#r-i-i-c
1 messages · Page 45 of 1
This is true btw
I need to restock yea
definitely not worse than clue 7
This is a correct statement coming from one of the original ncd e2 calculator guys
in these days I need clue 7 so bad
But why does it get better

If you don't use it its always at 10% since itnever procs its guarantees
that's why we all collectively hate that individual NotZyf
we dk who that is but definitely NotZyf
It tends to 19% as your number of crafts goes to infinity but it's never 19%
At 10k crafts you're at like 18.995% or some shit
idk about those odds chief

Me irl LOL
You guys should believe me for all things ncd I got shouted out by Peter video
An overview of Nine-Colored Deer's Workshop base skills: by far the most unique and powerful available.
Credit Shop Priority (by me): https://docs.google.com/spreadsheets/d/13J_NM_SZPGklFoX-9fqwSQ9Fz5m55srMNh7HBhsZJSY/edit?usp=sharing
Nine-Colored Deer's base skill (by me): https://docs.google.com/spreadsheets/d/1lOT4zOzcpWTx5F2e1-p888jZGlBczAr...
That's ME
ME, Jiramkde
In the peteryr ncd video
reported for self promotion
Like I think I get it but cant tell if im getting gaslit or not after that long ass talk with scholar
if I start to build exodia from ground how many pull do I need to guarantee CY Ling Dusk and Ros?
Too tired for this i need sleep
Its real did you see the video
I would share the code but last time I remember it was kinda ass lol
I remember watching ages ago but forgot all the contents lol
Its real technically
Like it does increase from 10% to 19% as you use it
Its just that like
By the 20the craft kr something its already at 18.5%
Considering our previous discussion about how the real end game is in mats
It's like slowly making sense why he fia ncd
It's just like a
Idk how much you actually gain
I don't. Believe these numbers this must be from a wrong revision
weed in lv1 FAC :roswao:
💀
This seems more correct
Wow
numbers
Too many. Can’t comprehend.

After crafting 10 t5s with ncd you can expect an effective 13% ish byproduct rate
arkcraft
At 100 this goes up to 18.5%
And it slowly goes up to 19% but never equal
So ncd e2 sucks
Worse than +90%
At the same time though
Why not just fia arene or stainless or nian even smth at that point
I guess benefit is having an extra theoretical 20% op?
K fia ncd for NOT t5!!!!

Lmao
I just craft stuff with Lessing now
can we have a neural network learn this automatically instead of us modelling functions manually 
Idk why but using ncd is too much of a hassle for me when im literally cursing
Which feels like it should be higher effort
Glgl
Im also head to bed is 4am 
West coaster spotted
IH this is wrong but o can't find the right file so sucks
was thinking about this again and uh
this might sound blasphemous (bc it is) but uh
going by this logic, is this the true advantage 3pp has over 252...???
higher dorm lvs to restore ncd faster

like if we're saying that material requirements vastly outweigh any xp and lmd requirements we have in the long run
technically the most efficient usage of the base is to
generate mats through ncd

what is this cursed knowledge you have imparted onto me
going deeper down that train of thought
this also means that your highest level dorm + best st and aoe dorm workers are your best "production facility" and "workers"

jk 3pp is still trash
you could just downgrade one more fac bc you only need a single lv 5 dorm 
unless we consider lumen value...
the secret 5pp + dead lancet to maximize lumen strat (?????)
135 new meta 
but Arene is better than NCD at t5 and Exu2 recovers Arene morale faster which makes Exu2 the best worker then 
is the value of the mats arene generates by crafting t5s > the amount of guaranteed mats ncd pulls basically out of thin air? thats what it would come down to right?
in terms of who gets to live in the best dorm + get the best dorm workers/fia procs
i guess im thinking in terms of like
how much sanity value (in mats) per morale arene makes vs ncd
who is the better efficiency "worker" bc that's who you'd want to maximize usage of right
at the same time though i feel like you need to convert way more T4 and below mats than T5 ones so i think the answer is just ncd anyway
then both, that looks like a tag team
like it sounds like it is crazy person talk but it's also lowkey true if the objective is to max lv m9 max mod everything
yea but only one gets the best dorm workers, the other will have to live with 2nd best dorm workers was the differentiation I was trying to make lol
yeah, in that case the one that has more work to do makes sense, one has to finish first
oh wait game doesnt let you build more than 3pp???
secret tech ruined
i assumed it would be 5 for all facilities
you should have guessed, you know too much pp doesn't sell gacha


this is driving me insane
or maybe ive already passed that point
the true endgame is to farm 1-7 enough to generate enough ncd food to keep up with your dorm workers
do everything possible to make ncd recover morale as fast as possible then use her up the instant she's full
everything else you do with the base is just extra stuff as long as you maintain some sort of income
the base is too good at producing lmd and exp compared to the material income most players get by playing the game 
your depot full of concentrations 
it's all fun and games until Polymerization Preparation joins Bipolar Nanoflake in the bazaar of useless t5s

