinding to get more E2s then M3s
tbf, I wouldn't do that
your roster is stacked as hell
you don't need more e2s
what you need is to get what you do have to 40-60
Gladia and Lee?
and mod some things
40-60?
levels
aahh ok
both strong, but unless you're doing high-end CC you'd rather just have mods and stats
on things like passenger and pozyomka
my current E2 lineup is enough for future bosses? thought might need Lee to slow down the bosses. couldnt clear the last event where we fight the bosses.
your current lineup is incredibly strong
you have laneholders, hard carries, phys damage, arts damage, blockers, cc, healing, true damage
everything in spades and with spares
copy.
copy.
7-18 is overall not bad
But if you struggle that much then eh
Jt8-3 wont be easy
honestly i got stuck at 7-16 for about 4months cause i couldnt tank the mortars
then i e2'd fartooth to snipe
Just bait 
Just horn bro
You see those herald that buff everyone
If you kill them
Mortar wont do much dmg
anyways. ty for the help.
Lee very cool
I think hes underrated for how much he can cheese with his stun immunity

And ranged atk dodge
Should be able to bring him as along as no dp down 3(-75%)
With module he's still doable in dp down 1 (gain of 0.75 dp/s vs loss of 0.66)
DP down 2 would be sustained by any vanguard
DP down 3 would require 2 vanguards, preferably one flag among them
I ran him with dp down 1 in both CC9 and 10

If position right my eben better than aoe caster
It was only for r18 but I ran him in dp down 2
omgi
Being better than aoe caster is not a hard thing
Especially since uh
Some of the strong core caster options
Are probably better at aoe
(Looking at you eyja and pink cat)
How to R18 with this op?
well i would for sure take surtr kal silverash mudrock probably borrow a nearl alt for even more true damage and your gonna want either a yato or a frd more likely yato depending on risk
mudrock and surtr both can clear left side depending on mudrock timing u can actually mostly just solo left with her
For right side?
oh right pozy herself can ignore dodge i almost forgot
that could help also then
but if u borrow nearl alt she can kinda handle manfred as well
Only "direct front" can ignore
thats all u need depending on position tho
but it is good to note that because you can't use type writter for that
but u also just have kal sooooo
yeah lol
unless you are taking manfred risk
some general things are i don't see lumen doing much on this map really
saria might be ok for holding but also seems questionable or can only hold/bait for a period of time depending on risk
For me I would go with these risks, then mudrock left n monster left vent at right n ur saria can right vent, ur pozy can above the right vent, skalter behind pozy, kalsit left of Blue bx, use skalter seaborn heal mudrock in tense situation, can bring silverash to s3 the hatedrinkers b4 manfred appear n sutr/spalter to stall manfred infront of each vent so pozy can down him phase 1, then m3ster down him in phase 2, rest slot for vg/emergency blockers/emergency cannon bait in case mudrock left dies
yeah your gonna need a frd/yato anyway not just for cannon bait but also to make sure mudrock can solo left and not get murdered by bind
well ig for 0 hp down she actually survives but it could be a lot more tight lol
I'll keep a note thanks!
Update, Ayerscarpe S2 + Skyfire Talent + Module is worth
lumen is pretty good here imo
with him you can use gavial on left side and he can also stall manfred for a bit
Yeah sure...
They're certainly living up to their username.
Look I know what like and it works
Next I need to find use Heidi s2 to see if Anni and tank P1 Patriot
Some help with stratting
This is my r21 risk and squad
(But noir corne replaced by shining)
How to do with manfred risk
My main start for r22 rn is thorns on the tile diagonally left and up from the right side vent to holod at the start, put noir corne to trigger the artillery on hte 4 guys that spawn at the start, and hold left lane first wave with silverash and cantabile as bait then switch to mudrock solo, kill the 2 sword people with surtr and ntr on the vent tile, then use saria to bait the artillery to finish the off while stalling manfred
Then keep stalling manfred to farm some dp
But with manfred risk 1 i lose dp from stalling

I also notice that Ursus Raiders are experts in offensive to the blue square while Ursus Strikers are experts in killing Talulah in R8-11.
Hello everyone! I have a pretty weird question but
Do you guys know anybody who’s like a good strategist in this game?
like guide maker?
Somewhat I guess? More like someone with experience who can clear most stages with ease
Just someone Smart in general
should i ask why
ic

kyostinv makes good low end guides on almost all stages
like eckogen is pretty smart
a youtuber
eckogen sometimes talk in this server
nah dont want to,i agree to both
u can try to dm him
just go to their discord server
Ohh alright
true 💀
no
im once again in need of assistance

I mean like most of the nicheknights players are great strategists (that's kinda why they play it)
It looks pretty fun to do
But it’s pretty difficult
Since I’m kinda like
A novice player
like why do u need a good player
s4-10. if possible id like not to borrow to unlock the auto feature
Personal Trainer~..
a
If u have pinecone switch catapult with her, tho catapult enough for this, bring frd to bait bondage caster
like u need someone to teach u the game?
No not that
frd is who?
gravel
and im assuming pinecone is another aoe sniper?
Fast redeploy, like gravel or yato
Pinecone is a spedsddhlltde dnipee
yea, i know gravel is used to stop or bait just didnt kmow whay frd is
what happened here
Hand wet
lol, clean your hands bru
frd=fast re-deploy
yeah i was told thanks
👌
if you need help on stages just ask around,we dont bite
sometimes
true
spreadshooter is another word for aoe yea
unless ur name is codemuncher
Do u have shirayuki, u can e1 her if u dont have pinecone. She is better option than catapult and also good for base
But indeed catapult enough to cover aoe
For this stage

i dont have enough money stuff atm
Just use catapult then, u eventually want e1 shirayuki later for base. But for now just use what u have
phys dmg prefered on this map for early squad
oh so poze?
scuff as hell
the bottom is where a lot of the enemy go to
ohk brb
have u come close to beating the stage
also don’t place catapult like me
very not good
yes ive come close a lot of times
also another prob i have is the fact my healers cost 17-19 dp each
and yea
i think the top also get leaked because of the the thing with the red magic
- Use myrtle
- Dp
- Deploy
that’s why ppl recommended u gravel
don't have
yea true
but they come out at the worst possible timing
there’s only 2 of them
yeah top and bott left
ooo okay
Aoe snipers (called artillerymen in game) and spreadshooters are different sub classes of sniper
Is there a difficulty spike in ch9 compared to 6?
wait should i not place her at allv
in what sense? the levels are restarted from lower end to mid e2
she will attack the top lane and ignore the shit ton of enemy coming to bottom
It doesn't scale?
First 6 levels or so are easy enough for a ch 3-ch 4 player to beat
also there is 3-4 of those things
Enemies have "flat stats". Basic sword guys in chapter 0 have the same stats as the same sword guy in chapter 8 or 11.
Where there are enemy stat changes are stages with modifications like challenge mode.

It's why there are so many variants of enemies.
Like in chapters 0-3 are caster enemies. All have the same stats.
In chapter 4 are "yeti caster" enemies which have more stats than the "caster" enemies.
me when
How chapters and events scale up in difficulty are starting out with generic low stat enemies, then as you progress through the missions you start getting custom enemies, after a while there are all custom enemies and you get a sizeable amount of strong enemies.
@civic nest my top half is leaking now
the wolves were the first thing to leak
did your blocker get overwhelmed
ye
who did u use to block
fang
u can replace fang when u have enough dp u know
ill replace her with cuora then
also i moved catapult next to the healers facing left
👌
so good idea then
kewl. be back shortly then
S4-10?
I cant even
💀
Ignore the boss
The 6274627367364825 possesed soildiers
are u dying to the enrage dude
Ye
Okay
@neat skiff do you know how Earthspirit s2 work,
I mean about the slow time and delay time? like "Slowed every 1.4 seconds", include the condition from all other slow time source like her talent and mod
where did u leak now
same spot
well that’s sad
E1 without talent and mod, s2sl7, 1.6 seconds
First and foremost Earthspirit S2 is still currently bugged on global. It is fixed on CN but I don't remember which patch includes the fix.
it's slow for 0.8 second
Currently it ignores her module and slows for 0.93 seconds every 1.4 seconds.
In a future fix her module will work on the slow.
T1 becomes 1.33 seconds of slow every 1.6 seconds.
T3 is 1.53 seconds of slow every 1.6 seconds.
With T2 module then you only need S2M2 for full slow uptime.
but if she's max out of talent and mod, she will do perma slow with her s2 right?
no delay?
S2M2 means no delay.
Max module means 1.53 seconds of slow.
S2M2 applies 1.53 seconds of slow every 1.5 seconds.
S2M3 is 1.53 seconds of slow every 1.4 seconds.
bruh the moment i record it, i clear it
But not in global at the moment. Still waiting for the fix.
Record every stage then 
@civic nest cleared it
congrats
my phone didnt wanna record so i cant show it but im surprised. i didnt even realise i cleared it
also, will the pull from puller pull back to them and disable the speedrun lancer dude?
like s1m3 gladiia
In a roundabout way. A puller will slow them down which lowers their initial on hit damage.
Lancers have a super low base movement speed. However they get a speed boost which is linear with an attack boost.
Speed them up, they do more damage, slow them down they do less damage.
or CC them before they land a hit to the blocker and they won't do dmg
but that is like 0.5 second of reaction
Yup. Part what makes Mr Nothing surprisingly effective at dealing with them.
ah yes
Or play in IS2 and get the “sarkaz deal no damage” buff thing.