unironically has anyone calculated "%prod" of ncd
probably not bc it sounds like a mostly useless stat
not to mention wildly inaccurate due to how much it fluctuates (msv fluctuation based on available stages, comparing msv of mats to lmd or xp, etc) + its dependencies on recharge speed
mat's is the ultimate bottleneck line of thought only applies if your goal is to M9 mod 9 everyone
just stahp, wake up
fia 9cd is schizo
one would argue in that case the module data would be the hardest thing you want, and it's actually unobtainable goal
lmao thats true
welcome back cho
lol tyty the anti schizo pills worked
mod blocks are catching up i think. The real bottleneck is once again pulls to P6 everyone
AO farming is the real final form of base. Like Simon,the real post-game boss in E33
i need to go back playing e33, i stopped few days ago to catch up with arknight event & SSS and other game event lol
I heard theres new DLC? I it was a great game, didnt overstay its welcome
yea realeased during the games award
as a non-ncd-haver, why is farming 1-7 better than farming for the T3 mats you need? Are you assuming that there's inf demand for T3+ rock products so they get used too?
demand for rocks
and even if you have excess (somehow) you can technically still use it for AO i guess
so in theory none of it gets wasted
oh, like youre saying you'll still farm the other mats right? not just get rocks > feed rocks for ncd fuel > let T5 rock products sit in storage like spent nuclear fuel
well, you either feed the rocks or you spend the rocks for shards right? it's either or?
oh yea im saying you would in theory just farm 1-7 enough then use rest of sanity normally to feed ncd and that should be enough to cover your rock needs too
there wasnt like a significant amount of thought behind it
lmao, your fia ncd ramblings inspired me to schizo-ponder what would the AO farmer end game be. I think you end up feeding T3+ to NCD to then getting byproducts on your non-rock/devices T2 products lolol. T1 would be Arene I think.
That's so brutal that copium-ing for a T1/2 rock or device focused WS op like Ray would be a better use of my irl sanity
excess as in if you literally have no other uses for rock
you'd fia umiri and penance too. seems like a more elegant endgame than your 135 + fia NCD dystopia, Cho 
here's a personal anecdote, 293 E2, 195 M3 (6star), 200m3 + overall
These are my latest ops
My mats cache
Can't afford to high LV newer ops but sure as hell I can M3 anyone I want
personally still find xp a bigger issue because im not going to m9 every skill, like crazy to m3 generic skill like what for if you never going to ever use it
ye my personal anecdote also aligns with that in I don't feel "gated" by mats at all, but I figured that's just due to how I dont really care to m3 or mod stuff unless I'm planning to use it at some point
it was just interesting to think of the point when xp becomes useless and lmd is just used for mats and i guess some for modules
because unless the pacing of new op releases changes that is a real point in time in the future, (barring EoS or quitting
)
xp equilibrium sound so serene
you think is possible?
i don't think so when avemujika giving us 5 next and next limited +2 6star and 5 star
I gots no mats or resources so.
you'll have enough once you played a few more month
trust me i've been playing for months

hmmm maybe
that was just anecdotal too bc I felt like we were getting closer but it might just be that there are more people that im ignoring
yea that's fair
im personally going to raise all ave
and haruka hoshi2 definitely
so im having a strain on my xp
lol yea there do be a lotta new units in the near future
I'm gated by time-to-craft
@arctic prism Base is printing way more money today than yesterday, tysm for the help
good to hear, npnp
Time to spend an indiscriminate amount of op farming mats
pretty much same
i have okish lmd and exp
but need a few more mats for random crap
i love raising random nonsense
need to get all e2s done
Yep Doro is very marginal
Needs Silence2 to be raised too since Mizuki Highmore doesn’t make sense no more.
Yea it’s not good….
wow this is not gonna be relevant for a hwile
Yea I do love maxing out nothing too

$2 for furnirture sets wtf is this
i did figure out using dorothy on my off rotation is better but thats becuase i only use half of it dorothy + silence alt + any 35% instead
beats trying to use jessica alter and not having a spot for almond
but thats only applying to 2 gold factory set ups
I basically havent touched any of mine 
I think I did like one or two total
got lazy and coped by calling them "rainy day funds"
it's freaking theft, but I'll show them when the next time I don't buy it
ah yes. Paying 2$ makes me a whale already.
I have been very conservative with my top ups for a long while now (mostly just the Monthly Card)
That's why it doesn't feel as heavy for me.

i have a bunch to do but no operator trust so i cant do them anyway
i remember when i tried to do the specter one and lost because no trust stats
you need to work on your trust issues
Thank you
You made me realize something really funny
i said i have a ton left
well
i actually checked and now am remembering i have 34ish operators left total to e2

us f2p must come together and show them who's boss 
what does tequila's base skill do?
make 4 gold trade into 2500 lmd ticket instead of normal 2000
Yes! Next time!
makes good orders even better
can anyone explain what tequila skill does to me?
lv3 trading posts have a % chance to generate orders that have 2, 3, or 4 gold orders
for the 4 gold orders, he essentially gives you an extra 250/500 lmd (e0/e2) for free
the reason why you generally use him in tandem with someone with a tailoring skill (e.g. bibeak, kafka, etc) is because those ops increase the % chance that a 4 gold order will show up
but these ops and tequila all dont have any tp% which is where shamare comes in
yeah
true
these past days shamare team working flawlessly but today they are working like ass, may be shamare jealous she didn't get no taiko skin
i really like the skill effect on the taiko skin lol

bitter lil cu-
what a lil female dog
omg how can u slander madam kirara and dr. eben like this
watch out, I have a clue 7 and I'm not afraid to use it
shamare failed again so im going to full curse for the rest of the day now lol
failed 3 times out of 5
after 10hr ramp
is insane
never trust
is 14k lmd rate good for beginner base?
uhhh can I take a pic here?
yeah its fine
ok we can save this
disclaimer I am just merely following guide and stuff and I kinda know things working
no its VERY good you came here first
for long term production your doing the right thing
I see
can I improve it furthermore?
well... beside getting necessary slav- operators for better efficient
leave that right side alone DONT upgrade it thats the most important rule. next i would check pin 4 noob tab
theres a good list of things that are cheep to promote to e1 and have a short roi listed in there and a lot of things for starter set ups
the problem is I have no idea how to obtain them beside pulling gacha
arknight works very strange for me
like lava alter?
I guess it's from gacha
some operators you can get from stories
lava alter is one of them from "who is real"
some you can get from recruitment
which also depends on tags
like purestream is to this day one of the best workers and you can get her in recruitment with healing + support tag
I see
1 question
is it really necessary for beginner to get those?
like I'm having shortage on lmd and stuff
I doubt if spending sanity on lmd stage is the right choice
generally what we recommend is usually cheeper operators or elite level 1
this + everything listed in noob tab generally
wow
wait how can I view it?
try to find the list but there're nothing like that on the noob tab
from here I would first focus on upgrading factories and trading post then power plants last keep dorms all level 1 as well that you build.
to level 3?
yeah eventually you will max out the left side
just take it slow as you go and slowly work on those operators listed they have good return on investment times so don't worry to much about expense. its all about gains over time
i sadly don't have a lot of early game production reports to give estimates perhaps someone else here would have those. generally also though depends on what you have and pull. Its going to vary a bit
55-60k LMD and 25-30k exp is a pretty good 252 base. usually a bit less gold bars than LMD but external sources make up the deficit
for me I have every operator in the game and all base ops at required e2 so my reports are quite high compared to most. i run 2 gold factories 3 exp and am averaging around 69-74K lmd 50K exp and 85 bars

yeah see here
1323 propaganda
wdym
right side is not able to be downgraded and its also bad to do so
you can't downgrade it?
what
but uh collecting full exodia is a long way for now, so ig 2313 is your way to go
I was considered upgrading office for more recruitment slot but I was too broke to do so
🙏
office is the worst thing to upgrade
dang
remember, free texas is bait, don't listen to anyone who tells you otherwise
use this sacred knowledge as you please
Don’t upgrade that either
yeah dont upgrade it

then I'll just focus on production and leave everything else
is 2313 considered soft bricking these days? RR levels dont even add meaningful friend slots and they removed the limitations in the new CN support system. 1311 can run max left with 3 dorms. Crazy shit
getting operators is another story...
2313 is ideal
well
i mean 1313 is best but
actually idk where that power goes off the top of my head
1313 is probably better even if you dont max left for a lvl 3 dorm I think?
1313 gets some dorm levels.
max-1 slot left + 1323 right for 10% mulberry 252 exodia
yeah ig that makes sense
i have 3313 and really wish it was 2313 so i could upgrade that factory slot
but for new person here just aim for max left for right now
your so early in
that trying to get things to mastery level 3 is a bit much
im a big -HR% hater. Im pretty sure HR% is undervalued. you mulberry users are deluded 
I’m a big HR hater
Refreshes seem to just not work

Am probs the worst of the lot too.
Don’t run Sail and perma 20%.
top operator doesn't exist
Pretty much yea
so i cope with 10% productivity
then later on in the game when your ready downgrade factory for training room
1311 
1311 is what i am telling them to do for right now
225 5555 1311
i would not even bother with masteries right now at all
Imagine if we took the current base knowledge back in time
we are sworn enemies
351 > 252 ML 1311 om.
supply extra power to rhodes island
I did 2313 in 2020 end
it was unknown back then
friend slots were valued more
35
or was it 25
rr3 is pretty bad
I think it was +10, +15?
currently its 85
was it increased by 60 or 50?
It was increased by 50.
then 35
i miscalcuated stuff way back and thought i could do it and have power
that and also wanting FREE SCAM
FREE TEXAS

free brick
my pinboard missions though
old
In the real endgame, when all ops are E2max, lvl3RR is meta 
i mean i suppose so
Despairge
i will do 243 when i max every operator 
no way, you got less friend increase from 2 > 3 than 1 > 2?!? scam game
still unfilled
i mean true

diminishing returns

No, you need at least 2 trading posts - 1 for
and 1 for 
e2 every operator early into next year though
Just toss irl money for pulls
noo help said orumdum farming is bad
Why not do both
i am google play status diamond due to this game
Well if you do have everything maxed, ig there’s nth wrong
#help doesn't know a thing about our farming
we farmers
dead shu?
I think 153, 252, and 342 are the only optimal setups depending on your goals (and wallet), right?
Yea so you can shove Kaze + dead Shu in RR when you need to train.
I just put her in TR 
i dont think thats the case for masteries though. M3 usually has a bigger powerspike than M2. power per cost, it is though
Probably.
not using exodia helps with dorm space 
Yea my issue is that I only use 2 Sui members at a time.