no
if they pull towards them and get blocked immediately, I haven't tested whether they do the damage calc'd upon the movement speed pre-pull or not
oofir dalao
guys how to clear anni 12
pull didn't reset the speed, because it's not CC effect, hmm
you're right
2 distinct "teams". A damage team and a cleanup team.
hey guys
12 is chapter 9 theme. Damage, damage and more damage.
not all CC effects reset lancers, only stun and bind. Freeze and sleep don't reset. Think they might actually let lancers keep gaining speed while under effect
i have a question
yea, sleep didn't reset too
about freeze I didn't test it yet
Freeze is basically stun.
freeze doesn't work like stun for the purposes of lancers tho 
is schwarz better than fartooth
9/10 yes.
guys i need a squad to clear anni 12
What ops do you have?
12 is the mandra one?
Yes.
i remember seeing blaze solo for that,borrow her and stack medic?
but i borrow then somehow the enemy still can go to blue box
actually i do it like a lot of times
Sort by level.
but damn you spread out resources way too much
actually those behind all is lv1
bro i am trying to clear those anni to get grindstone
@neat skiff explain
I can see why you're struggling then.
Schwarz is a straight up damage dealer. She is designed to shred enemy DEF and deal powerful hits.
Fartooth is designed to either deal strong hits to low DEF enemies a long way away or deal rapid fairly strong hits to low DEF enemies.
https://www.youtube.com/watch?v=JIRku_JelPo this is the one im talking about; solo blaze
i think 2 or 3 ST medics should be good
and use other ops + skalter to focus hoverboard guys
@neat skiff do i need mastery for schwarz or module
Schwarz wants at least S3M1 for the range extension.
actually i fail do this 7 times
which part failed?blaze died or?
blaze not die but i lose because some reason
and what reason then?
maybe my caster isn't strong enough to kill those phalanx guys
skull
@civic nest i cant auto it
You dont even need caster for the map tbh
ok so we need haze?

Haze is just a single target caster.
Were you borrowing blaze previously
did u bring a support?
Im not sure how would you deal with mandragora if you are borrowing blaze
Why not thorns
Pillars.
uhhh i try but cant too
mandra afk enough for blaze to work
and for phase 2 just drop rocks on her
no, whenever i auto it. its says ops failed smth smth
if can't i will go to farm anymore
oh, what do i do
You will likely need to farm anyway since the overwhelming majority of your team is only E1.
lag
farm to upgrade myrtle e2 i dumb
too precise timing and rng from operator
Chapter 9 enemies are balanced around you having completed chapters 0-8 in the years the game has been active.
if now can't tell me what op should i upgrade to clear in the future

Pozy gavialt
Skalter E2L75 isn't helping all that much either.
you can be so precise the game becomes bad
please don't say this , i am very dumb
at this
nevermind
that's my dumb
i have but only pot 2
how do i not be precise then?
i though lumen at the same
why not go farm s5-2
lumen is different archetype
whats at s5-2?
same mats youre farming rn
i wonder if typewriter can 1 cycle mandrake
gotta clear s5-1 first
lol
would e1 pozy/sesa on s2 works for top part on anni 12?
what?
nvm not enough
no i just check
ye
lemme look at smth rq
oke
actually i don't know how i can get those
dont like that stage
maybe I don't use them some times and just exchange a lot in the shop event
yeah
is it two or 1 to make the upgraded gel?
auto play but takeover before the auto failed