if everything is maxed i think 243 is valid for 1 tp for just enough money to fund orundum or is it not enough money
then again like
you could probably do something still different
So TR has Yu Shu, WS has Nian, and when training with Yu I need some place to put Shu.
cho’s recommendation.
cant wait to shill 333 when you guys run out of ops to max level in a decade.
where does upcoming sui go
If he’s anything better than Shu
hmmmmm
i was told 342 was better for big AO farmers. the math seemed to check out 
yeah i mean
i agree with that for non maxed everything
i was thinking about meme scenario though
maxed out everything base pure orundum
even RR skill would be pog
then again you ig still just make more money
They’re disintegrating rocks too
pure meme AO? as in like you buy sanity with OP to farm more rocks to make AO lol? I think that would be 432, no?
ah even better
but no i mean
maxed out everything
all operators are e2 maxed
so its just something like 2 gold 1 tp for lmd 1 tp for orundumb 2 factory for orundumb but unsure
idt you can farm rocks fast enough to support 2 orundumb tps fairly sure
nope, unless you OP to sanity 
with cursing + Pozy, i can see this. You'd have to do some wild swings from 4 gold to 4 AO probably? (dont check the math)
idk how helpful 2 orundum is
for factories
but yeah pretty much all thats left is gold lmd and rocks gate
how many OP can you spend per day on sanity?
i mean i wasn't actually gonna look for set up for that lol
just for using all sanity for rocks
oh, if you are just Monthly, and spend everything on 1-7, 1 AO fac should be enough
yeah so it doesnt really help
either set up is optimal most likely
ig it depends on how fast your burning gold?
1 AO tp 1 AO factory and then 1-2 other tp for lmd and 3-4 factory for gold
which two setups are you comparing? 342 and ?
if you dont need XP, i think you move on to the Cho delulu scenario where you use the base to start maximizing materials after you make your daily AO so really inefficient stuff like 5555 dorms to get more friend credit / maximize MR for WS users / HR% for gold and green certs for mats lol
its some wild shit
yeah thats what i am thinking about
yeah your not burning even the lmd
your not burning up enough of either
wait does level 5 dorms help for credits?
i forgor

its pretty easy to do the math for how much EXP/LMD you need once you maxed the current roster. Its just the release costs of new mods and ops. Its probably under 20k daily for each?
yeah, 243 lost again when they gave the new RR board lol
not sure i understand why thats a problem?
or how it hurts 243 if we both have it
idk how much dorms help friend credits
im too lazy to plug this into krooster to see how much LMD/EXP the next 6mo of CN costs are and see what the avg monthly need is
clearing shop is easier for non max dormers now
?
300 extra shop currency weekly
idk why i am not understanding but i am not
243 users argued 252 with level 1 dorms wasn't able to clear shop
hence 243 better
so hg buffed 252 yet again
by providing 300 more weekly credits
oh i see you can sometimes clear shop

yeah this makes the most sense actuallly
because the amount of lmd and gold needed for orundum isnt actually as high as i was thinking
i am overestimating it like a lot of people do
hence how 342 does produce production
and doesnt stop progress entirely
theyre not wrong: you stop progress bc you dumped all your sanity on rocks 
i feel like the minute you start skipping events for 1-7 is when theres no turning back
That's what separates the AO boys from the men
well
you dont skip right
you just do bare minimum to clear shop
then do 1-7
because this is now mat optimizing
yeah, not a man
real™ AO farmers only 1-7
so true
i am e2 maxed every operator
but am no longer able to now
because all i do is 1-7
and have 0 mats for anything else
i mean eventually your gonna need some mats
but thats where the funny
max dorms for certs
hr for refreshes
that is actually real in this scenario
i suppose you dont always know what is excess
we have hindsight though so that point is partically moot
skip all mats until they're there in event perma shop
ao farmers who skip events, avoid sudden reduction in sanity value of stockpiled mats that got added to perma shop

i kinda do see the point of how even mats drop off a lot
once i finish all e2's
the mat value for me drops a lot becuase there are skills i will never m3
🤝 same
yea lol
I never checked how much in total I spent but I cope by telling myself that I only buy stuff when point multiplier is high
diamond is a pretty recent addition tho iirc
it used to only go up to plat before
i wanna say the max used to be gold before that too but it's been too long so i dont remember

now that i understand it, the rotation is actually easy and makes sense. ty momos 
formation 2 is two shifts
it's already burnt who let him cook? Nice
I myself don't want to set formation 3 there
That can mess up with aroma ramp by misclick
Lowkey I just wanna say skill issue 
i'll be careful