i was tbinkinthis
So, if you go to #bot-spam and type in /material that will show you which stage is the best for farming each resource.
thinking
that work
since the problem is that cuora dies for some reason.
well if you upgrade op into higher level that can break auto play tho
even though i made my healer use her ability
btw this is what i've conjured for now,just need dps beside skalter facing up @sweet flower
e2 ifrit should be enough to kill all hoverboards no?
havent leveled characters
so what skill i need to use
s2: ifrit,skalter,sussuro, (maybe pozy and sesa for dps)
actually i am dumb at this
oh god i don't build sussuro
any other idea
if not i will go to suffer again
if you want to use honeyberry use her for bot facing up
any ST medic, my bad i thought i saw sussuro in your pic
need 2 ST medic anyway,silence is nice for burst healing when bromance knight arrived at blaze
from the ones you have: silence and lumen is nice
other than that, gavial/hibiscus/myrhh
im not familiar with lumen s1 and s2 so idk which is better
s1
so do i need cliffheart
for?
the flying enemy
you can do e1 sl6
Cliffheart is used for her stun.
or well im not sure how would you time that
if ifrit e2 s2 somehow cant kill hoverboard then yes?
eh
for s2,it doesnt matter
just need to stun the hoverboards once and they commit sudoku into the holes
ifrit should be enough for the non red version
also it kinda matter
cuz sp cycle
but you only need to use s2 for the red ver
normal ver should die to ifrit
s2 lv7 is -2 sp from lv5
maybe it matters? have to see it
im concerned if you have enough damage to kill topside bromance knight
the bottom bromance are less tanky so blaze can deal with them in time i think
eh wait i forgor bring gravel
just place saileach there to destroy that while generating dp
can maybe sub out cardigan for gravel
would do pinecone s1 prob
best of luck,make sure to prime those 3 pillars before mandra came out so no panic mode
ok thanks
and blaze first before knocking ifrit pillar
i fixed the auto deploy
whats the minimum requirement to beat stage 9?
the mats for chalter on 9-12, and now im only on stage 4 
later chapters are not necessary for farming, it's harder and spends more sanity while the drop rate isn't worthy much
you want 24 sanity for 50% chance, or 21 sanity for 47% chance, it's up to you
ok so i just need to farm the small mats and make it at workshop?
recruit op and exchange mat from shop, much better than spending ~20 sanity for a single mat
What stages do you have open?
Oh you want alloy
i can exchange from this then?
Ye you can exchange there
S3-9 S3-6 is a decent stage for alloy I think
nah, i think im just gonna exchange the mats, and use my sanity to push the stage
cause rn im still on stage 4-7
I don't think 9-12 is a good farming stage
For the T4 mats you don't farm them directly
seems like S3-6 is good for you
issokay, im already exchange the mats from shop
Right here, the snipers drop down and kill the escapees, how do I fix?
you can replace shining with bagpipe, saria should be enough heals with s1/s2
Skalter s3 + Liskarm
it's just that I dunno if I wanna invest into her
rn my investment is going towards mountain and after that towards phantom
idk if I wanna put liskarm above either

because we like to invest meta for strong squad
well
I'm getting skill issued at H9-6
so strong squad help me compensate for my lack of skill
liskarm feels like for niche clears or at lest more niche then mountain or phantom and an extra 20% pp if you somehow don't already have 2-3 of those
Liskarm is not exactly high priority imho aswell
Good tank but like
More on supporting ur other units
If u jeed someone to tank hits take hoshimumma
If u need tank to sololane take mudmud
If ur on SP copium and the stage doesnt have hardhitters liskarm
Thats basically my take on it
In a world where 9/10 meta guards have damage+selfsustain a character like liskarm shouldnt be prio, as the onky thing that sets her apart is sp on block
Can use warfarin instead, tho she only does so if enemy dies within her range and its to a random ally within range
Warf can also just gib you atk boost and doesnt really depend on E2 to yknow work
Tho that be my view on it
Why even need to say so much lmao
Tldr dps nowadays deal so much dmg it doesnt even matter to set up batter like in cc2
The end
I like to be thorough 
well
you can tell I neglected my defenders
but
what I probably really need to level is a pioneer vanguard
cuz my only e2 vanguard is a myrtle
but then again I don't have good vanguard options for pioneers
from 6* only siege 
It's better than a courier at least 
Siege is nice
yea but like
I don't really wanna invest into siege when there's saga and flametail
but I might have no other option
I really just wanna have a saga
so I can never have any vanguard issues at all
and maybe even not borrow a bagpipe anymore
cause right now 90% of my borrows are a pot6 bagpipe
just so I can have comfy starts
only times I borrow smth else is when I specifically need that one unit
I diagnose you with unbuilt
issue
do you have texas?
if you dont want to use bag you can use canta s1
i find texas and myrtle carrying my 6* vanguardless ass
also for most of the game you dont even need vg