Some might say this 2 factory - 2 trading post (stage 3+3 and 3+2) is abysmal in terms of Gold-LMD ratio.
The goldbars keep on piling up each day
You're getting like one TP worth of LMD but the factories here seem reasonable for a 252 (3XP 2Gold). What is happening there? Are you running 153?
I think you don't have Proviso yet, maybe just keep piling gold is good idea for now
That's still less than running the base line 97% in each TP. I guess this makes sense if it's just the noob operators so you rotate in some 25% 😢
abysmal ❌
defective ✅

when are they implementing the friend pin thing?
With Yostar at the helm? Who knows man, who knows
||should come with Ato||
we still didn't get the pull history yet JP already got it 
lovely
you too




omg I'm so broke 😭
my base barely make any money
should I put 3 production on gold to boost more lmd?
are you bottlenecked by gold
what does it mean
2 reasons for lmd to be low:
- you're out of gold
- you aren't getting enough orders to use up the gold
which one is it
order
then increasing gold production won't help your case
my td is t2 btw
your proviso tp is lvl 2?
keep one at 3
do you produce enough gold to always trade all your orders in your tp
I'm using 252 model
only your proviso tp should be lvl 2
are you spending your drones in the proviso tp?
what's proviso tp?
let me check

I see
you know I can't have every base operators
then both your tps should be lvl 3
my base btw
I just upgrade power plant for more energy
converting to tier 3 boxes take tons of lmd
😔
well in this case it's just time gated stuff, keep progressing and upgrading base
I think the best lmd income for beginner is lmd stages
left side yes right side no
Here is my cursed AO tp rotation 40+40+any with +4 order so I can 12h without check without cap
The resurt is 780 orundum/day
who give +4? 80% Ao prob wouldn't need cap
tex/lap/chillchuk : 95% +5cap 12h+ overcap
how does overwork work in the workshop?
no byproduct basically
How do ops get overworked?
when you craft it cost some numbers and generate byproduct and if you use all of this bar and still use it it get overworked
I think they still have 10% base, no OP is 0%
For every building in base, if there are OP there, it still does something more than no OP

Zero morale is the same as no OP

if your ops are dead, you gain 0 production
Yes then
Because instead of lancet giving you productivity, eun do a check if lancet is in powerplant, if yes Eun give you +2 power plant count, weedy then turn it into productivity

We are talking about the dead one
Greyy 2 check if there are alive robot, +1 if no
some days when I have a proper breakfast I can downgrade right side

so it was your fault?

vault no fault
How many default recruitment slots are there?
(context) base skills that say "does not count default slots" for the Recruitment slots (ex. Mr. Nothing, Windscoot base skills)
2
Is it worth it to raise exu to e2 just for TP?
There are almost no worth op to raise
Exu lemu 80% TP
You might not use her in the future
probably not
is there a Google doc/pdf or something for gladiia cc
pin 4
is spec alter not supposed to get gladiias productivity buff?
they're WIMPS! just a few more ah and base is broken
alters dont have a faction in base they are just alters
this is usually not relevant but it hurts the viability of specter alt, exu alt, and silence alt in particular
Leizi2 module quest, the rewards looks so good, 
Do you want to upgrade dorms in 252 setups
got my 5 Lv3 FACs and Lv3 & 2 TP, how do you guys set to balance LMD and XP? 2 FACs for Gold Bars and 3 for XP?
just left with Training Room to Lv3, CC to Lv5 and 4th Dorm according to the imgur
Hello @valid storm Will I ever say I've had enough of this?

...guess I'm just cursed at this point
enough gold facs to maintain tps
so it depends on your tp. maybe 2 gold is enough, if not go 3
or even 4 if you are doing pozy tuye things
fiad the wrong op
Is there a decent way to have 2 24/36 hour shifts set up for 243? I am extraordinarily lazy
I bet you didn't even get loxic kohl

too lazy to collect or too rotate base? set preset and click whenever morale low.
to rotate lol. I see all these 12 hour shift things and my ass is not going to remember to do that when I get up
also looking at the spreadsheet with all the optimal combos with worldly plight and stuff is making my head spin I just want to set a team for the day and forget it
special bit complicated prob involve cc, could be learn, if not just set 2 best team in every preset
if you can collect every 12 hours you can just look at the base sheet for your highest % goons and set them up and never thinkg about rotations outside of just pressing the rotate button ever agai n and that'd get you a decent bit
I honestly think it's mainly the CC that messes with me; should 1 day be suiblings in the CC with WP/PI ops in the base, and the other be some concoction with Młynar?
if you wanna b elazy you can just run r6s if you have them or smileys
24hr you have to look for every cap OP you have
Best team for Fac is vermeil and bubble team
For TP is Gnosis team, not sure but I think Shamere team can last 24hr, maybe
Other than those team, you should find every Cap op you have and rotate them
whats the single best base you could have in the game
Theres gotta be a best base setup thats the most efficient over the longest period of time
Your screenshot doesn't prove anything
The timer for TP only count for Op morale run out
Unlike Fac
What Idk is if we leave Shamere team alone for 24hr, will they get cap
Oh wait, simple math. 2h 17 min per best order
So even in best case scenario , they only work for 22hr 50 min
Not gonna last 24hr then
Bubble skin. Just when we absolutely need it the most

that picture proves a lot of things, it proves that shamare can last more than 24 hrs and that red just did an oopsie 