the times I tried to use canta it just wasn't enough
bagpipe both makes me generate dp faster AND shitmurders a lane for the duration of s3m3
for normal content canta s1 can kill almost all early enemies
i though canta is crazy dp gen]
well, I tried to use her in places where enemies had a lot of def even early I guess
so that was my issue
for example when dublin shieldbros come out in waves of 2
bagpipe carried me thru most of dublin
only stuck in h9-6 now, but I get skill issued by the wave that comes with mandra's phase 2
I borrow chalter and I probably do need to use a scene or sth
and after that deal with mandra somehow
I focused too much on getting mandragora to phase 2
when I can just stall her phase1 and re-setup everything
biggest issue being me using surtr to pop her phase 2 faster
instead of saving surtr for the phase 2 wave
and/or funny evoker
it has been a long time since i did h9-6 
I got so frustrated I looked up kyostin's low end guide
"low end"
max silverash and chalter
I can borrow only one
and silverash usage is kinda specific
I CAN compensate for it with fiammetta for the hoverdudes
and surtr for early bottom rush
Surtr actually catches JUST enough
she literally dies as she kills the last guy

look for a better clear than the kyo one
I might need to slot in scene somehow so I can reveal the enemies for chalter
cause in his clear silverash reveals the dudes before they walk into melee of anyone
and silverash also kills the 3 dudes at the same time coming out on left lane on mandragora's phase 2

right now I had something like this
Archetto goldenglow chalter Ptilo Blemishine Fiammetta
when mandragora walks out and I clear most of the waves that comes with her
today I had a thought of removing fia
after that wave
and putting kaltsit
to heal blemi
I believe ptilo S2 + blemi module can tank through a laser
I undeploy archetto after the big wave of hovers as well
I have pozemka ready too to burst boss, before I used her to nuke her phase 1, but I won't do it this time and save her for phase 2 + wave instead
actually I wonder how much def do the hoverbros have
maybe I should use archetto S2 instead of S3 
450 
only times it gets scary for me right now is when the hoverbros come in
and that actually makes me wanna consider bringing skyfire for them
just to ground them
those placements won't work much for later
it works all the way until mandra phase 2
if I stall long enough for surtr to come back up
I think I can deal with left side spawns no problem
only thing that would leave me problem with is right side spawns
which is why I unironically put scene in my team
just to deploy her anywhere and use her drones to reveal the dudes so chalter can kill them
like this is my team right now
and everyone has a role to play
I actually should take blemi S2 I think instead of S1
she won't really get to proc S1 through laser 
pot6 chalter
removing texas makes me wonder tho if I'll have enough dp for early start
cause I swapped texas out for scene
wait I found 1p H9-6 
1op?

ain't no way
how do you 1op that shit
you can't ling it
ling doesn't generate or kill fast enough
1p play tho
Note: Nearl the Radiant Knight's s2 doesn't take a deployment slot, similar to robots.
Clear:Double门,堕尘,ve,窝头,Lsy,爱尔,Gene,凌雨。
Editor:陈阿颐aki
Cover Art:之秋
Acct:小扬羊
Hi! We are S.W.E.E.P Detachment, a group of China-based Arknights players dedicated to high difficulty content and self-limiting playstyle clears.
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1p relay is you deploy 1 op on map only each time
I don't hve half of them
and other half isn't leveled

I actually don't have more than half

everything is pot6 too
Why Chalter all down there?
oh right the flamethrowers that come out when mandragora spawns actually cause me some issues too iirc
And where do you lose?
I haven't tried it today I'll check
it's usually either at mandra's phase 2 or during flamethrowers
I'll try a different idea for both now
I see
so it might work out normally
I also didn't do one important thing
I didn't utilize that pillar
I didn't know she stops there
My strat was, if you want to try something similar, stall Mandrágora next to the right Pilar, the place on where she stands on
Yeah over there