Ofc I mean till cap
Only Factory show it
Cap is even worse than out of morale since your building stop working completely
well then everything’s capping by that time then.
No need to calc anything
Just eat the loss 
Um no ?
There are Gnosis team ?
There are some other cap members
22h 50h pretty good before cap, only lose 5% make shamteq prod 134% par with gnosis team.
22h50 is best case
You are at the start of that 4 gold order and assume all the order will be 4 gold
howd you calc this
cap at 20 probably
2hr 17 min per 97% Shamere team 4 gold order
i mean the "only lose 5%"
actually that's average on shamateq tp
it's 4,5,6% lose in shama 24h
25,500 average lmd
almost 1k hour
losing 1-2k from cap make less 5% lose
howd you get these numbers
Still not recommend Shamere team for 24hr login
You are losing 30min to 1 hr every fail order
5hr ramp up tho
1hr10min/24hr is around 5%
it's average mean already count every fail order it's still 5%, literally best team for 24h
you can run another with 130% but low order hit more frequently than high order

Gnosis Jaye SA + proviso surely better tho
miss that combo but if count gold prod probably close enough 


best team should be pozy+proviso
24h? I let it cap and collect 20k lmd everyday

That is where you should ask yourself, would changing 1 OP into cap OP make your daily income better
There are good change, since cap mean stop working completely
i'm eating good

Am eating bad

There are 2 important farming event up ahead
I need to stack up my rock
Now
when the number go 100k I will stop AO and go full lmd
With 252, what is the optimal production setup? 3 favorites for gold and 2 for XP?
2exp/gold and 1 flex
which factory should I level? gold or exp?
depends on what workers you have and whether you're making too much/not enough gold
e.g. if you have workers that really want to be in lv3 factories for combos (e.g. bryophyta for gold, vermeil combo which is usually used for xp) you'd want to give whatever resource they are tied to a lv3 factory
endgame it usually ends up looking like 1 lv3 xp and 1 lv3 gold (for max right setups), although I'm sure there are some people who run different ones
realistically what big upgrades can I get from this point? sui siblings is out of question, im missing everyone and i'm f2p. abyssal hunters is achivable but i don't like 6hr rotations. missing every pinus too and now most of them are in kernel anyway. so i think its automation (only missing weedy) and pozy tuye kirara team. i think pozy team would be a really big tp improvement. can do proviso pozy tuye in one tp1 and shamare tequila kirara in tp2. aside from that i'll try to get hoshi alter soon and finally replace pudding. bryophyta coming soon too. what do you think?
I generally wouldnt recommend pozy team being your main tp team, due to the 4 gold factory requirement to reach their maximum potential
At 2/3 gold factories you're looking at 105%/110% from pozy + tuye, compared to the 95% you're getting from glaslow
after factoring in proviso/tequila buffs, this ends up netting you roughly:
+15%/23% tp in tp1 (depending on 2 or 3 gold fac)
-12% tp in tp2, -13% gold prod in tp2 (due to replacing primary tailor with kirara)
whether this is a trade off you consider worth taking is up to you but in a general case I would say it's not
you also have to remember that using this will eat up a decent amount of space in your dorms as well, unless you plan on throwing them in workshop/training room and leaving them in there
good points. with only 3 dorms space is tight
to answer your question about immediate upgrades, I'd be looking for bryophyta to throw into fac 1, then ideally picking up conviction at some point for an extra 35% exp worker
mlynar can also be considered a pretty good (albeit harder to notice) upgrade to your control center, since it'll help your best teams work longer, helps that he's great for gameplay as well
in terms of big upgrades you're probably right in looking toward weedy, with the caveat that you also ideally want to get snegurochka whenever she releases. Should be pretty easy to get, since she's a 4*. Ideally you'd also want to pick up a eunectes too but it's not as important (if you have snegurochka), especially considering you'd need to e2 but probably wont use her outside of base
yeah i have eunectes already. i'll probably e2 og exu soon as a sub for glasgow
btw for the using shamare team in 24hr rot argument, it's kind of complicated due to the existence of ramp
The way you would need to calculate this is by separating out the calculation into pre and post 5hr.
The way you get this is kind of complicated but essentially what you'd need to do is calculate the number of combinations of generated orders that result in 3 orders generated before 5 hrs, 4 orders generated before 5 hrs, and 5 before 5 hrs, then calculate the probability of getting each of those outcomes. Then you use the remaining slots (out of the 10 order slots you have possible) to get how many actually get affected by tailoring
e.g. if your first 3 orders are 4 gold, 4 gold, 2 gold, this will end up taking 348 minutes, making the 4th order affected by ramp. on the other hand, if you rolled 2 gold orders 4 times in a row for your first 4 orders, you would need to wait until the 6th order to have the ramped order generation rates
Long story short, assuming I did the math correctly you end up with final order generation rates of (with 10 cap):
2 gold - 10.68%
3 gold - 25.14%
4 gold - 64.18%
this gives you an average of 20883.85 lmd/day, + 6.418 gold bars/day generated through tequila
someone else can calc whether a diff team beats this, that calculation should be super straightforward
Actually one minor correction, the 1st order likely will have ramp already applied to it (assuming you collect the orders before rotating).
This brings the total to:
2 gold - 9.18%
3 gold - 21.14%
4 gold - 69.68%
bringing it up to an average of 21508.85 lmd + 6.968 gold bars per day
Interestingly, removing amiya from your cc actually IMPROVES your daily lmd in this case because it makes less orders be generated before ramp finishes 
21838.5 lmd + 7.259 gold without +7% from cc

Hey, how about using cap OP (Stewart Myrtle iirc) instead of bibeak ?
this one is actually way more complicated to calc bc now we arent guaranteed to be limited to exactly 10 orders and instead are time limited
I don't wanna bother thinking about that one so I just threw it at chatgpt
Assuming it understood everything I was saying and ran the calculations properly, it's telling me (using amiya this time since it should be better once cap is removed from equation)
Order Count Percentage
2 gold 2.0475 15.85%
3 gold 4.3137 33.38%
4 gold 6.5599 50.77%
Which brings us to a total of:
24917.8 lmd + 6.5599 gold
even this is just a simplified version of that calc- the actual calc is even more complicated than this because we now also have to consider how much time is left over in the current order from the previous day and that's smth i dont wanna think about

wait
i messed up all the calcs
did 20% for 2gold and 30% for 4 gold pre ramp

im not doing it again
well those number i take from Optima in-depth sheet, if it's say that's a day average I take those regardless count on ramp or not( probably count)
ff’d 
can you link the sheet
im fairly certain you're interpreting them incorrectly or there's something else wrong there
because those numbers make no sense in context
even if i used the correct %s it won't make that drastic of a change in the results, + using the correct values would make the avg decrease, rather than increase
to explain how ridiculous the numbers are, even if you hit 4 gold orders every single time out of the 10 cap, your absolute maximum is 25000 lmd
with a total of 23 hrs of working time
no complex math required here, just 2500 x 10
it's in tp section
tp section of which sheet

and I also have the same question as jira, where'd the 4, 5, 6% thing come from
those just came out of nowhere
also for reference gnosis jaye sa swirealt + amiya is 24534.5 lmd/day
shamare team with pre-ramped, 100% ramp uptime +amiya in 24 hours makes 25479.45205 lmd, if you don't let tp reach cap
this is probably where your 25500 lmd came from
Iirc 20% for 4 gold, 30% for 2 gold
yeah, hence my "I did all my calcs wrong" statement lol
i calc overcap 1h loss less than 5% between 4-5%, just 456 in case wrong
if collect when overcap, ramp only apply 3h as next order likely to high order
Look at how a simple question hurt our brains

see but the issue with this calculation is that it completely disregards ramp, which has a pretty massive effect esp since you hit cap
24 hr shift implies only logging in to base once a day
if we're saying they can collect over cap, the correct answer is just to pump as many high%s in as possible ignoring cap
yeah but what happens when you need to replace your ramp worker
in 24 hr rot you're going to replace them each rotation
= all your ramp is completely gone
ramp will only apply on the first order after collecting before rotating ops
agreed
also this calculation straight up just doesnt work this way; way too big of an oversimplification
in reality as you can see here
you lose way more than just 5% if you leave it to cap
mind you these numbers are also inflated higher than they're supposed to be- the real numbers are even lower than this
Me when I'm in an overthinking and jobless competition and my opponent is an RIIC member

So true. 100% I totally agree with noods here
yes tho it's 3h ramp instead of 5h ramp , it's matter when
ramp start
well already got have 24h average formulated,
25,500÷24h : 1062
25,500÷100% : 255
1% : 255
1062 ÷255 : 4.1%
wouldn't go further than elementary meth
I already accounted for the first order keeping ramp in my calculations
and your 24 hour average is only accurate IF and ONLY IF the tailoring is already ramped up AND the player logs in to collect between rotations
neither of which are true in our scenario
stop making generalizations that make it seem like what you're saying is better than what it really is
with this you're also claiming that shamare team is working 23 hours out of the 24
which is the literal BEST case scenario assuming you allow cap
in other words you have to hit 4 gold orders 10 out of 10 times
which even if we use post ramp numbers, will only happen 19.7% of the time
none of this math checks out
not only are we completely ignoring ramp up time, we're also using the best possible case scenario in calculating the team's working uptime due to cap restraints, then claiming that this is the average that the team produces

luckily I'm not one who calculate 24h average, but it's what it's until someone make out new calc it's 4% lose at 23h cap
my guy I already told you where the 25500 came from, and it doesn't account for ramp
so 24h average actually doesn't count ramp?
yes that value you are using isnt accounting for ramp
and as I said many times you cant use 23 hours as your cap
in order to make that team work 23 hours you have to get 10/10 4 gold orders
all other scenarios they work significantly less
mean ideally they cap at 23h?
??? what do you mean ideally they cap at 23h
we're talking about averages no?
if you're not talking about averages theres no point in even having this conversation
we’re still on this?
lol he responded and theres nothing else going on in the chat so 
oh ok
like if we're talking ideals then bibeak is a worthless op
just hit the 4 gold without it
should be average 24h already count low order high order calc?
instead of all high order 10/10?
yes?
like think about it
if you hit 10/10 2 gold orders
that team works for a total of 12 hours
if not that not average and probably my mistake count those as average
if yes m point still valid
even using your generalized calculation method, this ends up resulting in a 50% reduction
i dont think you understand
im also saying your calculation method is wrong entirely
lets say someone gives you an accurate daily lmd average that takes ramp into account (without cap)
in this average, they would be using ~12 orders instead of the 10 you would get if you add an order cap
what you're doing is multiplying 10/12 to that daily average and saying this is correct
instead what you need to be doing is calculating the average lmd per order pre-ramp, as well as the average lmd per order post ramp. separately.
then you need to calculate on average how many orders don't get affected by ramp
calculate the amount of lmd you get from pre and post ramp orders separately then add it up
for a simplified representation of why these are different:
lets say pre ramp orders have an average lmd of 1000, and post ramp have an average of 2000, and on average, you make 12 orders per day + of those, 3 orders will not be affected by ramp
you're saying (1000 * 3 + 2000 * 9) * 10/12 = 17500 is the correct answer
I'm saying it should be 1000 * 3 + 2000 * 7 = 17000
you can see how these are different, yes?
yea i shouldnt have touched it
just felt like it was the blind leading the blind so i wanted to clarify but here we are

ik i take face value, what if day average already count those long ass calc, and how is 1h overcap reduce prod by 50%. if too complicated it's fine
couple of questions that im too lazy to dig through the wiki,
- do all facilities stop working when all their slots die? i think RR continues even when empty right?
- does shamare ramp work like every other ramp, where it updates every hour in slot linearly? Like it goes from default 20% to the 85% 4gold in 5hrs in 13% steps?
- no, they keep working at 100% base
Office definitely stops
What ?
Office halts when my Penance dies 
I mean
Ofc I let them die sometime
I think they just really slow ?
Not stop completely?
Or my brain stop working?
Gonna try putting dead op there, just 1 sec
unless i missed something, office straight up halts when dead or empty but i dont really remember any of the other facilities. Im assuming CC stops giving the -0.05MD per dead op but nothing special if completely dead
RR i think is the only one that continues running? Factory and TP im not sure but probably completely stop too but not sure if the +0.01 production and -0.05MD per slot over level1 is tied to the slot or the operator in the slot.
thanks for doing the science lol. my internet is too laggy right now, afraid id get locked out lol
oh maybe i was completely capped?
PP definitely lol. thanks lancet
Wait. I was gonna talk about workshop

Dead OP don't trigger the 10% base
Need alive and enough morale OP
PP , maybe
(1000 x 3 + 2000 x 9) x 10/12
Vs
1000 x 3 + 2000 x 7
Does the difference between these 2 make sense to you
But Idts
Like
Kk let me test this
So PP still running 100% base even if I take out 3 OP
So probably dead OP is completely useless there
oh i was talking about the innate 5%, I think its still 6min/drone like sanity if dead or missing?
And the 50% reduction is just using your logic
Where did you get 23 hours / 24 hours from
It's from 176 minutes (time it takes to make a 4 gold order) * 10 just converted to hours no?
So my question is why don't you do the same but with 2 gold orders
2 gold order = 72 min
72 * 10 = 720 min = 12 hrs work time
12 /24 =50%
Ye I think there should be 5% base for alive OP
What I want to test is do I need OP there for drone to run but seem no
About the number Idk
tested all slots for science. rip my base.
Had to kill my Ines ramp 
does anyone know the shamare ramp part of this question?
does shamare ramp work like every other ramp, where it updates every hour in slot linearly? Like does "Increase" go from default 20% to the 85% 4gold order in 5hrs in 13% steps?
I watched Peter's video on it but it seems outdated since his numbers are 70% for tailoring beta.
He sketched a graph of the ramp time and he thinks its linear but thats probably just a convenient abstraction since we know most other ramp effects are stepwise.
Tbh I don't even trust those "85%" number unless I know where it is from

true, but we stand on the shoulders of giants. I'm too late to the party to have seen the knowledge be discovered.
Hoping you ancients were there to have datamined/done the experimental analysis
my chinese isnt that great but point 5 says that they arent really sure about the ramp, right? 
aside from prts, i also went through manual datalogging from jp and the ratio was almost the same
1hour overcap : -50% : 10* 2gold order at 95% 3/4 gold order for 21h? we'll bring this back when i decide to run 1 lmd tp
(can't prove/disapprove)
so its the normal linear hourly-stepwise ramp behavior? After 1hr, increase should be 20+13%?
Or are you talking about the final 85/10/5% ratio?
final ratio
what are you saying man, how did we get here after everything I've told you
regardless, I think it's been pretty clear that you can't understand anything I'm saying anyways so I'm not gonna bother trying to explain anymore, just know that whatever you're doing is completely inaccurate
you can't exactly measure linear ramp anyway
it's almost the same thing about clue bias essentially
you'd have to only ramp until a certain time then only log that ratio in
which is in itself unreliable and a pain in the bum
i mean we can experimentally: its just that we dont have a clean and large enough collection of data since we dont care that much.
is your guess that its just 0 to 100 after 5hrs then?
so you're better off just collecting things altogether and calc that
@scarlet lion also made a survey on it, maybe he can help you more with it
To begin with, you shouldn't care that much. Best thing you can do is start ramping at the begin of 4 gold order
Cursed few 1st orders if you want
. jfc i got sucked into the clown fiesta
lmao
genuinely curious though to anyone that was lurking/reading along, did any part of what I said not make sense or was hard to follow
cant tell if i was just shit at explaining or what
Tbh. I can't read

oh i didnt realize yall spent hours talking about shamare already 
what have i been summoned into 


Raised someone from dead.



naught is worth other than base.








or you guys mean till cap?
